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What WoW Devs Learned The Hard Way About NPC Killing

Innocente
Innocente
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WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.

Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.

Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.

ZOS would be wise to LEARN from the mistakes of others and not repeat them.
  • Orchish
    Orchish
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    How about we wait and see what they come up with before complaining ?
  • Samadhi
    Samadhi
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    I'll worry about this if they implement it and Quest Givers can be killed.

    Until they formally announce and release the full mechanics, I'm not going to stress over it.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Innocente
    Innocente
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    Because if you wait to voice concerns until content is released, it will be, by definition, to late.
  • Tandor
    Tandor
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    I'd certainly agree that quest givers should be immune to attack.

    As for waiting to see what the developers come up with, I'd rather players helped influence their plans rather than just sitting back quietly and then moaning non-stop after the event.
  • Samadhi
    Samadhi
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    Tandor wrote: »
    I'd certainly agree that quest givers should be immune to attack.

    As for waiting to see what the developers come up with, I'd rather players helped influence their plans rather than just sitting back quietly and then moaning non-stop after the event.

    Don't worry, no matter how much players moan now
    there will still be players who moan non-stop after it is implemented as well.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Evaflys
    Evaflys
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    Samadhi wrote: »
    I'll worry about this if they implement it and Quest Givers can be killed.

    Until they formally announce and release the full mechanics, I'm not going to stress over it.

    I was watching the live stream of Quakecon and either Jessica or Gina mentioned in chat that quest givers cannot be killed. If you noticed now, there are npcs not tied to any quests that just stand around and do nothing but add flavor to towns.

    However, I won't confirm it until an actual ZOS employee states it here. So take my statement with a grain of salt.
    ~All DC Characters~

    Nord Traitor - For the Covenant!
    Esa Wolfsbane - VR16 Nord Templar
    -
    Elsanna Spell-Singer - VR16 Breton Sorceror
    Cornelia Scipionis Alexia - VR 3 Imperial Dragonknight
  • Innocente
    Innocente
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    What ZOS says, and what ZOS actually does, are often two widely separate things.
  • Samadhi
    Samadhi
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    Evaflys wrote: »
    Samadhi wrote: »
    I'll worry about this if they implement it and Quest Givers can be killed.

    Until they formally announce and release the full mechanics, I'm not going to stress over it.

    I was watching the live stream of Quakecon and either Jessica or Gina mentioned in chat that quest givers cannot be killed. If you noticed now, there are npcs not tied to any quests that just stand around and do nothing but add flavor to towns.

    However, I won't confirm it until an actual ZOS employee states it here. So take my statement with a grain of salt.

    It was storming here and I missed the stream, but thank you for the insight. =)

    I have indeed noticed the flavour NPCs. I also noticed in the video that those were the only NPCs that they killed.
    The NPCs had yellow auras around them like all other non-aggro mobs have in game already.

    It's also worth noting that at the 42 second mark they sneak into town; flavour NPCs have a yellow aura indicating they can be attacked but the Guard does not.

    http://www.youtube.com/watch?v=zAFdcsmJlKE

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Alphashado
    Alphashado
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    The mistake wow made was allowing quest NPCs and vendor NPCs to be killed. Naturally this was a big problem when lowbies had no vendors or NPCs to turn in quests.

    There are countless NPCs in ESO that are there for fluff. All they have to do is make sure that relevant NPCs are unkillable.
  • kieso
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    perhaps quest npc's will be attackable but not killable?
  • zhevon
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    Don't know about WOW, but OP is probably right.

    I also would like to be able to turn off accidently hitting an NPC. I have notice the tendency to automatically draw a weapons randomly.
  • Innocente
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    An interesting video, but assumptions are the mother of all failures. And here, the assumption is that a single player is involved. How long do you think that guard would have lasted against six to ten VR12 players?

    Like I said, they will sweep through these towns like a plague, clear them, and keep them cleared.

    It will be great if Vendors, Quest NPCs, and other important ones are unkillable, but still. The developers assume to much about the behavior of internet peoples, I think. History has shown that if there is a way to grief game play, it will be done.

    In a single player game, this kind of mechanic is fine. But in an MMO or Multi-Player Theme Park game, it is insane.
  • Bookwyrm
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    kieso wrote: »
    perhaps quest npc's will be attackable but not killable?

    That sounds like some serious in-game trolling. "Attack the quest NPCs, yes, yes...oh you got them down to 1% health and your attacks stopped working? TROLOLOLOLOL! Now you must die AND pay a fine, muwahahaha!"

    *I do not endorse this idea, nor do I think that this will be the way the mechanic will work, just pointing out that that is some true trolling right there.
    Edited by Bookwyrm on July 21, 2014 8:09PM
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • moxiesauce
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    Have all NPC's killable, any NPC of importance phased to the player, It wont ruin the game for PvE'ers and people will have consequences for their actions outside of a bounty. The idea of having a bounty alone will make this far different than in WoW. There was no consequence for going into a lowbie zone and ruining players ability to level, MAYBE a repair bill if a guard kills them. ESO will be completely different.
  • Nox_Aeterna
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    I do hope they will not allow quest givers or relevant NPCs , like merchants , bankers ... to be killed.

