isengrimb16_ESO wrote: »Molag Bal shouldn't be a cakewalk. Neither should Mannimarco.
And I don't understand people who cry for help at the first little problem they have, rather than trying to solve it themselves. That seems to be the modern way of thinking, though. But then, I also don't understand people who are afraid to be alone in the dark behind locked doors. I got used to that crap between ages 9-12, on top of having to check on my grandmother to make sure she wasn't dead.
Hnightblazenub18_ESO wrote: »isengrimb16_ESO wrote: »Molag Bal shouldn't be a cakewalk. Neither should Mannimarco.
And I don't understand people who cry for help at the first little problem they have, rather than trying to solve it themselves. That seems to be the modern way of thinking, though. But then, I also don't understand people who are afraid to be alone in the dark behind locked doors. I got used to that crap between ages 9-12, on top of having to check on my grandmother to make sure she wasn't dead.
I don't care if it is a "cakewalk" when I have the opportunity to team with my friend. If people choose to constantly ask for help then that should be their choice. It has no adverse effect on me whatsoever. If they are happy and stick around ESO longer because they are having fun, that is all that should matter. I have 3 solo characters and 1 team character. So, I will see all the content many times from all angles. I just want all content to be available when I am teaming with my friend as well. It just makes things more fun, and that is why I play games. If I wanted to go solo all the time I could have spent $5-$70 one time and owned a game with no monthly fee involved and played alone to my hearts content without constant lag, server downtimes, and so on. However I wanted a game that once a month when my friend and I can get together we can play together. That is what I bought two copies of ESO for.
isengrimb16_ESO wrote: »Hnightblazenub18_ESO wrote: »isengrimb16_ESO wrote: »Molag Bal shouldn't be a cakewalk. Neither should Mannimarco.
And I don't understand people who cry for help at the first little problem they have, rather than trying to solve it themselves. That seems to be the modern way of thinking, though. But then, I also don't understand people who are afraid to be alone in the dark behind locked doors. I got used to that crap between ages 9-12, on top of having to check on my grandmother to make sure she wasn't dead.
I don't care if it is a "cakewalk" when I have the opportunity to team with my friend. If people choose to constantly ask for help then that should be their choice. It has no adverse effect on me whatsoever. If they are happy and stick around ESO longer because they are having fun, that is all that should matter. I have 3 solo characters and 1 team character. So, I will see all the content many times from all angles. I just want all content to be available when I am teaming with my friend as well. It just makes things more fun, and that is why I play games. If I wanted to go solo all the time I could have spent $5-$70 one time and owned a game with no monthly fee involved and played alone to my hearts content without constant lag, server downtimes, and so on. However I wanted a game that once a month when my friend and I can get together we can play together. That is what I bought two copies of ESO for.
15 levels? Are you wearing lvl 20 white unenchanted gear or what?
[Moderator Note: Edited per our rules on Flaming]
skeletorz_ESO wrote: »No. It is not a cheating issue, nor an ego issue.
This system is in place as a way to check the skill of the player. If this were removed and people were allowed to group or duo into the single player, main story instances then you would have all kinds of players that get to max level and still have never learned to play their characters.
Then those players that have no idea what they're doing with their own toons try to queue up for vet dungeons and cause all kinds of grief.
These missions are not difficult. If you can't beat them, you need to change how you're doing something. It's that simple.
The level 8 harvester operates very differently from the level 30 main quest harvester and the level 43 fighter's guild harvester. I have reported the buggy behavior, but they spam both the orbs and the hard hitting attack that stuns. And any companion you have with you is completely useless and not helping.
The level 43 also has help from other daedra that are being ported in randomly, making an impossible battle even harder.
BadgerRider1 wrote: »I just completed Doshia on my 2nd toon............man what a bummer. The first time was a multi-death, gear upgrade, talent respect effort. I was so elated when I finally got the *)#% down!
At this point and time, I don't really care about those who are having troubles or want to group through everything............give it to em!!!!!!!!!
Just don't nerf any more bosses.
Doshia used to be epic...........now Doshia is trash.
No. I am aware of all that conversation. I watched your video and it was not helpful.
Hnightblazenub18_ESO wrote: »isengrimb16_ESO wrote: »I still think they are meant as gear and skill checks, and I would not like to see people group-zerging these, as it would require the things to be tuned beyond the possibility of soloing and would destroy their purpose as checks.
If anything, make them duoable, but no more than that. And if duos complain about how easy it is to take down bosses, don't listen.
I can mostly agree with this. As I said before I don't care about them raising the difficulty. To me it is just the simple fact of being able to play with family and friends if that is what you choose to do. It doesn't change anyone else's choices or gameplay style. So, in the end who cares how many are allowed in your group as long as it is your group and only your group and solo people can still solo it if that's their choice.
isengrimb16_ESO wrote: »Molag Bal shouldn't be a cakewalk. Neither should Mannimarco.
