PvP reduced to lethal arrow

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Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
  • Erock25
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    If that's the case, then yes, it should be changed in that regard. No same named ability's buff or debuff should stack with itself.

    If it's a bug, then absolutely it should be resolved.

    What do people think about stacking when different people apply the debuff from a same named ability? I'm not sure how Reverberating Bash from Player A and Reverberating Bash from Player B stacks if at all. I think it should probably just refresh the duration.
    You earned the 500 LOLs badge.
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  • Maulkin
    Maulkin
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    If that's the case, then yes, it should be changed in that regard. No same named ability's buff or debuff should stack with itself.

    If it's a bug, then absolutely it should be resolved.

    Yeah, it definitely is the case:
    Lethal Arrow Healing Debuff. Stack intended? [vid included]

    But that is besides this discussion. I don't base my balance arguments around what I presume to be a bug.
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  • Maulkin
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    Erock25 wrote: »

    What do people think about stacking when different people apply the debuff from a same named ability? I'm not sure how Reverberating Bash from Player A and Reverberating Bash from Player B stacks if at all. I think it should probably just refresh the duration.

    That's exactly how reverberating bash behaves. It does not stack, just has its duration renewed.

    That's how every debuff works like: armor reduction, or spell res reduction, or max hp reduction etc etc.
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  • Pyatra
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    For those of you just tuning into our broadcast:

    New FotM: Sorc, Spell Damage enchants, Crit Surge, Focused Aim, Crystal Frag Proc. Saw 6 of these in one day. Thinking about going this myself as they were cranking out 1.5k DPS.
  • Rylana
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    Something killed me, NERF IT INTO THE GROUND SO IT NEVER CAN AGAIN, FOR I AM AN ENTITLED SACK OF GARBAGE PLAYER THAT DOESNT KNOW HOW TO BLOCK OR ROLL.
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  • Varicite
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    Zintair wrote: »
    Your main attack shouldn't also be your heal debuff. Enhance bow users rotation past 2 abilities.

    Even horribad players can spam lethal arrow and be successful. That shouldn't be how the gameplay works.

    But how is this different from the gameplay that has been in the game since launch?

    Why is bow now suddenly being subjected to new "rules" on how many abilities need to be used from the line?

    I use 1h&S on one of my NBs and there are literally 0 skills from the line on my bar. Does this make me a cheater somehow?
    Kwas wrote: »
    I might be okay with it if I wasn't getting hit with "Snipe" at point blank range most of the time... Or if my beloved Sorc wouldn't suck at everything compared to other classes at the moment...

    Is there some reason that Sorcs can't use bows now that I haven't heard of?

    When any other ability in the game has been subjected to a deadzone, I may be more understanding of people complaining about being Sniped at close range.

    Seriously, I can sympathize w/ being Sniped out of your range, but at point-blank, is there some reason you wouldn't just interrupt it?



  • seancaputo_ESO
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    Baphomet wrote: »
    I just want to applaud the brilliant mind (yes, it has actually been verified that there is only one person doing skill balance at ZOS) that decided to push through the changes to snipe.

    - It takes less time to cast than its magical counterparts dark flare and crystal shards.
    - It can deal way more damage than its aforementioned counterparts (thanks to the inflated weapon damage soft cap)
    - It can be used at much greater distance than other ranged attacks.
    - It can be animation cancelled and partly "block-casted"
    - It can be used as a sneak attack.
    - There are no innate resistances to its morph lethal arrow which deals poison damage.

    Good work!

    Hmmm, VR14 NB, VR1 Sorc, VR12 DK ---

    With Crit Defense, and Poison Defense --- I have watched V14's shoot Snipe with Poison, Lethal Arrow, Snipe, Lethal Arrow ---- bla bla -- I think I took 4 or 5 before I noticed the person.. Then just KILLED THEM.

    On the Flip Side

    Snipe, Mark Target Before they are hit with Snipe, Then Poison and they are dead... Why, because they never clean mark target off themselves, they get hit with snipe and have Zero Crit Defense and Poison Defense. They are DEAD.

    There are some post about crit defense. Basically, 80 X Pieces = 80x7= 560 which is 56% percent crit defense. Which means they need more than 56% Crit to hit you with Crit. ** This might have changed, but I know with my toons - I don't get hit with crit's often.

    Now, I am not sure how to figure the total defense on Poison. I wish we could see our defensive numbers. But I am wearing 2 pieces of Purple Poison Enchantments on my rings and I laugh at poison arrow.

    Just my take.

