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Request: Allow Grouping in Currently "Solo-Only" Instances

  • Ysne58
    Ysne58
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    You are really off base Melian. I have tried the harvesters over and over and over, asked for help, made changes, tried again, got different advice from different players. The result is that I can now get past everything in solo content except for the harvesters.

    Getting back to making this an option for grouping. You still have chosen not to provide a single valid or even logical reason for having that change made.

    I do not believe your claim that this is a skill check. So show me where the devs said it is.

    How would this change affect you personally? And keep in mind that easy and trivial do not mean the same thing when you respond, which makes that conclusion suspect at the very least.
  • Hnightblazenub18_ESO
    Melian wrote: »
    GreySix wrote: »
    Melian wrote: »
    [snip pieces from scattered threads]
    See the OP in THIS thread, vice dredging up others. My recommendation in THIS thread allows for scaling difficulty of instances, so everything else you posted is moot.

    Now, I'll allow you to retort to recommendations brought forth in THIS thread.

    You said "anywhere... anywhere". Sorry bub.

    And yeah, if tuning content for people who "have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong" isn't trivializing it, nothing is.

    I'm opposed to that even as an option. As it is now, if you have the title/skill lines/are in VR zones, it means you were able to complete the content at the intended difficulty. For those of us who think of a game as a game, not a novel or a movie, that matters.

    I have to disagree. You can get to vet level without ever going through much of anything alone. It takes time, but is possible. There was also a glitch early on that allowed level 1 to V10 in about twenty minutes. So how would just looking at anyone's level tell me anything really?

    - Nightblaze
  • Melian
    Melian
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    I have to disagree. You can get to vet level without ever going through much of anything alone. It takes time, but is possible. There was also a glitch early on that allowed level 1 to V10 in about twenty minutes. So how would just looking at anyone's level tell me anything really?

    You disagree with what? I didn't say anything about levels.
  • Hnightblazenub18_ESO
    "are in VR zones"

    - Nightblaze
  • GreySix
    GreySix
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    Ysne58 wrote: »
    You are really off base Melian. I have tried the harvesters over and over and over, asked for help, made changes, tried again, got different advice from different players. The result is that I can now get past everything in solo content except for the harvesters.

    Getting back to making this an option for grouping. You still have chosen not to provide a single valid or even logical reason for having that change made.

    I do not believe your claim that this is a skill check. So show me where the devs said it is.

    How would this change affect you personally? And keep in mind that easy and trivial do not mean the same thing when you respond, which makes that conclusion suspect at the very least.

    ... and that's what not a single person who has responded in opposition to what I've suggested has been able to do.

    Not a single one.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Melian
    Melian
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    Ysne58 wrote: »
    You are really off base Melian. I have tried the harvesters over and over and over, asked for help, made changes, tried again, got different advice from different players. The result is that I can now get past everything in solo content except for the harvesters.

    Getting back to making this an option for grouping. You still have chosen not to provide a single valid or even logical reason for having that change made.

    I do not believe your claim that this is a skill check. So show me where the devs said it is.

    How would this change affect you personally? And keep in mind that easy and trivial do not mean the same thing when you respond, which makes that conclusion suspect at the very least.

    I'm sorry, but this doesn't even make sense and I'm not going to waste any more of my day arguing with people who can't even be bothered to read what they're responding to.

    Suffice to say virtually everyone else could get past the harvesters, so the fact that you cannot says more about you than about the mobs (even if it says there is some strange bug that only affects you).
  • Melian
    Melian
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    "are in VR zones"

    Exactly.

    Not "are VR levels". They are different things and don't necessarily coincide.

  • Sue_D_Nim
    Sue_D_Nim
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    Epona222 wrote: »
    Being able to solo the main quest in an MMO if you want to - good
    Being FORCED to solo the main quest in an MMO - bad

    I don't really see what is so hard to understand.

