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PvP reduced to lethal arrow

  • Varicite
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    Nala_ wrote: »
    no one here would be complaining about lethal arrow if it didnt have a healing debuff, let alone one that stacks on top of itself to 0% healing.

    It's.. obviously not supposed to do that, though. : P
  • Agrippa_Invisus
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    Columba wrote: »
    If you think snipe is so great, equip a bow. Everyone can use a bow.

    Remember when all the people were complaining about stamina builds being completely sub-par and some numbnuts were saying "you should all just put light armor on and equip a staff, everyone can equip light and staff"?

    Yeah, don't be that guy.

    This is not a generic complain about bows and it's not to distract from the fact that stamina builds still need a little bit more work. It's simply pointing out one particular skill is currently offering too much.

    Or perhaps it's that people are suffering heavily for accepting a weakness (squishy armor) to have more powerful magicka capabilities.

    I've strapped on the HA and walked out there in a defensive build (but with Dual Wield bar for AOE), and just walked through multiple sniper attacks simultaneously. Even the ones that got past wings (due to lag, bugginess, or my missing a recast) could barely dent me.

    Wear LA, be squishy. Tradeoffs.

    Or perhaps it isn't and you can stop harping on about your Heavy Armour? You post is not mentioning or arguing against any of the arguments presented so far. Add some content please.

    It is making an argument.

    Snipe doesn't hit for near what is being complained about if people but the bathrobes back on the hooks and start varying up armor compositions. The commonly used analogy throughout this thread, Crystal Fragments, hits the same against an HA wearer as a LA wearer (less against the LA wearer usually as they typically have higher spell resists by a small margin).

    That you don't like the argument is immaterial.

    Don't be a jerk.

    The entire focus of the arguments have been about how LA wearing players are having issues dealing with Snipe.

    Good.

    LA/Magicka builds have been king of the heap way too long.
    Edited by Agrippa_Invisus on November 12, 2014 4:51PM
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Aoe_Barbecue
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    In light of the new buffs to Bow and Snipe a stackable 50% heal debuff might be a tad much. With that said, I flap-flap with near 100% up time so I can't say I notice too much. :p
  • Maulkin
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    Columba wrote: »
    If you think snipe is so great, equip a bow. Everyone can use a bow.

    Remember when all the people were complaining about stamina builds being completely sub-par and some numbnuts were saying "you should all just put light armor on and equip a staff, everyone can equip light and staff"?

    Yeah, don't be that guy.

    This is not a generic complain about bows and it's not to distract from the fact that stamina builds still need a little bit more work. It's simply pointing out one particular skill is currently offering too much.

    Or perhaps it's that people are suffering heavily for accepting a weakness (squishy armor) to have more powerful magicka capabilities.

    I've strapped on the HA and walked out there in a defensive build (but with Dual Wield bar for AOE), and just walked through multiple sniper attacks simultaneously. Even the ones that got past wings (due to lag, bugginess, or my missing a recast) could barely dent me.

    Wear LA, be squishy. Tradeoffs.

    Or perhaps it isn't and you can stop harping on about your Heavy Armour? You post is not mentioning or arguing against any of the arguments presented so far. Add some content please.

    It is making an argument.

    Snipe doesn't hit for near what is being complained about if people but the bathrobes back on the hooks and start varying up armor compositions. The commonly used analogy throughout this thread, Crystal Fragments, hits the same against an HA wearer as a LA wearer (less against the LA wearer usually as they typically have higher spell resists by a small margin).

    That you don't like the argument is immaterial.

    Don't be a jerk.

    The entire focus of the arguments have been about how LA wearing players are having issues dealing with Snipe.

    Good.

    LA/Magicka builds have been king of the heap way too long.

    I can throw the "don't be a jerk" back at you. You're reciting this Heavy Armour mantra completely bypassing all the points previously made.

    I don't have problem being hurt by physical abilities when wearing light. It's what's supposed to happen in the same way medium armour is supposed to be hurt by magicka abilities.

