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Request: Allow Grouping in Currently "Solo-Only" Instances

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    GreySix wrote: »
    GreySix wrote: »
    No, solo instances are beatable.
    And if you are still allowed to solo such instances, why would you be opposed to others who wish to group them?

    How would their choice to group adversely affect you?

    Consider it a skill check, to see if youve actually learned to play or just facerolled through.

    Yeah, that still doesn't answer my question.

    If others choose to group a currently solo-only dungeon, but you and others are still allowed to solo the same dungeon, how would that adversely affect your experience?

    It does because someone cheated by adding extra players to complete the challenge.
  • esonlineub17_ESO3
    It does because someone cheated by adding extra players to complete the challenge.

    If someone hacked the game to permit groups to enter solo phases, that would be cheating.

    We are asking Zenimax to change the game to permit groups to enter the (currently) forced solo phases. If Zenimax changes the game, then it would not be cheating.

    This is an MMO. The fundamental assumption is that MMO players should be able to play all content in a group. It is pretty silly to assert that playing content in a group would somehow be cheating in an MMO. In fact, much MMO content requires a group to play it.
  • GreySix
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    GreySix wrote: »
    GreySix wrote: »
    No, solo instances are beatable.
    And if you are still allowed to solo such instances, why would you be opposed to others who wish to group them?

    How would their choice to group adversely affect you?

    Consider it a skill check, to see if youve actually learned to play or just facerolled through.

    Yeah, that still doesn't answer my question.

    If others choose to group a currently solo-only dungeon, but you and others are still allowed to solo the same dungeon, how would that adversely affect your experience?

    It does because someone cheated by adding extra players to complete the challenge.

    How is it cheating, if you're still allowed to solo the very same instance? Is it an ego thing for you?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • aleister
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    GreySix wrote: »
    GreySix wrote: »
    No, solo instances are beatable.
    And if you are still allowed to solo such instances, why would you be opposed to others who wish to group them?

    How would their choice to group adversely affect you?

    Consider it a skill check, to see if youve actually learned to play or just facerolled through.

    Yeah, that still doesn't answer my question.

    If others choose to group a currently solo-only dungeon, but you and others are still allowed to solo the same dungeon, how would that adversely affect your experience?

    It does because someone cheated by adding extra players to complete the challenge.

    If the option is open to everyone, then it isn't "cheating". Besides, who really cares? We're talking about a few of the main storyline & guild quests, most of which is trivially easy any way. For the few tough fights, give people the option to group and get past it. If that means some players could faceroll it, who cares? Eventually they are going to get to vet level and things are going to hard, group or not.
    Edited by aleister on May 30, 2014 11:00PM
  • Emperor
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    I see 2 perspectives on this.

    I believe it would solve their instancing problem if your group could always stay together. It would be awesome and the co-op experience we are looking for.

    On the other hand. It would diminish the achievement of killing a tough quest boss or something (basically just annoy off the elitist). However, there might be a solution by just increasing the difficulty of bosses depending on how many people are in the group? Who knows ;)
    Edited by Emperor on May 30, 2014 11:06PM
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Ajyn
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    I agree with the OP. Those missions are great, and it would nice to share the experience. Duo's sound nice.
    Ajyn Adventures (80's Graphic Styles) http://www.twitch.tv/ajynadventures/profile

    3.5min Hiath Battlemaster Kill in Vet DSA http://www.twitch.tv/ajynadventures/c/5665297

    No Split Method on Stage 10 http://www.twitch.tv/ajynadventures/c/6065266
  • Darastix
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    This is also my #1 complaint, i think that if they want to give incentive to do it solo they should ad acheivemnts or special loot for it. Otherwise let us group, and be done with It.

    ESOBetaSig.png.

  • snowmanflvb14_ESO
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    the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.
    Edited by snowmanflvb14_ESO on May 31, 2014 12:17AM
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • Monkeyshoeslive
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    Solo ONLY instances have no place in an MMO
  • GreySix
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    the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.

    Yeah, saw that my character was the "only" one hero in a few quests, where we saw dozens of other "only" one heroes all doing the very same "only" one quests, who were all the same "only" one heroes that were the first cats to show up in that dungeon within a hundred years. Such believable immersion...

    ... So yeah, that dog won't hunt.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • snowmanflvb14_ESO
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    GreySix wrote: »
    the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.