    I'd like to tattoo this on the inside of everybody's eyelids so maybe at last it would sink in.
    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • Ysne58
    Ysne58
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    Wrong. There are scads of posts all over the forums from others in my position. Furthermore I know scads more who do not post on the forums who cannot get past these, many of whom have quit because of this. Those facts alone show just how nonsensical your conclusion that this says more about me than the mobs is.

    You still have not stated how this personally affects you. If it doesn't, why are you arguing against this?

    You still have not supported your conclusion that this is a skill check with any facts.

    I am reading what you are saying and responding to what you have said. Too bad you are not providing the same courtesy.
  • AinGeal
    AinGeal
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    Sue_D_Nim wrote: »
    Epona222 wrote: »
    Being able to solo the main quest in an MMO if you want to - good
    Being FORCED to solo the main quest in an MMO - bad

    I don't really see what is so hard to understand.

    I'd like to tattoo this on the inside of everybody's eyelids so maybe at last it would sink in.

    Being able to solo any of the game's dungeons which contains soloable content = Good.
    Being unable to solo any of the game's dungeons which contains soloable content due to game design which allows anyone at anytime to come in and disrupt my game play = Bad.

    I don't really see what is so hard to understand.

    Anyway, as I've said before. If they are going to allow grouping to tackle what little solo instanced content there is, then I want the option to solo any of the dungeons that are currently 'public dungeons' without other players storming in and disrupting my game play.

    And as long as the reply to me is "go play a single player game, this is an MMO", then my reply to those few people who don't have what it takes to get by the little bit of solo only content of this game will be...

    http://www.hellokittyonline.com/

    There you go.
    Edited by AinGeal on June 1, 2014 8:36PM
  • Melian
    Melian
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    @Ysne58 and @GreySix‌
    I have already explained how it affects me, and you dismissed it. Apparently you feel my reasons for/ways of enjoying the game are somehow invalid. I'm not going to convince you, and debating with people who misrepresent themselves and their goals, contradict themselves, insult women and don't understand what they read is not a good use of my time. If the devs are sensible people they will already be aware of the dangers of trivializing content; if not, the game is going to hell anyway. Continue your pity party, I'm just happy to have exposed GreySix's dishonesty for all to see.
    Edited by Melian on June 1, 2014 8:40PM
  • GreySix
    GreySix
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    In other words, "L2P for
    AinGeal wrote: »
    Anyway, as I've said before. If they are going to allow grouping to tackle what little solo instanced content there is, then I want the option to solo any of the dungeons that are currently 'public dungeons' without other players storming in and disrupting my game play.

    Never saw the draw of public dungeons, and we avoid them.

    Think what you want could be accommodated by instancing all dungeons. Then the choice to group or not could be left up entirely to each player.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Ysne58
    Ysne58
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    @Melian all you have said is that you believe it trivializes content because it makes it easier. That is also a conclusion and an opinion. It is not in and of itself a fact. Why would making it easier trivialize.

    I suspect I have done lots more to help women and other minorities than you ever have and you shouldn't go assuming I'm male just because I disagree with you. The point that @GreySix‌ has been making all along is that his wife and anyone else who want to play healer cannot progress in these solo quests. Just because his wife happens to be female...that makes him a mysoginist? Just because I agree with him I'm one too? Here again you are trying to side track and derail a thread with ad hominum attacks instead of answering the questions I am asking you.

    1. How does grouping a force solo quest affect you personally. Even if it does make it easier for other people -- how does that affect your game enjoyment? Other than the fact that you seem to get a kick out of others not being able to enjoy the game how does this affect your game play?

    2. Where have the devs said this is a skill check? Or have they said that at all?
  • Ysne58
    Ysne58
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    AinGeal wrote: »
    Sue_D_Nim wrote: »
    Epona222 wrote: »
    Being able to solo the main quest in an MMO if you want to - good
    Being FORCED to solo the main quest in an MMO - bad

    I don't really see what is so hard to understand.

    I'd like to tattoo this on the inside of everybody's eyelids so maybe at last it would sink in.

