Bored players, players with some kind of grudge, or players who just enjoy griefing will find ways to annoy players (who just want to play the game) whenever they think they can impact other players successfully.
So what happens to players who decide to go outlaw, amass a bounty on their head, and have no gold or assets to pay it off?
What happens when griefers start making alts/mules with empty pockets to attack/kill NPCs, and then fall back on the 'Look, no gold.' defense.
What happens to those 'toons who can't or wont pay off the bounty? Is ZENi going to perma-kill the 'toon? Parole? Make them pic up trash on the side of the road to work off the debt?
How many deadbeat 'toons will a griefer be able to crank out before s/he decides to unsub?
...
Nazon_Katts wrote: »Thank you for letting us in @ZOS_JessicaFolsom!
However, I've got a couple of questions, I'd be grateful if you could get them answered.
How are you going to prevent players from flagging other players against their will for pvp/crime? (e.g. by attacking NPCs and then spamming AOE heals in order to tag bystanders, pretending to be a guard and after being healed attacking NPCs)
Well it is simple if you think about it. In the first situation they can't tag you with heals because they can't heal you in the first place if they are marked as an enemy just like Enemy NPC heals currently don't heal you.
In the second situation, the moment they attack an NPC and become KOS, you're heal won't effect them because they become an enemy to you, though it may be different if you're in a group with them.
So, worst case scenario is avoid grouping with unscrupulous people that may pretend to be gaurds, and if you do get into a group and get duped, stop/run, pay the fine and be on your way.
The_Sadist wrote: »As stated, important NPCs will be protected and hopefully, by extension, cannot be attacked at all (the whole bank issue).
The system could work if done correctly, make certain NPCs fight back, make NPCs drop items of value and make the bounty system something akin to getting half of the total bounty (if not all of it). That being said I can see this being abused. Half a friend get a crazy amount of bounty, kill him, get bounty and repeat. What are the negatives about being a criminal? If you die from a guard or whatever is your bounty removed or do you have it until you can pay it off? The system is still very ambiguous, so who knows.
Like I mentioned before, I do hope they change provisioning.. Given 50% of the required materials you would have to steal in order to progress. Perhaps more nodes (berries, wheat etc) and animals dropping meats could be a solution, but we'll see.
My one issue is accidentally casting a spell or swinging your weapon, killing an extremely weak NPC and having to pay a fine.. But I suppose the obvious answer is take caution in towns.
they said you would be KOS until you pay the fine, and also you will lose anything you've stolen in your inventory.
What's missing is what happens after you die(I.E prison).
What they could do is a really steep gold penalty, but even then players could get around it.
The best idea is probably to give you the choice when you die to pay the gold penalty or let you re-spawn in jail and strip you of what you've got equipped.
That would be great.
It's not that hard for a lvl 3 'toon to go to the bank and withdraw a full set of armor and weapons that a players lvl 50 'toon left there for that purpose, yes?Bored players, players with some kind of grudge, or players who just enjoy griefing will find ways to annoy players (who just want to play the game) whenever they think they can impact other players successfully.
So what happens to players who decide to go outlaw, amass a bounty on their head, and have no gold or assets to pay it off?
What happens when griefers start making alts/mules with empty pockets to attack/kill NPCs, and then fall back on the 'Look, no gold.' defense.
What happens to those 'toons who can't or wont pay off the bounty? Is ZENi going to perma-kill the 'toon? Parole? Make them pic up trash on the side of the road to work off the debt?
How many deadbeat 'toons will a griefer be able to crank out before s/he decides to unsub?
...
I'm not sure what you're getting at here. Go and take a level 3 toon and try to punch a yellow mob to death and see how far you get.
As long as NPC's aren't like level 1 critters, you're gong to need weapons/gear to kill them before getting killed yourself by gaurds.
The_Sadist wrote: »As stated, important NPCs will be protected and hopefully, by extension, cannot be attacked at all (the whole bank issue).
The system could work if done correctly, make certain NPCs fight back, make NPCs drop items of value and make the bounty system something akin to getting half of the total bounty (if not all of it). That being said I can see this being abused. Half a friend get a crazy amount of bounty, kill him, get bounty and repeat. What are the negatives about being a criminal? If you die from a guard or whatever is your bounty removed or do you have it until you can pay it off? The system is still very ambiguous, so who knows.
Like I mentioned before, I do hope they change provisioning.. Given 50% of the required materials you would have to steal in order to progress. Perhaps more nodes (berries, wheat etc) and animals dropping meats could be a solution, but we'll see.
