I'd certainly agree that quest givers should be immune to attack.
As for waiting to see what the developers come up with, I'd rather players helped influence their plans rather than just sitting back quietly and then moaning non-stop after the event.
I'll worry about this if they implement it and Quest Givers can be killed.
Until they formally announce and release the full mechanics, I'm not going to stress over it.
I'll worry about this if they implement it and Quest Givers can be killed.
Until they formally announce and release the full mechanics, I'm not going to stress over it.
I was watching the live stream of Quakecon and either Jessica or Gina mentioned in chat that quest givers cannot be killed. If you noticed now, there are npcs not tied to any quests that just stand around and do nothing but add flavor to towns.
However, I won't confirm it until an actual ZOS employee states it here. So take my statement with a grain of salt.
perhaps quest npc's will be attackable but not killable?
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
ZOS_JessicaFolsom wrote: »
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
So every 10 seconds some guy attacks the banker and kicks you out of the bank screen. Awesome.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Yes Blizzard learned the hard way, they lost 7 million of their subs in the process
I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.
We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.
I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.
I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
So they WILL be in-game trolls.
Well, then. Guess I was wrong! That should be...interesting.
Oh, though I imagine (again, wrong before, could be wrong again) that they won't attack you back, just yell at you for your actions and call the guards. As mentioned, will that kick you out of the bank screen if someone else attacks the banker?
I hope not! Brutes are murderers, too!isengrimb16_ESO wrote: »ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
Do you have to be in Sneak for "attack" (or the yellow aura) to be activated?