fromtesonlineb16_ESO wrote: »Those would be the same devs that gave us:Knootewoot wrote: »Have some faith in the dev's
1) a bot infested game due to a total lack of anti-bot mechanics: and there are still loads of bots around Coldharbour and other areas
2) umpteen abusable/exploitable design flaws which allowed those that "abuse early, abuse often" to amass fortunes those coming after can never match, reached VR12 in a matter of a couple of days
3) that three months after release still can't fix several progress-blocking bugs
4) the VR system that only three months in had to be demolished due to lack of player support, thereby losing one of the devs' core 'visions'.
Yeah, I can see good reasons to "have faith in the devs".
You can count on one thing: This system not being innovative. The absolute bare essentials will be put into place and then completely *** by players that play more than in-house testers do. .
It becomes a problem when the new level 1 players are being harassed by vr 12 players who go on and kill every single npc in the starting zones. As that is what is going to happen and how will those players be able to get new players if they don't know anyone to ask?
Some npc's should be protected from being killed or it will lead to massive abuse.
demonlkojipub19_ESO wrote: »
I don't think this will turn out pretty either, but at least players can hunt down the *** that killed the poor banker.
Yep because the VR12/champ guy is going to be really really concerned about those 5 brave and fearless level 10 guys hunting him down.
demonlkojipub19_ESO wrote: »
I don't think this will turn out pretty either, but at least players can hunt down the *** that killed the poor banker.
Yep because the VR12/champ guy is going to be really really concerned about those 5 brave and fearless level 10 guys hunting him down.
Maybe not, but he better be afraid of my VR12 DK or NB hunting him. I fully intend to be a justice dealer. Bounty hunting is awesome PvP
A one sided system will not work, as we can see at WOW now. World pvp is dead, 7 million subs lost - it says enough about the changes to the system there.WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Yes Blizzard learned the hard way, they lost 7 million of their subs in the process
I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.
We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.
I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.
I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.
It becomes a problem when the new level 1 players are being harassed by vr 12 players who go on and kill every single npc in the starting zones. As that is what is going to happen and how will those players be able to get new players if they don't know anyone to ask?
Some npc's should be protected from being killed or it will lead to massive abuse.
Not the point. The point is they had a self-proclaimed 'vision' for VR that proved utterly disconnected with what the majority of players want.jwboudreau1b16_ESO wrote: »And would you rather them leave the veteran rank system the way it is?
I know, I've played several MMOs in beta/early start: LOTRO, Rift, FFXIV V1, FFXIV V2, ESO, SW:TOR.jwboudreau1b16_ESO wrote: »Then stop playing? No MMORPG launches perfectly. Things always fall through the cracks.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Actually I agree with that epithet, and it's not because they want to kill some "0s and 1s", it's because they know they're going to ***-off PLAYERS that's where the sociopathic tendencies come from, their deliberate griefing of others.Korah_Eaglecry wrote: »Also..Its quite immature of you to call players 'sociopaths' because they decide they want to kill a bunch of 0s and 1s.
fromtesonlineb16_ESO wrote: »Actually I agree with that epithet, and it's not because they want to kill some "0s and 1s", it's because they know they're going to ***-off PLAYERS that's where the sociopathic tendencies come from, their deliberate griefing of others.Korah_Eaglecry wrote: »Also..Its quite immature of you to call players 'sociopaths' because they decide they want to kill a bunch of 0s and 1s.
In WOW this was regularly 'Crossroads raids' where Alliance players would slaughter all the Horse NPCs so preventing all the Horde lowbies from being able to quest. The Alliance players got nothing for it, they did simply and only to grief other players.
Sociopath is a perfect term for that sort and anti-social behaviour, in the real-world of an MMO.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
It's new to the new guy who necroed it (welcome new guy). And it's so old it's practically new again to everyone else.Why are we necroing a thread from July and acting like the information in it is even remotely relevant?
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Yes Blizzard learned the hard way, they lost 7 million of their subs in the process
I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.
We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.
I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.
I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.
Korah_Eaglecry wrote: »And no. You dont need to be a sociopath to troll people. People troll each other day in and day out.
I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.