    Being able to solo any of the game's dungeons which contains soloable content = Good.
    Being unable to solo any of the game's dungeons which contains soloable content due to game design which allows anyone at anytime to come in and disrupt my game play = Bad.

    I don't really see what is so hard to understand.

    Anyway, as I've said before. If they are going to allow grouping to tackle what little solo instanced content there is, then I want the option to solo any of the dungeons that are currently 'public dungeons' without other players storming in and disrupting my game play.

    And as long as the reply to me is "go play a single player game, this is an MMO", then my reply to those few people who don't have what it takes to get by the little bit of solo only content of this game will be...

    http://www.hellokittyonline.com/

    There you go.

    I would love to see you be able to have the option to solo those dungeons that you are talking about. That isn't relevant to your issue and you might want to start a thread on that specific issue. Don't be surprised if you have as much trouble keeping that on track as GreySix is here. But yes you do have a very valid desire here.
    Edited by Ysne58 on June 1, 2014 9:57PM
  • ZOS_CatK
    ZOS_CatK
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    Hello everyone!

    Please remember to keep this thread both on topic and constructive. Personal attacks will not be tolerated under any circumstances. We would like to keep this thread open and ongoing but for that to happen, we expect you all to adhere to our Code Of Conduct and to keep your posts constructive, polite and respectful.

    Thank you.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • YourNameHere
    YourNameHere
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    Melian wrote: »
    [
    Heh .. basic combat skills. Did you happen to fight her in the one level 40 equivilent where she is in a small building and makes her bubbles which are on TOP of her cause of the tiny space? There ain't nothing in basic combat skills to help you there.

    If it's the one I'm thinking of, you can pull her out of the building. Positioning - it doesn't get much more basic than that.

    A lot of the appeal of an MMO comes from the fact that everyone is experiencing the same virtual world. If you allow too many different difficulty levels you water that down, and you take away the sense of achievement from completing the content. Most players *are* able to complete this stuff; not easily, but bosses are not supposed to be easy.

    Those who can't even after outleveling it and seeking advice should just face facts: we can't all be good at everything. I am and will always be godawful at most sports, in part because I lack depth perception, but I don't get mad that average people can do something I can't or spoil their fun by insisting that they play at a lower level - I just do something else.

    I would support a duo option for the main/guild quest lines if and only if it is scaled up to be at least as difficult for each player as the solo option.

    Ah, okay I didn't know you could remove her from the building. If you can then that is good to know.

    And yes, I do agree with scaling up. SWToR does that. Add maybe 1 or 2 more mobs for each person, and scale the boss up a bit more. I have no problem with that.

    But I will ask you one thing in regards to your third paragraph. For those who can't beat things outside of outleveling or new gear etc, what do you suggest? If you don't want to see nerfing (which IMO is overdone more than balancing) what else can be done? Do you see having at least the option to duo a quest that much of an obstacle or problem to help someone get past a snag in a quest?

    For me, I am not looking to allow a group or duo through all of a solo quest. If it's in stages, maybe give the duo option just for the boss? That seems to be where most players get stuck on. Have them duo only if the other person is on the same step so they both get flagged and credit for the fight.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • Melian
    Melian
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    Ysne58 wrote: »
    @Melian all you have said is that you believe it trivializes content because it makes it easier. That is also a conclusion and an opinion. It is not in and of itself a fact. Why would making it easier trivialize.

    I answered that.
    Ysne58 wrote: »
    I suspect I have done lots more to help women and other minorities than you ever have and you shouldn't go assuming I'm male just because I disagree with you. The point that @GreySix‌ has been making all along is that his wife and anyone else who want to play healer cannot progress in these solo quests. Just because his wife happens to be female...that makes him a mysoginist? Just because I agree with him I'm one too? Here again you are trying to side track and derail a thread with ad hominum attacks instead of answering the questions I am asking you.

    What?

