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Request: Allow Grouping in Currently "Solo-Only" Instances

  • dolmen
    dolmen
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    I agree with the OP. That said, I have been playing through solo. I would prefer not to, but getting my wife off of GW2 has proven... hard :|

    I would take this request a step farther though. Allow us to participate in content we have already completed via "share". Part of the social aspect of a MMO is being able to assist newer players through content. Those players should be able to ask you for assistance and share the content with you. Of course if there are any rewards involved... having completed and obtained the reward already you would not receive such a second time around. Perhaps you would receive a "point" towards completing an Achievement and Titles like "Mostly Helpful" instead.

    As for breaking Lore... I'm sorry but every time I go into town, some NPC prattles on about my having saved the king... or are they talking about that player over there, or that group of players clustered around the banker over there? Do all these players have no soul too? I thought I was the only one...

    Learn to play. Just saying that isn't very helpful. Acting like it should be some requirement before even logging in isn't very helpful. If you are going to say this, post a video showing exactly what you mean such as @Hawke and @Nordjitsu have done.

    Difficulty. Solo the content if you want it harder. Let others group the content if they need to or want to. How hard it was for you is your business. How easy it was for others isn't.
    The Sidekick Order
  • aleister
    aleister
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    Cogo wrote: »
    No!

    Keep the solo main story line and maybe even add other Solo only events. It adds to your story.

    I am a DK..who apperently are overpowered, and I did the mainquest that pops around lvl 30, at lvl 37.

    I think I died 20 times before I got it right.

    It adds flavour, story, you depend on you and gets to test your skills.

    Maybe an option would be to be able to remove your character from the main story line. I dont think it would mess to much with the Lore, cause in Tamriel like in the world, there are all kinds of people and opinions.

    Do NOT make it easier!

    Maybe you enjoy playing that way, but not everyone else. Allowing grouping/duoing on these takes nothing away from you - you're still free to die as many times as you want.
  • Epona222
    Epona222
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    AinGeal wrote: »
    Epona222 wrote: »
    Mess of quotes here, but I think I have bolded the part I am responding to (EDIT: actually no, the quote is too long for the part I thought I had bolded to show up in the window, I think this is one of the most bizarrely long responses I have ever had on a message board.)

    NO. No-one here, has said that grouping should be forced. We have said that people shouldn't be forced to solo. Thank you for regurgitating a statement from Zenimax, but it's as if you didn't read what the actual thread was about!

    We all want to play the way we want to play - for some of us that means grouping, for others it means going solo. All we want is for there to be no forced solo quests because this is an MMO.

    I'm really confused as to how you think your massive quote is solving anything, to me it just looks like you misjudged what the thread was about. Sorry.

    Misjudged what the thread was about? It looks to me this thread is about turning the solo only instances into being able to do them as a group.

    To explain my first reply a bit better, this game has "dungeons" (crypts, Dwemer ruins, Ayleid ruins, etc.) for which you click on a door and go through a loading screen. The content inside all but a few are easy enough to solo. Despite nobody being around when I enter, the moment I get inside, others begin to show up inside. You end up with half a dozen players all racing for the end. Competing for any nodes and chests along the way.

    I may not be in a group with them but that doesn't mean I'm playing it solo. The fact that the mega server throws me in with others to tackle the same bit of content at the same time is basically the mega server shoving group play down my throat. Yet when I voice this problem, I get nothing but "this is a MMO, go play a single player game". Hence my big long post quoting sources. To debunk that misconception that people seem to have about MMO equaling 'needing a group of players to be able to handle the content'.

    You want to be able to group up for this game's version of a 'personal story'? Fine, as long as it's just the option you're looking for and not wanting the only solo instanced content turned into a dungeon like Fungal Grotto (an instanced dungeon needing a group to complete). However, if they are going to make such a change then I want all the other 'public dungeons' to have the option to be private.

    Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?

    Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.

    ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • aleister
    aleister
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    AinGeal wrote: »
    I may not be in a group with them but that doesn't mean I'm playing it solo. The fact that the mega server throws me in with others to tackle the same bit of content at the same time is basically the mega server shoving group play down my throat. Yet when I voice this problem, I get nothing but "this is a MMO, go play a single player game". Hence my big long post quoting sources. To debunk that misconception that people seem to have about MMO equaling 'needing a group of players to be able to handle the content'.

