You said "anywhere... anywhere". Sorry bub.
And yeah, if tuning content for people who "have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong" isn't trivializing it, nothing is.
I'm opposed to that even as an option. As it is now, if you have the title/skill lines/are in VR zones, it means you were able to complete the content at the intended difficulty. For those of us who think of a game as a game, not a novel or a movie, that matters.
Hnightblazenub18_ESO wrote: »
I have to disagree. You can get to vet level without ever going through much of anything alone. It takes time, but is possible. There was also a glitch early on that allowed level 1 to V10 in about twenty minutes. So how would just looking at anyone's level tell me anything really?
You are really off base Melian. I have tried the harvesters over and over and over, asked for help, made changes, tried again, got different advice from different players. The result is that I can now get past everything in solo content except for the harvesters.
Getting back to making this an option for grouping. You still have chosen not to provide a single valid or even logical reason for having that change made.
I do not believe your claim that this is a skill check. So show me where the devs said it is.
How would this change affect you personally? And keep in mind that easy and trivial do not mean the same thing when you respond, which makes that conclusion suspect at the very least.
You are really off base Melian. I have tried the harvesters over and over and over, asked for help, made changes, tried again, got different advice from different players. The result is that I can now get past everything in solo content except for the harvesters.
Getting back to making this an option for grouping. You still have chosen not to provide a single valid or even logical reason for having that change made.
I do not believe your claim that this is a skill check. So show me where the devs said it is.
How would this change affect you personally? And keep in mind that easy and trivial do not mean the same thing when you respond, which makes that conclusion suspect at the very least.
Hnightblazenub18_ESO wrote: »"are in VR zones"
Being able to solo the main quest in an MMO if you want to - good
Being FORCED to solo the main quest in an MMO - bad
I don't really see what is so hard to understand.
Anyway, as I've said before. If they are going to allow grouping to tackle what little solo instanced content there is, then I want the option to solo any of the dungeons that are currently 'public dungeons' without other players storming in and disrupting my game play.
Being able to solo any of the game's dungeons which contains soloable content = Good.
Being unable to solo any of the game's dungeons which contains soloable content due to game design which allows anyone at anytime to come in and disrupt my game play = Bad.
I don't really see what is so hard to understand.
Anyway, as I've said before. If they are going to allow grouping to tackle what little solo instanced content there is, then I want the option to solo any of the dungeons that are currently 'public dungeons' without other players storming in and disrupting my game play.
And as long as the reply to me is "go play a single player game, this is an MMO", then my reply to those few people who don't have what it takes to get by the little bit of solo only content of this game will be...
http://www.hellokittyonline.com/
There you go.
YourNameHere wrote: »[
Heh .. basic combat skills. Did you happen to fight her in the one level 40 equivilent where she is in a small building and makes her bubbles which are on TOP of her cause of the tiny space? There ain't nothing in basic combat skills to help you there.
If it's the one I'm thinking of, you can pull her out of the building. Positioning - it doesn't get much more basic than that.
A lot of the appeal of an MMO comes from the fact that everyone is experiencing the same virtual world. If you allow too many different difficulty levels you water that down, and you take away the sense of achievement from completing the content. Most players *are* able to complete this stuff; not easily, but bosses are not supposed to be easy.
Those who can't even after outleveling it and seeking advice should just face facts: we can't all be good at everything. I am and will always be godawful at most sports, in part because I lack depth perception, but I don't get mad that average people can do something I can't or spoil their fun by insisting that they play at a lower level - I just do something else.
I would support a duo option for the main/guild quest lines if and only if it is scaled up to be at least as difficult for each player as the solo option.
@Melian all you have said is that you believe it trivializes content because it makes it easier. That is also a conclusion and an opinion. It is not in and of itself a fact. Why would making it easier trivialize.
I suspect I have done lots more to help women and other minorities than you ever have and you shouldn't go assuming I'm male just because I disagree with you. The point that @GreySix has been making all along is that his wife and anyone else who want to play healer cannot progress in these solo quests. Just because his wife happens to be female...that makes him a mysoginist? Just because I agree with him I'm one too? Here again you are trying to side track and derail a thread with ad hominum attacks instead of answering the questions I am asking you.
1. How does grouping a force solo quest affect you personally. Even if it does make it easier for other people -- how does that affect your game enjoyment? Other than the fact that you seem to get a kick out of others not being able to enjoy the game how does this affect your game play?
2. Where have the devs said this is a skill check? Or have they said that at all?
YourNameHere wrote: »I killed Doshia with my first character. Leather armor, DW, NB. Way back before many of the patches. While I was the same level as the boss.
If the game is too advanced for you, move on.
And ....?
People don't realize Doshia's fight was different in the 3 factions. Two you in a wide open space. One had you in a cramped cave with environments you could get stuck on, and she couldn't be taken out far enough so she leashed back.