    GreySix made blatantly sexist remarks, which I quoted. I didn't think you were necessarily sexist, but if you fail to see his sexism, maybe you are.
    Ysne58 wrote: »
    1. How does grouping a force solo quest affect you personally. Even if it does make it easier for other people -- how does that affect your game enjoyment? Other than the fact that you seem to get a kick out of others not being able to enjoy the game how does this affect your game play?

    2. Where have the devs said this is a skill check? Or have they said that at all?

    Allowing people to have the rewards of completing content without doing the work undermines the sense of immersion, accomplishment, and progression that makes an MMO worth playing at all. Perhaps I should say "worth playing to gamers" - I get that there are some people who think of these games as social networks or movies, but they are, first and foremost, games, and there isn't much point to them if the "game" part is lost.

    I want others to enjoy the game. I want them to learn. I want them to see difficulty as an opportunity for growth instead of something to whine about. I want them to experience the same high I get from killing a tough boss. But, failing that, I just want them to find an easier game and let this one be what it is.

    I don't know where you got the idea that something is a skill check because something the devs do or do not say; it is what it is. If you get the mechanics right, you can do it in white gear at a low level; if not, you can't do it.



    Edited by Melian on June 1, 2014 11:03PM
  • YourNameHere
    YourNameHere
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    AinGeal wrote: »
    AinGeal wrote: »
    I killed Doshia with my first character. Leather armor, DW, NB. Way back before many of the patches. While I was the same level as the boss.

    If the game is too advanced for you, move on.

    And ....?

    People don't realize Doshia's fight was different in the 3 factions. Two you in a wide open space. One had you in a cramped cave with environments you could get stuck on, and she couldn't be taken out far enough so she leashed back.

    The problem, IMHO, was less on the fight itself but the crap environment design.

    I HAVE done all 3 Doshia fights for all 3 factions.

    All the same combat strategy (though I will admit, she spammed the bubble attack way too much). But fighting in a small, cramped cave, with boxes and parts of the environment to get stuck on, as well as she being leashed so you couldn't get distance AND certain places she was in she could spawn the bubbles on top of her ...

    Has nothing to do with L2P attitude. Unless you are Cmdr. Data with lightning fast reflexes, she will heal herself all the way up.

    And to add, I didn't have any problems of dying in that fight. She barely hurt me, she just always was leashed back or healed because my damage couldn't stick.


    The "small cramped cave" is for the Ebonheart Pact. It's the only one I've ever done it on. You are exaggerating greatly.

    I did the cave as a Resto staff light armor user when the game came out and before the patch to Deshia. I have posts where I described my battle with her. I am not exaggerating how my fights went, as I could do no damage to her though we both stayed healed and I never died. Many others described the same thing as they fought her.

    I've been playing games since Atari came out since we are sharing that. But I don't see what that has to do with anything.



    Edited by YourNameHere on June 1, 2014 10:44PM
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • YourNameHere
    YourNameHere
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    Melian wrote: »
    Oh, before I forget:
    GreySix wrote: »
    Now, go find ... anywhere ... that I posted any argument ... anywhere ... that asserted that content should be trivialized.

    You were pretty open about your motivations in your last thread (not to mention your sexism):
    GreySix wrote: »
    I want the option to group with my wife in instances, which would of course reduce the challenge, vice those going such instances alone.
    GreySix wrote: »
    Again, we have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong.
    GreySix wrote: »
    Again, we're not in this for the challenge of fifteen-minute battles with some super-boss. We're in it for cooperative and fun play. Period.
    GreySix wrote: »
    We're not here to learn and master the gaming mechanics of this MMO.
    GreySix wrote: »
    My wife will simply quit after becoming frustrated, and I'll quickly follow suit - since we purchased two copies of the game and two subscriptions for the sole purpose of grouping together in everything.