    You want to be able to group up for this game's version of a 'personal story'? Fine, as long as it's just the option you're looking for and not wanting the only solo instanced content turned into a dungeon like Fungal Grotto (an instanced dungeon needing a group to complete). However, if they are going to make such a change then I want all the other 'public dungeons' to have the option to be private.

    Right. We don't want either of those things. The current solo-only content would remain instanced, except you could bring a friend (and fix the phase crap while you're at it, ZOS). You would not see other people that you are not grouped with. The difficulty would also remain the same, so you would not be forced to group either. That would make it trivially easy some groups or duos (those people should solo it), but it would make it doable for for more casual players and allow them to progress.
    Edited by aleister on May 31, 2014 3:59PM
  • Knottypine
    Knottypine
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    Just wanted to say that I agree with the OP. I mainly run around solo, and find that I usually have to be a couple of levels higher for the content that doesn't allow grouping.
  • AinGeal
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    Epona222 wrote: »
    Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?

    Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.

    ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?

    It appears you have a comprehension problem when it comes to what it is you read.

    Click on door
    Select between private or public
    If you select public, it's no different than as it is now
    If you select private, it's how those on here want the solo instances to be

    Everyone can play how they want.

    Although, this post too will be lost on you.

  • Whisper292
    Whisper292
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    I totally agree. I love this game and don't have a whole lot of real complaints, but this is the biggest one I have. They completely negate the fact that it's a multiplayer game by forcing solo play, and the fact that the bosses are OP to start with doesn't help matters. Don't get me wrong--I don't want the game to be easy. I love the challenge, and I don't even mind dying a few times. But I also don't want to rage quit and take a tranquilizer because a boss is wicked hard and I can't get help fighting him when I need it.
    ---
    Love all, trust few, do wrong to no one. - William Shakespeare
  • GreySix
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    mndfreeze wrote: »
    IMO all quests in an MMO should be able to be done in a group, but I understand why they did it the way they did for this. Zeni did state somewhere that they were looking into this exact issue though so there isn't really a need for yet another thread about it. Just sayin.
    In all fairness, I'd started this thread some time ago, and the mods moved it here.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Epona222
    Epona222
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    AinGeal wrote: »
    Epona222 wrote: »
    Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?

    Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.

    ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?

    It appears you have a comprehension problem when it comes to what it is you read.

    Click on door
    Select between private or public
    If you select public, it's no different than as it is now
    If you select private, it's how those on here want the solo instances to be

    Everyone can play how they want.

    Although, this post too will be lost on you.

    No love, I think you just have a problem explaining yourself. What you just said in the above post is what I have said many times in many threads, it's you who has been banging their head against me in this thread, not the other way around. This thread is about doing away with solo instances, which you have been arguing against, if I recall correctly.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • PSLAnimal
    PSLAnimal
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    This is one of my major issues with this game.

    Oh, I like the game and will continue to play, at least for a while. But at this point I'm treating it largely as Skyrim 2, mostly exploring, picking up resources, bumping up crafting skills, and just puttering around hunting critters and seeing the sights. But I'm skipping most of the primary content because - and strictly because - it forces me to solo.

    Why? My business requires me to travel. A lot. I'm off on a three-week trip tomorrow afternoon. My wife and I started in MMOs with City of Heroes (which I'd still be playing if it was still active) and we loved being able to play together even when hundreds or thousands of miles apart. We were looking forward to this with ESO, too, as both of us played Skyrim and enjoyed it. We duo a lot, me as hitter/DPS/tank (in CoH I always played Tanks and Scrappers) and she as support/healing (in CoH she played Controllers and Defenders.)

    But with most of the content blocked out from us, from our preferred playstyle, we find we aren't able to do that.

    I have some other minor quibbles with ESO; one being that it lacks the epic feel of Skyrim (Jeremy Soule's excellent soundtrack had a lot to do with that, also that you could stand on a peak in the Reach and see the College of Winterhold in the distance; the horizon in ESO seems much closer.) But the solo-only main content is the one that might just be a deal-breaker.
    Animal (Ask me what the PSL stands for. Go on. Ask.)
    @PSLAnimal on the NA Megaserver
    Making people wonder just what the hell is wrong with me since 1961.
  • Artemiisia
    Artemiisia
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    Im a serious gamer, and hate nerfs normally.

    Im all for this also, as long as vr mobs in solo is like they are at this point in game.

