Cyrdemaceb17_ESO wrote: »Am I missing something? I like the changes but all I see is less ultimate cost NOT more time being a WW.
Added the long Devour timer (20 sec as stated), WW is still subpar to vampire in PvP. 40 sec of fun.
Arsenic_Touch wrote: »Still doesn't address the lack of any useful passives for non transformed werewolves. That's one of the biggest problems people have, why is it constantly ignored?
ArconSeptim wrote: »Well first thing which will balance WW with Vampire is making the transformation completely not ultimate based.
ZOS_GinaBruno wrote: »Our team has been paying attention to the feedback you’re sharing about the werewolf skill line, and we’re ready to tell you about some of the changes we’re considering to improve the gameplay experience for all you followers of Hircine out there. We’re interested in seeing what you think!
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina), and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
@ZOS_GinaBruno First of all, a big thanks to you awesome CM's for relaying our feedback to the devs, and another one to the devs for working so hard. Your hard work is really appreciated.
2) Would be awesome if werewolves dropped on all four while sprinting.
That is all. I'll die a happy puppy if any of this is considered. Have a good one!
There really needs to be a change in some way that either allows the duration of being in werewolf form to last longer (I mean a lot longer) or to make it toggleable
Tank <~~~~~~~~~~~~~~o+++++++++++++++> DD
<~~~~~~~~~~~~~~o+++++++++++++++>
Fabulous !
But the 2sec transform = 2sec stun is too long...
Perhaps you need to keep that to 1sec or ok for 2 sec but an AoE stun.
Perfect in PVE or PVP, everyone ennemies [and why not friendly] around you is stun when you transform (seems logic btw, look at someone transform in a werewolve I think you'll paralyze during few seconds) HOW THE HORROR !
Or a fear, everyone around you seeing your transform flee in random position for 2 sec. Perfect for PVP too
In a pvp fight it can be interesting and a double edge sword, you can transform in fight stunning you and your ennemies around you, but someone at a better/safe distance can Arrow or Magical shoot you.
Actually as someone says, the transform animation is death sentence in PVP and even sometimes PVE.
@ZOS_GinaBruno First of all, a big thanks to you awesome CM's for relaying our feedback to the devs, and another one to the devs for working so hard. Your hard work is really appreciated.
2) Would be awesome if werewolves dropped on all four while sprinting.
That is all. I'll die a happy puppy if any of this is considered. Have a good one!
OMG YES !!!!!!
On another note, I'd like to see sneak or prowling, prowling costs magica and detects enemies in a 15 area (masters of the hunt remember) this stops your ww timer.