    That appears to be good sense , so im not concerned they would do anything other than this.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Evergnar
    Evergnar
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    "It will be anarchy I tell you!"
    This is one time where I actually think Zos thought it through. Have to wait and see but I'd be surprised if any quest givers were targetable or killable.
  • isengrimb16_ESO
    isengrimb16_ESO
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    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.

    Do you have to be in Sneak for "attack" (or the yellow aura) to be activated?
  • Madval
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    Killable npc and vendors in wow was fabulous. Because with a priest you can mind control them. Now wait for a player to sell his stuffs to a vendor. Mind control the vendor (high level npc insane damage output), and attack the poor player selling is stuff who don't understand: wtf the vendor npc gone crazy or what ?..
    ONESHOT BAM DEAD !
    ahahaha :D
  • babylon
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    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.

    So every 10 seconds some guy attacks the banker and kicks you out of the bank screen. Awesome.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    babylon wrote: »
    So every 10 seconds some guy attacks the banker and kicks you out of the bank screen. Awesome.

    This is why we'll have testing on the PTS. ;)
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Audigy
    Audigy
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    Innocente wrote: »
    WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.

    Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.

    Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.

    ZOS would be wise to LEARN from the mistakes of others and not repeat them.

    Yes Blizzard learned the hard way, they lost 7 million of their subs in the process ;)

    I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.

    We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.

    I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.

    I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.
  • babylon
    babylon
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    babylon wrote: »
    So every 10 seconds some guy attacks the banker and kicks you out of the bank screen. Awesome.

    This is why we'll have testing on the PTS. ;)

    Why would you need to test that with a small handful of people when you know large numbers of people will be making the banker kick us out of the screen every 10 seconds.

    Just make those NPCs completely non-attackable, and non-reactive.
    Edited by babylon on July 21, 2014 8:12PM
  • moxiesauce
    moxiesauce
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    babylon wrote: »
    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.

    So every 10 seconds some guy attacks the banker and kicks you out of the bank screen. Awesome.

    Then 50 pissed off guards wreck their face... still key words here are "current plan".
  • Bookwyrm
    Bookwyrm
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    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.

    So they WILL be in-game trolls.

    Well, then. Guess I was wrong! That should be...interesting.

    Oh, though I imagine (again, wrong before, could be wrong again) that they won't attack you back, just yell at you for your actions and call the guards. As mentioned, will that kick you out of the bank screen if someone else attacks the banker?
    Don't talk to me! I'm a shrub. - Frozen Man
    Bookwyrm - The Thread Killer
  • Denaia
    Denaia
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    Audigy wrote: »
    Innocente wrote: »
    WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.

    Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.

    Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.

    ZOS would be wise to LEARN from the mistakes of others and not repeat them.

    Yes Blizzard learned the hard way, they lost 7 million of their subs in the process ;)

    I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.

    We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.

    I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.

    I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.

    It becomes a problem when the new level 1 players are being harassed by vr 12 players who go on and kill every single npc in the starting zones. As that is what is going to happen and how will those players be able to get new players if they don't know anyone to ask?

    Some npc's should be protected from being killed or it will lead to massive abuse.
  • DarkAedin
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    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.

    can you please add reputations to this so the ppl who want to go around ganking npc's can suffer a realistic fate, whether it be no longer having access to quest lines or having to re-obtain access to a town/quests via bringing ur reputation back up to give the townsppl/guards reason to let u back into town - regardless of fine being paid.

    this would add immersion and force players to think properly before going ape on townsfolk. i mean, would u let a mass murder back into your town regardless of him paying a few thousand dollar fine/doing jail time?

    the possibilities with this is endless
  • isengrimb16_ESO
    isengrimb16_ESO
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    Bookwyrm wrote: »
    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.

    So they WILL be in-game trolls.

    Well, then. Guess I was wrong! That should be...interesting.

    Oh, though I imagine (again, wrong before, could be wrong again) that they won't attack you back, just yell at you for your actions and call the guards. As mentioned, will that kick you out of the bank screen if someone else attacks the banker?

    And do you have to be in "Sneak" mode to activate justice system features, or is it possible to just bumble into it by accidentally hitting your main mouse buttons or something?
  • Kaloran
    Kaloran
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    The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.

    Do you have to be in Sneak for "attack" (or the yellow aura) to be activated?
    I hope not! Brutes are murderers, too!
    Hope is the first step on the road to disappointment.
  • babylon
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    Bookwyrm wrote: »
    As mentioned, will that kick you out of the bank screen if someone else attacks the banker?

    The banker will go into a cowering mode and start calling for the guards, you can bet this will kick you out of the bank screen.
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