    Meeting normal mobs with 9k health and there are 2 right next to each other aint fun.

    I rather have less xp gain, and mobs with less health to deal with, I dont do 6k damage like some others do
  • Melian
    Melian
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    Consider it a skill check, to see if youve actually learned to play or just facerolled through.
    That could be addressed by bumping the difficulty slightly (let's not get carried away) if there is more than one player present.

    If people wouldn't accept doubling the difficulty for two players they are simply asking for a nerf in a roundabout way.
  • AinGeal
    AinGeal
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    Epona222 wrote: »
    AinGeal wrote: »
    Epona222 wrote: »
    Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?

    Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.

    ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?

    It appears you have a comprehension problem when it comes to what it is you read.

    Click on door
    Select between private or public
    If you select public, it's no different than as it is now
    If you select private, it's how those on here want the solo instances to be

    Everyone can play how they want.

    Although, this post too will be lost on you.

    No love, I think you just have a problem explaining yourself. What you just said in the above post is what I have said many times in many threads, it's you who has been banging their head against me in this thread, not the other way around. This thread is about doing away with solo instances, which you have been arguing against, if I recall correctly.

    To start off, you seem to be the only one who couldn't grasp what I'm saying. If I had a problem explaining myself, everyone wouldn't have been able to grasp what I'm saying.

    Since my initial post stated that 'yes you can allow grouping in the current solo instances, as soon as all the current public instances allow solo play' just worded slightly differently, the bold portion of the above quoted text only further reinforces that you couldn't grasp what I was saying.

  • Epona222
    Epona222
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    AinGeal wrote: »
    Epona222 wrote: »
    AinGeal wrote: »
    Epona222 wrote: »
    Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?

    Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.

    ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?

    It appears you have a comprehension problem when it comes to what it is you read.

    Click on door
    Select between private or public
    If you select public, it's no different than as it is now
    If you select private, it's how those on here want the solo instances to be

    Everyone can play how they want.

    Although, this post too will be lost on you.

    No love, I think you just have a problem explaining yourself. What you just said in the above post is what I have said many times in many threads, it's you who has been banging their head against me in this thread, not the other way around. This thread is about doing away with solo instances, which you have been arguing against, if I recall correctly.

    To start off, you seem to be the only one who couldn't grasp what I'm saying. If I had a problem explaining myself, everyone wouldn't have been able to grasp what I'm saying.

    Since my initial post stated that 'yes you can allow grouping in the current solo instances, as soon as all the current public instances allow solo play' just worded slightly differently, the bold portion of the above quoted text only further reinforces that you couldn't grasp what I was saying.

    No m'dear, there's a whole thread of people here, and you just seem to have singled out me for personal responses.

    I honestly can't be doing with it, I have better things to do with my life than be your online punching bag. Good luck with everything in your life, and good wishes to you, but I am not getting into a one on one argument with you, when I was not the only person you were arguing with. If you want to have a row, find someone else, because you won't get it from me. Hope your day is going really well :)

    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Melian
    Melian
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    As for "it takes nothing away from you":

    You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.

    Lol away, I want to get to level five.
    Edited by Melian on May 31, 2014 4:39PM
  • GreySix
    GreySix
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    Melian wrote: »
    As for "it takes nothing away from you":

    You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.

    Straw Man fallacy.

    Nobody was discussing any of that. We're discussing the option of eliminating solo-only instancing, with the understanding that those who wish to solo the same instances would still be allowed to continue doing so, whilst those who desired to group them would also be allowed to do so.

    Nothing more, and nothing less.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • AngryNord
    AngryNord
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    Man, I still aint done the doshia fight [main story lv 30 one] on my Templar, she's a few levels higher now but I feel Lyris would let me down yet again by being useless and not actually fighting Doshia. For me this is the issue. I have no real problem with them allowing main story quests to be done via grouped, so long as the difficulty for grouping is ramped up significantly. [talking higher HP pools on bosses here, not specifically higher boss damage, if a boss can 2 shot you in solo, should be able to still 2 shot you if grouped] Grouping should only mean you have others along for the fight and should not automatically make the encounter easier. Thus is a mistake many MMOs have made, allowed hard content to be done as a group but not fixed said content so its not as specifically challenging for a group as it is solo. This means if you go into a instanced scenario as a group, all enemies should be tougher, harder to take out, including the boss. Anyway, going back to that specific encounter and ally AI in general...it needs to be a LOT better.