My one issue is accidentally casting a spell or swinging your weapon, killing an extremely weak NPC and having to pay a fine.. But I suppose the obvious answer is take caution in towns.
they said you would be KOS until you pay the fine, and also you will lose anything you've stolen in your inventory.
What's missing is what happens after you die(I.E prison).
What they could do is a really steep gold penalty, but even then players could get around it.
The best idea is probably to give you the choice when you die to pay the gold penalty or let you re-spawn in jail and strip you of what you've got equipped.
That would be great.
I keep wondering how a character that is KOS because they didn't have the gold to pay the fine is supposed to amass the gold to pay the fine while bing K'dOS until they pay the fine.
Killable npc and vendors in wow was fabulous. Because with a priest you can mind control them. Now wait for a player to sell his stuffs to a vendor. Mind control the vendor (high level npc insane damage output), and attack the poor player selling is stuff who don't understand: wtf the vendor npc gone crazy or what ?..
ONESHOT BAM DEAD !
ahahaha
smeeprocketnub19_ESO wrote: »
Game dies and ZOS pulls the plug, because pvp players just aren't a big enough crowd to sustain a AAA MMO and its overheads. Unless they turned the game into a spreadsheet like EVE.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Yes Blizzard learned the hard way, they lost 7 million of their subs in the process
I don't want to offend you but your carebear mode just doesn't fit to MMOs. If players can not kill important NPC´s then the whole reason for the justice system is revoked.
We need a living world, we need interaction with players and one way to do this is world pvp. If a guild sieges a city, then everyone on the server has to work together to fight them off. If a sneaky Rogue camps a merchant, then players have to work together to find him. This is MMO stuff, this is what made UO, Vanilla WOW or DAOC so good.
I see the justice system failing before its even in the game, because of demands that have only one goal " the destruction" of ESO.
I feel very sorry for the DEVs, they have so many good thoughts but people at this forum just keep trashing them because they wont accept that this is an MMO and not Tetris.
It becomes a problem when the new level 1 players are being harassed by vr 12 players who go on and kill every single npc in the starting zones. As that is what is going to happen and how will those players be able to get new players if they don't know anyone to ask?
Some npc's should be protected from being killed or it will lead to massive abuse.
I played many MMOs with world pvp and this never happened to such an extend that I could not quest further. Yes some Quest NPC´s will be dead, but the good thing about MMOs is that there is not a linear story and they will respawn quickly.
If one quest hub has no NPCs for a few seconds until they respawn then you either go to a different hub or just wait a bit.
In the mean time there will be many guards, protecting the new spawned NPCs. The NPCs could also flee into the church or some temple which is heavily guarded, there are so many possible ways to do this.
Crossroads was under attack every now and then, but yet I never had issues with my chars at WOW. The high levels couldn't attack me and those few quests in the hub I could do later without any issues. Once the guards are up & higher level players there to defend, the attackers are pretty much always outnumbered and leave.
The scenario that some people make out of this where a single Rogue camps the banker is silly and not realistic.
The whole problem is, that by making unimportant NPCs only attackable - that players will lose their interest in the justice system very fast. Yes it might be fun the first time or the second, but sooner or later people will realize that its pointless to kill no name NPCs.
The whole purpose of attacking an NPC is the kill, not the bounty. Why should someone waste his or her reputation in a town, if only he has to feel the consequences but not the other players?
Its a horrible system that way, there must be a punishment for all sides and not just one. A one sided system will not work, as we can see at WOW now. World pvp is dead, 7 million subs lost - it says enough about the changes to the system there.
To disable pvp at the starter islands ok, but everywhere else it should be enabled and everything should be killable - else I don't see why anyone would invest time into becoming a thief or a criminal.
Interesting read but there are other ways to incentivize civilian kills while protecting important NPCs. There could be factions that are gained or lost by killing certain ppl. For instance, different towns or zone factions that would go up or down or possibly favor with the dark brotherhood for special rewards or titles. There could be special items only found on civilians and sold to fences for gold or traded for tokens that give special items, armor, mounts, weapons or costumes.
By the same token there could be similar (but different) rewards gained from collecting bounties from those players that decide to kill civilians or special access to quests in that area or special access to areas not available otherwise.That's just two quick ideas I could come up with off the top of my head..I'm sure there are plenty more.
Alphashado wrote: »Killable npc and vendors in wow was fabulous. Because with a priest you can mind control them. Now wait for a player to sell his stuffs to a vendor. Mind control the vendor (high level npc insane damage output), and attack the poor player selling is stuff who don't understand: wtf the vendor npc gone crazy or what ?..
