Spottswoode wrote: »OrangeTheCat wrote: »Please remind me, why do we now want to kill NPCs? How is this a good idea?
Because Maiq needs to learn to stop lying. Permanently. (If I can catch him.)
Seriously, crime has been a core part of TES games for forever. And most people like a little insanity in their games.https://www.youtube.com/watch?v=Z-E1lXgE_TM
Random moments where the world goes bonkers are some of my fondest memories in TES. Playing it with other people can make it even more fun.Rehabilitation was definitely NOT the model the Tamriel justice system used.I miss those gruff voices of TES past. When half of Tamriel hated your guts.
Tannakaobi wrote: »...
But it tells you something about some PVE players. Happy to grief in this way, but to scared to PVP.
I would suggest it's these players that ruin thing for both PVP and PVE players. I've always thought so, but PVE players are so ready to blame the PVP players.
isengrimb16_ESO wrote: »
Aren't you the guy who thinks it'd be oh so BORING if you can't kill bankers, merchants, and other NPCs that PVErs need to use? Oh, that's not griefing
Because of people like you, they NEVER should have opened the Pandora's box of a justice system, and just kept PvP in its own proper playpen, Cyrodiil. Oh, but that's too boring, because you can't bother the PvErs with your NPC-killing and AOE-flagging.
I'll be thinking like you, on the PTS, so that you CANNOT bring this garbage to Live, and there'll be NO WAY you can suck PvErs into your sick little CoD army-boy world. If I want to PvP, I'd rather play a board game or join the damn army (at least I'm not one who wants to see soldiers arrested for doing their jobs.)
Annoying PvP should NEVER have happened on PVE realms - the PvPers had their own playgrounds in PvP realms, but THEY ALL INFEST PVE SERVERS NOW.
Tannakaobi wrote: »Again, your confusing me with someone else. There is nothing boring about Cyrodiil for me. I have no wish to do anything with PVE players that don't wish to be involved in PVP.
Ultima Online did this 17 years ago, and it was fine.
If we haven't developed game mechanics on par with something that was done almost two decades ago, we have a big problem.
Everything will be fine.
Do you think griefers went around PKing people? Of course not, they lead mob-trains to people so they would die and lose exp.
Tannakaobi wrote: »Again, your confusing me with someone else. There is nothing boring about Cyrodiil for me. I have no wish to do anything with PVE players that don't wish to be involved in PVP.
So why do you want to kill NPCs in PvE zones?
isengrimb16_ESO wrote: »Tannakaobi wrote: »isengrimb16_ESO wrote: »
I WAS on a PvE realm, and that locking down of towns still happened.
So... The PVE realm is just the same with some features removed. You expect them to change the whole game because some people don't want to PVP. WoW was designed as a PVP game. They only put in PVE realms in because they wanted your money. Didn't like the game mechanics... tough!That's the ENTIRE POINT of this thread - PvP stepping on PvE toes where it IS NOT WANTED. If that crap had existed ONLY on PvP realms, then there'd be no problem - but PvPers just LOVE to try to get everyone involved in their damn PvP whether anyone else wants it or not - they STILL will wait and walk into your AOEs to flag you on PVE realms; in fact, there was lots of World Boss griefing by opposite factions - getting the group attacking, say, Galleon flagged by sending some of their guys in to get hit, then attacking the people attacking Galleon - again, _PVE REALM_, where that sort of nonsense shouldn't even be POSSIBLE.
So when it's about PVP it's "PvP stepping on PvE toes" but when it's PVE it's fine? I say it's some PVE players being crybaby's because they got beat up.We are NOT "anti-justice system" - we want to know PRECISELY how this stuff is going to work, and make damn sure that what happened in WoW does NOT happen here.
We ALL want to know what is to come. Why do you think they realese some information? It's anticipation.If ZOS would be KIND enough to open their darn mouths, and give us some details (assuming they at least have the rules in hand - if, as someone said, it's ready to go for PTR, then they should REALLY have an idea of how it's going to work) so that all this speculation can END, and we can worry about any _real_ flaws it may well have, IF ANY.
