Below is a list of known issues for patch v1.2.3. Many of these are directly from your feedback and reports in-game and here on the official forums. Others are things we were working on before patch v1.2.3 and will roll out a fix for soon.
Thank you for helping us to identify these issues so quickly. You will see a status below each issue. We’ll update this thread as we have more info on each.
ALLIANCE WAR- Forward Camps: We are tracking several separate issues with Forward Camps. These include disappearing range indicators, Forward Camps being removed from the map prematurely, or not visible on the map at all.
- STATUS: Currently testing fixes for all issues to be released in a future patch
- PvP Scrolls: We are tracking some issues with PvP scrolls. They are periodically disappearing from Scroll Keeps, and are occasionally not interactable by anyone in any alliance. There are also times when the scroll bonuses are not working.
- STATUS: Currently working on a fix.
- FPS Drop Issue: There are reports of FPS drops in larger battles in select campaigns including Wabbajack.
- STATUS: One fix pushed on 7/8, still actively investigating other causes
- One-Shots in Cyrodiil: We’ve seen reports that some of you believe you are being one-shotted, but cannot determine how or why.
- STATUS: Fixed with patch 1.2.4
- Issues with Cyrodiil Terrain: Some player characters are able to climb rocks and walls to get into enemy starter areas.
- STATUS: Currently investigating
- Teleports to Safe Areas: You are not teleported back to your alliance’s starting area when entering the Northern Morrowind Gate and the Southern High Rock Gate.
- STATUS: Fixed with patch 1.2.4
COMBAT & GAMEPLAY- Undocumented Racial Passive & Item Set Changes: Some racial passives and item sets were recently changed in Update 2 with no documentation.
- STATUS: Patch notes posted on 6/26
- Player Character Getting Stuck In Place: We’ve seen reports that you can occasionally get stuck, unable to move or attack, though hitting ESC twice seems to fix this as a temporary workaround.
- STATUS: Currently investigating
- Rapid Maneuver: There are reports that this ability is no longer working while mounted on your horse. This is a bug, not an intended change.
- STATUS: Fixed with patch 1.2.4
- Fiery Grip: Using this ability in Cyrodiil can pull enemies through keep walls.
- STATUS: Going back for testing, will be fixed in a future patch
- Magicka Flood: This ability is reportedly not fixed as noted.
- STATUS: This ability is working properly.
- Fire Clench: The knockback for this ability can be triggered repeatedly, and the ability can also trigger falling damage.
- STATUS: Currently investigating and testing a fix
- Haste: Using this ability with ranged weapons is not fixed.
- STATUS: This is working properly and was not actually broken in Update 2.
- Honor the Dead: This ability is reportedly still broken.
- STATUS: Fixed with patch 1.2.5
- Werewolf Devour: This ability reportedly still has a cooldown.
- STATUS: This was caused by confusion from the patch notes - Devour can be used every 20 seconds, and previously had a cooldown that was much higher than intended.
- Werewolf Transformation Fix: There are reports that werewolves are still reverted back into human form and unable to use light or heavy attacks, or switch weapons.
- STATUS: Currently investigating
- Silver Shards: This ability is doing more damage than it should be.
- STATUS: Fixed in patch 1.2.5.
- Weapon Swapping Breaking Stealth: Swapping weapons while you are stealthed breaks your stealth for a few seconds, notably with item sets with weapons.
- STATUS: Fixed with patch 1.2.4
CRAFTING & ECONOMY- Racial Motifs & Provisioning Recipes: These now have a value of zero gold. However, this was an unintended change and will be reverted back so they can be sold at a vendor for gold.
- STATUS: Hotfix applied on 6/25
- Jerkins Requiring Breeches To Be Made: There is currently no toggle feature to change between robes and jerkins, and breeches must be made to replace a robe.
- STATUS: Currently investigating
- Night's Silence Set Bonus: We've seen reports that the bonus for this item set may not be working properly, and may be more than just a UI issue.