    If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.
    "GreySix wrote: »
    Are you married, or do you have a girlfriend? If so, do you play cooperatively on games like this with one? If the answer is no, then this will necessarily make no sense to you:

    At no time is a viable course of action telling your wife/girlfriend that she's doing it wrong, after her character gets curb-stomped. And if you're not able to help out, she'll quit.
    "GreySix wrote: »
    My wife doesn't read forums, and many other gaming couples (on the male side) face similar challenges. My wife, and many wives/girlfriends will play a game like this cooperatively only so long as its fun.

    -> Getting repeatedly beaten down by a big bad boss without husband's/boyfriend's help is not fun

    -> Searching forums to see how you're doing it wrong is not fun

    They tend to stop, say, "This isn't fun. I'm doing something else," and then they do something else. Then both unsubscribe.

    ..... wow. What does being a female or having a wife have anything to do with ....

    *LAUGHS*

    I play with my husband. He plays a tank and I play a DPS/Healer.

    If you can't gently say "Hey dear, see the enemy make a cone on the ground? Make sure you stay out of the red" then you might be the problem and NOT your wife.

    My husband and I have been playing MMOs since 2001. We argue and yell at each other because each thinks they are correct. But we both learn as best we can, we understand our weaknesses (we both are bad at PvP so we don't do it) and we work together. The solo quests suck, but we help each other out, and if it gets really difficult, I will get on his player and help him through it.

    As for what else you wrote, if you have no desire to get better or learn, then perhaps ESO isn't the right game for you. Zenimax (hopefully) won't go the route of dumbing down the game.

    Not sure what else to say as it sounds like you have already made your decision about how you see the game and want to play.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • Melian
    Melian
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    Melian wrote: »
    Oh, before I forget:
    GreySix wrote: »
    Now, go find ... anywhere ... that I posted any argument ... anywhere ... that asserted that content should be trivialized.

    You were pretty open about your motivations in your last thread (not to mention your sexism):
    GreySix wrote: »
    I want the option to group with my wife in instances, which would of course reduce the challenge, vice those going such instances alone.
    GreySix wrote: »
    Again, we have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong.
    GreySix wrote: »
    Again, we're not in this for the challenge of fifteen-minute battles with some super-boss. We're in it for cooperative and fun play. Period.
    GreySix wrote: »
    We're not here to learn and master the gaming mechanics of this MMO.
    GreySix wrote: »
    My wife will simply quit after becoming frustrated, and I'll quickly follow suit - since we purchased two copies of the game and two subscriptions for the sole purpose of grouping together in everything.

    If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.
    "GreySix wrote: »
    Are you married, or do you have a girlfriend? If so, do you play cooperatively on games like this with one? If the answer is no, then this will necessarily make no sense to you:

    At no time is a viable course of action telling your wife/girlfriend that she's doing it wrong, after her character gets curb-stomped. And if you're not able to help out, she'll quit.
    "GreySix wrote: »
    My wife doesn't read forums, and many other gaming couples (on the male side) face similar challenges. My wife, and many wives/girlfriends will play a game like this cooperatively only so long as its fun.

    -> Getting repeatedly beaten down by a big bad boss without husband's/boyfriend's help is not fun

    -> Searching forums to see how you're doing it wrong is not fun

    They tend to stop, say, "This isn't fun. I'm doing something else," and then they do something else. Then both unsubscribe.

    ..... wow. What does being a female or having a wife have anything to do with ....

    *LAUGHS*

    I play with my husband. He plays a tank and I play a DPS/Healer.

    If you can't gently say "Hey dear, see the enemy make a cone on the ground? Make sure you stay out of the red" then you might be the problem and NOT your wife.

    My husband and I have been playing MMOs since 2001. We argue and yell at each other because each thinks they are correct. But we both learn as best we can, we understand our weaknesses (we both are bad at PvP so we don't do it) and we work together. The solo quests suck, but we help each other out, and if it gets really difficult, I will get on his player and help him through it.

    As for what else you wrote, if you have no desire to get better or learn, then perhaps ESO isn't the right game for you. Zenimax (hopefully) won't go the route of dumbing down the game.

