fromtesonlineb16_ESO wrote: »The number of PVP jerks that wanted to grief lowbies was huge and Blizzard feared the loss of revenue I expect. They removed DK from the game entirely due to that eventually.isengrimb16_ESO wrote: »Nobody killed Npc when wow had dis honor due to you would lose rep plus pvp points. When blizzard took the system away that is when ppl started doing it. World pvp once in a blue freaking while you had campers and the only reason why was becuz blizzard had you go to a place to que for bg. In doing that ppl were always fighting there. Ppl went back to those area for revenge when they took away the bg instant location. That is how you got gank by high lvls. I was doing quest in cyrodiil pve 1 time out of 12hrs got in one fight. This on high population on all sides.
You know, WoW was going to have a harsher justice system than they did - it's still in the original manual. Dunno if the game still comes with it, but I never wiped and redownloaded since I originally installed it in 2009, sooo ... (because I still have a hard time believing I can always get it back for free.)
Anyway, the manual describes it, if you DID wind up with too many Dishonorable Kills (DKs), you would have eventually been barred from entering your own faction's cities (which is why they originally put the neutral Goblin towns in with banks and an expensive AH, I bet).
I wonder why they backed off on THAT?
Akiainavas wrote: »I highly oppose world PvP. How is ZeniMax going to solve this issue ? Are they going to introduce PvP and PvE realms ? If not, as soon as some id... will interrupt my gameplay, quests etc. i will cancel my sub.
Overreaction ? Maybe. But look what happens in WoW for example, good luck even entering a town without being killed over and over again by roof campers.
So will it be like that then ? Shoving PvP up our throats ? I pay for the game and want to enjoy it, not being constantly annoyed that I cannot finish my quests because some bored *** killed the NPCs or being unable to access my bank etc.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Yes Blizzard learned the hard way, they lost 7 million of their subs in the process
I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.
We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.
I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.
I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.
It becomes a problem when the new level 1 players are being harassed by vr 12 players who go on and kill every single npc in the starting zones. As that is what is going to happen and how will those players be able to get new players if they don't know anyone to ask?
Some npc's should be protected from being killed or it will lead to massive abuse.
I played many MMOs with world pvp and this never happened to such an extend that I could not quest further. Yes some Quest NPC´s will be dead, but the good thing about MMOs is that there is not a linear story and they will respawn quickly.
If one quest hub has no NPCs for a few seconds until they respawn then you either go to a different hub or just wait a bit.
In the mean time there will be many guards, protecting the new spawned NPCs. The NPCs could also flee into the church or some temple which is heavily guarded, there are so many possible ways to do this.
Crossroads was under attack every now and then, but yet I never had issues with my chars at WOW. The high levels couldn't attack me and those few quests in the hub I could do later without any issues. Once the guards are up & higher level players there to defend, the attackers are pretty much always outnumbered and leave.
The scenario that some people make out of this where a single Rogue camps the banker is silly and not realistic.
The whole problem is, that by making unimportant NPCs only attackable - that players will lose their interest in the justice system very fast. Yes it might be fun the first time or the second, but sooner or later people will realize that its pointless to kill no name NPCs.
The whole purpose of attacking an NPC is the kill, not the bounty. Why should someone waste his or her reputation in a town, if only he has to feel the consequences but not the other players?
Its a horrible system that way, there must be a punishment for all sides and not just one. A one sided system will not work, as we can see at WOW now. World pvp is dead, 7 million subs lost - it says enough about the changes to the system there.
To disable pvp at the starter islands ok, but everywhere else it should be enabled and everything should be killable - else I don't see why anyone would invest time into becoming a thief or a criminal.
Spottswoode wrote: »
I'm not arbitrarily assuming it will last half a second. I'm just assuming it will happen, because when bankers move they close down our banking screen. Case in point the cat banker at Khenarthi's Roost - when he moves the bank window gets shut down. So, this WILL happen.
Which you are assuming based on current configuration. I think we're done here.