Why would ZOS want the speculation to end? That's the point, they want people to talk about their game. You know, rather than the new barracks wow are putting in...Barring that, I'm going to take the suggestion to dl the PTS and will be more than happy to try to exploit the hell out of it, and think like a griefer, to make sure griefing can't be done live.
You only think it's griefing because it's not to your taste. I would be happy to have PVE realms if in return I and like minded PVP players could have decent open world PVP.
I honestly didn't know you could do what you described in WoW on the PVE servers, why would I. I guess it's not 'PvP stepping on PvE toes'
But it tells you something about some PVE players. Happy to grief in this way, but to scared to PVP.
I would suggest it's these players that ruin thing for both PVP and PVE players. I've always thought so, but PVE players are so ready to blame the PVP players.
Aren't you the guy who thinks it'd be oh so BORING if you can't kill bankers, merchants, and other NPCs that PVErs need to use? Oh, that's not griefing?
Because of people like you, they NEVER should have opened the Pandora's box of a justice system, and just kept PvP in its own proper playpen, Cyrodiil. Oh, but that's too boring, because you can't bother the PvErs with your NPC-killing and AOE-flagging.
I'll be thinking like you, on the PTS, so that you CANNOT bring this garbage to Live, and there'll be NO WAY you can suck PvErs into your sick little CoD army-boy world. If I want to PvP, I'd rather play a board game or join the damn army (at least I'm not one who wants to see soldiers arrested for doing their jobs.)
Annoying PvP should NEVER have happened on PVE realms - the PvPers had their own playgrounds in PvP realms, but THEY ALL INFEST PVE SERVERS NOW.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
Lets face it, killing NPCs = PvE. So if you want open world PvP why not just have a flag people can turn on? Why even bring NPCs into it? Give the PvPers what they apparently want without affecting PvE at all.
Tannakaobi wrote: »
Lets face it, killing NPCs = PvE. So if you want open world PvP why not just have a flag people can turn on? Why even bring NPCs into it? Give the PvPers what they apparently want without affecting PvE at all.
Yes, Killing NPC's is PVE, the point of the PVP around it is to add to the 'risk' of doing the evil thing.
I think it would be wrong if I saw a person murder another and 'I' as a warrior could not 'do' anything. I also think that people that choose to be a vamp and WW should be open to PVP, for the same reason. They are evil, they should play the role of being evil. Which is to have a hero like me put an end to them.
I can see why they don't though, but 'no' PVP with the justice system would be unacceptable in my own opinion. Where would the 'justice' be?
Talking about the system is speculation. Lets wait and see how it is implemented before we discuss if it is good or not. I have no reason to think it won't though. Even if not at first, they will find a balance.
smeeprocketnub19_ESO wrote: »demonlkojipub19_ESO wrote: »Another MMO I played worked on a system of Infamy, the more infamy you had, the worse it got for you. If you had more than 3 infamy, you couldn't equip or unequip items, if you reached 10+ infamy (i think) other players in your alliance could pk you
How would infamy logically have an effect on being able to change equipment? and why did that come before players in your alliance being able to kill you...
Sorry, i probably didn't explain it clearly enough, it's been a while since I played that MMO and i rarely went around pking those in my alliance so I'm a little hazy on the specifics but with the 'not being able to equip/unequip items' thing, it was a punishment for pking others so if you'd equipped a set for PVP rather than PVE, you couldn't switch them back until the infamy had gone.
As for other players killing you, normally you had to turn your PVP flag on to PK others, but once you had enough infamy, other players didn't need to switch the flag on to PK you. I think it worked as well that they didn't gain infamy for killing you at that point. I may have to go log in and find out exactly how it worked.
that's terrible. Punishing players for using a feature of the game as intended.
smeeprocketnub19_ESO wrote: »That's why I am hoping the guard/criminal things work that those two groups are open pvp to each other universally. Though I don't know what would be done about players who are invulnerable healing one side or the other. Also, if you ae heal, how does it choose the side for you to heal?
