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What WoW Devs Learned The Hard Way About NPC Killing

  • babylon
    babylon
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    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.
  • liquid_wolf
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    Innocente wrote: »
    An interesting video, but assumptions are the mother of all failures.

    This thread should have stopped at this point.

    The entire thread is an assumption about the devs themselves.

    They told us what they intend... when they put these features on the PTS then everyone who is concerned about it should log in and try to break things.
  • ShedsHisTail
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    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • babylon
    babylon
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    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)

    No it wouldn't be PVE content because of how the justice system works. The justice system is pvp content, and tying in two guilds to pvp wouldn't be well-received by most players.
  • ShedsHisTail
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    babylon wrote: »
    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)

    No it wouldn't be PVE content because of how the justice system works. The justice system is pvp content, and tying in two guilds to pvp wouldn't be well-received by most players.

    It's only PvP if you get caught.
    At least, that's how it should work. You should only accumulate bounty if a witness spots you committing a crime. Being killed should clear it, and there should be NPCs you can pay to clear your name. So, yeah, I guess you could say it's "PvP" content... but only for one kill. You take the exact same risk everytime you fight -anything-.

    It's not as if you get caught stealing a sweetroll you'll be flagged for PvP forever.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • babylon
    babylon
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    babylon wrote: »
    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)

    No it wouldn't be PVE content because of how the justice system works. The justice system is pvp content, and tying in two guilds to pvp wouldn't be well-received by most players.

    It's only PvP if you get caught.
    At least, that's how it should work. You should only accumulate bounty if a witness spots you committing a crime. Being killed should clear it, and there should be NPCs you can pay to clear your name. So, yeah, I guess you could say it's "PvP" content... but only for one kill. You take the exact same risk everytime you fight -anything-.

    It's not as if you get caught stealing a sweetroll you'll be flagged for PvP forever.

    It's still pvp as far as the pve crowd is concerned. Being forced into a situation that could easily turn into pvp (if stealing) or definitely will flag a player for pvp (if killing an NPC) is pvp.
  • ShedsHisTail
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    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)

    No it wouldn't be PVE content because of how the justice system works. The justice system is pvp content, and tying in two guilds to pvp wouldn't be well-received by most players.

    It's only PvP if you get caught.
    At least, that's how it should work. You should only accumulate bounty if a witness spots you committing a crime. Being killed should clear it, and there should be NPCs you can pay to clear your name. So, yeah, I guess you could say it's "PvP" content... but only for one kill. You take the exact same risk everytime you fight -anything-.

    It's not as if you get caught stealing a sweetroll you'll be flagged for PvP forever.

    It's still pvp as far as the pve crowd is concerned. Being forced into a situation that could easily turn into pvp (if stealing) or definitely will flag a player for pvp (if killing an NPC) is pvp.

    Alright. Call it what you will.
    I suspect the Justice System, Dark Brotherhood and Thieves Guild are going to leave you a very disappointed girl.

    In fact, write this down so I don't forget, I'll put 25,000 Gold (to you, exclusively) on the idea that both the Dark brotherhood -and- the Theives Guild require you to engage in criminal activity in order to either advance your rank or complete the quest line.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • babylon
    babylon
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    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)

    No it wouldn't be PVE content because of how the justice system works. The justice system is pvp content, and tying in two guilds to pvp wouldn't be well-received by most players.

    It's only PvP if you get caught.
    At least, that's how it should work. You should only accumulate bounty if a witness spots you committing a crime. Being killed should clear it, and there should be NPCs you can pay to clear your name. So, yeah, I guess you could say it's "PvP" content... but only for one kill. You take the exact same risk everytime you fight -anything-.

    It's not as if you get caught stealing a sweetroll you'll be flagged for PvP forever.

    It's still pvp as far as the pve crowd is concerned. Being forced into a situation that could easily turn into pvp (if stealing) or definitely will flag a player for pvp (if killing an NPC) is pvp.

    Alright. Call it what you will.
    I suspect the Justice System, Dark Brotherhood and Thieves Guild are going to leave you a very disappointed girl.

    In fact, write this down so I don't forget, I'll put 25,000 Gold (to you, exclusively) on the idea that both the Dark brotherhood -and- the Theives Guild require you to engage in criminal activity in order to either advance your rank or complete the quest line.

