Ragnar_Lodbrok wrote: »And if you are still allowed to solo such instances, why would you be opposed to others who wish to group them?Ragnar_Lodbrok wrote: »No, solo instances are beatable.
How would their choice to group adversely affect you?
Consider it a skill check, to see if youve actually learned to play or just facerolled through.
Yeah, that still doesn't answer my question.
If others choose to group a currently solo-only dungeon, but you and others are still allowed to solo the same dungeon, how would that adversely affect your experience?
Ragnar_Lodbrok wrote: »It does because someone cheated by adding extra players to complete the challenge.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »And if you are still allowed to solo such instances, why would you be opposed to others who wish to group them?Ragnar_Lodbrok wrote: »No, solo instances are beatable.
How would their choice to group adversely affect you?
Consider it a skill check, to see if youve actually learned to play or just facerolled through.
Yeah, that still doesn't answer my question.
If others choose to group a currently solo-only dungeon, but you and others are still allowed to solo the same dungeon, how would that adversely affect your experience?
It does because someone cheated by adding extra players to complete the challenge.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »And if you are still allowed to solo such instances, why would you be opposed to others who wish to group them?Ragnar_Lodbrok wrote: »No, solo instances are beatable.
How would their choice to group adversely affect you?
Consider it a skill check, to see if youve actually learned to play or just facerolled through.
Yeah, that still doesn't answer my question.
If others choose to group a currently solo-only dungeon, but you and others are still allowed to solo the same dungeon, how would that adversely affect your experience?
It does because someone cheated by adding extra players to complete the challenge.
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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snowmanflvb14_ESO wrote: »the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.
snowmanflvb14_ESO wrote: »the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.
Yeah, saw that my character was the "only" one hero in a few quests, where we saw dozens of other "only" one heroes all doing the very same "only" one quests, who were all the same "only" one heroes that were the first cats to show up in that dungeon within a hundred years. Such believable immersion...
... So yeah, that dog won't hunt.
snowmanflvb14_ESO wrote: »snowmanflvb14_ESO wrote: »the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.
Yeah, saw that my character was the "only" one hero in a few quests, where we saw dozens of other "only" one heroes all doing the very same "only" one quests, who were all the same "only" one heroes that were the first cats to show up in that dungeon within a hundred years. Such believable immersion...
... So yeah, that dog won't hunt.
hmm funny when people cheer my character or make a comment about something I have done I do not see or hear them cheering others. When I am in a the solo places like coldharbor I do not see others there. When I have rescued a town I see it altered to reflect that and ones I have not still show under attack. I do not see others nor does my game world reflect others has having been the one true hero. Guess my game must be broken if you hear and see the world reflect everything everyone else is, have or have not done along with people in places like the coldharbor main story areas:)
Dagoth_Rac wrote: »Any solo instance should have a difficulty slider, from 1 to 5.
1 = Enemies do 1/3rd damage and have 1/3rd health. Quest reward is a white item. You lose 2 character levels upon completion.
2 = Enemies do 2/3rd damage and have 2/3rd health. Quest reward is a green item. You lose 1 character level upon completion.
3 = Just like current game.
4 = Enemies do 1.5x damage and have 1.5x health. You get 1.5x XP for completing quest and reward is a purple item.
5 = Enemies do 2x damage and have 2x health. You get 2x XP for completing quest and reward is a gold item.
It allows people who are stuck to get past by dropping to a much lower difficulty. But there are serious drawbacks. It will be a last resort if you are just seriously stuck and want to move on.
Agree. Everything but certain side quests should be groupable. Groups are where the future is at for ESO imo.
A little bonus to those who do it solo seems like a good solution. An achievement, title, and some good loot maybe. Everybody wins.
You can have grouping in the current solo only instances when current group and public instances get a solo option.
Indeed, as in every single TES released prior to this MMO.