WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Nox_Aeterna wrote: »AlexDougherty wrote: »Alphashado wrote: »The mistake wow made was allowing quest NPCs and vendor NPCs to be killed. Naturally this was a big problem when lowbies had no vendors or NPCs to turn in quests.
There are countless NPCs in ESO that are there for fluff. All they have to do is make sure that relevant NPCs are unkillable.
Bards, for example, I would be a lot happier if I could kill Bards, I don't want to kill any other NPCs, just the Bards.
I really avoid fighting other players when possible , but you , you i will kill :P.
And then, the crowd will dismember the attacker lol
frankuguzzb16_ESO wrote: »And then, the crowd will dismember the attacker lol
Stated by whom and where? I've seen nothing hinting at this in the 'green' posts or the PR Q&As recently.Malpherian wrote: »WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
It's already been stated that NPC's will be phased,
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
ZOS_JessicaFolsom wrote: »The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
How about making quest npc attack-able but so strong that not even a large pack of players could kill them. Even better make the npc's attack 1 shoot over a player. I would laugh my azz of.
The fact the game was overrun by bots for umpteen weeks clearly shows they learned nothing from MMOs that have come before when it came to preventing botting in their game .. botting that continues till this day.WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Yeah because the Devs have no idea what has been done in the past by other companies...Right.
They chose to do that to try to encourage lolworldPVP.wrlifeboil wrote: »WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.
Now, ZOS will eventually hear the laments of the player base, and be forced to get rid of the ability to kill NPCs. But a lot of damage will be done to ESO during the time that this behavior is allowed in the game.
ZOS would be wise to LEARN from the mistakes of others and not repeat them.
Do you play WoW? Hardly anyone kills the npcs in Crossroads or Tarren's Mill anymore even on pvp realms and Southshore doesn't exist anymore as a spot for pvp. The WoW devs don't even bother to put max level elite guards in most of the low level towns anymore like they did at the start of BC and Wrath.
We know that, they've said that, what they've failed to say is attacking the bank guards won't have a negative effect on players trying to use the bank: ergo it's reasonable speculate it WILL have a negative effect on the bank, ZOS just don't want to admit it yet.It amazes me how fast Humans jump to conclusions and make wild accusations without even having proper information. There is no way ZoS is going to allow rampant and indiscriminate killing of every NPC in ESO
Nobody killed Npc when wow had dis honor due to you would lose rep plus pvp points. When blizzard took the system away that is when ppl started doing it. World pvp once in a blue freaking while you had campers and the only reason why was becuz blizzard had you go to a place to que for bg. In doing that ppl were always fighting there. Ppl went back to those area for revenge when they took away the bg instant location. That is how you got gank by high lvls. I was doing quest in cyrodiil pve 1 time out of 12hrs got in one fight. This on high population on all sides.
The number of PVP jerks that wanted to grief lowbies was huge and Blizzard feared the loss of revenue I expect. They removed DK from the game entirely due to that eventually.isengrimb16_ESO wrote: »Nobody killed Npc when wow had dis honor due to you would lose rep plus pvp points. When blizzard took the system away that is when ppl started doing it. World pvp once in a blue freaking while you had campers and the only reason why was becuz blizzard had you go to a place to que for bg. In doing that ppl were always fighting there. Ppl went back to those area for revenge when they took away the bg instant location. That is how you got gank by high lvls. I was doing quest in cyrodiil pve 1 time out of 12hrs got in one fight. This on high population on all sides.
You know, WoW was going to have a harsher justice system than they did - it's still in the original manual. Dunno if the game still comes with it, but I never wiped and redownloaded since I originally installed it in 2009, sooo ... (because I still have a hard time believing I can always get it back for free.)
Anyway, the manual describes it, if you DID wind up with too many Dishonorable Kills (DKs), you would have eventually been barred from entering your own faction's cities (which is why they originally put the neutral Goblin towns in with banks and an expensive AH, I bet).
I wonder why they backed off on THAT?
isengrimb16_ESO wrote: »Nobody killed Npc when wow had dis honor due to you would lose rep plus pvp points. When blizzard took the system away that is when ppl started doing it. World pvp once in a blue freaking while you had campers and the only reason why was becuz blizzard had you go to a place to que for bg. In doing that ppl were always fighting there. Ppl went back to those area for revenge when they took away the bg instant location. That is how you got gank by high lvls. I was doing quest in cyrodiil pve 1 time out of 12hrs got in one fight. This on high population on all sides.
You know, WoW was going to have a harsher justice system than they did - it's still in the original manual. Dunno if the game still comes with it, but I never wiped and redownloaded since I originally installed it in 2009, sooo ... (because I still have a hard time believing I can always get it back for free.)
Anyway, the manual describes it, if you DID wind up with too many Dishonorable Kills (DKs), you would have eventually been barred from entering your own faction's cities (which is why they originally put the neutral Goblin towns in with banks and an expensive AH, I bet).
I wonder why they backed off on THAT?
Now, keep in mind, I play on a PvE server, and PvP happening on PVP servers seems right and normal. The Goldshire I buttoned down was on that PvE server (I don't think I really bothered too many people - I made sure the little duelists saw me coming, and they ran; there were only a few of 'em.) Two allies tried to corpse camp me early in MoP, but I wasn't playing along; I rezed and then suicided off a mountain, and refused to release until they went away.
DKs were taken away because of city raids; accidents or griefers letting off AoEs too close to civilians/merchants (I think guards were immune, you just never got any honour for them) and DK'ing the _entire group_. The removal of DK, yes, seems to have encouraged the Crossroads shut-down (when I first started, it was next to impossible to get things done there most days - again, PvE server.)
The other form of wpvp had to do with, yes, having to go to the instance to get into a bg or dungeon; that problem was removed with queues.
Now that I type it out, it looks like the deliberate griefers were the ones who ruined WoW wpvp for their own selves, especially pulling these things on "normal" servers, rather than keeping it to the PvP servers (where no one would have the right to be butthurt over dead NPCs or not being able to get to the dungeon instance.)
Which is probably why PvP and PvE is best kept as separate as possible.
Its a horrible system that way, there must be a punishment for all sides and not just one. A one sided system will not work, as we can see at WOW now. World pvp is dead, 7 million subs lost - it says enough about the changes to the system there.
You asume they will be attackable in the first place. And that you are somehow smater then a whole bunch of developers who have gaming experience and whose job is preventing that - because only you could come the the conclusion that might be a problem.WoW developers learned that despite whatever safeguards are put in place, high level players will travel to low level areas and simply wipe out every guard, NPC, and Quest Giver they can find. And they will keep them dead for hours on end.
IF it will even be possible to attack questgivers, they will be reproted for greiving. And banned for violation of the TOS wich explicitly mentions grieving.Bottom line is that the griefers will simply ruin the PvE game for pretty much all the non-sociopathic player base.