No!
Keep the solo main story line and maybe even add other Solo only events. It adds to your story.
I am a DK..who apperently are overpowered, and I did the mainquest that pops around lvl 30, at lvl 37.
I think I died 20 times before I got it right.
It adds flavour, story, you depend on you and gets to test your skills.
Maybe an option would be to be able to remove your character from the main story line. I dont think it would mess to much with the Lore, cause in Tamriel like in the world, there are all kinds of people and opinions.
Do NOT make it easier!
Mess of quotes here, but I think I have bolded the part I am responding to (EDIT: actually no, the quote is too long for the part I thought I had bolded to show up in the window, I think this is one of the most bizarrely long responses I have ever had on a message board.)
NO. No-one here, has said that grouping should be forced. We have said that people shouldn't be forced to solo. Thank you for regurgitating a statement from Zenimax, but it's as if you didn't read what the actual thread was about!
We all want to play the way we want to play - for some of us that means grouping, for others it means going solo. All we want is for there to be no forced solo quests because this is an MMO.
I'm really confused as to how you think your massive quote is solving anything, to me it just looks like you misjudged what the thread was about. Sorry.
Misjudged what the thread was about? It looks to me this thread is about turning the solo only instances into being able to do them as a group.
To explain my first reply a bit better, this game has "dungeons" (crypts, Dwemer ruins, Ayleid ruins, etc.) for which you click on a door and go through a loading screen. The content inside all but a few are easy enough to solo. Despite nobody being around when I enter, the moment I get inside, others begin to show up inside. You end up with half a dozen players all racing for the end. Competing for any nodes and chests along the way.
I may not be in a group with them but that doesn't mean I'm playing it solo. The fact that the mega server throws me in with others to tackle the same bit of content at the same time is basically the mega server shoving group play down my throat. Yet when I voice this problem, I get nothing but "this is a MMO, go play a single player game". Hence my big long post quoting sources. To debunk that misconception that people seem to have about MMO equaling 'needing a group of players to be able to handle the content'.
You want to be able to group up for this game's version of a 'personal story'? Fine, as long as it's just the option you're looking for and not wanting the only solo instanced content turned into a dungeon like Fungal Grotto (an instanced dungeon needing a group to complete). However, if they are going to make such a change then I want all the other 'public dungeons' to have the option to be private.
I may not be in a group with them but that doesn't mean I'm playing it solo. The fact that the mega server throws me in with others to tackle the same bit of content at the same time is basically the mega server shoving group play down my throat. Yet when I voice this problem, I get nothing but "this is a MMO, go play a single player game". Hence my big long post quoting sources. To debunk that misconception that people seem to have about MMO equaling 'needing a group of players to be able to handle the content'.
You want to be able to group up for this game's version of a 'personal story'? Fine, as long as it's just the option you're looking for and not wanting the only solo instanced content turned into a dungeon like Fungal Grotto (an instanced dungeon needing a group to complete). However, if they are going to make such a change then I want all the other 'public dungeons' to have the option to be private.
Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?
Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.
ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?
In all fairness, I'd started this thread some time ago, and the mods moved it here.IMO all quests in an MMO should be able to be done in a group, but I understand why they did it the way they did for this. Zeni did state somewhere that they were looking into this exact issue though so there isn't really a need for yet another thread about it. Just sayin.
Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?
Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.
ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?
It appears you have a comprehension problem when it comes to what it is you read.
Click on door
Select between private or public
If you select public, it's no different than as it is now
If you select private, it's how those on here want the solo instances to be
Everyone can play how they want.
Although, this post too will be lost on you.
stabbykitteh wrote: »That could be addressed by bumping the difficulty slightly (let's not get carried away) if there is more than one player present.Ragnar_Lodbrok wrote: »Consider it a skill check, to see if youve actually learned to play or just facerolled through.
Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?
Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.
ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?
It appears you have a comprehension problem when it comes to what it is you read.
Click on door
Select between private or public
If you select public, it's no different than as it is now
If you select private, it's how those on here want the solo instances to be
Everyone can play how they want.
Although, this post too will be lost on you.
No love, I think you just have a problem explaining yourself. What you just said in the above post is what I have said many times in many threads, it's you who has been banging their head against me in this thread, not the other way around. This thread is about doing away with solo instances, which you have been arguing against, if I recall correctly.
Blimey, you really are trying to hammer your way of playing onto other people in a game that is supposed to be "play how you want to" aren't you?
Do you not understand that if the changes we requested were implemented, it would not affect your solo game in the slightest. It would however be beneficial to people who wanted to play with their partner/spouse/friend. I do not understand why you have a problem with this given that it would not affect you at all.
ESO - play it the way AinGeal wants you to play it, or else. Seriously, do you not have anything better to do?
It appears you have a comprehension problem when it comes to what it is you read.
Click on door
Select between private or public
If you select public, it's no different than as it is now
If you select private, it's how those on here want the solo instances to be
Everyone can play how they want.
Although, this post too will be lost on you.
No love, I think you just have a problem explaining yourself. What you just said in the above post is what I have said many times in many threads, it's you who has been banging their head against me in this thread, not the other way around. This thread is about doing away with solo instances, which you have been arguing against, if I recall correctly.
To start off, you seem to be the only one who couldn't grasp what I'm saying. If I had a problem explaining myself, everyone wouldn't have been able to grasp what I'm saying.
