nikolaj.lemcheb16_ESO wrote: »It all sounds nice, but it also sounds like it is just at an early planning stage which means it will take many months before we see anything.....
Why did it have to take 5 months for you to begin work on this?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
eventide03b14a_ESO wrote: »
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
ZOS_GinaBruno wrote: »Our team has been paying attention to the feedback you’re sharing about the werewolf skill line, and we’re ready to tell you about some of the changes we’re considering to improve the gameplay experience for all you followers of Hircine out there. We’re interested in seeing what you think!
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina), and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
Eternalflame wrote: »I'm not a Werewolf, but what if it were a toggle where attacking and using WW abilities drained Ultimate and feeding supplied you with Ultimate?
Regarding input on Morphs for the new skills.ZOS_GinaBruno wrote: »...
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
Hircine's Bounty
I love that Werewolf finally has a much needed self heal.
I would like to see Morph options as follows
Morph 1: Adds temporary damage reduction (not armour or spell resistance! Straight reduction like Nords get!) buff for 5 seconds after casting. Duration remains constant, but damage reduction effect scales per level.
Morph 2: Adds 5 seconds to Werewolf timer with activation.
Piercing Howl
As this skill is a single-target CC effect, I see good opportunity to turn the morphs into synergistic effects that can help different playstyles.
Morph 1: Pouncing on an enemy affected by Howl heals for 25% of damage inflicted.
Morph 2: Weapon Damage and Critical rating are increased while attacking an enemy that is affected by Howl.
Alternatively: perhaps a morph should increase Stamina Regeneration.
Infectious Claws
I love the idea behind this skill even as its base morph. It was hard to think of how morphs may improve it.
Morph 1: also adds a damage over time effect to all targets
Morph 2: also immobilizes all affected targets for 1.5 seconds
These are just quick draft ideas I had; I may come back and offer something better, but these felt like they fit without being too overpowered.
Regarding input on Morphs for the new skills.ZOS_GinaBruno wrote: »...
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.
Hircine's Bounty
I love that Werewolf finally has a much needed self heal.
I would like to see Morph options as follows
Morph 1: Adds temporary damage reduction (not armour or spell resistance! Straight reduction like Nords get!) buff for 5 seconds after casting. Duration remains constant, but damage reduction effect scales per level.
Morph 2: Adds 5 seconds to Werewolf timer with activation.
Piercing Howl
As this skill is a single-target CC effect, I see good opportunity to turn the morphs into synergistic effects that can help different playstyles.
Morph 1: Pouncing on an enemy affected by Howl heals for 25% of damage inflicted.
Morph 2: Weapon Damage and Critical rating are increased while attacking an enemy that is affected by Howl.
Alternatively: perhaps a morph should increase Stamina Regeneration.
Infectious Claws
I love the idea behind this skill even as its base morph. It was hard to think of how morphs may improve it.
Morph 1: also adds a damage over time effect to all targets
Morph 2: also immobilizes all affected targets for 1.5 seconds
These are just quick draft ideas I had; I may come back and offer something better, but these felt like they fit without being too overpowered.
These are really good.
a few things i would change:
Infectious claws:
Morph 1: Open Wounds: Reduces Healing taken(instead of DOT)
Morph 2: Ataxia: movement speed reduction(immobilize would be OP probably)
Arsenic_Touch wrote: »Still doesn't address the lack of any useful passives for non transformed werewolves. That's one of the biggest problems people have, why is it constantly ignored?nikolaj.lemcheb16_ESO wrote: »It all sounds nice, but it also sounds like it is just at an early planning stage which means it will take many months before we see anything.....
Why did it have to take 5 months for you to begin work on this?
The real question is why it took them 5 months to even comment on it. This was a big problem since the beta testing.
Lastly, on a personal note, you can't sneak while in ww form. This really disturbs me, since as a stamina based player sneaking is the only thing I'm competent at in PvP. I'd like to be able to slip out from stealth alone, kill a player in ww form, then be able to still slip back into stealth after the player is dead and others are approaching like I would normally.
ZOS_GinaBruno wrote: »Our team has been paying attention to the feedback you’re sharing about the werewolf skill line, and we’re ready to tell you about some of the changes we’re considering to improve the gameplay experience for all you followers of Hircine out there. We’re interested in seeing what you think!
First off, we’re planning to reduce the cost of transforming into a werewolf. The current costs feel too high, and we want you to be able to transform more frequently. We’ve also fixed a bug that prevented you from using the CC Break ability in werewolf form.
We want to make a few changes to damage scaling and the Savage Strength passive that will give you a little more burst potential and allow your gear upgrades to affect damage output in a more meaningful way. Savage Strength will offer a flat increase to power instead of stacking multiple times. The bonus is a bit lower to balance the change out, but overall you’ll have more ability to deal burst damage. We want light and heavy attacks to additionally scale off of weapon power (instead of just maximum stamina), and for Pounce and its morphs to scale off of weapon power instead of spell power.
Finally, we’ll be adding some all-new werewolf abilities to give you more combat options. Here’s what we’ve come up with (we’ll have more about the morphs in the future and would love to know what you’d like to see):There you have it! Tell us what you think about the changes, which will be coming online in a future game update. Happy hunting!
- Hircine’s Bounty: This is a self-heal ability that gives you more survivability.
- Piercing Howl: An ability that damages and knocks an enemy down.
- Infectious Claws: A swipe attack that deals disease damage to multiple foes.