ExiledKhallisi wrote: »Werewolves weak vs poison.
Werewolves getting poisonous attack.
Irony.
ExiledKhallisi wrote: »Werewolves will still suck and not be on par wit hvampires unless:
-Passives work in human form without having to slot the ultimate.
-If Ultimate costs as much as other Ultimates like ..Batswarm
-Better passives that work full time.
stewie_801 wrote: »Only issue i have with these changes is the ability to deal damage with voice.
Whether it`s a howling or a warcry or a shout or a scream, it simply doesn`t make any sense to be able to deal damage with one`s voice.
It`s unrealistic and even in the name of balance , i will never support such idea.
I can understand that a warcry could offer a small bonus to attack speed of nearby allies . Kind of like a boost to the morale of the troops making them more willing to fight and making them fight more fearlessly.
But dealing damage to an ennemy by simply roaring or howling is ridiculous , it doesn`t matter if you`re a mudcrab or a werewolf or even a dragon. Dealing damage with your voice, no matter how small the damage is , means that you could use that howl to finish off a fleeing ennemy from a distance simply by screaming at it ? In what world does that make sense?
Draxuul
Cut the quote down to show what part of it I am talking about. 185-200 db is considered the range in which sound can kill you. Just wanted to put this out there to help those feel it is realistic that sound can do damage/kill if it is loud enough. Sounds at around that around can cause your lungs to burst among several other possibilities.
Now how realistic you feel that a werewolf can do this without causing damage to themselves is debatable, but we are playing a fantasy MMO. So I think we can stretch that part of the imagination a bit and assume the sound goes out in a directional or cone away from us werewolves.
Here is a link that talks about sound and the range that can kill you. There are several other websites that also show up if you do a google search about sound killing you. http://www.realclearscience.com/video/2014/06/21/how_sound_can_kill_you.html
Yeah i'm aware of what a sonic boom can do and stuff like that but there isn't a creature alive that can deal damage with voice. In a fantasy world , there is only one creature that can do that and is known to do that and it's a Banshee. Their scream is so loud and so high pitched that it can drop even the strongest creatures to their knees in agony and kill the weakest ones.
Werewolves are scary and their roar is scary and i'm totally OK with giving them a fear ability associated with their roar but not damage . Werewolves are transformed humans , not a creature in itself, it's a human before it's a werewolf and even though they gain numerous bonuses such as strengh , speed etc... I'm not willing to accept that their howls or roars can achieve sonic boom potential.
Draxuul
desciviib14_ESO wrote: »I forgot to mention also; I agree with the need for human passives such as increased run speed and stealth detection. A WW would most certainly be able to smell others around him/her. Also the human disease resistance makes alot of sense too but if we have to choose I'd find the stealth detection and run speed more useful. As far as the Roar...I just don't use fear skills really; the last thing I want in battle is for the enemies to run off and to open the battlefield to a larger area and to be out of range...that's just not useful to me personally. I think it would be totally within the lore and balance of gameplay for the Roar to cause some kind of damage and disorient. Of course it couldn't be overpowered but it fits with reality that pain and disorientation accompanies damage to the ear.
Thanks for listening
Thejollygreenone wrote: »
All I'd like to say here is that I think you undervalue how strong of a cc fear is.
I'd like to point out how essential roar and its fear is to the playstyle (at least the current playstyle) of werewolf.
stewie_801 wrote: »Found some interesting stuff about werewolves on The Imperial Libraries website.
http://www.imperial-library.info/content/hircine
"When in beast form, the person's attributes (like strength, speed and endurance) are increased and his/her claws are deadly. The person also has total resistance to disease whether in human form or in beast form. In Iliac Bay, the Lycanthropes turn to beast form once per month, meaning they have to kill once per month. But in Solstheim, during the Bloodmoon, the transformation daily, perhaps due to the presence of Hircine himself."
Think the disease resistance would be a great passive for us werewolves to have for both human and beast form.
It is clear some of you will not be happy til you are OP. You want passives that work in human form? You want humans to be outclassed at all times? You want everyone to be forced to become an abomination in order to compete? Really?
DagothMacellarius wrote: »Near launch when my alt was werewolf you could get the set that reduces werewolf cost by 33% along with sorcerer passive for another 15% then spam 2 handed ability carve. My werewolf ult was up most of the time. If they reduce the cost more like has been said werewolf will be up 90% of your characters time. Pretty cool. At least it is nowhere near as good as vampires devouring swarm, So it wont be OP but definitely fun.
But no one's saying anything about werewolf's lacking RP, fist of werewolf has to be a toggle i mean just think about trying to build ultimate just so you can rp as werewolf and or bite someone is ridiculous i would know i used to bite for free and i remember that it takes a about half an hour to get the ultimate. being that werewolf's are in fact monsters i think that humanoid players should be able to attack werewolf's in friendly zones, NOT PVP ZONES because in pvp people make a lot of mistakes you can't just be able to kill you're friends by accident, plus who would really be role playing in a PVP zone in the fist place unless they were trolling. When i at the werewolf ritual site i discovered that werewolf's only have one emote /playdead i was so disappointed, werewolf's really needs more werewolf emotes so far what i can see a werewolf doing is /sleep /scratch self and /case tail.And last of all what everyone wants to see werewolf's running on all fours, because werewolf running looks like Von Frankenstein's monster running and that's not very wolf like sry if i sounded like troll it just came out that way, that's my two cents for werewolf's.If werewolf uses ultimate to become, it should be toggle, straight up. In werewolf form, should gain an entirely new bar of skills+ultimate, feeding should give health and ultimate regen, with the extent of stamina usage in this skill line, possibly make it so some things trigger off using ultimate instead. Stuns and snares shouldn't work wile in werewolf form, a strictly melee class is an absolute waist if all some mage has to do is kite to *** and knockback/stun whenever you get close. Also a damage reduction would be great as people have posted, but I think a great idea would be keep the delay but make an effect when you turn, immune to all dmg (or even a 75% like mist form) and all near by enemies panic in fear, would make more sense. A comment was people wanting taunt, how does this make sense, no humanoid would want to come close to you. as for the poison claws, am I not wrong to say werewolfs have a weakness to poison? so now werewolfs have the ability to kill their own kind? in many concepts werewolf bites to vampires is fatal, why isn't there some kind of thing where deals bonus damage to vampires and have "poison" a different element all together strictly from werewolves. Honestly I feel like the entire skill tree needs a huge overhaul, but I do love that they are getting 5 skills, when you have to turn into something and lose all other skills humanoid counterpart uses, having all valid capability and versatility as a werewolf is extremely required. That being said, these 5 abilities NEED to balance the fact that a single vampire can sit in the middle of a mob for ages with survivability high, a werewolf should gain huge benefits in packs, and should be able to completely outmatch a humanoid even vampire 1v1 Werewolves should be feared, vampires have gone rampant due to the versatility and freedom of all skill lines and using ultimate, sneaking speed bonus, all sorts of stuff say be vampire all over it, werewolves skill line needs to compare in other ways or it will never be used.
stewie_801 wrote: »Just logged in, so excited, just couldn't hide it.
???
stewie_801 wrote: »Just logged in, so excited, just couldn't hide it.
???
^ thinking the same... these changes arent on PTS nor on Live atm as far as i know