And I don't understand people who cry for help at the first little problem they have, rather than trying to solve it themselves. That seems to be the modern way of thinking, though. But then, I also don't understand people who are afraid to be alone in the dark behind locked doors. I got used to that crap between ages 9-12, on top of having to check on my grandmother to make sure she wasn't dead.
When I want a challenge in a solo quest, I make a challenge myself.
I recently did Will of the Council and The Mad God's Bargain at level 35.
I plan on doing it next time at 34, provided I actually get the quest then. That's when I got it this last time.
Oh, and when I did it this last time around? Templar. Destro/resto templar, but there was no impulse spam or any of the other gimmicks that people whine about. "Templars are broken!!!".. Sure. If they were completely broken I shouldn't be able to do that.
Ah.. Miss miss miss miss miss miss... That's fun. 5 minute harvester fight...
No. I am aware of all that conversation. I watched your video and it was not helpful.
Have you seen mine? It's the Lyris doppleganger but it applies to every other harvester in the game. Discounting bugs anyways.http://youtu.be/My3CJE1vNNY
isengrimb16_ESO wrote: »2-4 levels overpowered for Doshia is not bad. Done that myself. If you can't kill that after 15 levels overpowered, you have a serious problem somewhere,
Yeah, because we really need a game to hand-hold us through learning critical "button mashing skilzzz" instead of just playing the game for funskeletorz_ESO wrote: »No. It is not a cheating issue, nor an ego issue.
This system is in place as a way to check the skill of the player.
And? So what? How would that adversely affect your playing experience?skeletorz_ESO wrote: »If this were removed and people were allowed to group or duo into the single player, main story instances then you would have all kinds of players that get to max level and still have never learned to play their characters.
... and? So then you could do what you can do now - ignore them.skeletorz_ESO wrote: »Then those players that have no idea what they're doing with their own toons try to queue up for vet dungeons and cause all kinds of grief.
So, then go beat the missions by yourself, thump your chest, and stroke your epeen.skeletorz_ESO wrote: »These missions are not difficult. If you can't beat them, you need to change how you're doing something. It's that simple.
Sandmanninja wrote: »What if an 8-year-old wants to play? I mean, just to run around and shoot deer and do things with her parents?
As for "it takes nothing away from you":
You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.
Straw Man fallacy.
Nobody was discussing any of that. We're discussing the option of eliminating solo-only instancing, with the understanding that those who wish to solo the same instances would still be allowed to continue doing so, whilst those who desired to group them would also be allowed to do so.
Nothing more, and nothing less.
Nope, because none of those things are fundamentally different from what you're suggesting, and the problems are the same. I did not say "what if these things were required" - I listed "options" just as you did. If they sound so different to you that you call it a straw man, it only shows what a blind spot you have regarding this pet issue of yours.
You want the option to trivialize content. Just calling it choice and leaving it at that is misleading.
None of what you brought up in any way, shape or form relates to the request I've posted in the OP - thus it is a straw man fallacy.
But since there appears to be confusion in regard to what I straw man fallacy is, here is a helpful definition:The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position. This sort of "reasoning" has the following pattern:This sort of "reasoning" is fallacious because attacking a distorted version of a position simply does not constitute an attack on the position itself. One might as well expect an attack on a poor drawing of a person to hurt the person.
- Person A (that would be me) has position X.
- Person B (that would be you) presents position Y (which is a distorted version of X).
- Person B attacks position Y.
- Therefore X is false/incorrect/flawed.
I'm the one who is 15 levels higher than Lyris Doppleganger. I have updated armor and I have tried this and others frequently. I was 2 levels higher this time for Doshia and managed. The nerfed Gutstripper to the point where that one was painfully easy.
Anyone who tells me I'm doing something wrong is being an elitist jerk. The only boss I cannot handle at this point is the harvester. The tips I have gotten have allowed me to beat all the other bosses that I was not able to handle before -- so stop making those idiotic comments about how it's just me and I'm doing something incorrectly. Because you are the ones who are wrong here.
I do not expect vet content to be a cake walk. The forced solo content that I am unable to handle needs to be changed. Because I'm not the only one.
It's not to Moonmount that is bugged by the way @isengrimb16_ESO, its the part of the Moonlit Path quest where you need to defend the Green Lady and the Silvenar. The mobs you need to protect them are not spawning. The Arbordawn Cult quest where you need to protect the idiot Talengar has the exact same spawn issue.
@Sakiri I will take a look at your video as soon as I have time. Thank you for posting it.
skeletorz_ESO wrote: »No. It is not a cheating issue, nor an ego issue.
This system is in place as a way to check the skill of the player. If this were removed and people were allowed to group or duo into the single player, main story instances then you would have all kinds of players that get to max level and still have never learned to play their characters.
Then those players that have no idea what they're doing with their own toons try to queue up for vet dungeons and cause all kinds of grief.