    That would be unfortunate, so I hope I'm right and not only so I can take your money off you.
  • ShedsHisTail
    ShedsHisTail
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    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)

    No it wouldn't be PVE content because of how the justice system works. The justice system is pvp content, and tying in two guilds to pvp wouldn't be well-received by most players.

    It's only PvP if you get caught.
    At least, that's how it should work. You should only accumulate bounty if a witness spots you committing a crime. Being killed should clear it, and there should be NPCs you can pay to clear your name. So, yeah, I guess you could say it's "PvP" content... but only for one kill. You take the exact same risk everytime you fight -anything-.

    It's not as if you get caught stealing a sweetroll you'll be flagged for PvP forever.

    It's still pvp as far as the pve crowd is concerned. Being forced into a situation that could easily turn into pvp (if stealing) or definitely will flag a player for pvp (if killing an NPC) is pvp.

    Alright. Call it what you will.
    I suspect the Justice System, Dark Brotherhood and Thieves Guild are going to leave you a very disappointed girl.

    In fact, write this down so I don't forget, I'll put 25,000 Gold (to you, exclusively) on the idea that both the Dark brotherhood -and- the Theives Guild require you to engage in criminal activity in order to either advance your rank or complete the quest line.

    That would be unfortunate, so I hope I'm right and not only so I can take your money off you.

    I'm confident you'll be wrong, but I don't think it'll be nearly as bad as you expect.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • babylon
    babylon
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    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    I didn't say they'd be PvP focused. I said, the tasks they will ask you to do will more than likely be criminal activity. Therefore, upping your standing with the guild and completing their quest lines will likely involve the risk of accumulating a bounty.

    Other Guilds give you quests which involve the risk of being killed by NPCs, these ones will involve the risk of being flagged for PvP and killed by other players. It's not different, so long as the Bounty clears once you've been killed and you become unflagged.

    It's still PvE content as long as they're only asking you to kill/steal from NPCs, it's just a slightly different version of the same risk of death. But then, that's what a life of crime gets ya. :)

    No it wouldn't be PVE content because of how the justice system works. The justice system is pvp content, and tying in two guilds to pvp wouldn't be well-received by most players.

    It's only PvP if you get caught.
    At least, that's how it should work. You should only accumulate bounty if a witness spots you committing a crime. Being killed should clear it, and there should be NPCs you can pay to clear your name. So, yeah, I guess you could say it's "PvP" content... but only for one kill. You take the exact same risk everytime you fight -anything-.

    It's not as if you get caught stealing a sweetroll you'll be flagged for PvP forever.

    It's still pvp as far as the pve crowd is concerned. Being forced into a situation that could easily turn into pvp (if stealing) or definitely will flag a player for pvp (if killing an NPC) is pvp.

    Alright. Call it what you will.
    I suspect the Justice System, Dark Brotherhood and Thieves Guild are going to leave you a very disappointed girl.

    In fact, write this down so I don't forget, I'll put 25,000 Gold (to you, exclusively) on the idea that both the Dark brotherhood -and- the Theives Guild require you to engage in criminal activity in order to either advance your rank or complete the quest line.

    That would be unfortunate, so I hope I'm right and not only so I can take your money off you.

    I'm confident you'll be wrong, but I don't think it'll be nearly as bad as you expect.

    I think it would be worse, all it would do is encourage is a bunch of naked people running around town trying to get their DB and TG up without incurring equipment repairs :3
    Edited by babylon on July 24, 2014 8:26PM
  • Flashygrrl
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    Personally I LIKE the non-essential NPC's and the flavor they add and I'll be irritated if someone is running around killing all of them...it'll make the towns look like the unpopulated towns of TES: Skyrim (which I remember there was quite of b****ing and moaning about). Besides that, one of the things I had a big issue in Skyrim with was accidentally bashing a guard while I was taking out mobs and in ESO I can't even revert to an earlier save.
  • benb16_ESO15
    2 points to make here:

    1. In WoW, you can access enemy areas. This is why a lot of people went and killed NPCs - to annoy players in the other faction. In ESO you can't physically access enemy PVE zones.

    2. Players will be incentivised to kill you if you attack NPCs in your faction through the bounty system. There is no bounty system in WoW.

    Oh and...

    3. **** WoW!
  • Samadhi
    Samadhi
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    ...
    It's only PvP if you get caught.
    ...

    It's probably not even PvP then.

