I believe that grouping, at least with one other person, should be allowed. Some of those forced battles are just stupid hard.
I have faced Doshia (and her level 43 equivalent) solo and she was challenging ( a little easier now because of the changes) but you just needed to use the basic combat skills.
I also faced not boss level, but not trash level versions of doshia also with others helping out, and she would go down faster than a $2 professional, if you know what I mean.
I think leaving it alone, keeping certain quests solo is fine. If you cannot progress through the Mage or Fighter quest lines at the level they are meant to be played at and have to wait 10 more levels or more to do them, well, it is what it is. You are not being confined to a certain zone, or unable to progress in the main story, so the Guilds are just extra.
Get better or get more levels to compensate. Not trying to be crass but, honestly, if the game gets "evened" out anymore, most of the gamers won't feel that challenge and may become bored.
I killed Doshia with my first character. Leather armor, DW, NB. Way back before many of the patches. While I was the same level as the boss.
If the game is too advanced for you, move on.
YourNameHere wrote: »[
Heh .. basic combat skills. Did you happen to fight her in the one level 40 equivilent where she is in a small building and makes her bubbles which are on TOP of her cause of the tiny space? There ain't nothing in basic combat skills to help you there.
I did.Did you read what I said?
Stopping you right there.I absolutely was attacking your position when I said I oppose the option to trivialize content.
Time to move on from this thread. Good luck but I hope they don't change the current solo-only instances to allow grouping. There is no real reason.
YourNameHere wrote: »I killed Doshia with my first character. Leather armor, DW, NB. Way back before many of the patches. While I was the same level as the boss.
If the game is too advanced for you, move on.
And ....?
People don't realize Doshia's fight was different in the 3 factions. Two you in a wide open space. One had you in a cramped cave with environments you could get stuck on, and she couldn't be taken out far enough so she leashed back.
The problem, IMHO, was less on the fight itself but the crap environment design.
I HAVE done all 3 Doshia fights for all 3 factions.
All the same combat strategy (though I will admit, she spammed the bubble attack way too much). But fighting in a small, cramped cave, with boxes and parts of the environment to get stuck on, as well as she being leashed so you couldn't get distance AND certain places she was in she could spawn the bubbles on top of her ...
Has nothing to do with L2P attitude. Unless you are Cmdr. Data with lightning fast reflexes, she will heal herself all the way up.
And to add, I didn't have any problems of dying in that fight. She barely hurt me, she just always was leashed back or healed because my damage couldn't stick.
Now, go find ... anywhere ... that I posted any argument ... anywhere ... that asserted that content should be trivialized. Those are your words, not mine. My sole argument from the start (handily found in the OP) was that current solo-only instances should allow at least cooperative play.
And to forestall the very straw man fallacy that you raised, I even went so far as to suggest instances to be scaled upward in difficulty in regard to number of players therein.
isengrimb16_ESO wrote: »I'm the one who is 15 levels higher than Lyris Doppleganger. I have updated armor and I have tried this and others frequently. I was 2 levels higher this time for Doshia and managed. The nerfed Gutstripper to the point where that one was painfully easy.
Anyone who tells me I'm doing something wrong is being an elitist jerk. The only boss I cannot handle at this point is the harvester. The tips I have gotten have allowed me to beat all the other bosses that I was not able to handle before -- so stop making those idiotic comments about how it's just me and I'm doing something incorrectly. Because you are the ones who are wrong here.
I do not expect vet content to be a cake walk. The forced solo content that I am unable to handle needs to be changed. Because I'm not the only one.
It's not to Moonmount that is bugged by the way @isengrimb16_ESO, its the part of the Moonlit Path quest where you need to defend the Green Lady and the Silvenar. The mobs you need to protect them are not spawning. The Arbordawn Cult quest where you need to protect the idiot Talengar has the exact same spawn issue.
@Sakiri I will take a look at your video as soon as I have time. Thank you for posting it.
I did the entire moonlit path, and my chosen champion is now Mane. Perhaps that has something to do with it, I did the quests out of order.
And 15 levels, no, you should be overpowered after about five or so, certainly after the quest goes grey. I made bad choices on my first toon - a templar, too, and I need to analyze him before I do anything else with him; he's lvl 15. He's really weak. Though my nightbow feels really strong now lvl 44), possibly because of wiser choices.
If it makes you feel better, I had to run away from Gutripper three times on my sorc. I'll come back in a level or two, when I have the mats to make missing gear and/or find a decent self-heal I can get.