    Your post is not touching on the core of my argument all. I'll quote it again.
    My core argument has been that since the changes, Snipe (and moprhs) not only has the biggest burst damage out of all ranged abilities in the game, but it also has the highest DPS and fewer ways to be countered than any other ranged ability.

    The above part is true even if the target is wearing heavy armor.
    Edited by Maulkin on November 12, 2014 4:59PM
    EU | PC | AD
  • MiyaTheUnbroken
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    Tankqull wrote: »
    .
    My crystal frag damage dropped by 150 damage since last patch, critical and non crit. No difference in spell damage and max magicka. I have not critical over 1000 in 1.5 where I was consistently hitting for around 1150 crit pre patch. I was not using the sharpened enchant at all. Also everyone now has way more hp cause of more attribute points, you have to be very skilled as a sorcerer to even taken anyone down nowadays. To me it seems crystal shard has received a stealth need or it was spell damage in general.

    Lethal arrow vs crystal shard
    Lethal arrow is near invisible where crystal shard is flashy and need to work to get that instacast.
    LA hits for 200 more then Crystal shard when I'm maxing shard dps with damage buffs.
    LA has a healing debuff with longest range in the game, wtf?
    LA hits harder then melee weapon users, again wtf?
    LA sneak attacks stun you from all angles not just front, wtf on longest range weapon in the game.
    As a sorc I'm seriously looking to hybrid a build to use a bow with the power it weilds compared to my only real class damage ability.
    Zos you need to look at pvp balance at some point. Why has dk's survivability not been looked into yet? You know stuff like that.

    Lethal arrow only stuns if you are sneaking, which is true of any attack from stealth.

    And I'm not trying to be a *** here, I am earnestly asking, why is everyone comparing snipe to crystal frags? One is a class skill, one is a weapon skill available to everyone. One is magicka, one is stamina. I just really don't understand why you're all comparing them as evidence for why snipe should be nerfed.

    only a few "physical" attacks do so, with snipe beeing on of them, while its highly arguable why it should do so when having all the other side effects of that attack in mind.
    or from the other side why ain't darkflare and crystal shard(cc time beeing extended) as comparable skills?

    Why in the world would any one argue as to whether or not a stealthed snipe attack should stun? It's a stealth attack. You realize that I can hit someone for 1.3k from stealth with a two handed sword heavy attack and stun them, right? That is what stealth attacks do. They stun. There should not ever be a single stealth attack that doesn't stun the opponent.

    And darkflare and crystal shards are CLASS abilities. Why do you insist on comparing them to weapon skills? If you want to play that game, why is it that sorcs get amazing aoes, but my bow aoes suck? That's not fair, I want better aoes! Why does the sorc get mana regenerating abilites, but the one hand and shield doesn't. I want mana for my sword and board! Why does the sorc get cool lightening graphics, but the resto staff is just gold glow? I want lightening! Why do sorcs get shields, but the destro staff doesn't? I want destro shields!

    Come on, son.
  • RinaldoGandolphi
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    I have yet to see a Snipe hit me for more then 800 with 7 Light Armor and Impenetrable on all my gear. I have over 3300+ HP with food....good luck killing me with that.

    Archers are one of the few classes i can solo 3 at a time with no problems, infact i get great joy out of wasting them with relative ease, its even more fun when they try to run from me or hide...Radiant Magelight won't allow them to do that.

    Snipe doesn't hit for near what is being complained about if people but the bathrobes back on the hooks and start varying up armor compositions.

    I don't need to change my bathrobes, My Radiant Magelight nerfs their damage by 56%, that snipe nonsense will not kill me, all it does is annoy me and puts a big target on the bow users back, which means he got my attention which = a death sentence for him in short order.

    I can close distance with him in a blink of an eye, I can stun him even faster....if the Bow user can't cripple you with the 1st hit(1.7k damage don't happen against me), against any player that knows what he is doing, that bow user is toast.

    I think taking away the healing debuff stacking would be fine, leaving the rest of the skill alone. However, im sure it will get nerfed even more because Zenimax doesn't want "The Elder Bows Online" quite literally everyone i see is running a bow...i feel like an outcast with my staffs :'(

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Agrippa_Invisus
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    Columba wrote: »
    If you think snipe is so great, equip a bow. Everyone can use a bow.