OrangeTheCat wrote: »Please remind me, why do we now want to kill NPCs? How is this a good idea?
Who is this royal "We"? I don't claim to know [snip] about why YOU are here, but I want an open-world sandbox MMO where I can do as much as the game mechanics can reasonably allow me to do. If carebears want a single-player ES game where the world revolves around their wants and theirs alone, I think Bethesda might make a few.
[Moderator Note: Edited per our rules on Cursing & Profanity]
Knootewoot wrote: »I don't understand most of the posts here. Why the complains?
If i kill NPC's ina town, how do i force other players in PvP? If you don't take my bounty you won't have to PvP. It is not like i can kill you to.
Also (sadly) i don't think you can kill bankers or quest givers like the modern tes-games (oblivion/skyrim).
Maybe they do it like Vanguard. I could kill anything, but they would re-appear as ghosts so people could still do the quests.
Knootewoot wrote: »It isn't even out yet. Just wait and whine when it is done. I am sure they will take care of all issues it could bring up.
An interesting video, but assumptions are the mother of all failures. And here, the assumption is that a single player is involved. How long do you think that guard would have lasted against six to ten VR12 players?
Like I said, they will sweep through these towns like a plague, clear them, and keep them cleared.
It will be great if Vendors, Quest NPCs, and other important ones are unkillable, but still. The developers assume to much about the behavior of internet peoples, I think. History has shown that if there is a way to grief game play, it will be done.
In a single player game, this kind of mechanic is fine. But in an MMO or Multi-Player Theme Park game, it is insane.
Knootewoot wrote: »I don't understand most of the posts here. Why the complains?
If i kill NPC's ina town, how do i force other players in PvP? If you don't take my bounty you won't have to PvP. It is not like i can kill you to.
Also (sadly) i don't think you can kill bankers or quest givers like the modern tes-games (oblivion/skyrim).
Maybe they do it like Vanguard. I could kill anything, but they would re-appear as ghosts so people could still do the quests.
If someone attacks a banker ( for example) it causes the banker to flinch. This in turn would cause the banker's player interaction screen to close. If lots of people decide to attack a banker it would make it impossible for people to use that bank.Knootewoot wrote: »It isn't even out yet. Just wait and whine when it is done. I am sure they will take care of all issues it could bring up.
People are not "whining", they are voicing what they consider to be legitimate concerns.
Tannakaobi wrote: »
Lets face it, killing NPCs = PvE. So if you want open world PvP why not just have a flag people can turn on? Why even bring NPCs into it? Give the PvPers what they apparently want without affecting PvE at all.
Yes, Killing NPC's is PVE, the point of the PVP around it is to add to the 'risk' of doing the evil thing.
I think it would be wrong if I saw a person murder another and 'I' as a warrior could not 'do' anything. I also think that people that choose to be a vamp and WW should be open to PVP, for the same reason. They are evil, they should play the role of being evil. Which is to have a hero like me put an end to them.
I can see why they don't though, but 'no' PVP with the justice system would be unacceptable in my own opinion. Where would the 'justice' be?
Talking about the system is speculation. Lets wait and see how it is implemented before we discuss if it is good or not. I have no reason to think it won't though. Even if not at first, they will find a balance.
Edit: Also, it adds a twist, it will be your own faction your fighting. It adds to the grittiness that is Elder Scrolls.
To add to that: I can see groups of friends having a lot of fun with this.
Knootewoot wrote: »you don't even know of you CAN attack the banker or quest givers, and i dount you can..
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
Tannakaobi wrote: »Tannakaobi wrote: »Again, your confusing me with someone else. There is nothing boring about Cyrodiil for me. I have no wish to do anything with PVE players that don't wish to be involved in PVP.
So why do you want to kill NPCs in PvE zones?
Er... because it's an Elder Scrolls game.
Tannakaobi wrote: »I honestly think people are looking at it in the wrong way.
You won't be able to kill bankers, quest givers, venders.. Killing people will result in heavy costs in gold. There will be little griefing because of this.