    Yeah, saw that my character was the "only" one hero in a few quests, where we saw dozens of other "only" one heroes all doing the very same "only" one quests, who were all the same "only" one heroes that were the first cats to show up in that dungeon within a hundred years. Such believable immersion...

    ... So yeah, that dog won't hunt.

    hmm funny when people cheer my character or make a comment about something I have done I do not see or hear them cheering others. When I am in a the solo places like coldharbor I do not see others there. When I have rescued a town I see it altered to reflect that and ones I have not still show under attack. I do not see others nor does my game world reflect others has having been the one true hero. Guess my game must be broken if you hear and see the world reflect everything everyone else is, have or have not done along with people in places like the coldharbor main story areas:)
    Edited by snowmanflvb14_ESO on May 31, 2014 1:10AM
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • Ysne58
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    I would much prefer grouping to nerfing those quests. Of course it would be nice if they fixed some of the bugs. Like the companion on the level 30 quest being useless, Lyris constantly having more than 4 orbs out, Lyris spam casting her hard hitting attack.... Also fix the fact that more than half the time my attacks won't fire off. There really is no excuse for continuing the forced solo crap. I'm almost level 45 and I still can't beat that level 30 quest...That is wallbashingly frustrating.
  • Grendel3232
    I wonder if there is some way to make two characters be treated like one? Like the Rings that you start off with. You could share an item that combines your story. Some way to join two players to one story but they always have to be together or they can't play. I'm new to all of this so it's just a thought.
  • GreySix
    GreySix
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    GreySix wrote: »
    the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.

    Yeah, saw that my character was the "only" one hero in a few quests, where we saw dozens of other "only" one heroes all doing the very same "only" one quests, who were all the same "only" one heroes that were the first cats to show up in that dungeon within a hundred years. Such believable immersion...

    ... So yeah, that dog won't hunt.

    hmm funny when people cheer my character or make a comment about something I have done I do not see or hear them cheering others. When I am in a the solo places like coldharbor I do not see others there. When I have rescued a town I see it altered to reflect that and ones I have not still show under attack. I do not see others nor does my game world reflect others has having been the one true hero. Guess my game must be broken if you hear and see the world reflect everything everyone else is, have or have not done along with people in places like the coldharbor main story areas:)

    Yeah, those are instances. So guess what? If you choose to remain solo, then you'll see just what you expect to see, and if others pair up, you'll STILL see just what you expect to see.

    Choice to the player and win-win for all. Why on earth would you oppose that?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Grendel3232
    You could even give out different or modified achievements for the people who do it together so the ones that soloed it would still feel good about themselves.
  • kasain
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    Ffxi had an ??? Item called goblin footprint. This showed you all cut scenes you had in the zone. You got a title like achievement if you cometed something. A bard or goblin could erease your memory so you could redo content.

    Eso would have to make it not lose achievement or give new reward. Ffxi did that too. So if they can do it on a twelve year old game we should be able to do it here.

    This would allow players to start a chain quest together to help out a friend.

    A npc could erease a title or recall an achievement
    Friend can erease it. Help friend. Recall after done.
    Edited by kasain on May 31, 2014 1:56AM
  • Dagoth_Rac
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    Any solo instance should have a difficulty slider, from 1 to 5.

    1 = Enemies do 1/3rd damage and have 1/3rd health. Quest reward is a white item. You lose 2 character levels upon completion.
    2 = Enemies do 2/3rd damage and have 2/3rd health. Quest reward is a green item. You lose 1 character level upon completion.
    3 = Just like current game.
    4 = Enemies do 1.5x damage and have 1.5x health. You get 1.5x XP for completing quest and reward is a purple item.
    5 = Enemies do 2x damage and have 2x health. You get 2x XP for completing quest and reward is a gold item.

    It allows people who are stuck to get past by dropping to a much lower difficulty. But there are serious drawbacks. It will be a last resort if you are just seriously stuck and want to move on.
  • Hnightblazenub18_ESO
    Dagoth_Rac wrote: »
    Any solo instance should have a difficulty slider, from 1 to 5.

    1 = Enemies do 1/3rd damage and have 1/3rd health. Quest reward is a white item. You lose 2 character levels upon completion.
    2 = Enemies do 2/3rd damage and have 2/3rd health. Quest reward is a green item. You lose 1 character level upon completion.
    3 = Just like current game.
    4 = Enemies do 1.5x damage and have 1.5x health. You get 1.5x XP for completing quest and reward is a purple item.
    5 = Enemies do 2x damage and have 2x health. You get 2x XP for completing quest and reward is a gold item.