  • Zintair
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    Varicite wrote: »

    But how is this different from the gameplay that has been in the game since launch?

    Why is bow now suddenly being subjected to new "rules" on how many abilities need to be used from the line?

    I use 1h&S on one of my NBs and there are literally 0 skills from the line on my bar. Does this make me a cheater somehow?

    It's a 50% heal debuff on a 1 second cooldown, from crazy range that hits for 1kish.

    I am not saying do anything but take it to 25-30% heal debuff.

    There are no "new" rules being implemented. No one has that type of damage and utility in one ability. I'm just saying be realistic about it. I also wouldn't cry seeing a change from which ability gets the heal debuff as long as it made it completely viable in the rotation.

    Heal debuff is a game changer. Sadly in this everything is a spam fest.

    Maybe make it a 50% chance to apply the heal debuff. It's just crazy it is every shot.

    Like I said I am not saying move mountains or by any means MAKE YOU SWEAT. Reality 101.
    Edited by Zintair on November 12, 2014 10:31PM
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Lava_Croft
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    Columba wrote: »
    If you think snipe is so great, equip a bow. Everyone can use a bow.
    This very same argument applied when LA and staffs were the FoTM and it's hardly a valid argument.
    Edited by Lava_Croft on November 12, 2014 11:18PM
  • Varicite
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    Zintair wrote: »
    No one has that type of damage and utility in one ability

    But sure they do.

    Wrecking Blow does better damage than Snipe, has a knockback, and damage buff for next attack.

    Frags does decent damage at good range, has a knockdown, and instant cast proc that costs half magicka.

    Flame Lash does good damage, off-balances rooted enemies and activates a free attack that heals for as much damage as it does.

    Reverberating Bash deals light damage, but stuns for a long duration on top of a 50% heal debuff.

    I could go on all day, as I'm sure most other people could as well. This game is full of abilities that have damage + lots of utility.

    I'm not actually opposed to lowering the healing debuff to 30%, but not as a knee-jerk reaction to an ability that is obviously bugged w/ a stacking healing debuff currently.

    It hasn't even been tested w/out this bug to see how the healing debuff interacts w/ new Snipe normally, and people are already out to nerf a feature of Lethal Arrow that has been in-game since beta w/out any issues. That's what I tend to have a problem w/. : P

  • Lava_Croft
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    Varicite wrote: »

    But sure they do.

    Wrecking Blow does better damage than Snipe, has a knockback, and damage buff for next attack.

    Frags does decent damage at good range, has a knockdown, and instant cast proc that costs half magicka.

    Flame Lash does good damage, off-balances rooted enemies and activates a free attack that heals for as much damage as it does.

    Reverberating Bash deals light damage, but stuns for a long duration on top of a 50% heal debuff.

    I could go on all day, as I'm sure most other people could as well. This game is full of abilities that have damage + lots of utility.

    I'm not actually opposed to lowering the healing debuff to 30%, but not as a knee-jerk reaction to an ability that is obviously bugged w/ a stacking healing debuff currently.

    It hasn't even been tested w/out this bug to see how the healing debuff interacts w/ new Snipe normally, and people are already out to nerf a feature of Lethal Arrow that has been in-game since beta w/out any issues. That's what I tend to have a problem w/. : P
    I think you kind of completely ignored the long range that Snipe has.
  • Varicite
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    Lava_Croft wrote: »
    I think you kind of completely ignored the long range that Snipe has.

    Not exactly. Long range is the bow's "thing". It's obvious by the numerous set bonuses aimed at extending bow's range that it is designed to outrange opponents.

    I kind of see that as a given. Each of the ranged weapons has a niche:

    Resto is obviously for healing.

    Destro has the best AoE damage, great single-target damage (the best from launch until now), absolutely ridiculous single-target sustain as well as pretty good AoE sustain.

    Bow has great single-target damage and range. Up until recently, bow actually didn't have a niche outside of just range, because the damage was so poor outside of stealth.
  • kijima
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    ^ this.

    And it's cyclic, always will be. What's strong now will be hit with the nerf bat until it's weak, what's weak now will be strong later.

    (apart from WW's lol, I'm sure one day ZOS will get serious about you...one day)
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Durham
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    One question.... why is an arrow still hitting harder then a two hander? Another question why does an arrow take just as much endo to block as a two hander style... Two handers have basically the same defense ... however i have to dive in and take major risks vs an archer....... there is a reason why there are more archers 5 to 1 then anything else....
    PVP DEADWAIT
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  • MiyaTheUnbroken
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    Durham wrote: »
    One question.... why is an arrow still hitting harder then a two hander? Another question why does an arrow take just as much endo to block as a two hander style... Two handers have basically the same defense ... however i have to dive in and take major risks vs an archer....... there is a reason why there are more archers 5 to 1 then anything else....