The problem, IMHO, was less on the fight itself but the crap environment design.
I HAVE done all 3 Doshia fights for all 3 factions.
All the same combat strategy (though I will admit, she spammed the bubble attack way too much). But fighting in a small, cramped cave, with boxes and parts of the environment to get stuck on, as well as she being leashed so you couldn't get distance AND certain places she was in she could spawn the bubbles on top of her ...
Has nothing to do with L2P attitude. Unless you are Cmdr. Data with lightning fast reflexes, she will heal herself all the way up.
And to add, I didn't have any problems of dying in that fight. She barely hurt me, she just always was leashed back or healed because my damage couldn't stick.
The "small cramped cave" is for the Ebonheart Pact. It's the only one I've ever done it on. You are exaggerating greatly.
Oh, before I forget:Now, go find ... anywhere ... that I posted any argument ... anywhere ... that asserted that content should be trivialized.
You were pretty open about your motivations in your last thread (not to mention your sexism):I want the option to group with my wife in instances, which would of course reduce the challenge, vice those going such instances alone.Again, we have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong.Again, we're not in this for the challenge of fifteen-minute battles with some super-boss. We're in it for cooperative and fun play. Period.We're not here to learn and master the gaming mechanics of this MMO.My wife will simply quit after becoming frustrated, and I'll quickly follow suit - since we purchased two copies of the game and two subscriptions for the sole purpose of grouping together in everything.
If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.Are you married, or do you have a girlfriend? If so, do you play cooperatively on games like this with one? If the answer is no, then this will necessarily make no sense to you:
At no time is a viable course of action telling your wife/girlfriend that she's doing it wrong, after her character gets curb-stomped. And if you're not able to help out, she'll quit.My wife doesn't read forums, and many other gaming couples (on the male side) face similar challenges. My wife, and many wives/girlfriends will play a game like this cooperatively only so long as its fun.
-> Getting repeatedly beaten down by a big bad boss without husband's/boyfriend's help is not fun
-> Searching forums to see how you're doing it wrong is not fun
They tend to stop, say, "This isn't fun. I'm doing something else," and then they do something else. Then both unsubscribe.
YourNameHere wrote: »Oh, before I forget:Now, go find ... anywhere ... that I posted any argument ... anywhere ... that asserted that content should be trivialized.
You were pretty open about your motivations in your last thread (not to mention your sexism):I want the option to group with my wife in instances, which would of course reduce the challenge, vice those going such instances alone.Again, we have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong.Again, we're not in this for the challenge of fifteen-minute battles with some super-boss. We're in it for cooperative and fun play. Period.We're not here to learn and master the gaming mechanics of this MMO.My wife will simply quit after becoming frustrated, and I'll quickly follow suit - since we purchased two copies of the game and two subscriptions for the sole purpose of grouping together in everything.
If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.Are you married, or do you have a girlfriend? If so, do you play cooperatively on games like this with one? If the answer is no, then this will necessarily make no sense to you:
At no time is a viable course of action telling your wife/girlfriend that she's doing it wrong, after her character gets curb-stomped. And if you're not able to help out, she'll quit.My wife doesn't read forums, and many other gaming couples (on the male side) face similar challenges. My wife, and many wives/girlfriends will play a game like this cooperatively only so long as its fun.
-> Getting repeatedly beaten down by a big bad boss without husband's/boyfriend's help is not fun
-> Searching forums to see how you're doing it wrong is not fun
They tend to stop, say, "This isn't fun. I'm doing something else," and then they do something else. Then both unsubscribe.
..... wow. What does being a female or having a wife have anything to do with ....
*LAUGHS*
I play with my husband. He plays a tank and I play a DPS/Healer.
If you can't gently say "Hey dear, see the enemy make a cone on the ground? Make sure you stay out of the red" then you might be the problem and NOT your wife.
My husband and I have been playing MMOs since 2001. We argue and yell at each other because each thinks they are correct. But we both learn as best we can, we understand our weaknesses (we both are bad at PvP so we don't do it) and we work together. The solo quests suck, but we help each other out, and if it gets really difficult, I will get on his player and help him through it.
As for what else you wrote, if you have no desire to get better or learn, then perhaps ESO isn't the right game for you. Zenimax (hopefully) won't go the route of dumbing down the game.
Not sure what else to say as it sounds like you have already made your decision about how you see the game and want to play.
So, now that your argument against my position is so completely devoid of logic, that you're going all-out on logical fallacies?What?
GreySix made blatantly sexist remarks, which I quoted. I didn't think you were necessarily sexist, but if you fail to see his sexism, maybe you are.
Translated from Latin to English, "Ad Hominem" means "against the man" or "against the person."
An Ad Hominem[/url] is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. Typically, this fallacy involves two steps.