    It likely only moves into PvP if the player gets caught and refuses to pay the fine for their crime.
    Even the NPC guard did not begin to attack in the demo until after the option to flee was selected.

    In Elder Scrolls tradition, it does not generate a bounty unless witnessed; and guards don't become violent until you've chosen to resist arrest.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Spottswoode
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    babylon wrote: »
    This means when people attack the banker or nearby NPCs we will get knocked out of the banking window.

    If it weren't for my horse.....


    Actually you know what? You've inspired me. I finally see that the bank screen is all that matters in this game. We should change the name to The Elder Bank Screen Online! And remove all elements that detract from the great and powerful Bank Screen!
    In fact, write this down so I don't forget, I'll put 25,000 Gold (to you, exclusively) on the idea that both the Dark brotherhood -and- the Theives Guild require you to engage in criminal activity in order to either advance your rank or complete the quest line.
    It will probably add points to commit crime in the same fashion that the Lore Books add to the Mages Guild level. It may be entirely possible to get through the DB skills without murdering a single random person. It's important to remember, they are an assassin guild. Not a group of marauders.
    Proud Player of The Elder Bank Screen Online.
    My khajiit loves his moon sugar.
    Steam Profile
    Libertas est periculosum. Liberum cogitandi est haeresis. Ergo, et ego terroristis.
    Current main PC build:
    i7 3770 (Not overclocking currently.)
    MSI Gaming X GTX 1070
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  • ShedsHisTail
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    In fact, write this down so I don't forget, I'll put 25,000 Gold (to you, exclusively) on the idea that both the Dark brotherhood -and- the Theives Guild require you to engage in criminal activity in order to either advance your rank or complete the quest line.
    It will probably add points to commit crime in the same fashion that the Lore Books add to the Mages Guild level. It may be entirely possible to get through the DB skills without murdering a single random person. It's important to remember, they are an assassin guild. Not a group of marauders.

    Yes, this is basically what I'm expecting.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • babylon
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    babylon wrote: »
    This means when people attack the banker or nearby NPCs we will get knocked out of the banking window.
    Actually you know what? You've inspired me. I finally see that the bank screen is all that matters in this game. We should change the name to The Elder Bank Screen Online! And remove all elements that detract from the great and powerful Bank Screen!

    Because that logically follows from the point I made about people not wanting to have their playtime interrupted while banking.
  • boogie95
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    babylon wrote: »
    So every 10 seconds some guy attacks the banker and kicks you out of the bank screen. Awesome.

    This is why we'll have testing on the PTS. ;)
    The lack of "We won't let that happen" disturbs me. My fears about this psuedo open-world PVP begin to be confirmed, you clearly don't have a policy to prevent griefing.

    hope for the best with zos expect the worse
    Edited by boogie95 on July 24, 2014 9:58PM
  • Spottswoode
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    ALL HAIL THE BANK SCREEN! We should spend 5 hours a day banking.

    We've been over this. I'm not going over it again.

    If it weren't for my horse, if it weren't for my horse, if it weren't for my horse.....




    Basically there is little to no reason to fret at the moment that there will be a massive wide spread genocide of NPCs.
    Edited by Spottswoode on July 24, 2014 10:11PM
    Proud Player of The Elder Bank Screen Online.
    My khajiit loves his moon sugar.
    Steam Profile
    Libertas est periculosum. Liberum cogitandi est haeresis. Ergo, et ego terroristis.
    Current main PC build:
    i7 3770 (Not overclocking currently.)
    MSI Gaming X GTX 1070
    32gb RAM

    Laptop:
    i7-7700HQ
    GTX 1060
    16gb RAM

    Secondary build:
    i3 2330
    GTX 660
    8gb RAM
  • Anastasia
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    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.


    Why are you saying that would 'exclude' PvE players>?????

    Probs there will be quests or 'contracts' from the DB or Thieves or even other guilds that if carried out will result in some sort of coin and/or EARNING A NEW BONUS TO A SKILL...ie % to speed while stealthed or etc., maybe even lengthy or more complicated questlines which result in completely new 'skills' or 'abilities' awarded from the Guild in question if/when you have successfully completed it.