So you think the banker who gets attacked and starts fighting or sees a nearby NPC get beaten and stops to cower and call for guards will let you continue banking. At least my assumption is based on reality as it stands, whereas what you are assuming is just wishful thinking, or thread diversion.
No, they are going to have to make him entirely non-reactive and untargetable.
And they will have to do this with ALL useful NPCs, all bankers, all shop NPCs, and all quest NPCs.
OrangeTheCat wrote: »Please remind me, why do we now want to kill NPCs? How is this a good idea?
OrangeTheCat wrote: »Please remind me, why do we now want to kill NPCs? How is this a good idea?
If you are a person that is scared of world pvp, then don't grief or hit an Npc or steal. You will have nothing to fear but if you do make the choice make sure your ready. I am sure ppl waiting in line to put a mace to face.
The point of the original post is not to claim what the feature WILL be, but to warn against what the feature COULD be without very careful development.
If we all wait until the feature is released to speak out, it will be far to late. You all KNOW how long it takes ZOS to make significant changes to any currently implemented system.
Better to speak out now about the dangers and pitfalls than to remain silent and see the game placed in even further jeopardy.
I would also like to point out that the vast majority of 'normal' players are actually not group orientated and are playing ESO as a single player game. These folks will have no chance against even a small team of dedicated PvP griefers. It is not going to be very much fun for them to see virtually entire towns wiped out, except for whatever 'invulnerable' NPCs ZOS has enabled.
The 'Guards' and 'Infamy' systems never worked in WoW, and are not working in EVE. Why should they be expected to work here?
I wish all the luck in the world to you Defenders of the Weak. You will need it.
You have obviously never actually played Eve then because your comment is absolutely false. Concord, aka the 'Guards' insta kill you. There is nothing you can do to escape Concord, you get insta-locked, perma jammed/webbed and popped in ANY size ship no matter how good the tank is. If you have played eve and are referring to Faction Police, that's a totally different concept and not remotely on topic here.The 'Guards' and 'Infamy' systems never worked in WoW, and are not working in EVE. Why should they be expected to work here?
*Laughs* Some of you folks really have no clue at all.
I speak to you from experience playing through these sorts of designs.
What you THINK you will be able to do and what you WILL be able to do are night and day apart.
You read my mind .. I'm excited about the justice system and I think it is a part of the game that can grow over time into something amazingjamie.goddenrwb17_ESO wrote: »The Justice system will be awesome.
Seriously folks, at least wait until there is more information than a quick pre-alpha vid at a convention, likely several months to release, before going off the rails with what could happen.
Additionally when it does go to the PTS, get your a** in there and exploit the hell out of it, make sure all the bases are covered when the time comes.
Seriously? That's been going on in Jita since always. The very fact that CCP allows all forms of deviousness is what makes Eve great. I know quite well of the Dessy and BC gank squads, that they lowered the spawn timer of Concord to as much as 29.5 sec (0.5 sec), Burn Jitas ala the scourge that is the Goonies, etc. NONE of that has any correlation to ESO's Justice system.I have indeed played EVE.
I am afraid you have not kept up with current events though.
I recommend you research a bit into what is going on at Jita as it relates to the suicide squads, Concord, newb extortion, and all the other fun stuff going on now.
daniangiub17_ESO wrote: »So... I suppose that for PTS to really work for the Justice System update, we'll have to encourage the majority of the sociopathic/psychopathic population to test the game.
Sounds good, should we start spreading lies like "there will be killable elven children on PTS" to attract them?
AlexDougherty wrote: »Nox_Aeterna wrote: »AlexDougherty wrote: »Alphashado wrote: »The mistake wow made was allowing quest NPCs and vendor NPCs to be killed. Naturally this was a big problem when lowbies had no vendors or NPCs to turn in quests.
There are countless NPCs in ESO that are there for fluff. All they have to do is make sure that relevant NPCs are unkillable.
Bards, for example, I would be a lot happier if I could kill Bards, I don't want to kill any other NPCs, just the Bards.
I really avoid fighting other players when possible , but you , you i will kill :P.
Just so long as I get to shut the bard up first,