    Remember when all the people were complaining about stamina builds being completely sub-par and some numbnuts were saying "you should all just put light armor on and equip a staff, everyone can equip light and staff"?

    Yeah, don't be that guy.

    This is not a generic complain about bows and it's not to distract from the fact that stamina builds still need a little bit more work. It's simply pointing out one particular skill is currently offering too much.

    Or perhaps it's that people are suffering heavily for accepting a weakness (squishy armor) to have more powerful magicka capabilities.

    I've strapped on the HA and walked out there in a defensive build (but with Dual Wield bar for AOE), and just walked through multiple sniper attacks simultaneously. Even the ones that got past wings (due to lag, bugginess, or my missing a recast) could barely dent me.

    Wear LA, be squishy. Tradeoffs.

    Or perhaps it isn't and you can stop harping on about your Heavy Armour? You post is not mentioning or arguing against any of the arguments presented so far. Add some content please.

    It is making an argument.

    Snipe doesn't hit for near what is being complained about if people but the bathrobes back on the hooks and start varying up armor compositions. The commonly used analogy throughout this thread, Crystal Fragments, hits the same against an HA wearer as a LA wearer (less against the LA wearer usually as they typically have higher spell resists by a small margin).

    That you don't like the argument is immaterial.

    Don't be a jerk.

    The entire focus of the arguments have been about how LA wearing players are having issues dealing with Snipe.

    Good.

    LA/Magicka builds have been king of the heap way too long.

    I can throw the "don't be a jerk" back at you. You're reciting this Heavy Armour mantra completely bypassing all the points previously made.

    I don't have problem being hurt by physical abilities when wearing light. It's what's supposed to happen in the same way medium armour is supposed to be hurt by magicka abilities.

    Your post is not touching on the core of my argument all. I'll quote it again.
    My core argument has been that since the changes, Snipe (and moprhs) not only has the biggest burst damage out of all ranged abilities in the game, but it also has the highest DPS and fewer ways to be countered than any other ranged ability.

    The above part is true even if the target is wearing heavy armor.

    And Heavy Armor still takes reduced damage from it (in comparison to LA).
    And has an easier time blocking it (especially with a shield).
    And breaks free of the stun out of stealth with greater ease.

    All of which counters the strengths of Snipe and its morphs.

    As an ability with a cast time and range, the only thing giving it additional safety from you, the victim, is its additional range. It has all the very same counters that Crystal Fragments does (it can be interrupted, it can be reflected, it can be dodge rolled, et al) and there is no way to make it insta-cast (unlike Crystal Frags).

    I'm not saying Crystal Frags is better, mind you, just that it has some similar traits.

    I've tested and tried it. The heavy armor tank build of a DK has no issues dealing with snipers in PVP. It is the counter.

    Don't look for the best counters while wearing LA. You shouldn't find them there.

    But to answer you directly -- something has to be the most damaging ability in the game. It's inevitable. That it is the ability that directly contents against the LA/Magicka builds that profligate Tamriel currently is a good thing and it should stay the way it is so that people start changing their builds away from such a preponderance of LA.

    In short, I like snipe the way it is and I'm not a bow user.

    Oh, and I'm /still/ in bathrobes 75% of the time in Cyrodiil still due to the need to zergbust.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I have had this deflected by DK's many times and it's never killed me. It's rarely the cause of death in my recap when other people do it and certainly never by itself. I'm sorry but those of you complaining about it need to stop QQ and L2P. It's not as OP as you seem to think.
    :trollin:
  • Kwas
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    ... why is it that sorcs get amazing aoes, but my bow aoes suck? ...

    Name one amazing Sorc AoE. I dare ya.
  • Nacario
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    Bramir wrote: »
    So you are saying that bows should be the strongest weapon in every way, because destruction staff used to be the best for zergballing? You realize this is a logical fallacy, right? And that it is normal and necessary to balance skills for a game like this, especially for pvp?

    The problem is not that snipe is better than crystal shards, which it clearly is. The problem is that snipe (and by extension bows) are better than every single weapon in the game for dps, including the ones that they outrange by 25 meters.