    That excludes no one, and in fact opens up new content. That some of it will be enjoyed gleefully by certain players and perhaps approached very carefully and with trepidation, but newly-found skill by others just adds to the payoff!
    Hoping it is implemented with care!
    Edited by Anastasia on July 24, 2014 10:19PM
  • Audigy
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    babylon wrote: »
    I expect the justice System will be released either before or in tandem with the Thieves Guild and Dark Brotherhood; two organizations which incentivise crime. You know, it makes you Dark Brotherhood contract to kill the assistant blacksmith in Whiterun, or steal a priceless vase from from the Alchemist in Daggerfall all the more exciting if there's a chance you'll get spotted by a guard and have a Bounty slapped on you.


    I think it would be foolish to make the guilds pvp-focused, as this would exclude pve players from Dark Brotherhood and Thieves Guild.

    Well,

    just like it would be foolish to make dungeons, quests or trials pve focused, as this would exclude pvp players...

    I don't know what's wrong with the people posting at this thread, but such a hostility is definitely unreached in my MMO history.
    You guys blame pvp players for everything, call them psychopathic, instable and what not - this thread is a breeding ground for hate, intolerance and disrespect - its just disgusting.

    Each new content update must fit your own personal opinion of "no content for pvp players" and this is in an MMO. ZO said they want to make a game for many players and this includes those interested in pvp, just like it includes those interested in pve or rp.

    How about you learn what tolerance is?

    What is the big issue with you that you try to deny others every new content just because it might not be something you will use? Why must every piece of new content be made exclusively for you?
    No pvp player ever complained about Trials or dungeons, nobody complained about the undaunted being pve, about many dyes being hidden behind pve content? Right now I believe that those pvp players that you like to call "griefer, sadist" etc. might be more peaceful and tolerant than you.

    I don't know, its just a very sad situation.
    Edited by Audigy on July 24, 2014 10:36PM
  • babylon
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    Audigy wrote: »
    snip

    What is the big issue with you that you try to deny others every new content just because it might not be something you will use? Why must every piece of new content be for exclusively for you?

    ...Yet you demand that pvp has no place in this game, that every reward, skill line or achievement must be given to pve players as well....

    Because pve players are more likely to feel excluded by making those two guilds force pvp content on them. Whereas pvp players won't feel so much excluded by doing pve content, they might feel less inclined, but not excluded to the point they would feel upset or anxious like a pve player might in forced pvp content. Show some empathy.

    Dark Brotherhood and Thieves Guild are two very fun systems in Elder Scrolls games, that pve players will want to enjoy as well.

    And show me where I "demand that pvp has no place in this game". That's right - you can't, you're just making stuff up.
    Edited by babylon on July 24, 2014 10:39PM
  • ZOS_TristanK
    ZOS_TristanK
    ✭✭✭✭✭
    Hi, folks. While we're glad to see that our players are so passionate about giving us feedback and suggestions, we do ask that everyone keep the forum Code of Conduct in mind when posting. We know that ESO players won't always agree with one another or have the same priorities, but please make sure to keep all comments civil and constructive. Thank you.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • babylon
    babylon
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    ✭✭
    Audigy wrote: »
    Right now I believe that those pvp players that you like to call "griefer, sadist" etc. might be more peaceful and tolerant than you..

    Where did I call anyone a griefer or sadist? Do you even know who you're talking to when you start writing things or is it a general "you" you're writing your 300000 word essay to?

    It's ridiculous you coming here and making things up and playing the victim. And making things up that was never said anywhere.
    Edited by babylon on July 24, 2014 10:49PM
  • ShedsHisTail
    ShedsHisTail
    ✭✭✭✭✭
    Hi, folks. While we're glad to see that our players are so passionate about giving us feedback and suggestions, we do ask that everyone keep the forum Code of Conduct in mind when posting. We know that ESO players won't always agree with one another or have the same priorities, but please make sure to keep all comments civil and constructive. Thank you.

    You really got my hopes up, you know that?
    Uncool.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Audigy
    Audigy
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    ✭✭
    Hi, folks. While we're glad to see that our players are so passionate about giving us feedback and suggestions, we do ask that everyone keep the forum Code of Conduct in mind when posting. We know that ESO players won't always agree with one another or have the same priorities, but please make sure to keep all comments civil and constructive. Thank you.

    Thank you, I hope people will follow your advice from now on ;)
    babylon wrote: »
    Audigy wrote: »
    snip

    What is the big issue with you that you try to deny others every new content just because it might not be something you will use? Why must every piece of new content be for exclusively for you?