    It allows people who are stuck to get past by dropping to a much lower difficulty. But there are serious drawbacks. It will be a last resort if you are just seriously stuck and want to move on.

    As much as I would like to see Zeni actually allow an MMO to be "MULTIPLAYER" I have to disagree with allowing the player to choose difficulty levels. As helpful as it would be to casual gamers, I think the whole purpose of this thread to allow the game to be grouped as MMO's are meant to be would fix the issues people are having without coding the whole game for changing difficulties and XP/Gold drops.
    Edited by Hnightblazenub18_ESO on May 31, 2014 2:11AM

    - Nightblaze
  • Ysne58
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    I'm going to continue to advocate for at least duo grouping.
  • Epona222
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    Although other suggestions of "ways around the problem" are nice and all, I have to say that it's an MMO - just allow people to ruddy well group up if they need help.

    Being able to solo the main quest in an MMO if you want to - good
    Being FORCED to solo the main quest in an MMO - bad

    I don't really see what is so hard to understand.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Evergnar
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    Agree. Everything but certain side quests should be groupable. Groups are where the future is at for ESO imo.

    A little bonus to those who do it solo seems like a good solution. An achievement, title, and some good loot maybe. Everybody wins.
  • Queripel
    Queripel
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    Inability to group properly in general and share quests in this game is the most amazing example of incompetent game design for a multiplayer game I've ever encountered.

    It's broken!

    Please fix it.
  • Darastix
    Darastix
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    Evergnar wrote: »
    Agree. Everything but certain side quests should be groupable. Groups are where the future is at for ESO imo.

    A little bonus to those who do it solo seems like a good solution. An achievement, title, and some good loot maybe. Everybody wins.

    There should be no forced solo play in a mmo, none.

    ESOBetaSig.png

  • AinGeal
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    You can have grouping in the current solo only instances when current group and public instances get a solo option.
  • n0l
    n0l
    Dou questing sounds like a great alternative to Solo. I think this would help out a lot.
  • GreySix
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    AinGeal wrote: »
    You can have grouping in the current solo only instances when current group and public instances get a solo option.
    Yeah, because those are part of the main quest, right?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Epona222
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    AinGeal wrote: »
    You can have grouping in the current solo only instances when current group and public instances get a solo option.

    If you want to be forced to solo, there are plenty of single player games available. This is supposed to be an MMO.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • GreySix
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    Epona222 wrote: »
    AinGeal wrote: »
    You can have grouping in the current solo only instances when current group and public instances get a solo option.

    If you want to be forced to solo, there are plenty of single player games available. This is supposed to be an MMO.

    Indeed, as in every single TES released prior to this MMO.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Epona222
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    GreySix wrote: »
    Epona222 wrote: »
    AinGeal wrote: »
    You can have grouping in the current solo only instances when current group and public instances get a solo option.

    If you want to be forced to solo, there are plenty of single player games available. This is supposed to be an MMO.

    Indeed, as in every single TES released prior to this MMO.

    And the thing is, I loved every TES game I played as a single player, I came to this game from my love of TES - but this is an MMO, and in an MMO I don't want to be forced to solo stuff, just the opportunity to group instead of being forced into soloing a boss! I'm sure you'll agree that it's not rocket science :D
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • drogon1
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    Topics like this I find annoying. Because this request is so reasonable that it should be standard MMO practice (and it actually pretty much is standard MMO practice), and should not require a player to trudge to the forums and post that water is indeed wet for the developer's benefit.

    Cripes, let people group if they want; if they want a challenge, they have the option to solo. Bottom line: give players options.

    SUCH AS: let players have the option to advance their characters in dungeons. Like every other MMO out there. Or let them advance their characters in PvP. Not everyone likes to quest single player content.

    Fanbois refrain from screeching: "You're just a power leveler, just want to power through levels and skip all the RPG, lore and whatnot." Sorry, I play 5 different toons, 2 factions, all between 20 an 27. And I have had to quest for 95% of the time in this game, often having to repeat the same quests. All because other ways to advance are closed to me. More importantly, if I wanted to powerlevel to max, who cares? It's a vid game that should provide a range of options allowing player to find entertainment.

    Frustrating. Fun game, wonderful gameplay, flexible classes - all ruined by some of the most restrictive character progression you can find in a AAA MMO. ESO, the wonderful MMO currently solo questing to irrelevance.
    Edited by drogon1 on May 31, 2014 4:01AM
This discussion has been closed.