    And regarding individualism, I really had to laugh. If bows are left the way they are, there will be nothing but bow users in a few weeks.

    I stopped reading at "bow strongest wep in every way". And then you follow up with "logical fallacy". You're arguing against yourself. You're the one that should laugh at yourself.

    Bow is not the strongest weapon in every way :)
    People use bows now cuz its the new thing, people try new stuff.
  • Maulkin
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    As an ability with a cast time and range, the only thing giving it additional safety from you, the victim, is its additional range. It has all the very same counters that Crystal Fragments does (it can be interrupted, it can be reflected, it can be dodge rolled, et al) and there is no way to make it insta-cast (unlike Crystal Frags).

    No, no it doesn't. Eclipse, Defensive Posture, Ball of Lighting. There are more ways to mitigate ranged magickal damage than physical damage.

    Each ability has some different features. Snipe has range, sneak damage & debuff, while frags has insta-cast proc and knockdown.
    And Heavy Armor still takes reduced damage from it (in comparison to LA).
    And has an easier time blocking it (especially with a shield).
    And breaks free of the stun out of stealth with greater ease.

    That applies to any ability. Thus it's inconsequential in the comparison. I don't understand what you're trying to say. Even if you wear heavy, snipe is more of a threat than any other ranged ability because it will do more burst, more DPS, while there are less ways to mitigate it.
    EU | PC | AD
  • MiyaTheUnbroken
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    Kwas wrote: »
    ... why is it that sorcs get amazing aoes, but my bow aoes suck? ...

    Name one amazing Sorc AoE. I dare ya.

    Fair enough, let's change it to "why is it that sorcs get amazing pets, but my bow pets suck?" Yeah, that's fits nicely.

    Thank you for the correction.
  • Joy_Division
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    Varicite wrote: »
    I never even made any claims about bows being OP and yet you felt obligated to state this opposite view

    You did though. I quoted you. I'm not even sure why you are going out of your way to deny it.
    So you are basically fine with overpowered abilities

    /shrug

    Why can't you admit you are wrong (in this respect)? Read my quote again: "So you are basically fine with overpowered abilities".

    There is a reason I put the abstract, general, vague "overpowered abilities" instead of the specific and exacting "snipe" because I am NOT picking on the bow or snipe. I AM saying that people who are trying to refute the claim that ANY ability is overpowered should not say "it can be block or dodged."

    It is only because you are so subjectively invested in the bow that you feel I have hopped on the nerf-bow bandwagon.

    And I'll say it again. And so you don't think I am picking on bows, let's make up an ability called "kill you" and let's say "kill-you" is from the upcoming Assassin's guild. "Kill-you" is an 0.5 second cast skill that does 10,000 damage from 40 meters away.

    Now, I don't care if it can be blocked or dodged. The problem is sometimes you can't dodge/block. And "kill-you" obsoletes every other ranged ability.

    A separate discussion that has somehow emerged that I will engage you. Whether or not these other 7 counters you talk about would somehow make "kill-you" ok. It DOES NOT. The problem is that "kill-you" is too strong compared to other ranged abilities in the game.

    Do you see where we are going here? It doesn't matter if you pop-up siege shield, hit reflective scales, use an invisibility potion because you can ALSO do that for crystal shards, crushing shock, venom arrow, funnel health, etc. and ALL of those abilities pale in comparison to "kill-you."

    So it doesn't matter if "kill-you" is defeated by reflective scales. The weaker abilities are also defeated by reflective scales. It does not address the core of the problem that "kill-you" out-performs other comparable abilities. So even if you expanded you list to 20 or 30 in game-counters to snipe, that doesn't address potential imbalances because those 30 counters will also work for funnel health, crushing shock, dark flare, etc.