    Considering that most of the solo quests in the game now have a difficulty level similar to the four-man group dungeons, I don't see any need to change anything when they're made groupable...
  • Elvent
    Elvent
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    Yup, this was one of my main complaints and I said it in all of the feedback forms to Zenimax during the Betas.

    I will always disagree with forced solo content in Massively Multiplayer Online Games, it should not exist anywhere, it should be optional.

    People that want to solo it then go right ahead.

    People that want to play with their friend or spouse or somebody to help them, why not?

    And not everybody plays for a challenge, some people play for fun, others play for the story, others play for the RP, others play for the social aspect that comes with MMOs, if Zenimax is so worried about people not getting a challenge then they could always scale up a instance the more the players in a group.

    I went all the way to vet2 until I got bored but I started a new character to have fun again and I found a friend to play with but all this forced solo content has made me frustrated...I would rather play together the whole time, take ideas from SWTOR if you can't figure out a way to do it.
  • AinGeal
    AinGeal
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    Epona222 wrote: »
    AinGeal wrote: »
    You can have grouping in the current solo only instances when current group and public instances get a solo option.

    If you want to be forced to solo, there are plenty of single player games available. This is supposed to be an MMO.

    @Epona222‌

    See the above quote. It contains the very first thing I said in this thread. The ONLY post that exists between mine and yours (yours being the one I quoted and was a direct reply to mine) contained some trollish irrelevant question by Greysix. As is plain to see, there was nothing in my post that even remotely implied 'forcing' any particular play style.

    So does "Solo option" = "forced to solo" now? Did I miss the memo on this one? "No m'dear" I explained myself quite clear there. Clearly a case of lacking in reading comprehension.

    Oh and since you started this when you "singled out" my post and replied directly to it (see above). What? You didn't think I would do the same in kind? Get real. You new to forums?

  • MaxBat
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    First, the thread identifies one of the major design problems with TESO, one that goes back to the time of the TESO Betas. The problem is Zenimax is trying to do two things well and neither one is working. As one game review noted, it's as if they're trying to ride two horses at once and falling off both.

    The people who want multiplayer bought the game. They paid money for it, and they continue to pay money for it. They deserve to have a game they enjoy playing because, as so many have said, it's clearly called a multiplayer game. They bought the game thinking it would have certain expected multiplayer functions and gameplay.

    But Zeni didn't just promise multiplayer; they promised solo, too. I bought the game because Zenimax clearly stated in announcements that there would be sufficient content to satisfy solo players. In fact, in one dev diary they said you could do most of the game solo. But I wasn't so naive as to simply trust them; I went to the Bethesda forums (remember during BETA these forums were linked to the Bethesda website). I asked beta testers about the solo content. "Oh yeah," they said, "there's more than enough. Buy the game, you'll be happy."

    But the thing is, I'm not really happy. I don't necessarily want to play - or own - a solo game trying to double up as a multiplayer game. I wouldn't have bought it at all if I thought it was purely a mulitplayer game - for a dozen reasons: gold spammers, bots, the never ending economy arguments that have plagued mmos since the beginning of time, the idiots in zone, the breaks in immersion because there are 293 "Champions of the King" online at any given moment ... and so on.

    At the end of the day, no one wants to play a game where some or most of the content is unavailable to them because they either don't do multiplayer or don't do solo. It isn't about adjusting stats, it's about how people actually play the game. And the one thing Zeni kept saying is: "You can now play the Elder Scrolls with your friends." But read this tread and you see some people can't even play with their spouse!

    I have to admit those wanting multiplayer have a compelling argument. I think it's time for Zeni to buck up and admit that trying to ride two horses isn't working. Great idea in concept; everyone's happy. A failure in execution, as no one's happy. I think the way to save TESO is to focus the multiplayer element of the game. I think that should have been the focus from the beginning. Want to add solo options later? Fine. Want to try to be everything for everyone? Wait until your something for someone.