    ...Yet you demand that pvp has no place in this game, that every reward, skill line or achievement must be given to pve players as well....

    Because pve players are more likely to feel excluded by making those two guilds force pvp content on them. Whereas pvp players won't feel so much excluded by doing pve content, they might feel less inclined, but not excluded to the point they would feel upset or anxious like a pve player might in forced pvp content. Show some empathy.

    Dark Brotherhood and Thieves Guild are two very fun systems in Elder Scrolls games, that pve players will want to enjoy as well.

    And show me where I "demand that pvp has no place in this game". That's right - you can't, you're just making stuff up.

    I think you misunderstood my post. I did use your quote to show the one sided responses in this thread so far. While I am not a pvp player or a pve, but a RP that does both - I think that many found the devil already in those who pvp, while they refuse to make compromises or a clear structure of arguments against specific "upcoming features".

    If I wrote "you" then this was aimed at people who used those insults and phrases and not at the user "Babylon" ;)

    Lets face it,

    the general attitude at this thread is pretty rude. Its a bit like with a "mob" that found a person they hate and now they bully him or her around. There is no real conversation happening here anymore, its just a mindless bashing against a group that has given up responding to this thread since a while.

    I wanted to point this out and I think I succeeded. Nothing against you in person, sorry if you took it that way.
    Edited by Audigy on July 24, 2014 10:55PM
  • babylon
    babylon
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    ✭✭
    Audigy wrote: »
    Hi, folks. While we're glad to see that our players are so passionate about giving us feedback and suggestions, we do ask that everyone keep the forum Code of Conduct in mind when posting. We know that ESO players won't always agree with one another or have the same priorities, but please make sure to keep all comments civil and constructive. Thank you.

    Thank you, I hope people will follow your advice from now on ;)
    babylon wrote: »
    Audigy wrote: »
    snip

    What is the big issue with you that you try to deny others every new content just because it might not be something you will use? Why must every piece of new content be for exclusively for you?

    ...Yet you demand that pvp has no place in this game, that every reward, skill line or achievement must be given to pve players as well....

    Because pve players are more likely to feel excluded by making those two guilds force pvp content on them. Whereas pvp players won't feel so much excluded by doing pve content, they might feel less inclined, but not excluded to the point they would feel upset or anxious like a pve player might in forced pvp content. Show some empathy.

    Dark Brotherhood and Thieves Guild are two very fun systems in Elder Scrolls games, that pve players will want to enjoy as well.

    And show me where I "demand that pvp has no place in this game". That's right - you can't, you're just making stuff up.

    I think you misunderstood my post. I did use your quote to show the one sided responses in this thread so far. While I am not a pvp player or a pve, but a RP that does both - I think that many found the devil already in those who pvp, while they refuse to make compromises or a clear structure of arguments against specific "upcoming features".

    If I wrote "you" then this was aimed at people who used those insults and phrases and not at the user "Babylon" ;)

    Lets face it,

    the general attitude at this thread is pretty rude. Its a bit like with a "mob" that found a person they hate and now they bully him or her around. There is no real conversation happening, its just a mindless bashing of a group that has given up responding to this thread since a while.

    I wanted to point this out and I think I succeeded. Nothing against you in person, sorry if you took it that way.
    Be more clear, there was no need to quote me and constantly go "you" "you" "you" as if I was somehow responsible for everything you were fighting against.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Hi, folks. While we're glad to see that our players are so passionate about giving us feedback and suggestions, we do ask that everyone keep the forum Code of Conduct in mind when posting. We know that ESO players won't always agree with one another or have the same priorities, but please make sure to keep all comments civil and constructive. Thank you.

    You really got my hopes up, you know that?
    Uncool.

    I was all like
    "Someone from ZOS finally posted, I better click and check out the new inf...oh..."
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    babylon wrote: »
    Audigy wrote: »
    Hi, folks. While we're glad to see that our players are so passionate about giving us feedback and suggestions, we do ask that everyone keep the forum Code of Conduct in mind when posting. We know that ESO players won't always agree with one another or have the same priorities, but please make sure to keep all comments civil and constructive. Thank you.

    Thank you, I hope people will follow your advice from now on ;)
    babylon wrote: »
    Audigy wrote: »
    snip

    What is the big issue with you that you try to deny others every new content just because it might not be something you will use? Why must every piece of new content be for exclusively for you?

