This whole argument is a dead and rotting horse, why are you so cruel to keep beating it?
Anyway, if you can't see what's wrong at having the single MMO where level up content ends at 1/3 of the player advancement (50), then starts a recycled round (VR1-10) and ends in the worst top level zone ever created in any MMO (Craplorn) since ever, then no amount of arguments would be enough.
What makes Craglorn so bad exactly?
Why is it boring exactly?
This whole argument is a dead and rotting horse, why are you so cruel to keep beating it?
Anyway, if you can't see what's wrong at having the single MMO where level up content ends at 1/3 of the player advancement (50), then starts a recycled round (VR1-10) and ends in the worst top level zone ever created in any MMO (Craplorn) since ever, then no amount of arguments would be enough.
What makes Craglorn so bad exactly?
- Disconnected storyline. One day you just helped a king save his reign (and Tamriel), the next day you are just a noob in a completely different story and you are susceptible to die to Craglorn various outdoor spawns.
- Exploitable and never fixed Hircine.
- Exploitable and never fixed outdoor bosses.
- Exploitable and only relatively recently addressed anomalies.
- The above make it needlessy hard finding groups for quests and delves.
- For months, finding a group on Craglorn has been a pain, when you'd find anyone bothering doing it, they'd usually be at a different quest step. Half party would find doors they could not enter or be invisible inside the instance to the others.
- Bad, really bad "rewards" (I can't even write it without "") even for the difficult encounters like Shada's Tear last boss.
- Trials entice people min max to do them fast (since you are classified by completion time). This created the "be DK or NB staff user or DIE" mentality.
- Trials are vastly too short, so ESO can't sustain dedicated raiding guilds. Those I know have fallen apart because they'd complete trials within the first week past release and then had nothing else to do.
- Mobs in general are quite bland. Upper Craglorn are better, but lower Craglorn are unimaginative at best. Outdoor bosses seemingly copy - pasted. Trials bosses are often just enlarged, boring copies of mundane outdoor mobs.
- Save some exceptions, neither trials nor top 4 men Craglorn rewards are worth it. Even the Upper Craglorn timed quest gave me a bad green.
- Game provides no alternate path to 4 man levelling up. You HAVE either to find a group (in the area where everybody only LFG Hircine / Bosses / Anomalies 24/7) or ... nothing.
The world design is a linear treadmill rather than a virtual online world, which leaves a trail of redundant zones behind your character. It's compounded by the ability to teleport, removing travel completely.
That's my biggest gripe with it. At VR12-14 you basically hang out in Belkarth and Cyrodiil and there are very limited things to do and absolutely no realm pride. Aldmeri Dominion? Well I seem to remember doing some quests for Queen Ayrenn several months ago but that was before the EP/DC stuff and I don't feel I have any connection to AD really.
At least when I walked into the store in Skyrim the guy would buy my stuff. In this game the NPC is the only person setup to buy, at crap prices (Skryim could get better if you got better at haggling/social). I can't really sell to other players unless they happen to wander to a guild vendor, but I LOSE posting money either way, and if it never sells then I can't even make a small profit. It's not even as good as other MMO's. So on that point alone this game fails big time. No one will ever be able to tell me the system works, because without changing guilds like I change clothes you can't do anything with the economy that can balance you out, particularly since if you can't get into an established guild (capped at 500 right?) you can NEVER sell to them directly unless they deign to respond to zone messages.
Players are totally at the mercy of established guilds, and if that's what Z wanted, mission successful. Game sucks though because of that.
Ninnghizhidda wrote: »It doesn't suck as a whole. Parts of it suck, simply due to the weird (to put it mildly) ideas and design the devs had about the classes, skills, roles, and furthermore the synergies of those with weapon and armour types.
The problems were obvious from the early stages, from Betas, yet pretty little changed, ESO went live, and 5 months after we are still struggling with the same issues, waiting for the miracle Update that will finally address the situation.
Apart from irritating and disappointing, the whole mess is also unacceptable for a game / project of this calibre, budget and legacy behind it (The Elder Scrolls series).
Otherwise, ESO has many wonderful elements and the foundations for a truly awesome game. The sooner ZoS addresses the real issues and stops being stubborn / slacking, the sooner its full potential will be unleashed.
TLDR: Skyrim fans where expecting Skyrim online, MMO fans where expecting WoW in Tamriel. Since it appealed to neither of those impending hate ensued.
david271749 wrote: »It's broken.
david271749 wrote: »It's broken.
ExiledKhallisi wrote: »
Then why are you here?