    As I said, I'm not that interested in multiplayer. I won't just bail, but I'll probably cut back on my play time. In the end, I'll be happy that Zeni saved the game and added something great to the Elder Scrolls franchise. It seems there's more than enough interest in multiplayer to build a great game. I don't know if there's enough interest in the current game design to save the game - but I do know that there's no interest in continuing to play a broken game.
    Edited by MaxBat on May 31, 2014 10:40PM
    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • Hawke
    Hawke
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    Thanks for the props @dolmen !
  • navra1ub17_ESO
    I agree with you MaxBat. I have solo'd everything in can in the western side of the game and managed to make it to level 26. However I now find myself unable to find any quests that I can solo. I am in Daggarfall and although I can fast travel to other dungeons in the game and almost immediately die I cannot get to any of the other areas to the east. I now find myself with very little gold, no more quests I can do and unable to leave the Daggarfall Covenant. If anyone has any suggestions I would welcome them. Other than puttering about trying to do some crafting, I can no longer play this game.
  • snowmanflvb14_ESO
    snowmanflvb14_ESO
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    GreySix wrote: »
    GreySix wrote: »
    the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.

    Yeah, saw that my character was the "only" one hero in a few quests, where we saw dozens of other "only" one heroes all doing the very same "only" one quests, who were all the same "only" one heroes that were the first cats to show up in that dungeon within a hundred years. Such believable immersion...

    ... So yeah, that dog won't hunt.

    hmm funny when people cheer my character or make a comment about something I have done I do not see or hear them cheering others. When I am in a the solo places like coldharbor I do not see others there. When I have rescued a town I see it altered to reflect that and ones I have not still show under attack. I do not see others nor does my game world reflect others has having been the one true hero. Guess my game must be broken if you hear and see the world reflect everything everyone else is, have or have not done along with people in places like the coldharbor main story areas:)

    Yeah, those are instances. So guess what? If you choose to remain solo, then you'll see just what you expect to see, and if others pair up, you'll STILL see just what you expect to see.

    Choice to the player and win-win for all. Why on earth would you oppose that?

    you needed to read the people i was responding to. Their claim that there is no point to the phasing and such. I myself and many others like how the phasing works and would be against changing it. If you removed it and had people who completed a quest then be able to go back in you ruin the game. If they are able to leave the phasing and its effects in the game but have a mech in that allows people to go help those who want to faceroll content thats fine.
    Magic is impressive but now Minsc leads SWORDS FOR EVERYONE!!
  • kasain
    kasain
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    Man, I still aint done the doshia fight [main story lv 30 one] on my Templar, she's a few levels higher now but I feel Lyris would let me down yet again by being useless and not actually fighting Doshia. For me this is the issue. I have no real problem with them allowing main story quests to be done via grouped, so long as the difficulty for grouping is ramped up significantly. [talking higher HP pools on bosses here, not specifically higher boss damage, if a boss can 2 shot you in solo, should be able to still 2 shot you if grouped] Grouping should only mean you have others along for the fight and should not automatically make the encounter easier. Thus is a mistake many MMOs have made, allowed hard content to be done as a group but not fixed said content so its not as specifically challenging for a group as it is solo. This means if you go into a instanced scenario as a group, all enemies should be tougher, harder to take out, including the boss. Anyway, going back to that specific encounter and ally AI in general...it needs to be a LOT better.

    Most mmos scale the monsters stats up by every person you have in your party.
  • Ysne58
    Ysne58
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    The level 8 harvester operates very differently from the level 30 main quest harvester and the level 43 fighter's guild harvester. I have reported the buggy behavior, but they spam both the orbs and the hard hitting attack that stuns. And any companion you have with you is completely useless and not helping.

    The level 43 also has help from other daedra that are being ported in randomly, making an impossible battle even harder.
  • Melian
    Melian
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    GreySix wrote: »
    Melian wrote: »
    As for "it takes nothing away from you":

    You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.

    Straw Man fallacy.

    Nobody was discussing any of that. We're discussing the option of eliminating solo-only instancing, with the understanding that those who wish to solo the same instances would still be allowed to continue doing so, whilst those who desired to group them would also be allowed to do so.

    Nothing more, and nothing less.

    Nope, because none of those things are fundamentally different from what you're suggesting, and the problems are the same. I did not say "what if these things were required" - I listed "options" just as you did. If they sound so different to you that you call it a straw man, it only shows what a blind spot you have regarding this pet issue of yours.

    You want the option to trivialize content. Just calling it choice and leaving it at that is misleading.
    Edited by Melian on June 1, 2014 1:18AM
  • temjiu
    temjiu
    ✭✭✭✭
    I find it sadly ironic that they forced solo play in these early sections...then force group play later on. it seems that they can't design a game to do more then one thing at a time.
  • Queripel
    Queripel
    ✭✭✭
    temjiu wrote: »
    I find it sadly ironic that they forced solo play in these early sections...then force group play later on. it seems that they can't design a game to do more then one thing at a time.

