starkerealm wrote: »In the mean time while people are waiting for them to get this fixed they will be looking at other games and there goes the population of this game
Well... on that subject, Watch Dogs has been surprisingly less crap than I expected it would be.
I'm not going to bail on ESO because of one bjorked patch... but, at the same time... I can see where players would at this point.
starkerealm wrote: »In the mean time while people are waiting for them to get this fixed they will be looking at other games and there goes the population of this game
Well... on that subject, Watch Dogs has been surprisingly less crap than I expected it would be.
I'm not going to bail on ESO because of one bjorked patch... but, at the same time... I can see where players would at this point.
Valen_Byte wrote: »However, I think what we are all wanting to know is when exactly can we expect a fix?
It seems to me that it would be a good idea for ZOS to set up a separate server, open for all, where players have the option of copying over their existing characters from the live servers, and where upcoming changes can be tested in a "semi-live" environment before applying them to the live servers. I dunno, maybe they could Call it the "Public Test Server" or something? Just a crazy thought, I Guess...
Yet more crass ineptitude. How the hell did this make it 'live'?ZOS_GinaBruno wrote: »Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress though Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!
This is a critically important point ZOS!This is a complete game stopper -- No one should be playing a vr toon if it is not already vr14 -- not only are you wasting your time but you are screwing yourself because the loss xp is just that LOST.
ZOS_GinaBruno wrote: »Hi everyone, we'd like to address the concerns with the change we recently made to experience points and gaining Veteran Levels. Update 5 introduced a new system where all Veteran Points were converted to use XP instead, as part of our phased rollout of the Champion System. The plan was for this to reduce the amount of time it would take to gain a Veteran Rank. However, we discovered an issue where you are not currently gaining as much XP as we intended. Fixing this issue is one of our top priorities. We are currently aiming to have this fixed in our next incremental patch, which will allow you to progress though Veteran Ranks at a faster rate than what you’re currently seeing in-game. Thank you for your patience and understanding!
I wonder how many people they will loose before they fix this -- as for me I'm not playing until it does -- waste of time -- I seen Age of Conan destroyed by a bad patch -- it never recovered
I wonder how many people they will loose before they fix this -- as for me I'm not playing until it does -- waste of time -- I seen Age of Conan destroyed by a bad patch -- it never recovered
AoC destroyed itself by not having any content past mid-level :-P
Running the same little cave from level 30-45 anyone? ^^
I am upset about the change in experience rewards as well.
I am currently VR13 and sure I now only need 1.4 million experience to VR14 compared to the 5+ million veteran points I needed before the patch, but at the same time the gain of experience compared to what I need to level is much lower than the veteran points I needed.
Before patch I would for example get 37.000 veteran points for a boss kill in either open world or dungeon. Now I get around 500 experience points.
I needed 5+ million veteran points to level, getting 37.000 per kill, meaning I would have to kill about 135 bosses. Now I need 1.4 million experience and I get 500 per boss kill, meaning I would have to kill 2800 bosses!
Before patch I would get around 100.000 veteran points for completing a quest in a Craglorn dungeon. Now I get 7500 experience points.
So before I would have to do 50 dungeon quests to gain a level, now I have to do 187.
This is not okay!
Sneak_Thief wrote: »I am upset about the change in experience rewards as well.
I am currently VR13 and sure I now only need 1.4 million experience to VR14 compared to the 5+ million veteran points I needed before the patch, but at the same time the gain of experience compared to what I need to level is much lower than the veteran points I needed.
Before patch I would for example get 37.000 veteran points for a boss kill in either open world or dungeon. Now I get around 500 experience points.
I needed 5+ million veteran points to level, getting 37.000 per kill, meaning I would have to kill about 135 bosses. Now I need 1.4 million experience and I get 500 per boss kill, meaning I would have to kill 2800 bosses!
Before patch I would get around 100.000 veteran points for completing a quest in a Craglorn dungeon. Now I get 7500 experience points.
So before I would have to do 50 dungeon quests to gain a level, now I have to do 187.
This is not okay!
Nice work here, this is ***, at this rate we will never level.
It's screwing over probably hundreds of thousands of players
As already mentioned by others, bugs in the latest Patch were also on the PTS and still made it to the live. So that begs the question why have a PTS if the feedback is not listened to!It seems to me that it would be a good idea for ZOS to set up a separate server, open for all, where players have the option of copying over their existing characters from the live servers, and where upcoming changes can be tested in a "semi-live" environment before applying them to the live servers. I dunno, maybe they could Call it the "Public Test Server" or something? Just a crazy thought, I Guess...
My probably was hedging my bets, clearly no one knows the number of players the game has but even if it's only tens of thousands that are affected (and that's easy to imagine) then it's still a totally unacceptable situation and ZOS lethargic response is equally unacceptable.stefan.gustavsonb16_ESO wrote: »It's screwing over probably hundreds of thousands of players
I think that is overestimating the number of active players by quite a wide margin.
fromtesonlineb16_ESO wrote: »It's not like progress is simply slowed for a time, it's permanently borked, once all the zone quests are complete the only thing left is the horrible XP grind everyone was already facing, but now will be HUGELY WORSE to get back the tens/hundreds/millions of XP that will be lost due to this.
For most part it don't matter so much, however I would waited with stuff who give lots of xp once. like doing an dungeon the first time.This is a complete game stopper -- No one should be playing a vr toon if it is not already vr14 -- not only are you wasting your time but you are screwing yourself because the loss xp is just that LOST. This had better be fixed soon because the longer it takes the more population you will lose.
Sneak_Thief wrote: »MATH TIME
So if my 5 million points needed to lv was cut down to 1.5million. So lets just say we only need to make 1/3 of the points.
YET
We are making 1/8th of the xp/vp we USED to make.. THEN
ZOS you have in no way helped speed up the veteran leveling process, you've just made it several times harder.
sparafucilsarwb17_ESO wrote: »So any indication of when 1.5.3 will roll out?
Sneak_Thief wrote: »MATH TIME
So if my 5 million points needed to lv was cut down to 1.5million. So lets just say we only need to make 1/3 of the points.
YET
We are making 1/8th of the xp/vp we USED to make.. THEN
ZOS you have in no way helped speed up the veteran leveling process, you've just made it several times harder.