    I run bow and two hander and my sword does more damage. Are you asking why your bow is doing more damage than your two hander, or are you asking why someone else's bow is doing more damage than your two hander?
  • Nala_
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    Shhh. I only lobby against skills that don't work in my favor!

    lmao, sounds like columba
  • Columba
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    Nala_ wrote: »

    lmao, sounds like columba


    Lol. well i am against lethal arrow debuffs stacking and no dead zone, so THERE!
  • Domander
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    Varicite wrote: »

    But sure they do.

    Wrecking Blow does better damage than Snipe, has a knockback, and damage buff for next attack.

    Frags does decent damage at good range, has a knockdown, and instant cast proc that costs half magicka.

    Flame Lash does good damage, off-balances rooted enemies and activates a free attack that heals for as much damage as it does.

    Reverberating Bash deals light damage, but stuns for a long duration on top of a 50% heal debuff.

    I could go on all day, as I'm sure most other people could as well. This game is full of abilities that have damage + lots of utility.

    I'm not actually opposed to lowering the healing debuff to 30%, but not as a knee-jerk reaction to an ability that is obviously bugged w/ a stacking healing debuff currently.

    It hasn't even been tested w/out this bug to see how the healing debuff interacts w/ new Snipe normally, and people are already out to nerf a feature of Lethal Arrow that has been in-game since beta w/out any issues. That's what I tend to have a problem w/. : P

    I'd be curious to compare the dps of hidden blade vs snipe, all other things equal. Hidden blade can be cast much faster than snipe, so the dps could be similar.
  • Lava_Croft
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    Varicite wrote: »

    Not exactly. Long range is the bow's "thing". It's obvious by the numerous set bonuses aimed at extending bow's range that it is designed to outrange opponents.

    I kind of see that as a given. Each of the ranged weapons has a niche:

    Resto is obviously for healing.

    Destro has the best AoE damage, great single-target damage (the best from launch until now), absolutely ridiculous single-target sustain as well as pretty good AoE sustain.

    Bow has great single-target damage and range. Up until recently, bow actually didn't have a niche outside of just range, because the damage was so poor outside of stealth.
    Comparing Snipe, the ability with the longest range in the entire game, to other abilities that require you to be in melee range, is a bit silly. The fact that it's even noteworthy that some melee skills do more damage than the longest range skill in the game should be enough of a pointer that something is off.
  • suycyco
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    And it's the case actually for the two hander at least, my top wrecking blow since 1.5 was 1K9 since my best snipe is 1k4 same stuff except yellow bow, purple sword and momentum active on the 2H both from stealth and from behind.
    If we go higher on damage knowing that I'm not top optimized on damage dealing (5 impenetrable, and night silence set to move faster in stealth) it would result to same situation than before the stealth nerf with people complaining to be one shot (even if it very situational and hard to accomplish no matter what people will just remember they ve been one shot so it's OP).
  • Varicite
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    Lava_Croft wrote: »
    Comparing Snipe, the ability with the longest range in the entire game, to other abilities that require you to be in melee range, is a bit silly. The fact that it's even noteworthy that some melee skills do more damage than the longest range skill in the game should be enough of a pointer that something is off.

    Comparing any ability in a vacuum is a bit silly, agreed.

    You seem to be hung up on its range. 7 meters is really almost nothing, that's 1 dodge roll, or a few steps.

  • Rylana
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    Ok, so now having experienced fully the impact of the new snipe on all four classes and using it on a strong weapon power/stamina build, I am ready to make the following conclusions based on real in game live testing.

    As the user, it is very solid, low cost, but seems a little too much, I will get into this in a moment. By too much I do not mean range or damage, the stacking debuff effect feels way too strong. So strong in fact that my nightblade bow user is about twice as powerful as she was before the change. DPS has increased over 25% both in burst and sustain. For single target damage, there is nothing that even approaches its power, especially at range. You can get the same raw output with two hander, yes, but at much higher risk. The actual difference becoming negligible in power vs taking way more damage in close. As a projectile, there are counters that can cause it to backfire as well, as will be noted later.