    At this point I don't know if snipe outperforms other ranged abilities by too much. That discussion should not be clouded by tangential hypotheticals such as "it can be blocked" or "a DK can use reflective shields" because neither or those "counters" addresses the core issue if snipe is too good vs. other range abilities.
    Edited by Joy_Division on November 12, 2014 5:51PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Agrippa_Invisus
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    As an ability with a cast time and range, the only thing giving it additional safety from you, the victim, is its additional range. It has all the very same counters that Crystal Fragments does (it can be interrupted, it can be reflected, it can be dodge rolled, et al) and there is no way to make it insta-cast (unlike Crystal Frags).

    No, no it doesn't. Eclipse, Defensive Posture, Ball of Lighting. There are more ways to mitigate ranged magickal damage than physical damage.

    Each ability has some different features. Snipe has range, sneak damage & debuff, while frags has insta-cast proc and knockdown.
    And Heavy Armor still takes reduced damage from it (in comparison to LA).
    And has an easier time blocking it (especially with a shield).
    And breaks free of the stun out of stealth with greater ease.

    That applies to any ability. Thus it's inconsequential in the comparison. I don't understand what you're trying to say. Even if you wear heavy, snipe is more of a threat than any other ranged ability because it will do more burst, more DPS, while there are less ways to mitigate it.

    Let me state again, clearly, as I obviously have not been before --

    In the current meta (LA/Magicka builds), there needs to be an extremely powerful ability (or could have been several, but it's one) that absolutely wrecks the LA builds. LA builds have been too powerful, too long.

    Snipe is that ability.

    That it doesn't have sufficient counters until you build for heavy tanking is a good thing for the game.

    That LA wearers don't like it is immaterial. They shouldn't. It's the scissors to their paper.

    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Erock25
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    Kwas wrote: »
    ... why is it that sorcs get amazing aoes, but my bow aoes suck? ...

    Name one amazing Sorc AoE. I dare ya.

    Fair enough, let's change it to "why is it that sorcs get amazing pets, but my bow pets suck?" Yeah, that's fits nicely.

    Thank you for the correction.

    Name one amazing Sorc pet. I dare ya!

    Just kidding, I get the point of your post comparing class skills to weapon skills.

    As a Sorc who was pointing out the shortfalls of crystal frag, I'll say that I'm alright with Snipe right now as long as the heal debuff from Lethal Arrow morph doesn't stack. I'm not sure if I agree with a heal debuff from range in any form actually. I think something along the lines of 5 second melee heal debuffs and 2.5 second ranged heal debuff with a more noticeable particle effect on yourself is warranted. I just don't like the idea of Purge being a must have ability.
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  • Fruitdog
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    I always have purge on but a pot that purges and heals might be nice too.
  • Thejollygreenone
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    In light of the new buffs to Bow and Snipe a stackable 50% heal debuff might be a tad much. With that said, I flap-flap with near 100% up time so I can't say I notice too much. :p
    Erock25 wrote: »
    As a Sorc who was pointing out the shortfalls of crystal frag, I'll say that I'm alright with Snipe right now as long as the heal debuff from Lethal Arrow morph doesn't stack. I'm not sure if I agree with a heal debuff from range in any form actually. I think something along the lines of 5 second melee heal debuffs and 2.5 second ranged heal debuff with a more noticeable particle effect on yourself is warranted. I just don't like the idea of Purge being a must have ability.

    I honestly don't think that (at least I hope not) anyone believes the stacking healing debuff is balanced, or even intended. Seems like a clear bug to me that may not even have a place in this discussion since it should be fixed soon anyway. I really think that's something we can all agree on.

    However, I think it's worth mentioning I had heard reports of Dark Flares healing debuff also stacking with consecutive uses. As I'm not a Templar myself, this is only hearsay, so if any temps can confirm this I'd appreciate it. Regardless, if there is any truth to it, fixes might as well go out to both.
  • Maulkin
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    As an ability with a cast time and range, the only thing giving it additional safety from you, the victim, is its additional range. It has all the very same counters that Crystal Fragments does (it can be interrupted, it can be reflected, it can be dodge rolled, et al) and there is no way to make it insta-cast (unlike Crystal Frags).

    No, no it doesn't. Eclipse, Defensive Posture, Ball of Lighting. There are more ways to mitigate ranged magickal damage than physical damage.

