I like all the changes except for....
Having the ultimate cost less.
In my opinion, the werewolf ultimate should reflect a werewolf's nature, and become almost a reverse-ultimate. So it is indeed an ultimate skill that you can toggle at will, but the more you fight, the more ultimate you gain, and if you don't transform before your ultimate reaches the max, you're forced to transform for a minute or so (but transforming before brings your ultimate back to base).
That way you actually feel like a werewolf, like a beast clawing at the surface at any second as you enter the heat of battle. Just as vampires have to feed to retain their 'humanity', so too do werewolves have to hunt as a beast to retain theirs.
It adds interesting new strategies for playing a werewolf, especially if they're flagged on transformation within the Justice System.
[snip]
One problem not mentioned in the list of changes is the self-CC when transforming into WW form, I think this could easily be remedied by either making the player immune to incoming damaging, healing and controlling effects for the duration of the animation. If not that then I think another sensible change would be to give the transformation itself a fear effect when activated that lasts the same amount of time as the transformation animation itself. Thanks for taking the time to consider and relay our feedback to the devs @ZOS_GinaBruno, keep up the good work!
Only issue i have with these changes is the ability to deal damage with voice.
Whether it`s a howling or a warcry or a shout or a scream, it simply doesn`t make any sense to be able to deal damage with one`s voice.
It`s unrealistic and even in the name of balance , i will never support such idea.
I can understand that a warcry could offer a small bonus to attack speed of nearby allies . Kind of like a boost to the morale of the troops making them more willing to fight and making them fight more fearlessly.
I can understand that a werewolf howl could strike fear in the heart of his ennemies , either dazing them for a few seconds or reducing their damage for a few seconds and such. Maybe reducing their resistances for a few seconds . You know , the kind of effect that makes the ennemy a bit less effective in combat for ``X`` amount of time because they`re pissing their pants or shaking in fear .
But dealing damage to an ennemy by simply roaring or howling is ridiculous , it doesn`t matter if you`re a mudcrab or a werewolf or even a dragon. Dealing damage with your voice, no matter how small the damage is , means that you could use that howl to finish off a fleeing ennemy from a distance simply by screaming at it ? In what world does that make sense?
Werewolves should not have any form of ranged damaging attack. They are animals, they have long claws and long teeth and a fearsome roar . They run faster , they jump higher , they`re stronger and tougher but they are mellee attackers.
Their speed already gives them the ability to catch up with a fleeing prey, their pounce allows them to close the gap pretty quickly as well so please for the sake of realism don`t allow them to do ranged damage by howling .
If anything , to compensate , give that howl a different effect , just not damage. Real wolves use their howl to locate the other wolves in the pack. Why not have the werewolf call in some reinforcements by using that howl instead of making it deal damage .
By reinforcements i of course mean 1 or 2 regular wolves of his own lvl . Those wolves shouldn`t be too hard to kill but as long as the ennemy doesn`t pay attention to them and keeps attacking the werewolf player, those wolves could be dealing some damage. Not too much but , you know , something ...
All i`m asking for are abilities that make sense , not abilities that are being added for the sake of adding an ability.
Blizzard did that , Turbine did that and many other developers did that . I`m not playing their games anymore . I`m playing yours and thats because so far there isn`t too much non sense in your game . Please keep the non sense to a minimum.
Draxuul
ZOS_GinaBruno wrote: »Our team has been paying attention to the feedback you’re sharing about the werewolf skill line, and we’re ready to tell you about some of the changes we’re considering to improve the gameplay experience for all you followers of Hircine out there. We’re interested in seeing what you think!
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently[1]. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina)[2], and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):[*] Hircine’s Bounty: This is a self-heal ability that gives you more survivability.[3]
[*] Piercing Howl: An ability that damages and knocks an enemy down.
[*] Infectious Claws: A swipe attack that deals disease damage to multiple foes.
There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
Only issue i have with these changes is the ability to deal damage with voice.
Whether it`s a howling or a warcry or a shout or a scream, it simply doesn`t make any sense to be able to deal damage with one`s voice.
It`s unrealistic and even in the name of balance , i will never support such idea.
I can understand that a warcry could offer a small bonus to attack speed of nearby allies . Kind of like a boost to the morale of the troops making them more willing to fight and making them fight more fearlessly.
But dealing damage to an ennemy by simply roaring or howling is ridiculous , it doesn`t matter if you`re a mudcrab or a werewolf or even a dragon. Dealing damage with your voice, no matter how small the damage is , means that you could use that howl to finish off a fleeing ennemy from a distance simply by screaming at it ? In what world does that make sense?
Draxuul