    On my DK, snipe is just a novelty to experience. Due to reflective scales, anyone that tries to shoot me either does zero damage to me or flat out kills themselves (a stray lethal arrow when I am previously engaged with multiple targets and already depleted can of course still be deadly). DK has a hard counter, nuff said.

    On my Sorc ranged caster, snipe is deadly as hell, unless I am shield stacked through the roof, and kiting is all I can do. It becomes cat and mouse range vs range, and without purge on the bar running constantly the heal debuff eventually wins every time. However, only a choice few players that actually understand how a sorc works ever realize how deadly they really are, and played properly a sorc can beat most bow users with class skills, if they know the right timings to kite and reengage. That being said, it is still absolute murder to tank the damage while still putting out enough yourself to secure the kill. At worst youll die pretty quickly, at best youll edge out the bow user or force a draw. You cant even close to melee as it can be fired point blank, which is a serious issue honestly.

    On the templar bomber/heal build things become very very tricky. Managing heals vs cleanses vs actually doing damage is not possible given the amount of stamina blocking uses, the debuff applying no matter what, and the cost of actually healing the damage. A templar will ALWAYS lose vs an equally skilled opponent due to this. You can force a draw by simply purge/purify and shield stacking/power healing, but you will not have enough magicka or stamina to actually counter attack. its either draw or loss in almost every engagement, even against one bow user. Two or more is certain death.

    On the nightblade (which is also my bow user mentioned above) you run into the same issue as the sorc fundamentally, its a resource/who shoots first moment, and if you arent carrying a hard cleanse, youre toast, period. That being said, you can escape virtually any time and still come back almost immediately by breaking tab lock with a quick cloak.




    So to summarize

    - Lethal arrow needs to have the debuff stacking removed completely
    - It needs its 3-5 meter dead zone readded. Not even a melee templar shield stacker dare gets in range, only a DK can counter this build. there should never only be one hard counter to any skill, especially one that can only be accessed by 1/4 of the classes.
    - The damage is fine
    - DKs with reflect are the hard counter, with healers/casters being the most susceptible, but mostly due to the constant debuff reapplication/stack.
    - The ability/weapon is sufficiently balanced to have point/counterpoint in the game, but unless that stacking and close range issues are addressed, it is in fact overpowered currently.
    Edited by Rylana on November 13, 2014 11:41AM
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  • Varicite
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    Rylana wrote: »
    So to summarize

    - Lethal arrow needs to have the debuff stacking removed completely
    - It needs its 3-5 meter dead zone readded. Not even a melee templar shield stacker dare gets in range, only a DK can counter this build. there should never only be one hard counter to any skill, especially one that can only be accessed by 1/4 of the classes.
    - The damage is fine
    - DKs with reflect are the hard counter, with healers/casters being the most susceptible, but mostly due to the constant debuff reapplication/stack.
    - The ability/weapon is sufficiently balanced to have point/counterpoint in the game, but unless that stacking and close range issues are addressed, it is in fact overpowered currently.

    I'm pretty sure everyone agrees that the debuff stacking needs to go, and is most likely a bug as other debuffs of the same nature do not stack w/ themselves.

    I disagree about the deadzone, as it can be interrupted at the ranges you're talking about giving it. Why would a melee Templar w/ Blazing Shield about to pop be afraid of getting into interrupt range of Snipe?

    This doesn't make a lot of sense to me, as that's the spot where you can most easily mitigate Snipe via interrupt and also curb its damage by 12% just by being up close.

    I'm not opposed to letting certain other abilities, such as the 1H&S reflect and Eclipse work against all ranged projectiles instead of just spell projectiles, though. It doesn't make a lot of sense that only DKs can reflect physical projectiles, especially when comparing flappy wings to an actual physical shield.
  • Maulkin
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    I've already said too much in this thread and I don't really want to beat a dead horse, so I'll try to stay focused. Rylana and Varicite, I'm actually agreeing with your latest comments.

    Maybe first step would be to fix the heal debuff stacking and then play it by ear, see how it goes basically. I said 4-5 days ago on one of these threads that if you don't have purge on a bar nowadays, you're a free meal for archers and people gave me 5 LOLs. Now it's becoming more and more apparent that's the case.

    The key thing is not to have it nerfed to the ground. Remove the debuff of course and either add more ways for it to be mitigated (defensive posture, eclipse) or increase the cast time a bit. One of two, cause both would be an overnerf.

    More reflection is a PvP nerf, while higher cast time is both PvP and PvE nerf. If the devs are happy with bows in PvE then the former is preferable. If they want to nerf the DPS in PvE then they will go for the latter perhaps.