ONESHOT BAM DEAD !
ahahaha
So you think ganking lvl 10 players while they are trying to use a vendor is "fabulous".
Epic fail.
ESO was shipped with strong pvp content in mind, why else was it such a successful game on release?
ZOS_JessicaFolsom wrote: »
ExactlyRest assured, if NPC's are able to be killed, people WILL find ways to exploit it in unintended ways.
ZOS_JessicaFolsom wrote: »
It's not that hard for a lvl 3 'toon to go to the bank and withdraw a full set of armor and weapons that a players lvl 50 'toon left there for that purpose, yes?Bored players, players with some kind of grudge, or players who just enjoy griefing will find ways to annoy players (who just want to play the game) whenever they think they can impact other players successfully.
So what happens to players who decide to go outlaw, amass a bounty on their head, and have no gold or assets to pay it off?
What happens when griefers start making alts/mules with empty pockets to attack/kill NPCs, and then fall back on the 'Look, no gold.' defense.
What happens to those 'toons who can't or wont pay off the bounty? Is ZENi going to perma-kill the 'toon? Parole? Make them pic up trash on the side of the road to work off the debt?
How many deadbeat 'toons will a griefer be able to crank out before s/he decides to unsub?
...
I'm not sure what you're getting at here. Go and take a level 3 toon and try to punch a yellow mob to death and see how far you get.
As long as NPC's aren't like level 1 critters, you're gong to need weapons/gear to kill them before getting killed yourself by gaurds.
EDIT'd:
I realize that the lvl 50 'toon can make lvl 4 gear, and not lvl 3 gear, and the new 'toon would have to lvl to '4'.... All else remains the same.
How about we wait and see what they come up with before complaining ?
ESO was shipped with strong pvp content in mind, why else was it such a successful game on release?
Because of the Elder Scrolls crowd, who don't pvp at all, because Elder Scrolls is a pve game (being a solo game) till the lead dev decided to make it exactly like Daoc and then decided to also introduce open world pvp into the game as well with this justice system. It isn't going to make it more popular if pve players get bothered by having their banker constantly shut the banking window down on them while they're doing the banking. It will make it LESS popular.
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »
I don't think this will turn out pretty either, but at least players can hunt down the *** that killed the poor banker.
Yep because the VR12/champ guy is going to be really really concerned about those 5 brave and fearless level 10 guys hunting him down.
I'm sure other VR12 people are going to hunt him down too.
Gold isn't specifically involved here, if you're willing to use disposable 'toons, but lets say you pay the fine:It's not that hard for a lvl 3 'toon to go to the bank and withdraw a full set of armor and weapons that a players lvl 50 'toon left there for that purpose, yes?Bored players, players with some kind of grudge, or players who just enjoy griefing will find ways to annoy players (who just want to play the game) whenever they think they can impact other players successfully.
So what happens to players who decide to go outlaw, amass a bounty on their head, and have no gold or assets to pay it off?
What happens when griefers start making alts/mules with empty pockets to attack/kill NPCs, and then fall back on the 'Look, no gold.' defense.
What happens to those 'toons who can't or wont pay off the bounty? Is ZENi going to perma-kill the 'toon? Parole? Make them pic up trash on the side of the road to work off the debt?
How many deadbeat 'toons will a griefer be able to crank out before s/he decides to unsub?
...
I'm not sure what you're getting at here. Go and take a level 3 toon and try to punch a yellow mob to death and see how far you get.
As long as NPC's aren't like level 1 critters, you're gong to need weapons/gear to kill them before getting killed yourself by gaurds.
EDIT'd:
I realize that the lvl 50 'toon can make lvl 4 gear, and not lvl 3 gear, and the new 'toon would have to lvl to '4'.... All else remains the same.
Yes, but then you're spending gold, which isn't infinite, only to grief, so you can't do this endlessly.
Gold isn't specifically involved here, if you're willing to use disposable 'toons, but lets say you pay the fine:
Lots of discussion going on among the hi-lvls about how easy gold is to make at the upper levels, and there being so few gold sinks, that many of them have been advocating high gold prices and more gold sinks.
What they don't seem to advocate is high gold sinks at upper levels exclusively, but instead usually just gloss that over.
I've yet to see a high level play complain that he's got so much gold that bank space should cost more based on player level rather than on previous space bought.
Which leaves the low-bies with lesser gold earning abilities competing in the same higher cost game play as the guys with all the riches.
Which boils down to:
No, we keep getting told that hi level players have an abundance of gold, so some of the griefers WILL be able to do it seemingly endlessly.
.