Good for you.I have faced Doshia (and her level 43 equivalent) solo and she was challenging ( a little easier now because of the changes) but you just needed to use the basic combat skills.
Again, good for you.I also faced not boss level, but not trash level versions of doshia also with others helping out, and she would go down faster than a $2 professional, if you know what I mean.
I and many others disagree, and it has nothing to do with how difficult we believe an instance to be.I think leaving it alone, keeping certain quests solo is fine.
Note that the OP doesn't mention guild quests, but rather the main quest line.If you cannot progress through the Mage or Fighter quest lines at the level they are meant to be played at and have to wait 10 more levels or more to do them, well, it is what it is. You are not being confined to a certain zone, or unable to progress in the main story, so the Guilds are just extra.
Ah, I see. It always comes down to variants of this weak-kneed argument:Get better or get more levels to compensate. Not trying to be crass but, honestly, if the game gets "evened" out anymore, most of the gamers won't feel that challenge and may become bored.
This request is targeted to developers, and yes, I did request this through the in-game reporting system as well, but received no feedback.
Now I realize up front that many who post here are "serious" gamers who've likely already maxed out one or more characters (though perhaps not through all the veteran levels). My perspective is from that of a working man who casually plays games like these cooperatively with my wife in the evenings. Our characters are currently at Level 18.
What we are seeking is the option to group together in dungeons that currently force solo-only play within the main quest line. Specifically, I'm referring to the main quest line, though such options would be nice to see in the popular side quests like the Fighters and Mages Guilds.
I offer SWTOR as an example of what worked nicely in regard to grouping (and they got a lot of other things wrong): At no time, could my wife and I not group content. Don't misunderstand: What I propose below would not disable solo-only play; those who desired to fight instances solo would still be able to do so.
Current configuration:Proposal: Modify Number 3 to allow what we see in Number 2 . Solo players would still be allowed to solo such content without seeing other players, and grouped players would be allowed to group such instances. If the levels/HPs/whatever of baddies and bosses would need to be increased based on the group size, I'd be fine with that.
- There are public dungeons, where it is first-come, first-served. I'm not referring to those.
- There are instanced dungeons that allow either solo-only instances or grouped instances. Keep those as are, since they facilitate player choice.
- There are currently solo-only dungeons, wherein grouping is not allowed.
But please offer us the choice we enjoyed in such MMOs as SWTOR.
@Sandmanninja I never made fun of anyone in their short comings. I offer help and advice and instructional videos to help them understand the combat system.
Even when I said, "get better or gain more levels..." was never said in any negative connotation.
The ONLY person that called me an elitist is you, sir. I believe if you go through and read again what I wrote, you will see that you had made an error in your judgment of me and my intentions for those who are having trouble.
Heck, you can even see my post history and discover a pattern of behavior that helps others.
Sandmanninja wrote: »
What the majority of the community seems the be crying out for is something you're opposed to. Your solution is they get better. Just comes off as Elitist.
isengrimb16_ESO wrote: »I still think they are meant as gear and skill checks, and I would not like to see people group-zerging these, as it would require the things to be tuned beyond the possibility of soloing and would destroy their purpose as checks.
If anything, make them duoable, but no more than that. And if duos complain about how easy it is to take down bosses, don't listen.
Just because you can do it @Hawke doesn't mean I can. I'm level 45 and still cannot beat the level 30 main quest harvester. That does block off content. You telling me to learn to play or just level up is nonsense. It is not going to work and a whole lot of people can testify to all the different tactics I've tried.
I keep arguing for allowing grouping instead of nerfing so that the people who love the solo challenge can still do it. I have disabilities that make it even harder for me than the non-disabled people who are complaining about this totally unfair feature. The devs are keeping me from enjoying the game and I'm at a point where I am starting to think about giving up on this game. This is not ok. It is not fair. It is just plain stupid to keep this forced solo feature as forced solo.