    I think Varicite's argumentation that the closer you are to the archer the easier it is to interrupt Snipe and the less damage it does has merit. It might not make logical sense to be able to Snipe from 2 meters away, but this a fantasy game so decisions are based on balance not reality. I think Sniping from 2m away carries enough risk and lower rewards to kinda make it balanced.

    My only concern about close range snipe is about NBs and Fear in particular. You get close to a bow NB and you get Feared, then Sniped point-blank. At least atm you can block the Snipes while Feared which is balanced but the devs said they'll make it so you can't block until you CC break. So trying to get close to a bow NB could mean that you get Feared and Sniped without block which means you're as good as dead :/
    Edited by Maulkin on November 13, 2014 2:28PM
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  • Erock25
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    Pyatra wrote: »
    For those of you just tuning into our broadcast:

    New FotM: Sorc, Spell Damage enchants, Crit Surge, Focused Aim, Crystal Frag Proc. Saw 6 of these in one day. Thinking about going this myself as they were cranking out 1.5k DPS.

    Wait what add on do you use that records other player's dps in pvp?? Or are you talking PVE?

    In order to use Snipe and Crystal Frags efficiently you need to stack both stamina and magicka and weapon dmg and spell dmg AND weapon crit and spell crit if we're talking pve. Snipe doesn't proc crystal frag so you're left with crit surge every 20 seconds giving you a 35% chance to proc it. No thanks.

    I've successfully assimilated my Sorc to the new stamina meta. I stack weapon dmg and, believe it or not, crit % and have a fairly beefy 2h/bow spec. Even without weapon crit pots and a far from optimized gear set I'm critting upwards of 40% in pvp (not including snipe auto crits). A 1.8k sneak snipe, followed by a light attack and 800 regular snipe followed by a 1k crit charge into the 2h execute for 1k? Sounds good to me, even if I get rolled too often by being overly aggressive. WTB DK green dragon blood. The lack of the ability to sit there with block up and spam burst heals while being focused will always leave Sorcs at a disadvantage in melee.
    Edited by Erock25 on November 13, 2014 2:46PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Maulkin
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    Erock25 wrote: »

    Wait what add on do you use that records other player's dps in pvp?? Or are you talking PVE?

    In order to use Snipe and Crystal Frags efficiently you need to stack both stamina and magicka and weapon dmg and spell dmg AND weapon crit and spell crit if we're talking pve. Snipe doesn't proc crystal frag so you're left with crit surge every 20 seconds giving you a 35% chance to proc it. No thanks.

    I've successfully assimilated my Sorc to the new stamina meta. I stack weapon dmg and, believe it or not, crit % and have a fairly beefy 2h/bow spec. Even without weapon crit pots and a far from optimized gear set I'm critting upwards of 40% in pvp (not including snipe auto crits). A 1.8k sneak snipe, followed by a light attack and 800 regular snipe followed by a 1k crit charge into the 2h execute for 1k? Sounds good to me, even if I get rolled too often by being overly aggressive. WTB DK green dragon blood. The lack of the ability to sit there with block up and spam burst heals while being focused will always leave Sorcs at a disadvantage in melee.

    That's a very good assessment of the build its strengths and weaknesses. I've toyed with the idea of converting my sorc to a 2h/bow build to take advantage of crit surge and rally combo. I actually went through and leveled 2H to 50 before the patch hit and levelling became impossible. I was thinking about trying this new meta but I soon realised my heart wasn't in it :disappointed:

    I rolled my Sorc to be a magicka-based, mobile glass cannon. It'll break my heart to see him with a bow on his back. In the same way some NB were dead set on playing their NB with DW/Bow from the start and were not interested in the slightest to play the magicka-based S&B/resto FOTM.
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  • Erock25
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    That's a very good assessment of the build its strengths and weaknesses. I've toyed with the idea of converting my sorc to a 2h/bow build to take advantage of crit surge and rally combo. I actually went through and leveled 2H to 50 before the patch hit and levelling became impossible. I was thinking about trying this new meta but I soon realised my heart wasn't in it :disappointed:

    I rolled my Sorc to be a magicka-based, mobile glass cannon. It'll break my heart to see him with a bow on his back. In the same way some NB were dead set on playing their NB with DW/Bow from the start and were not interested in the slightest to play the magicka-based S&B/resto FOTM.