First, an attack against the character of person making the claim, her circumstances, or her actions is made (or the character, circumstances, or actions of the person reporting the claim). Second, this attack is taken to be evidence against the claim or argument the person in question is making (or presenting). This type of "argument" has the following form:The reason why an Ad Hominem (of any kind) is a fallacy is that the character, circumstances, or actions of a person do not have a bearing on the truth or falsity of the claim being made (or the quality of the argument being made).
- Person A makes claim X.
- Person B makes an attack on person A.
- Therefore A's claim is false.
This sort of "reasoning" involves trying to discredit what a person might later claim by presenting unfavorable information (be it true or false) about the person. This "argument" has the following form:This sort of "reasoning" is obviously fallacious. The person making such an attack is hoping that the unfavorable information will bias listeners against the person in question and hence that they will reject any claims he might make. However, merely presenting unfavorable information about a person (even if it is true) hardly counts as evidence against the claims he/she might make. This is especially clear when Poisoning the Well is looked at as a form of ad Homimem in which the attack is made prior to the person even making the claim or claims. The following example clearly shows that this sort of "reasoning" is quite poor.
- Unfavorable information about person A is presented.
- Therefore any claims person A makes will be false.
Allowing people to have the rewards of completing content without doing the work undermines the sense of immersion, accomplishment, and progression that makes an MMO worth playing at all. Perhaps I should say "worth playing to gamers" - I get that there are some people who think of these games as social networks or movies, but they are, first and foremost, games, and there isn't much point to them if the "game" part is lost.
I want others to enjoy the game. I want them to learn. I want them to see difficulty as an opportunity for growth instead of something to whine about. I want them to experience the same high I get from killing a tough boss. But, failing that, I just want them to find an easier game and let this one be what it is.
If your own gameplay experience isn't hampered, in that you're still allowed to play all instances solo, then in what way, shape, or form is your immersion hampered, other than perhaps a bruised ego on your part?Allowing people to have the rewards of completing content without doing the work undermines the sense of immersion, accomplishment, and progression that makes an MMO worth playing at all.
Ah, the elitist tone never quite departs from your posts, does it? So, if others don't share your preferred play style, then they're not real gamers, eh?Perhaps I should say "worth playing to gamers" - I get that there are some people who think of these games as social networks or movies, but they are, first and foremost, games, and there isn't much point to them if the "game" part is lost.
... so long as they adopt your preferred play style.I want others to enjoy the game.
Learn what? Button-mashing skilzzz? If they don't ... to the level you apparently desire to dictate ... then what - they're not "real" gamers and should GTFO?I want them to learn.
... Ah yes, its all about what you want isn't it? If others don't see things your way, then they just "don't get it" in your opinion, and they're not "real" gamers. Not only is your elitist attitude in your words - it shouts from the mountain tops.I want them to see difficulty as an opportunity for growth instead of something to whine about. I want them to experience the same high I get from killing a tough boss. But, failing that, I just want them to find an easier game and let this one be what it is.
... and in both that thread and this, you've failed ... utterly ... to raise one ... just one ... logical point against the recommendations in the OP.I've read this thread, as well as the closed thread referenced previously, and struggled to find the right words to reply. But this is pretty much everything I wanted to say in a (very eloquent) nutshell.
... Ah yes, its all about what you want isn't it? If others don't see things your way, then they just "don't get it" in your opinion, and they're not "real" gamers. Not only is your elitist attitude in your words - it shouts from the mountain tops.
An elitist will accept no other style of gameplay other than his own. So when I see the attitude displayed, folks shouldn't be shocked and appalled to see it called out.And this brings me back to this thread.
Why is it when someone disagrees with someone else they are labeled something negative?
... and you'll note that in my original post ... waaaay at the top, I posted that I would be fine with scaling the difficulty of instanced dungeons IAW the number of players ... not that its necessary, but as a nod to those who felt their egos threatened because others just "might" have an easier time of it - as though that would affect them at all.Wanting a game to be challenging, but not impossible for the masses is not being elitist, it's being average. The normal joe.
Not playing ESO to have my skills checked. Playing it for fun, cooperative play.I saw the question come up , "Where does it say the devs use the solo dungeons as a skill check?"
I have no idea. It does make a bit of sense.
So if you and others can still play those dungeons solo, why would you oppose others playing them cooperatively ... other than the aforementioned threat to ego?The fact that some dungeons are geared for solo play does hamper those who play in teams. But these dungeons are only designed around 15-30 minute gameplay. Not really all that long and can be completed anytime.
An elitist will accept no other style of gameplay other than his own. So when I see the attitude displayed, folks shouldn't be shocked and appalled to see it called out.
I'm all about choice, which flies in the face of elitism, since elitism is all about jealously guarding an ego.
The topic is about allowing grouping in the forced solo content. Even if it's only one other person. Many people have proposed good reasons in favor of it.
So far I have not seen one, not even one valid reason to oppose it. I do not know the reasoning for the forced solo.