dsoegiartob16_ESO wrote: »LOL these are all super complicated proposals.
Just get all Wolvies passive to be enabled even in human form, then we'll be fine.
dsoegiartob16_ESO wrote: »LOL these are all super complicated proposals.
Just get all Wolvies passive to be enabled even in human form, then we'll be fine.
Super complicated ? what planet are you on some of these I could code so no I 100% disagree, Change of skins to 3 models Easy, Change of existing skills Easy the difficult part would be calculating how the new skills work, bug, damage, etc and the animations for those
adam_ascottb16_ESO2 wrote: »Werewolf Transformation ultimate cost to activate: 725; drains 7.5 ult/s
while in WW form;
draeganb16_ESO wrote: »adam_ascottb16_ESO2 wrote: »Werewolf Transformation ultimate cost to activate: 725; drains 7.5 ult/s
while in WW form;
I see that i'm not the only one to propose that, the ultimate drain mechanic seems to be the best option to keep our fur as long as the combat last. It just need a balance between the drain and the gain. The idea of a toggable form is not bad but just...OP. This form should only be use in combat, not during a stroll in the streets of Riften.
Some people want the passives in human form AND a toggable form, it's too much I guess. Don't make an OP WW, just a balanced one. More skills (like those in the original post) and an utlimate drain mechanic should do the trick.
Has anyone else really been bothered by Devour being interrupted by any damage? Meaning even caltrops on the ground prevent you from eating a dead body.
Has anyone else really been bothered by Devour being interrupted by any damage? Meaning even caltrops on the ground prevent you from eating a dead body.
Yes, besides the fact, that it should not have a cd or at least not be interrupted. The time from your howling is to short to feed during fearing phase...
It`s a huge disadvantage to have to feed in the middle of the battle. I had this situation very often.
August 27th was the first post and not a reply or response from Devs/ Gina
Sigh...............
Considering EVERY OTHER HEAVY ATTACK IN THE GAME now gives back a resource, this seems like another massive over-sight. When I didn't see it listed in the patch notes I wasn't sure, since none of the patch notes listed any of the changes they've implemented and I've done minimal testing in werewolf form since the patch (it seems like their damage output is now even worse than it was before!) but I still wasn't quite sure if the heavy attack returning stamina was working for werewolf... So, another reason to never use this ability. Great.draeganb16_ESO wrote: »Since the last patch, the idea of stamina recover with heavy attack seams good. I tell to myself : "Good, it'll be a good way to cast my werewolf skills a bit more often with my poor 1200 stamina pool !"
How disappointed I was when I pull my paws up in the air to recover nothing but some skins of a skeever in my claws
ZOS, please, can you make this stamina recovery with heavy attack works with the heavy attack of the werewolf ?
Considering EVERY OTHER HEAVY ATTACK IN THE GAME now gives back a resource, this seems like another massive over-sight. When I didn't see it listed in the patch notes I wasn't sure, since none of the patch notes listed any of the changes they've implemented and I've done minimal testing in werewolf form since the patch (it seems like their damage output is now even worse than it was before!) but I still wasn't quite sure if the heavy attack returning stamina was working for werewolf... So, another reason to never use this ability. Great.draeganb16_ESO wrote: »Since the last patch, the idea of stamina recover with heavy attack seams good. I tell to myself : "Good, it'll be a good way to cast my werewolf skills a bit more often with my poor 1200 stamina pool !"
How disappointed I was when I pull my paws up in the air to recover nothing but some skins of a skeever in my claws
ZOS, please, can you make this stamina recovery with heavy attack works with the heavy attack of the werewolf ?
Seventeen skill points later, I have a 400 cost ultimate that makes me do less damage and have less survivability than in human form without using an ultimate! If I use an ultimate my DPS compared to werewolf is at least DOUBLE and the ultimate cost is HALF! This is beyond imbalanced; it's downright broken.
Thejollygreenone wrote: »August 27th was the first post and not a reply or response from Devs/ Gina
Sigh...............
No responses, but a put-through of first wave of changes to werewolf. We got the reduced ult cost and weapon power scaling/passive change that was talked about. I certainly have been using my ww form a bit more, for fun since it is still pretty bad.