    My Sorc is a Khajit so I've always envisioned him as a physical weapon user over a spell slinger. I actually really enjoy my build and spamming Snipe is amazingly effective (and it isn't even morphed to Lethal Arrow yet). I'm just back to the original reason why I ditched stamina in the first place, and that is I have no 'OH SHIT' button (magicka build hardened ward plus healing ward) and have to entirely rely on my stacked 65% weapon crit to heal me with crit surge where I'm seeing around 40% crits overall. Even relying on Crit Charge for heals, all the guy has to do is hold block and I'm healing for 100 or so and it is basically useless.

    Even though I'm enjoying it, it is hilarious to see what looks to be 60%+ of the population in cyrodiil out there spamming Snipe.
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  • Pyatra
    Pyatra
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    Erock25 wrote: »

    My Sorc is a Khajit so I've always envisioned him as a physical weapon user over a spell slinger. I actually really enjoy my build and spamming Snipe is amazingly effective (and it isn't even morphed to Lethal Arrow yet). I'm just back to the original reason why I ditched stamina in the first place, and that is I have no 'OH SHIT' button (magicka build hardened ward plus healing ward) and have to entirely rely on my stacked 65% weapon crit to heal me with crit surge where I'm seeing around 40% crits overall. Even relying on Crit Charge for heals, all the guy has to do is hold block and I'm healing for 100 or so and it is basically useless.

    Even though I'm enjoying it, it is hilarious to see what looks to be 60%+ of the population in cyrodiil out there spamming Snipe.

    It's is funny because they are mostly morphing to Lethal Arrow. I put gold Poison resist enchants on by jewelry and when all the pew pew goes meh meh against me, I jog up to them and hand out lots of presents,
    (•_•)
    ( •_•)>⌐■-■
    (⌐■_■)
    just "Encase" they are friendly.
    YEEEEAAAAHHH!
    Edited by Pyatra on November 13, 2014 5:22PM
  • Aerrimus
    Aerrimus
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    Or perhaps it's that people are suffering heavily for accepting a weakness (squishy armor) to have more powerful magicka capabilities.

    I've strapped on the HA and walked out there in a defensive build (but with Dual Wield bar for AOE), and just walked through multiple sniper attacks simultaneously. Even the ones that got past wings (due to lag, bugginess, or my missing a recast) could barely dent me.

    ..and then you died 2 seconds later because you ran out of magicka while flapping, and your heals healed for 0 because of the lethal arrow debuffs from the eleventy-billion fotm archers. I also play a "tank" in heavy armor and know that you give up dmg and magicka management wearing that heavy armor.

    The funny thing is that as a tank there is a skill that let's us intercept arrows for our party but the healing debuff makes it so we die too fast to be useful.

    Wear LA, be squishy. Tradeoffs.

    LA will never be "squishy" until they fix armor and require five pieces to be able to use the active skill. Allowing other armor types to use Immovable makes them way to immune to the CC that's required for "tanks" in heavy armor to contribute well.

    I know my heavy armor "tank" build is gimp but I don't want to wear robes..
  • Agrippa_Invisus
    Agrippa_Invisus
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    ✭✭✭
    Aerrimus wrote: »

    ..and then you died 2 seconds later because you ran out of magicka while flapping, and your heals healed for 0 because of the lethal arrow debuffs from the eleventy-billion fotm archers. I also play a "tank" in heavy armor and know that you give up dmg and magicka management wearing that heavy armor.

    The funny thing is that as a tank there is a skill that let's us intercept arrows for our party but the healing debuff makes it so we die too fast to be useful.

    LA will never be "squishy" until they fix armor and require five pieces to be able to use the active skill. Allowing other armor types to use Immovable makes them way to immune to the CC that's required for "tanks" in heavy armor to contribute well.

    I know my heavy armor "tank" build is gimp but I don't want to wear robes..

    I died 2 seconds later?

    Really?

    With the Shield/DW build I've been testing out, I have had little difficulty dealing with archers.

    It's not just about wings giving you infinite tanking (even a magicka build runs out), it's about wings leaving you functionally immune to their most powerful attack until you're in their face beating them to a pulp.

    There is a stun, a knockdown/gap closer, a snare, and a root on my bars. If they've emptied a good chunk of their stamina shooting themselves in the face already, there's a good chance they no longer have the stamina to escape me. Don't spam them, make sure you can keep a three count in your head, and you'll lock them in place and heavy attack them to death (or just flying blade them as they try to run -- most archer builds can only take 4-5 hits of it before they're dead, and that's assuming they dodged the reflected arrows back at them and are at full health).

    Don't passively tank them. Use your superior mitigation to beat them down.

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