ZOS_GinaBruno wrote: »Our team has been paying attention to the feedback you’re sharing about the werewolf skill line, and we’re ready to tell you about some of the changes we’re considering to improve the gameplay experience for all you followers of Hircine out there. We’re interested in seeing what you think!
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina), and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
This shouldn't get in the way of game balance. Werewolf will never be as competitive as vampire if they don't give you passives in human form and/or let you use class spells/weapon skills while in werewolf form.The werewolf doesn't need humanoid passives. Humanoid werewolves are just plain humans with werewolf souls.
While it's WONDERFUL to see developers actually begin to look at the glaring problems with werewolf (finally...), my biggest concern is that I already find the 2 lackluster WW skills to have very high stamina costs. While new skills are nice, will we even have enough stamina to use them? While fixing the CC bug is fantastic, will we have enough stamina to break CC and use any of our skills? If we have to use stamina to sprint to foes and/or use pounce as a gap closer, does that leave us enough left over to make use of the new skills?
My vampire has access to magicka and stamina pools. My werewolf has access to both pools while in human form. If you're going to add new skills (which was very much needed, so thank you), please make sure you give us the resource management to actually USE them - especially since we don't have range attacks and need to already consume stamina to pounce or sprint to our foes to even begin attacking.
Maverick827 wrote: »This shouldn't get in the way of game balance. Werewolf will never be as competitive as vampire if they don't give you passives in human form and/or let you use class spells/weapon skills while in werewolf form.The werewolf doesn't need humanoid passives. Humanoid werewolves are just plain humans with werewolf souls.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
So werewolves will have 5 skills and vamps will only have 2?
So werewolves will have 5 skills and vamps will only have 2?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
This right here. ^^^I'd like to see also a "Taunt" morph of one of the skills.
WW form toggle, 100% immunity to cc in ww form, 50% dmg red in ww form, 33% in human form lower than 50% heath. passive detection of hidden enemies (wolfs can smell LOL) even better agaisnt vampires, some dmg increase agaisnt lolvamps. etc. Make it good as vamp or make vamp less huge advantage.
First I have to say that I'm a bit disappointing that you did not run with my idea I wrote in one of the WW threads on the PTS forum. That you could in WW form take up a player or humanoid NPC and wield him as a weapon.