    Not sure what else to say as it sounds like you have already made your decision about how you see the game and want to play.

    I agree, GreySix should just find another game... and yeah, rethink his assumptions about "wives".
    Edited by Melian on June 1, 2014 11:02PM
  • GreySix
    GreySix
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    Melian wrote: »
    What?

    GreySix made blatantly sexist remarks, which I quoted. I didn't think you were necessarily sexist, but if you fail to see his sexism, maybe you are.
    So, now that your argument against my position is so completely devoid of logic, that you're going all-out on logical fallacies?

    Nice. So first we have the good ole fashioned Ad Hominem attack:
    Translated from Latin to English, "Ad Hominem" means "against the man" or "against the person."

    An Ad Hominem[/url] is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. Typically, this fallacy involves two steps.

    First, an attack against the character of person making the claim, her circumstances, or her actions is made (or the character, circumstances, or actions of the person reporting the claim). Second, this attack is taken to be evidence against the claim or argument the person in question is making (or presenting). This type of "argument" has the following form:
    1. Person A makes claim X.
    2. Person B makes an attack on person A.
    3. Therefore A's claim is false.
    The reason why an Ad Hominem (of any kind) is a fallacy is that the character, circumstances, or actions of a person do not have a bearing on the truth or falsity of the claim being made (or the quality of the argument being made).

    And then we have Poisoning the Well:
    This sort of "reasoning" involves trying to discredit what a person might later claim by presenting unfavorable information (be it true or false) about the person. This "argument" has the following form:
    1. Unfavorable information about person A is presented.
    2. Therefore any claims person A makes will be false.
    This sort of "reasoning" is obviously fallacious. The person making such an attack is hoping that the unfavorable information will bias listeners against the person in question and hence that they will reject any claims he might make. However, merely presenting unfavorable information about a person (even if it is true) hardly counts as evidence against the claims he/she might make. This is especially clear when Poisoning the Well is looked at as a form of ad Homimem in which the attack is made prior to the person even making the claim or claims. The following example clearly shows that this sort of "reasoning" is quite poor.

    Have you one logical point against my position?

    Just one?

    Just give us ONE logical point for you position - ONE.

    And no, further personal attacks don't count as logical points.
    Edited by GreySix on June 2, 2014 1:17AM
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Gwynde
    Gwynde
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    Melian wrote: »
    Allowing people to have the rewards of completing content without doing the work undermines the sense of immersion, accomplishment, and progression that makes an MMO worth playing at all. Perhaps I should say "worth playing to gamers" - I get that there are some people who think of these games as social networks or movies, but they are, first and foremost, games, and there isn't much point to them if the "game" part is lost.

    I want others to enjoy the game. I want them to learn. I want them to see difficulty as an opportunity for growth instead of something to whine about. I want them to experience the same high I get from killing a tough boss. But, failing that, I just want them to find an easier game and let this one be what it is.