    Each ability has some different features. Snipe has range, sneak damage & debuff, while frags has insta-cast proc and knockdown.
    And Heavy Armor still takes reduced damage from it (in comparison to LA).
    And has an easier time blocking it (especially with a shield).
    And breaks free of the stun out of stealth with greater ease.

    That applies to any ability. Thus it's inconsequential in the comparison. I don't understand what you're trying to say. Even if you wear heavy, snipe is more of a threat than any other ranged ability because it will do more burst, more DPS, while there are less ways to mitigate it.

    Let me state again, clearly, as I obviously have not been before --

    In the current meta (LA/Magicka builds), there needs to be an extremely powerful ability (or could have been several, but it's one) that absolutely wrecks the LA builds. LA builds have been too powerful, too long.

    Snipe is that ability.

    That it doesn't have sufficient counters until you build for heavy tanking is a good thing for the game.

    That LA wearers don't like it is immaterial. They shouldn't. It's the scissors to their paper.

    So your argument is that because light armour has been too good for too long and we need more balance (fully agree so far), the game needs a particular skill to be the best damage dealing single-target skill in every way.

    So that when doing PvE trials, spamming snipe + light attack should do 1.3k-1.4k dps on bosses.

    Ok, gotcha.
    EU | PC | AD
  • MiyaTheUnbroken
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    Erock25 wrote: »
    Kwas wrote: »
    ... why is it that sorcs get amazing aoes, but my bow aoes suck? ...

    Name one amazing Sorc AoE. I dare ya.

    Fair enough, let's change it to "why is it that sorcs get amazing pets, but my bow pets suck?" Yeah, that's fits nicely.

    Thank you for the correction.

    Name one amazing Sorc pet. I dare ya!

    Just kidding, I get the point of your post comparing class skills to weapon skills.

    As a Sorc who was pointing out the shortfalls of crystal frag, I'll say that I'm alright with Snipe right now as long as the heal debuff from Lethal Arrow morph doesn't stack. I'm not sure if I agree with a heal debuff from range in any form actually. I think something along the lines of 5 second melee heal debuffs and 2.5 second ranged heal debuff with a more noticeable particle effect on yourself is warranted. I just don't like the idea of Purge being a must have ability.

    I really think they will fix the heal debuff soon. I haven't seen anyone who thinks it's intended or fair. Well...soonish. Maybe. Maybe they'll just break it more, who knows? Anyway, most people agree it shouldn't be stacking. I really like having the debuff since it helps so very much when soloing in PvE, so I wouldn't want them to take it away completely. Or if they did it should be replaced with something designed for healers instead of melee.

    Keep in mind that I've never played a sorcerer, and my beliefs are just based on what I've experienced playing with them and fighting against them, but I do think socerers need some work. They have a couple things that were amazing, to the point of being a little unfair. Then they got nerfed, and it seems like they don't really have anything good left. Crystal frags, I guess. Bolt escape is still one of my favorite skills in terms of roleplaying and lore, as you are *** teleporting! But I've never used it, and a lot sorcs seem to feel it's been nerfed too much. In my mind a classic sorc (not a creative one mixing abilities) should be the highest sustained DPS with the lowest health/survivability. But in this game they aren't really either. Taking away their seriously awesome graphics and kick ass ultimates, they kinda seem bland.
  • Maulkin
    Maulkin
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    I honestly don't think that (at least I hope not) anyone believes the stacking healing debuff is balanced, or even intended. Seems like a clear bug to me that may not even have a place in this discussion since it should be fixed soon anyway. I really think that's something we can all agree on.

    I agree with you. I treat the stacking as bug and don't bring it into balance discussion.
    However, I think it's worth mentioning I had heard reports of Dark Flares healing debuff also stacking with consecutive uses. As I'm not a Templar myself, this is only hearsay, so if any temps can confirm this I'd appreciate it. Regardless, if there is any truth to it, fixes might as well go out to both.

    I shall try to test that :)
    EU | PC | AD
  • Agrippa_Invisus
    Agrippa_Invisus
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    As an ability with a cast time and range, the only thing giving it additional safety from you, the victim, is its additional range. It has all the very same counters that Crystal Fragments does (it can be interrupted, it can be reflected, it can be dodge rolled, et al) and there is no way to make it insta-cast (unlike Crystal Frags).