    Chewing bubblegum and walking at the same time has been shown time after time to be a dangerous activity! :p

    You are quite right. At many points in this game I felt as if the game and my character had abruptly changed. I don't like abrupt. I like smooth.
  • GreySix
    GreySix
    ✭✭✭✭✭
    Melian wrote: »
    GreySix wrote: »
    Melian wrote: »
    As for "it takes nothing away from you":

    You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.

    Straw Man fallacy.

    Nobody was discussing any of that. We're discussing the option of eliminating solo-only instancing, with the understanding that those who wish to solo the same instances would still be allowed to continue doing so, whilst those who desired to group them would also be allowed to do so.

    Nothing more, and nothing less.

    Nope, because none of those things are fundamentally different from what you're suggesting, and the problems are the same. I did not say "what if these things were required" - I listed "options" just as you did. If they sound so different to you that you call it a straw man, it only shows what a blind spot you have regarding this pet issue of yours.

    You want the option to trivialize content. Just calling it choice and leaving it at that is misleading.

    None of what you brought up in any way, shape or form relates to the request I've posted in the OP - thus it is a straw man fallacy.

    But since there appears to be confusion in regard to what I straw man fallacy is, here is a helpful definition:
    The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position. This sort of "reasoning" has the following pattern:
    1. Person A (that would be me) has position X.
    2. Person B (that would be you) presents position Y (which is a distorted version of X).
    3. Person B attacks position Y.
    4. Therefore X is false/incorrect/flawed.
    This sort of "reasoning" is fallacious because attacking a distorted version of a position simply does not constitute an attack on the position itself. One might as well expect an attack on a poor drawing of a person to hurt the person.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Hnightblazenub18_ESO
    Ok, I think we are all viewing this from our own individual wants. The game itself is huge, the TES fan base is one of the largest in gaming history. The concept/s behind ESO were/are sound. The major point of this post was not to take away from one play style to cater to another, but to make the game enjoyable for all play styles most of the time.
    I myself have 4 characters (3-solo one in each starting faction & 1-multiplayer that I use when my RL friend and I are able to get together). This said, I am not wanting to take away anything from the solo players, this would take away from 75% of my characters and about 95-97% of my playtime. However, that 3-5% of the time my friend and I can actually pull our busy schedules together (generally 1-2 days per month) I would like to not have to skip content or have one or both of us waiting on the other to complete a solo instance.
    We DO NOT want to take away from any play style preferences. I personally don't care if the instance itself is harder to allow duo or groups or not. The difficulty of the instance is irrelevant to me. I would just like to enjoy the game in it's entirety as much when playing with my friend as I can when I play solo. I don't want the quest and guild instances to be FORCED multiplayer or OPEN like many other dungeons are currently (where you see 20 people in the same area). They should remain instanced, they should remain still completely doable solo if the player so chooses.
    As far as the comments that how easy or hard the game content would be if these currently FORCED SOLO instances were duo (at least) or group enabled goes. I really don't care. Games come easier and harder to players no matter what the situation is anyway. I read earlier in this discussion that someone had only died one time in 39 levels. I can't say that, and I'm sure not many can. However that individuals success (while amazing *claps*) has absolutely ZERO effect on myself or any of you. Just as my abilities have no effect on any of you. I have soloed group dungeons in the past and died in piddly fights in the open world. It all depends on whether or not you are 100% on your game or not as well as if you have discovered the proper techniques to complete the area. This is the same way when you duo or group however, yes in theory it should make things easier if your group doesn't mesh well or you don't have the right tactics, there is still a learning process.
    So ultimately, as long as I can still solo if I choose and also have the ability to co-op or group if I choose and everything else remains the exact same as it is (in regards to the issue of this discussion) then whom is it actually hurting? My answer is no one, it is only making the players as a whole happier. I don't care if you steam roll from level 1 to level V12, in all 100% complete honesty what does that have to do with me. As far as I am concerned Congrats to you I guess. I'll get there in my own time, in my own way. However, if you are struggling and you see me online, let me know I'll help out, no charge, just fun and satisfaction.

    - Nightblaze
This discussion has been closed.