Broken companions could be the core issue here. When I ran into that point I made a Delays progress or Blocks progress report, reporting that the companions did not do anything (or at least not enough to help me do this).YourNameHere wrote: »
Having 2 go through these forced solo quest does not trivialize it. In any way shape or form. The harvester fight is not a gear/level check. It's a wallbashingly frustrating and bugged one.
I do not believe the devs have explained their reasoning for forcing the solo bit. This was an incredibly bad design on their part.
Wrong. The only boss I cannot beat solo is the Harvester. The one at level 30 behaves differently than the new Doshia. And I am not the only one who has issues with her.
Now, go find ... anywhere ... that I posted any argument ... anywhere ... that asserted that content should be trivialized.
I want the option to group with my wife in instances, which would of course reduce the challenge, vice those going such instances alone.
Again, we have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong.
Again, we're not in this for the challenge of fifteen-minute battles with some super-boss. We're in it for cooperative and fun play. Period.
We're not here to learn and master the gaming mechanics of this MMO.
My wife will simply quit after becoming frustrated, and I'll quickly follow suit - since we purchased two copies of the game and two subscriptions for the sole purpose of grouping together in everything.
If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.
Are you married, or do you have a girlfriend? If so, do you play cooperatively on games like this with one? If the answer is no, then this will necessarily make no sense to you:
At no time is a viable course of action telling your wife/girlfriend that she's doing it wrong, after her character gets curb-stomped. And if you're not able to help out, she'll quit.
My wife doesn't read forums, and many other gaming couples (on the male side) face similar challenges. My wife, and many wives/girlfriends will play a game like this cooperatively only so long as its fun.
-> Getting repeatedly beaten down by a big bad boss without husband's/boyfriend's help is not fun
-> Searching forums to see how you're doing it wrong is not fun
They tend to stop, say, "This isn't fun. I'm doing something else," and then they do something else. Then both unsubscribe.
Two things:Letting more players in than the content is designed for trivializes it. That needs no explanation.
See the OP in THIS thread, vice dredging up others. My recommendation in THIS thread allows for scaling difficulty of instances, so everything else you posted is moot.[snip pieces from scattered threads]
Now, go find ... anywhere ... that I posted any argument ... anywhere ... that asserted that content should be trivialized. Those are your words, not mine. My sole argument from the start (handily found in the OP) was that current solo-only instances should allow at least cooperative play.
And to forestall the very straw man fallacy that you raised, I even went so far as to suggest instances to be scaled upward in difficulty in regard to number of players therein.
Letting more players in than the content is designed for trivializes it. That needs no explanation.
Your earlier (closed) thread made it clear that you wanted this option so you could carry your wife who can't be bothered to learn mechanics. You are also not the only person in this thread, and the others only argue that the content is too hard for them to solo. Giving you the benefit of the doubt, maybe you only want to do things as a duo for fun, but that isn't the crowd your request has attracted; it has attracted bad players who want grouping as a de facto nerf.
If it is adequately scaled up, enough to require the same skill, you won't be able to carry your wife unless you are an above average player yourself. @Hnightblazenub18_ESO still won't be able to beat it without the help of a pro. Like I said, if you want to scale it up that far, I don't oppose it, so I don't see why you're even arguing with me.
Edit: Out of curiosity, are you and your wife still boycotting these questlines on principle? Have you actually spent the last month paying for a game you refuse to play in order to make a point, when you could have progressed past those quests in five minutes after outleveling them? That's sad, and rather immature.
That is all stuff that one of my personal stalkers dredged forth from an older closed thread, so I'll not address it here.In light of the quotes of Greysix seen above...
I was married for 6 years.
Yes, if she is doing things wrong, you should point it out.
Hnightblazenub18_ESO wrote: »I haven't skipped or failed to complete any quests at the appropriate level thus far. Get your facts in line before you attack people. I had issues with Halls of Torment, but I didn't leave until I figured it out. I don't believe in skipping content or out leveling it and coming back when completing it gets you nothing. This is why I also believe that all content should be multiplayer allowed, so when I'm playing with friends I'm not forced to skip content or come back out leveled for the quest later solo. Multiplayer should be allowed in an MMO.
[*] I'd posted that we'd be willing to scale such instances IAW the number of extra players. MMOs have been doing that for more than a decade, so it isn't rocket-science
Ah, my personal stalker is back.You said anything, anywhere. Sorry bub.
That's your opinion, and you're welcome to it. You're an elitist - that's plain. Many (if not most) players are not - and they play these games not for the grueling challenge, but to have fun.And yeah, if tuning content for people who "have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong" isn't trivializing it, nothing is.
Yes, we know. You're opposed to any choice that doesn't coincide to your own preferred style of play. You've made it abundantly clear that you've no logical reason for such opposition.I'm opposed to that even as an option.