Knootewoot wrote: »Knootewoot wrote: »you don't even know of you CAN attack the banker or quest givers, and i dount you can..
We DO know people can attack the banker - a ZOS employee stated that in this very thread - bankers can be attacked and can react to nearby attacks on other NPCs, they just can't be killed.
Here is the relevant quote below -ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
This means that we will be knocked out of the banking window any time the banker gets hit or any nearby NPC gets hit, something that will be very disruptive to all players of this game.
I am also thinking it will be very handy for disrupting competing guilds when they hire the guild merchant guys.
Ok i missed that part sorry for that. But for me the game gets better with this. Everybody wants to smack the banker in Glenumbra in the face, i am sure.
Knootewoot wrote: »Knootewoot wrote: »you don't even know of you CAN attack the banker or quest givers, and i dount you can..
We DO know people can attack the banker - a ZOS employee stated that in this very thread - bankers can be attacked and can react to nearby attacks on other NPCs, they just can't be killed.
Here is the relevant quote below -ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
This means that we will be knocked out of the banking window any time the banker gets hit or any nearby NPC gets hit, something that will be very disruptive to all players of this game.
I am also thinking it will be very handy for disrupting competing guilds when they hire the guild merchant guys.
Ok i missed that part sorry for that. But for me the game gets better with this. Everybody wants to smack the banker in Glenumbra in the face, i am sure.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Yes Blizzard learned the hard way, they lost 7 million of their subs in the process
I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.
We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.
I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.
I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.
I just fear running into a city to see it no different from Cyrodil. Cities are supposed to be safe. Seeing NPCs dying once in a while is Ok. We just need proper penalties so bored V12 players don't mass murder everything.
Nox_Aeterna wrote: »ZOS_JessicaFolsom wrote: »
I will salute you and the others working on this for the good intentions , but forgive me if i dont trust the PTS to grab the many bugs that can happen.
If anything , history has more than once proven to us that many bugs seem to only hit when the game goes live.
This happened many times until now.
The_Sadist wrote: »It was stated the important NPCs would be immune to death, I'm not sure if that extends to immune from attack but if it does, and I'm assuming it does, people need to calm down and actually read before posting.
My issue is what's the incentive to attack NPCs? Will they drop loot and yield exp? If you become infamous enough will you be approached by some 'evil' NPCs and gain access to darker quests?
How will they balance provisioning? Will they create new nodes and whatnot or will you have to be a thief to level the skill? Will there be new ways to get motifs and what have you without resorting to stealing?
It should be an interesting change.
Nox_Aeterna wrote: »ZOS_JessicaFolsom wrote: »
I will salute you and the others working on this for the good intentions , but forgive me if i dont trust the PTS to grab the many bugs that can happen.
If anything , history has more than once proven to us that many bugs seem to only hit when the game goes live.
This happened many times until now.
What PTS would be for: finding bugs / exploits and report them to ZoS.
What PTS became in modern eras (expecially with EvE Online precedents in sight): finding bugs / exploits before everyone else AND keep them dear to use when game goes in release mode. Use them heavy and early so by the time the devs find and close the "surprisingly not detected" loop holes, those guys have already banked and profited.
EvE teaches.
The_Sadist wrote: »It was stated the important NPCs would be immune to death, I'm not sure if that extends to immune from attack but if it does, and I'm assuming it does, people need to calm down and actually read before posting.
My issue is what's the incentive to attack NPCs? Will they drop loot and yield exp? If you become infamous enough will you be approached by some 'evil' NPCs and gain access to darker quests?
How will they balance provisioning? Will they create new nodes and whatnot or will you have to be a thief to level the skill? Will there be new ways to get motifs and what have you without resorting to stealing?
It should be an interesting change.
The_Sadist wrote: »It was stated the important NPCs would be immune to death, I'm not sure if that extends to immune from attack but if it does, and I'm assuming it does, people need to calm down and actually read before posting.
My issue is what's the incentive to attack NPCs? Will they drop loot and yield exp? If you become infamous enough will you be approached by some 'evil' NPCs and gain access to darker quests?
How will they balance provisioning? Will they create new nodes and whatnot or will you have to be a thief to level the skill? Will there be new ways to get motifs and what have you without resorting to stealing?
It should be an interesting change.
The relevant information there fails to indicate that a total collapse of the banking system is imminent. Also, apparently you guys just sit around for hours banking as opposed to playing the game. (And before you start, I use every crafting discipline and have 4 alts to manage them. I still manage to get my banking done in all of 5 minutes, hirelings, sorting, and all, between all 5 characters. Most of that is load times between sorting.) However, since this is the only remotely legitimate complaint here, perhaps they should just make bankers unattackable?ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
isengrimb16_ESO wrote: »jwboudreau1b16_ESO wrote: »An interesting video, but assumptions are the mother of all failures. And here, the assumption is that a single player is involved. How long do you think that guard would have lasted against six to ten VR12 players?
Like I said, they will sweep through these towns like a plague, clear them, and keep them cleared.
It will be great if Vendors, Quest NPCs, and other important ones are unkillable, but still. The developers assume to much about the behavior of internet peoples, I think. History has shown that if there is a way to grief game play, it will be done.