- STATUS: Will be fixed when Update 3 is released.
DUNGEONS & TRIALS- Aetherian Archive Teleport Pads: The teleport pads on the first island in Aetherian Archive do not remain active after their first use.
- STATUS: Currently testing a fix to be released for a future patch
- Razak’s Wheel, The Mystery of Razak: This quest can occasionally fail to award the quest reward Razak’s Toy Spider.
- STATUS: Pushed a hotfix for this on 7/22
- Volenfell, Blood and Sand: Levers can become unresponsive if someone in your group is left behind.
- STATUS: Fixed with patch 1.2.4
MISCELLANEOUSQUESTS- Auridon, Eye of the Ancients: This quest is currently not completable.
- STATUS: Fixed with patch 1.2.5.
- Auridon, Silent Village: The bears associated with the quest are not following you.
- STATUS: Fixed with patch 1.2.5.
- Coldharbour, The Final Assault: Porting out of the Molag Bal fight will make the portal not interactable.
- STATUS: This appears to be fixed
- Coldharbour, The Soul-Meld Mage: Cannot interact with the rubble-blocked door.
- STATUS: Fixed with patch 1.2.5.
- Craglorn, The Shattered and the Lost: The second mage is not appearing after you complete the puzzle.
- STATUS: Fixed with patch 1.2.6.
- Deshaan, School Daze: You occasionally cannot interact with the spheres associated with this quest.
- STATUS: Currently investigating.
- Fighters Guild: Sees-All-Colors will sometimes not walk into the portal to advance the quest step “Wait for Sees-All-Colors.”
- STATUS: We are looking for more details about this particular issue. If you have any additional information you can share, please reach out to our Customer Support team.
- Fighters Guild, Will of the Council: This quest is not updating after you kill Aelif.
- STATUS: Currently investigating.
- Greenshade, Stone Cold: You cannot interact with Indanas and the Hollow Watchman.
- STATUS: Fixed in patch 1.2.4.
- Cadwell’s Almanac: You cannot progress some quests in the Almanac if they are abandoned.
- STATUS: Will be fixed when we release Update 3.
- Halls of Torment: Taking the portal to the Halls of Torment before Lyris uses the portal will sometimes block you from progressing the quest.
- STATUS: Fixed with patch 1.2.6.
- Reaper’s March, Hadran’s Fall: Tand can occasionally become stuck in the slave cage on the quest step “Rescue Tand.”
- STATUS: Fixed with patch 1.2.6.
- Reaper's March, A Traitor's Luck: Cariel is not spawning.
- STATUS: Fixed with patch 1.2.6.
- Shadowfen, And Throw Away the Key: Jurni will sometimes not appear for the quest step “Take Medical Supplies to the Tower.”
- STATUS: Fixed with patch 1.2.5.
- Stonefalls, Shattering Mirror: You cannot interact with the Altar.
- STATUS: Fixed with patch 1.2.5.
- Stormhaven, Azura’s Relics: Vaermina’s Weaver will sometimes disappear, blocking your quest progress.
- STATUS: Fixed with patch 1.2.5.
- The Rift, Stomping Sinmur: Sinmur heals to full when around half health, and ally NPCs can freeze and don’t progress through the quest.
- STATUS: Currently investigating.
UI- On-Screen Notifications Not Working: We’ve seen reports that you may no longer be getting on-screen notifications for things such as picking up a new Skyshard, getting a dungeon boss achievement, etc.
- STATUS: Currently investigating
- Names Dropping From UI: Loading into new zones and logging out sometimes causes group member names to drop out of the group UI.
- STATUS: Currently working on a fix.
- Addon Settings: The add-on settings currently are not working as intended.
- STATUS: Currently investigating.
Jessica FolsomLead Community Manager - ZeniMax Online StudiosFacebook |
Twitter |
Twitch |
Tumblr |
Instagram |
YouTube |
Support