Since my initial post stated that 'yes you can allow grouping in the current solo instances, as soon as all the current public instances allow solo play' just worded slightly differently, the bold portion of the above quoted text only further reinforces that you couldn't grasp what I was saying.
As for "it takes nothing away from you":
You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.
Requiemslove wrote: »Man, I still aint done the doshia fight [main story lv 30 one] on my Templar, she's a few levels higher now but I feel Lyris would let me down yet again by being useless and not actually fighting Doshia. For me this is the issue. I have no real problem with them allowing main story quests to be done via grouped, so long as the difficulty for grouping is ramped up significantly. [talking higher HP pools on bosses here, not specifically higher boss damage, if a boss can 2 shot you in solo, should be able to still 2 shot you if grouped] Grouping should only mean you have others along for the fight and should not automatically make the encounter easier. Thus is a mistake many MMOs have made, allowed hard content to be done as a group but not fixed said content so its not as specifically challenging for a group as it is solo. This means if you go into a instanced scenario as a group, all enemies should be tougher, harder to take out, including the boss. Anyway, going back to that specific encounter and ally AI in general...it needs to be a LOT better.
snowmanflvb14_ESO wrote: »snowmanflvb14_ESO wrote: »the problem with your suggestion right off the bat is that they developed the game world to take into account what your character has done ie the historical events of your character and the choices they have made. To whit if you have already, in this case, rescued 1 of the 5 how can you then be in cold harbor rescuing that same person again. The Devs have designed a game that is a hybrid single player RPG ala the rest of the Elder Scrolls series and a traditional MMO. To me it is a nice option over a single player game or an MMO as I feel I am part of the world and story in a way I do not feel in a game such as WoW and yet the world is more alive and expansive than a game like Oblivion.
Yeah, saw that my character was the "only" one hero in a few quests, where we saw dozens of other "only" one heroes all doing the very same "only" one quests, who were all the same "only" one heroes that were the first cats to show up in that dungeon within a hundred years. Such believable immersion...
... So yeah, that dog won't hunt.
hmm funny when people cheer my character or make a comment about something I have done I do not see or hear them cheering others. When I am in a the solo places like coldharbor I do not see others there. When I have rescued a town I see it altered to reflect that and ones I have not still show under attack. I do not see others nor does my game world reflect others has having been the one true hero. Guess my game must be broken if you hear and see the world reflect everything everyone else is, have or have not done along with people in places like the coldharbor main story areas:)
Yeah, those are instances. So guess what? If you choose to remain solo, then you'll see just what you expect to see, and if others pair up, you'll STILL see just what you expect to see.
Choice to the player and win-win for all. Why on earth would you oppose that?
Requiemslove wrote: »Man, I still aint done the doshia fight [main story lv 30 one] on my Templar, she's a few levels higher now but I feel Lyris would let me down yet again by being useless and not actually fighting Doshia. For me this is the issue. I have no real problem with them allowing main story quests to be done via grouped, so long as the difficulty for grouping is ramped up significantly. [talking higher HP pools on bosses here, not specifically higher boss damage, if a boss can 2 shot you in solo, should be able to still 2 shot you if grouped] Grouping should only mean you have others along for the fight and should not automatically make the encounter easier. Thus is a mistake many MMOs have made, allowed hard content to be done as a group but not fixed said content so its not as specifically challenging for a group as it is solo. This means if you go into a instanced scenario as a group, all enemies should be tougher, harder to take out, including the boss. Anyway, going back to that specific encounter and ally AI in general...it needs to be a LOT better.
As for "it takes nothing away from you":
You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.
Straw Man fallacy.
Nobody was discussing any of that. We're discussing the option of eliminating solo-only instancing, with the understanding that those who wish to solo the same instances would still be allowed to continue doing so, whilst those who desired to group them would also be allowed to do so.
Nothing more, and nothing less.
I find it sadly ironic that they forced solo play in these early sections...then force group play later on. it seems that they can't design a game to do more then one thing at a time.
As for "it takes nothing away from you":
You could argue that it takes nothing away from me if you have the option to have the buff you have in the Molag Bal fight permanently and one-shot everything from level 1 to VR 12, or the option to turn off PvP in Cyrodil, or the option to do trials with 36 people and only "slightly" bump up the difficulty (let's not get carried away!) Personally I don't think giving the option to completely trivialize content is good for a game.
Straw Man fallacy.
Nobody was discussing any of that. We're discussing the option of eliminating solo-only instancing, with the understanding that those who wish to solo the same instances would still be allowed to continue doing so, whilst those who desired to group them would also be allowed to do so.
Nothing more, and nothing less.
Nope, because none of those things are fundamentally different from what you're suggesting, and the problems are the same. I did not say "what if these things were required" - I listed "options" just as you did. If they sound so different to you that you call it a straw man, it only shows what a blind spot you have regarding this pet issue of yours.
You want the option to trivialize content. Just calling it choice and leaving it at that is misleading.
The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position. This sort of "reasoning" has the following pattern:This sort of "reasoning" is fallacious because attacking a distorted version of a position simply does not constitute an attack on the position itself. One might as well expect an attack on a poor drawing of a person to hurt the person.
- Person A (that would be me) has position X.
- Person B (that would be you) presents position Y (which is a distorted version of X).
- Person B attacks position Y.
- Therefore X is false/incorrect/flawed.