    I've read this thread, as well as the closed thread referenced previously, and struggled to find the right words to reply. But this is pretty much everything I wanted to say in a (very eloquent) nutshell.
    Edited by Gwynde on June 2, 2014 2:39AM
  • Jimm_ay
    Jimm_ay
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    One thing to point out - what skill does it take to beat a solo boss - 99% of the time it is run kite run kite run kite...for 10-20 minutes. - forcing me to fight a hard to kill boss only frustrates me. If you allow teaming in all forms - I learn to work as a team. Will people abuse it and team with a v12 for over kills. Sure...aren't people abusing stuff now? That is a small group. The people that want to quest..welll anything to keep them would be good.
  • GreySix
    GreySix
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    Melian wrote: »
    Allowing people to have the rewards of completing content without doing the work undermines the sense of immersion, accomplishment, and progression that makes an MMO worth playing at all.
    If your own gameplay experience isn't hampered, in that you're still allowed to play all instances solo, then in what way, shape, or form is your immersion hampered, other than perhaps a bruised ego on your part?
    Melian wrote: »
    Perhaps I should say "worth playing to gamers" - I get that there are some people who think of these games as social networks or movies, but they are, first and foremost, games, and there isn't much point to them if the "game" part is lost.
    Ah, the elitist tone never quite departs from your posts, does it? So, if others don't share your preferred play style, then they're not real gamers, eh?
    Melian wrote: »
    I want others to enjoy the game.
    ... so long as they adopt your preferred play style.
    Melian wrote: »
    I want them to learn.
    Learn what? Button-mashing skilzzz? If they don't ... to the level you apparently desire to dictate ... then what - they're not "real" gamers and should GTFO?
    Melian wrote: »
    I want them to see difficulty as an opportunity for growth instead of something to whine about. I want them to experience the same high I get from killing a tough boss. But, failing that, I just want them to find an easier game and let this one be what it is.
    ... Ah yes, its all about what you want isn't it? If others don't see things your way, then they just "don't get it" in your opinion, and they're not "real" gamers. Not only is your elitist attitude in your words - it shouts from the mountain tops.
    Melian wrote: »
    I've read this thread, as well as the closed thread referenced previously, and struggled to find the right words to reply. But this is pretty much everything I wanted to say in a (very eloquent) nutshell.
    ... and in both that thread and this, you've failed ... utterly ... to raise one ... just one ... logical point against the recommendations in the OP.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • ZOS_MichelleA
    ZOS_MichelleA
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    Hello, all. This is a friendly reminder to please keep all posts centered around the topic, rather than each other. If the personal jabs and derailing about unrelated topics continues, we will be forced to close this thread. Thanks for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Hawke
    Hawke
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    GreySix wrote: »
    ... Ah yes, its all about what you want isn't it? If others don't see things your way, then they just "don't get it" in your opinion, and they're not "real" gamers. Not only is your elitist attitude in your words - it shouts from the mountain tops.


    And this brings me back to this thread.

    Why is it when someone disagrees with someone else they are labeled something negative?

    Wanting a game to be challenging, but not impossible for the masses is not being elitist, it's being average. The normal joe.

    I saw the question come up , "Where does it say the devs use the solo dungeons as a skill check?"

    I have no idea. It does make a bit of sense.

    The fact that some dungeons are geared for solo play does hamper those who play in teams. But these dungeons are only designed around 15-30 minute gameplay. Not really all that long and can be completed anytime.

    Funny enough, people who want dungeons to duo in, dislike public dungeons. The irony is not lost on me. With the respawn rate of the mobs... and you can solo your tempo down to let a group of people past you, it could be enjoyed with a nice husband wife duo team.

    But that really isn't want some people want, is it?

    Some people have trouble, that is fine. Some people stated that they have asked for help, ok. But I know when I approached one to try to help... it was as if my voice fell on deaf ears, like they wanted to be continuing to have trouble. I wish it wasn't so, but that is how I am perceiving it.

    The game will change in the future. MMO history always repeats itself. That is why people move on to other games.

    I am curious to see how this plays out.
  • Ysne58
    Ysne58
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    The topic is about allowing grouping in the forced solo content. Even if it's only one other person. Many people have proposed good reasons in favor of it.

    So far I have not seen one, not even one valid reason to oppose it. I do not know the reasoning for the forced solo. I do know that it is causing the people who cannot get past it to quit in frustration. My inability is due to glitchy mobs and attacks, along with my arthritic wrists and poor eye hand co-ordination. The way these harvesters work -- the ones that haven't been changed to be like Doshia -- are impossible for some of us to handle solo.

    I finally got past the AD quest-line -- as Moonlit Path actually worked this time when I tried it. There were 3 Daedra in the quest where we try to get the alliance leaders to cooperate. One was a harvester. Guess what? 1 -- she didn't spam the feasts or the stun attack -- the npcs there on my side were actually doing what they were supposed to do. My attacks did not fire off they way they should have as consistently as they should have. I was able to beat this one while solo, along with the other 2 who weren't a problem. I haven't tried the Hall of Torment since I reached level 45.