Tannakaobi wrote: »Also other PVP players such as myself won't allow it. You think I would hesitate putting down a player who is doing this? (if it's even possible) It's a free grief free kill. There are many players that will think that way.
.
jwboudreau1b16_ESO wrote: »An interesting video, but assumptions are the mother of all failures. And here, the assumption is that a single player is involved. How long do you think that guard would have lasted against six to ten VR12 players?
Like I said, they will sweep through these towns like a plague, clear them, and keep them cleared.
It will be great if Vendors, Quest NPCs, and other important ones are unkillable, but still. The developers assume to much about the behavior of internet peoples, I think. History has shown that if there is a way to grief game play, it will be done.
In a single player game, this kind of mechanic is fine. But in an MMO or Multi-Player Theme Park game, it is insane.
lol I love how you say that assumptions are the mother of all failures when you are, yourself, assuming. I don't see why vet rank 12 players would sweep the towns. They haven't given any real indication to say that killing NPCs will give you any kind of experience... also, you can't kill quest givers, so who cares if the rest of the NPCs are killed? They'll respawn quickly enough, I'm sure. And who cares if several vet level characters attack a single guard? There will be more guards and also other players acting as Bounty Hunters who can stop the Vet 12 guys' tyranny.
You can't judge a game solely on the failures of games before it. ZoS is made up of industry veterans whom I'm sure have put a lot of thought into the system.
Knootewoot wrote: »Knootewoot wrote: »I don't understand most of the posts here. Why the complains?
If i kill NPC's ina town, how do i force other players in PvP? If you don't take my bounty you won't have to PvP. It is not like i can kill you to.
Also (sadly) i don't think you can kill bankers or quest givers like the modern tes-games (oblivion/skyrim).
Maybe they do it like Vanguard. I could kill anything, but they would re-appear as ghosts so people could still do the quests.
If someone attacks a banker ( for example) it causes the banker to flinch. This in turn would cause the banker's player interaction screen to close. If lots of people decide to attack a banker it would make it impossible for people to use that bank.Knootewoot wrote: »It isn't even out yet. Just wait and whine when it is done. I am sure they will take care of all issues it could bring up.
People are not "whining", they are voicing what they consider to be legitimate concerns.
If they attack the banker? As said.. you don't even know of you CAN attack the banker or quest givers, and i dount you can.
All you have seen is 1 minute footage of a guy stealing salt and one-shot a few NPC's in the town. Clearly alpha and yes i call that whining. As i said, i am sure they will adress any issues before releasing and i am sure you won't be able to attack bankers or quest givers.
Knootewoot wrote: »you don't even know of you CAN attack the banker or quest givers, and i dount you can..
We DO know people can attack the banker - a ZOS employee stated that in this very thread - bankers can be attacked and can react to nearby attacks on other NPCs, they just can't be killed.
Here is the relevant quote below -ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
This means that we will be knocked out of the banking window any time the banker gets hit or any nearby NPC gets hit, something that will be very disruptive to all players of this game.
I am also thinking it will be very handy for disrupting competing guilds when they hire the guild merchant guys.
Spoken like a true PVPer.The point of the original post is not to claim what the feature WILL be, but to warn against what the feature COULD be without very careful development.
If we all wait until the feature is released to speak out, it will be far to late. You all KNOW how long it takes ZOS to make significant changes to any currently implemented system.
Better to speak out now about the dangers and pitfalls than to remain silent and see the game placed in even further jeopardy.
I would also like to point out that the vast majority of 'normal' players are actually not group orientated and are playing ESO as a single player game. These folks will have no chance against even a small team of dedicated PvP griefers. It is not going to be very much fun for them to see virtually entire towns wiped out, except for whatever 'invulnerable' NPCs ZOS has enabled.
The 'Guards' and 'Infamy' systems never worked in WoW, and are not working in EVE. Why should they be expected to work here?
I guess you can just go play one of the other myriad games that caters to people who are risk averse and just want a mind numbing faceroll through pointless content, and let the Elder Scrolls players have their game. Almost every single MMO on the market today is designed for players like you. Choose one, and enjoy.
And "not working in EVE"? LOL. Okay.