    No, no it doesn't. Eclipse, Defensive Posture, Ball of Lighting. There are more ways to mitigate ranged magickal damage than physical damage.

    Each ability has some different features. Snipe has range, sneak damage & debuff, while frags has insta-cast proc and knockdown.
    And Heavy Armor still takes reduced damage from it (in comparison to LA).
    And has an easier time blocking it (especially with a shield).
    And breaks free of the stun out of stealth with greater ease.

    That applies to any ability. Thus it's inconsequential in the comparison. I don't understand what you're trying to say. Even if you wear heavy, snipe is more of a threat than any other ranged ability because it will do more burst, more DPS, while there are less ways to mitigate it.

    Let me state again, clearly, as I obviously have not been before --

    In the current meta (LA/Magicka builds), there needs to be an extremely powerful ability (or could have been several, but it's one) that absolutely wrecks the LA builds. LA builds have been too powerful, too long.

    Snipe is that ability.

    That it doesn't have sufficient counters until you build for heavy tanking is a good thing for the game.

    That LA wearers don't like it is immaterial. They shouldn't. It's the scissors to their paper.

    So your argument is that because light armour has been too good for too long and we need more balance (fully agree so far), the game needs a particular skill to be the best damage dealing single-target skill in every way.

    So that when doing PvE trials, spamming snipe + light attack should do 1.3k-1.4k dps on bosses.

    Ok, gotcha.

    I care not one little bit about trials.

    To whit, this is the Alliance War forum, so I'll be focusing on the PVP aspect of any skill or balance issue when addressing it. What it does in trials is neither my concern, nor do I care.
    Edited by Agrippa_Invisus on November 12, 2014 6:28PM
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Thechemicals
    Thechemicals
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    Yeah an arrow eats right through light armor.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Zintair
    Zintair
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    In light of the new buffs to Bow and Snipe a stackable 50% heal debuff might be a tad much. With that said, I flap-flap with near 100% up time so I can't say I notice too much. :p

    This is where I wrinkle my nose as well. I think the 50% heal debuff for such a staple ability to bow users is a bit much. 30% I would say is reasonable.

    I have no issues with the change at all it was always how powerful the healing debuff was.

    Your main attack shouldn't also be your heal debuff. Enhance bow users rotation past 2 abilities.

    Even horribad players can spam lethal arrow and be successful. That shouldn't be how the gameplay works.
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Aoe_Barbecue
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    I think Snipe would be kosher as it is if the healing debuff were removed or reduced and made not to stack, and replaced with a passive damage buff or adding a bow-synergistic CC effect like a short stun + an off balance status effect.

    One archer with Snipe + a disease enchant on his or her bow can more or less keep a target or two perma-debuffed which is besides the stacking issue. I really don't mind since I run around flap-flapping. But the poor non-DK commoners have no such option to deal with snipe.
    Edited by Aoe_Barbecue on November 12, 2014 6:29PM
  • Agrippa_Invisus
    Agrippa_Invisus
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    I think Snipe would be kosher as it is if the healing debuff were removed or reduced and made not to stack, and replaced with a passive damage buff or adding a bow-synergistic CC effect like a short stun + an off balance status effect.

    One archer with Snipe + a disease enchant on his or her bow can more or less keep a target or two perma-debuffed which is besides the stacking issue. I really don't mind since I run around flap-flapping. But the poor non-DK commoners have no such option to deal with snipe.

    Lethal Arrow's healing debuff is not the only one that stacks.

    Reverberating Bash + DK Banner = Fun times
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Aoe_Barbecue
    Aoe_Barbecue
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    Shhh. I only lobby against skills that don't work in my favor!
  • Maulkin
    Maulkin
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    As an ability with a cast time and range, the only thing giving it additional safety from you, the victim, is its additional range. It has all the very same counters that Crystal Fragments does (it can be interrupted, it can be reflected, it can be dodge rolled, et al) and there is no way to make it insta-cast (unlike Crystal Frags).