    Even if the other ones do get fixed -- and I do get past them, I still believe that the people who want to group should be allowed to do so. This game is supposed to be play how you want. When you force solo you take away a choice from a huge number of people who are no longer playing how they want.



  • GreySix
    GreySix
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    Hawke wrote: »
    And this brings me back to this thread.

    Why is it when someone disagrees with someone else they are labeled something negative?
    An elitist will accept no other style of gameplay other than his own. So when I see the attitude displayed, folks shouldn't be shocked and appalled to see it called out.

    I'm all about choice, which flies in the face of elitism, since elitism is all about jealously guarding an ego.
    Hawke wrote: »
    Wanting a game to be challenging, but not impossible for the masses is not being elitist, it's being average. The normal joe.
    ... and you'll note that in my original post ... waaaay at the top, I posted that I would be fine with scaling the difficulty of instanced dungeons IAW the number of players ... not that its necessary, but as a nod to those who felt their egos threatened because others just "might" have an easier time of it - as though that would affect them at all.
    Hawke wrote: »
    I saw the question come up , "Where does it say the devs use the solo dungeons as a skill check?"

    I have no idea. It does make a bit of sense.
    Not playing ESO to have my skills checked. Playing it for fun, cooperative play.
    Hawke wrote: »
    The fact that some dungeons are geared for solo play does hamper those who play in teams. But these dungeons are only designed around 15-30 minute gameplay. Not really all that long and can be completed anytime.
    So if you and others can still play those dungeons solo, why would you oppose others playing them cooperatively ... other than the aforementioned threat to ego?

    Now if you agree that others should be able to play cooperatively (even allowing scaled difficulty) in instances, then I may be barking up the wrong tree.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Hawke
    Hawke
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    GreySix wrote: »
    An elitist will accept no other style of gameplay other than his own. So when I see the attitude displayed, folks shouldn't be shocked and appalled to see it called out.

    I'm all about choice, which flies in the face of elitism, since elitism is all about jealously guarding an ego.

    But this.. this really bothers me. You are calling someone an elitist because they want the intended mechanic and feature of the game to remain unchanged.

    Because of the libel being slung around on internet forums just bug me.

    I don't think that word means what you think it does.




    http://dictionary.reference.com/browse/elitist

    e·lit·ist [ih-lee-tist ey-lee‐]
    adjective
    1. (of a person or class of persons) considered superior by others or by themselves, as in intellect, talent, power, wealth, or position in society: elitist country clubbers who have theirs and don't care about anybody else.

    2. catering to or associated with an elitist class, its ideologies, or its institutions: Even at such a small, private college, Latin and Greek are under attack as too elitist.
    noun

    3. a person having, thought to have, or professing superior intellect or talent, power, wealth, or membership in the upper echelons of society: He lost a congressional race in Texas by being smeared as an Eastern elitist.

    4. a person who believes in the superiority of an elitist class.
  • AinGeal
    AinGeal
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    Ysne58 wrote: »
    The topic is about allowing grouping in the forced solo content. Even if it's only one other person. Many people have proposed good reasons in favor of it.

    So far I have not seen one, not even one valid reason to oppose it. I do not know the reasoning for the forced solo.

    And you never will. Not because there aren't any but because you'll automatically turn a blind eye to it.

    ZoS is trying to appeal to as wide an audience as possible. They see that MMO is not the same thing as the multiplayer function in the single player games of old. That MMO does not equate to needing to group to beat the game's content. They tried to deliver a game that has a multiplayer element (the private instanced dungeons with content that should be too difficult to solo), has a solo player element (the instanced dungeons where you can't group but the difficulty is set to soloable), and has a hybrid (public dungeons that must be easy enough to solo).

    It doesn't work, that much is clear.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_ShannonM on June 2, 2014 5:09AM
This discussion has been closed.