One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
However single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay.
MMO does not mean that it should require grouping up to complete game content.One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
Official ZoS statement.
http://en.wikipedia.org/wiki/Massively_multiplayer_online_gameHowever single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay.
The MMO genre has much more to offer than just the option to group up with other players. Things like a much better virtual economy that can only be had when many players are involved within the same game world. There is also the fact of the game world carrying on without you there (although all games do a poor job of this since the game worlds that are designed are frozen).
Massive Multiplayer does not equal 'needing to work with others to complete content'. Massive Multiplayer Online means that the game requires online access to play (as opposed to a local network) and that the game is capable of allowing a large number of players to play the exact same game. To all be a part of the same game world.
The whole, "the second M stands for Multiplayer and so the game should require you to have to work with or against others to complete" is a misconception based on an assumption going back to the single player games that had a multiplayer option. Think Street Fighter for a simple example where the game is solo (fighting against the AI), but you can also fight against someone else.
MMO does not mean that it should require grouping up to complete game content.One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
Official ZoS statement.
http://en.wikipedia.org/wiki/Massively_multiplayer_online_gameHowever single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay.
The MMO genre has much more to offer than just the option to group up with other players. Things like a much better virtual economy that can only be had when many players are involved within the same game world. There is also the fact of the game world carrying on without you there (although all games do a poor job of this since the game worlds that are designed are frozen).
Massive Multiplayer does not equal 'needing to work with others to complete content'. Massive Multiplayer Online means that the game requires online access to play (as opposed to a local network) and that the game is capable of allowing a large number of players to play the exact same game. To all be a part of the same game world.
The whole, "the second M stands for Multiplayer and so the game should require you to have to work with or against others to complete" is a misconception based on an assumption going back to the single player games that had a multiplayer option. Think Street Fighter for a simple example where the game is solo (fighting against the AI), but you can also fight against someone else.
MMO does not mean that it should require grouping up to complete game content.One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want. You’ve probably heard us say it or experienced it for yourself: equip any weapon, wear any armor, choose from a myriad of skills, pick your role, make choices in quests, ignore certain quests and just explore, etc. The idea is that these choices tie you more to your character, and respect that you might want to play differently from one day to the next. Many times, I’ve heard people discuss how they like to solo, others like to “raid,” and another group likes to PvP, so we know gamers never fit into neat categories.
However, many people who have become attached to their character want to see how their character would perform in a variety of situations or game modes. This is part of the reason we don’t have PvP gear and PvE gear, and also the reason we embrace being able to pick and max out more than a handful of skills. We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
Official ZoS statement.
http://en.wikipedia.org/wiki/Massively_multiplayer_online_gameHowever single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay.
The MMO genre has much more to offer than just the option to group up with other players. Things like a much better virtual economy that can only be had when many players are involved within the same game world. There is also the fact of the game world carrying on without you there (although all games do a poor job of this since the game worlds that are designed are frozen).
Massive Multiplayer does not equal 'needing to work with others to complete content'. Massive Multiplayer Online means that the game requires online access to play (as opposed to a local network) and that the game is capable of allowing a large number of players to play the exact same game. To all be a part of the same game world.
The whole, "the second M stands for Multiplayer and so the game should require you to have to work with or against others to complete" is a misconception based on an assumption going back to the single player games that had a multiplayer option. Think Street Fighter for a simple example where the game is solo (fighting against the AI), but you can also fight against someone else.
Removing the forced solo quests dosent jump straight to your required to group. There is a middleground, grouping for a quest or running it solo should be left up to the players doing it.
One of the core philosophies of The Elder Scrolls Online is to allow you to play the way you want....
[snip]
...We’ve tried to avoid the danger of compartmentalizing and labeling certain players by acknowledging that circumstances change for people day-to-day. On Monday you might feel like playing alone, and Tuesday you might feel like working with friends on a dungeon. Whatever your motivation, you should be able to go do the thing you want without a lot of barriers.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
I like being able to solo such instances, but I don't think it should be forced. I understand it from the story-line point of view, but I think we can ignore the slight hit to immersion to allow friends and family to enjoy the game (in its entirety) together.
No!
Keep the solo main story line and maybe even add other Solo only events. It adds to your story.
I am a DK..who apperently are overpowered, and I did the mainquest that pops around lvl 30, at lvl 37.
I think I died 20 times before I got it right.
It adds flavour, story, you depend on you and gets to test your skills.
Maybe an option would be to be able to remove your character from the main story line. I dont think it would mess to much with the Lore, cause in Tamriel like in the world, there are all kinds of people and opinions.
Do NOT make it easier!
No!
Keep the solo main story line and maybe even add other Solo only events. It adds to your story.
I am a DK..who apperently are overpowered, and I did the mainquest that pops around lvl 30, at lvl 37.
I think I died 20 times before I got it right.
It adds flavour, story, you depend on you and gets to test your skills.
Maybe an option would be to be able to remove your character from the main story line. I dont think it would mess to much with the Lore, cause in Tamriel like in the world, there are all kinds of people and opinions.
Do NOT make it easier!
No!
Keep the solo main story line and maybe even add other Solo only events. It adds to your story.
I am a DK..who apperently are overpowered, and I did the mainquest that pops around lvl 30, at lvl 37.
I think I died 20 times before I got it right.
It adds flavour, story, you depend on you and gets to test your skills.
Maybe an option would be to be able to remove your character from the main story line. I dont think it would mess to much with the Lore, cause in Tamriel like in the world, there are all kinds of people and opinions.
Do NOT make it easier!
Do NOT make it easier!
Mess of quotes here, but I think I have bolded the part I am responding to (EDIT: actually no, the quote is too long for the part I thought I had bolded to show up in the window, I think this is one of the most bizarrely long responses I have ever had on a message board.)
NO. No-one here, has said that grouping should be forced. We have said that people shouldn't be forced to solo. Thank you for regurgitating a statement from Zenimax, but it's as if you didn't read what the actual thread was about!
We all want to play the way we want to play - for some of us that means grouping, for others it means going solo. All we want is for there to be no forced solo quests because this is an MMO.
I'm really confused as to how you think your massive quote is solving anything, to me it just looks like you misjudged what the thread was about. Sorry.