    ...Yet you demand that pvp has no place in this game, that every reward, skill line or achievement must be given to pve players as well....

    Because pve players are more likely to feel excluded by making those two guilds force pvp content on them. Whereas pvp players won't feel so much excluded by doing pve content, they might feel less inclined, but not excluded to the point they would feel upset or anxious like a pve player might in forced pvp content. Show some empathy.

    Dark Brotherhood and Thieves Guild are two very fun systems in Elder Scrolls games, that pve players will want to enjoy as well.

    And show me where I "demand that pvp has no place in this game". That's right - you can't, you're just making stuff up.

    I think you misunderstood my post. I did use your quote to show the one sided responses in this thread so far. While I am not a pvp player or a pve, but a RP that does both - I think that many found the devil already in those who pvp, while they refuse to make compromises or a clear structure of arguments against specific "upcoming features".

    If I wrote "you" then this was aimed at people who used those insults and phrases and not at the user "Babylon" ;)

    Lets face it,

    the general attitude at this thread is pretty rude. Its a bit like with a "mob" that found a person they hate and now they bully him or her around. There is no real conversation happening, its just a mindless bashing of a group that has given up responding to this thread since a while.

    I wanted to point this out and I think I succeeded. Nothing against you in person, sorry if you took it that way.
    Be more clear, there was no need to quote me and constantly go "you" "you" "you" as if I was somehow responsible for everything you were fighting against.

    I am not really fighting against anything, I just felt someone had to step in to stop the mindless bashing. Its always easy to hit people who are on the ground already, so I felt someone had to help them up again. Call me a pacifist if you like.

    As for "you", well its what it is. A word of the English language that can be used either this or that way ;)

    But enough OT now, I think you don't need to be angry any longer and I can get back to work :wink:
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    Audigy wrote: »
    babylon wrote: »
    Audigy wrote: »
    Hi, folks. While we're glad to see that our players are so passionate about giving us feedback and suggestions, we do ask that everyone keep the forum Code of Conduct in mind when posting. We know that ESO players won't always agree with one another or have the same priorities, but please make sure to keep all comments civil and constructive. Thank you.

    Thank you, I hope people will follow your advice from now on ;)
    babylon wrote: »
    Audigy wrote: »
    snip

    What is the big issue with you that you try to deny others every new content just because it might not be something you will use? Why must every piece of new content be for exclusively for you?

    ...Yet you demand that pvp has no place in this game, that every reward, skill line or achievement must be given to pve players as well....

    Because pve players are more likely to feel excluded by making those two guilds force pvp content on them. Whereas pvp players won't feel so much excluded by doing pve content, they might feel less inclined, but not excluded to the point they would feel upset or anxious like a pve player might in forced pvp content. Show some empathy.

    Dark Brotherhood and Thieves Guild are two very fun systems in Elder Scrolls games, that pve players will want to enjoy as well.

    And show me where I "demand that pvp has no place in this game". That's right - you can't, you're just making stuff up.

    I think you misunderstood my post. I did use your quote to show the one sided responses in this thread so far. While I am not a pvp player or a pve, but a RP that does both - I think that many found the devil already in those who pvp, while they refuse to make compromises or a clear structure of arguments against specific "upcoming features".

    If I wrote "you" then this was aimed at people who used those insults and phrases and not at the user "Babylon" ;)

    Lets face it,

    the general attitude at this thread is pretty rude. Its a bit like with a "mob" that found a person they hate and now they bully him or her around. There is no real conversation happening, its just a mindless bashing of a group that has given up responding to this thread since a while.

    I wanted to point this out and I think I succeeded. Nothing against you in person, sorry if you took it that way.
    Be more clear, there was no need to quote me and constantly go "you" "you" "you" as if I was somehow responsible for everything you were fighting against.

    I am not really fighting against anything, I just felt someone had to step in to stop the mindless bashing. Its always easy to hit people who are on the ground already, so I felt someone had to help them up again. Call me a pacifist if you like.

    As for "you", well its what it is. A word of the English language that can be used either this or that way ;)

    But enough OT now, I think you don't need to be angry any longer and I can get back to work :wink:

    Right. Well - don't quote me again and go on a tirade against the man.
  • Daethz
    Daethz
    ✭✭✭
    Don't worry, you can just have an expansion where you go back in time, break all of the lore in the entire game up to that point :dizzy_face:
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
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