    No, no it doesn't. Eclipse, Defensive Posture, Ball of Lighting. There are more ways to mitigate ranged magickal damage than physical damage.

    Each ability has some different features. Snipe has range, sneak damage & debuff, while frags has insta-cast proc and knockdown.
    And Heavy Armor still takes reduced damage from it (in comparison to LA).
    And has an easier time blocking it (especially with a shield).
    And breaks free of the stun out of stealth with greater ease.

    That applies to any ability. Thus it's inconsequential in the comparison. I don't understand what you're trying to say. Even if you wear heavy, snipe is more of a threat than any other ranged ability because it will do more burst, more DPS, while there are less ways to mitigate it.

    Let me state again, clearly, as I obviously have not been before --

    In the current meta (LA/Magicka builds), there needs to be an extremely powerful ability (or could have been several, but it's one) that absolutely wrecks the LA builds. LA builds have been too powerful, too long.

    Snipe is that ability.

    That it doesn't have sufficient counters until you build for heavy tanking is a good thing for the game.

    That LA wearers don't like it is immaterial. They shouldn't. It's the scissors to their paper.

    So your argument is that because light armour has been too good for too long and we need more balance (fully agree so far), the game needs a particular skill to be the best damage dealing single-target skill in every way.

    So that when doing PvE trials, spamming snipe + light attack should do 1.3k-1.4k dps on bosses.

    Ok, gotcha.

    I care not one little bit about trials.

    And I care not that you care not. It doesn't make it any less of a factor.

    As I've repeatedly mentioned this skill at the moment is both high burst and high dps with fewer counters than any other ranged skill. There is no such other skill. It's become an alpha build among stamina builds because of that.

    If the cast time was increased to 1.5 it would still have same burst while the DPS would be somewhat reduced.

    I don't want bow to get butchered as some think. It's nice having non-LA builds out there for once. If anything I do want more incentives to wear heavy armor (along with some heavy armor buffs). I still don't see how that can shift the discussion about the pros and cons of one single skill and whether it brings too much to the table on its current form.
    EU | PC | AD
  • Maulkin
    Maulkin
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    Lethal Arrow's healing debuff is not the only one that stacks.

    Reverberating Bash + DK Banner = Fun times

    It's the only one that stacks with itself.

    Reverberating Bash + Reverberating Bash = no fun times
    DK Banner + DK Banner = no fun times

    Lethal Arrow + Lethal Arrow = fun times

    Well, someone asked me to check if dark flare exhibits the same property, so I 'll check that and revert.

    But that is probably a bug, so I'm not even bringing it on the table of discussion.
    Edited by Maulkin on November 12, 2014 6:42PM
    EU | PC | AD
  • Kwas
    Kwas
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    Kwas wrote: »
    ... why is it that sorcs get amazing aoes, but my bow aoes suck? ...

    Name one amazing Sorc AoE. I dare ya.

    Fair enough, let's change it to "why is it that sorcs get amazing pets, but my bow pets suck?" Yeah, that's fits nicely.

    Thank you for the correction.

    You're welcome.

    There's no point debating this really. Just PvP for half an hour and count all the players not using bows at the moment. It's like nerfed silver shards v2.

    I might be okay with it if I wasn't getting hit with "Snipe" at point blank range most of the time... Or if my beloved Sorc wouldn't suck at everything compared to other classes at the moment...
  • Agrippa_Invisus
    Agrippa_Invisus
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    Lethal Arrow's healing debuff is not the only one that stacks.

    Reverberating Bash + DK Banner = Fun times

    It's the only one that stacks with itself.

    Reverberating Bash + Reverberating Bash = no fun times
    DK Banner + DK Banner = no fun times

    Lethal Arrow + Lethal Arrow = fun times

    Well, someone asked me to check if dark flare exhibits the same property, so I 'll check that and revert.

    But that is probably a bug, so I'm not even bringing it on the table of discussion.

    If that's the case, then yes, it should be changed in that regard. No same named ability's buff or debuff should stack with itself.

    If it's a bug, then absolutely it should be resolved.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
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