In a single player game, this kind of mechanic is fine. But in an MMO or Multi-Player Theme Park game, it is insane.
lol I love how you say that assumptions are the mother of all failures when you are, yourself, assuming. I don't see why vet rank 12 players would sweep the towns. They haven't given any real indication to say that killing NPCs will give you any kind of experience... also, you can't kill quest givers, so who cares if the rest of the NPCs are killed? They'll respawn quickly enough, I'm sure. And who cares if several vet level characters attack a single guard? There will be more guards and also other players acting as Bounty Hunters who can stop the Vet 12 guys' tyranny.
You can't judge a game solely on the failures of games before it. ZoS is made up of industry veterans whom I'm sure have put a lot of thought into the system.
YOU'RE SURE that respawns will be so fast, we won't notice. Sorry if I don't take your word for it. ZOS, where are you to clear this up, instead of just censoring out names, hmmm?
Spottswoode wrote: »...
http://www.pcgamer.com/2014/07/23/righting-the-ship-a-look-at-elder-scrolls-onlines-future/
It's apparently obvious people are looking forward to this. Not just pvpers and trolls either.
isengrimb16_ESO wrote: »The_Sadist wrote: »It was stated the important NPCs would be immune to death, I'm not sure if that extends to immune from attack but if it does, and I'm assuming it does, people need to calm down and actually read before posting.
My issue is what's the incentive to attack NPCs? Will they drop loot and yield exp? If you become infamous enough will you be approached by some 'evil' NPCs and gain access to darker quests?
How will they balance provisioning? Will they create new nodes and whatnot or will you have to be a thief to level the skill? Will there be new ways to get motifs and what have you without resorting to stealing?
It should be an interesting change.
They're immortal, but can be attacked, and will flinch/move/react when attacked. Which means your bank/vendor window is going to shut down if someone does attack them while you're dealing with them. Unless they have some mechanic to prevent this, but, no info from Zen.
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Spottswoode wrote: »The relevant information there fails to indicate that a total collapse of the banking system is imminent. Also, apparently you guys just sit around for hours banking as opposed to playing the game. (And before you start, I use every crafting discipline and have 4 alts to manage them. I still manage to get my banking done in all of 5 minutes, hirelings, sorting, and all, between all 5 characters. Most of that is load times between sorting.) However, since this is the only remotely legitimate complaint here, perhaps they should just make bankers unattackable?ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
http://www.pcgamer.com/2014/07/23/righting-the-ship-a-look-at-elder-scrolls-onlines-future/
It's apparently obvious people are looking forward to this. Not just pvpers and trolls either.
Spottswoode wrote: »The relevant information there fails to indicate that a total collapse of the banking system is imminent. Also, apparently you guys just sit around for hours banking as opposed to playing the game. (And before you start, I use every crafting discipline and have 4 alts to manage them. I still manage to get my banking done in all of 5 minutes, hirelings, sorting, and all, between all 5 characters. Most of that is load times between sorting.) However, since this is the only remotely legitimate complaint here, perhaps they should just make bankers unattackable?ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
http://www.pcgamer.com/2014/07/23/righting-the-ship-a-look-at-elder-scrolls-onlines-future/
It's apparently obvious people are looking forward to this. Not just pvpers and trolls either.
Agree. People who think we like the justice system because of trolling etc. need to wake up.
Such system have been in MMOs for two centuries and if we look back a few weeks many of the forum wanted to have it. Its part of ES, just like its part of the MMO genre.
Not even once in my long term MMO history did I encounter anything that would justify the Paranoia of some here.
As you said, people don't play "banker" but ESO. Even if a Banker would be dead or not accessible as he did run away - there is always another time. I wonder what people do if the bank in their city has closed, call the police?
Those would be the same devs that gave us:Knootewoot wrote: »Have some faith in the dev's
It doesn't. And also ironic you should say to read before posting.The_Sadist wrote: »It was stated the important NPCs would be immune to death, I'm not sure if that extends to immune from attack but if it does, and I'm assuming it does, people need to calm down and actually read before posting.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
fromtesonlineb16_ESO wrote: »Those would be the same devs that gave us:Knootewoot wrote: »Have some faith in the dev's
1) a bot infested game due to a total lack of anti-bot mechanics: and there are still loads of bots around Coldharbour and other areas
I agree on this one. I am lucky i was ahead of the bots and i haven't seen one in VR area
2) umpteen abusable/exploitable design flaws which allowed those that "abuse early, abuse often" to amass fortunes those coming after can never match, reached VR12 in a matter of a couple of days
It's their party. They want to ruin their experience.. go ahead. I am VR12 by just doing quests and i did over 1000 and listened to all the story.
3) that three months after release still can't fix several progress-blocking bugs
Didn't encounter this. I did all 3 factions and only 3 bugged quests for me which got fixed
4) the VR system that only three months in had to be demolished due to lack of player support, thereby losing one of the devs' core 'visions'.
that was because players whined it was to hard and nobody was in VR area. Since they removed the difficulty i encountered lots of players in VR area's.
Yeah, I can see good reasons to "have faith in the devs".
The whole problem is, that by making unimportant NPCs only attackable - that players will lose their interest in the justice system very fast. Yes it might be fun the first time or the second, but sooner or later people will realize that its pointless to kill no name NPCs.
The whole purpose of attacking an NPC is the kill, not the bounty. Why should someone waste his or her reputation in a town, if only he has to feel the consequences but not the other players?