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Do you think there should be an AoE cap?

  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
    ✭✭✭✭
    No
    NookyZooky wrote: »
    no
    they should not
    there are other ways to solve the AOE spamming problem
    A. put a cooldown on them
    B. substantially increase AOE cost
    C. reduce AOE damage
    D. make players using AOEs have reduced armor and spell resistance, forcing them to have their team with them, so one guy cant kill 10 people

    Sanguine's Beta Tester

  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    No
    Samadhi wrote: »
    I'm a Nightblade; 0 AoEs in my build; Spend all my time in Cyrodiil either solo or in a duo party with my girlfriend (full healing build Templar), never a larger group than 2; I PvP there daily, sometimes I run with the Zerg, other times I go around hunting and PKing enemy players.

    I don't like this proposed change.

    Heh.

    April 26th I knew I would have problems as a Single-Target build.
    Yet, after 20+ skill respecs, multiple sets of gear and trying as many specs as I could, AoE caps still killed it for me.

    I give up. I'm respeccing to an AoE build until the cap is lifted and playing as single-target becomes as enjoyable as it was in beta and at launch again.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    No
    FENGRUSH disapproves.
  • BossTuggles
    BossTuggles
    ✭✭✭
    No
    THE POLL IS IN, 84% of the people said no. What do you think they did?
    Like a Boss!
  • supernico
    supernico
    ✭✭✭
    monumental bump *thumb up*
    Supernico - VR14 DragonKnight - Daggerfall Covenant - Former Emperor

    My name is Maximus Decimus Meridius, commander of the Armies of the North, General of the Felix Legions, loyal servant to the true emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Yes: 497 votes
    No: 3392 votes

    Coming full circle after about a year we went through implementing AOE caps to doing a partial removal. Theres not even 3392 people in the game to play within cyrodiil anymore.

    Maybe @ZOS_BrianWheeler should begin considering the opinions of players a bit more seriously on the forums. Not to revisit history - but this is a great example of how the community strongly opposed something and the team went along with it for whatever reason. Worst of all, they got it wrong, have performed a poor attempt at reverting it and as a result we have terrible performance and fights that can last forever, killing the server.

    @ZOS_BrianWheeler - if your intention is for 24-48 person groups to be stacking on top of each other and flood heals barriers purge, can you just clearly communicate that so those of us that hang around can just cut loose from this game for good? Performance put aside, do you look at this and consider this your desired final product for large scale PVP? Or do you want 24 group people doing more than focusing on their location and flooding either AOE heal or AOE damage.

    Every thread (even the PVP one), your replies really steer away from what youd like to see. Would love to hear your vision on large scale PvP in a bit more detail compared to what we have today (performance killing/freezing for 5mins put aside).
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    FENGRUSH wrote: »
    Yes: 497 votes
    No: 3392 votes



    if your intention is for 24-48 person groups to be stacking on top of each other and flood heals barriers purge, can you just clearly communicate that so those of us that hang around can just cut loose from this game for good? Performance put aside, do you look at this and consider this your desired final product for large scale PVP? Or do you want 24 group people doing more than focusing on their location and flooding either AOE heal or AOE damage.

    Glad someone else is seeing things for what they really are.
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  • BossTuggles
    BossTuggles
    ✭✭✭
    No
    Its funny seeing some people who voted yes to this are still around and are complaining about *** that this change caused
    Edited by BossTuggles on June 18, 2015 6:47PM
    Like a Boss!
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    No
    FENGRUSH wrote: »
    Yes: 497 votes
    No: 3392 votes

    Coming full circle after about a year we went through implementing AOE caps to doing a partial removal. Theres not even 3392 people in the game to play within cyrodiil anymore.

    Maybe @ZOS_BrianWheeler should begin considering the opinions of players a bit more seriously on the forums. Not to revisit history - but this is a great example of how the community strongly opposed something and the team went along with it for whatever reason. Worst of all, they got it wrong, have performed a poor attempt at reverting it and as a result we have terrible performance and fights that can last forever, killing the server.

    @ZOS_BrianWheeler - if your intention is for 24-48 person groups to be stacking on top of each other and flood heals barriers purge, can you just clearly communicate that so those of us that hang around can just cut loose from this game for good? Performance put aside, do you look at this and consider this your desired final product for large scale PVP? Or do you want 24 group people doing more than focusing on their location and flooding either AOE heal or AOE damage.

    Every thread (even the PVP one), your replies really steer away from what youd like to see. Would love to hear your vision on large scale PvP in a bit more detail compared to what we have today (performance killing/freezing for 5mins put aside).

    A million times, this.

    It's so sad how a post from 14 months is right on the money in terms of the impact this has had on the game.
  • BossTuggles
    BossTuggles
    ✭✭✭
    No
    IT just goes to show how little the people who are running this game actually know. I mean lets not forget about that awesome lighting patch. 1.2.4 Patch DYNAMIC LIGHTING PVP
    https://youtube.com/watch?v=irbdQQjVX3o&feature=player_embedded
    Edited by BossTuggles on June 19, 2015 1:03AM
    Like a Boss!
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    the sad thing is, removing or adding AOE caps did literally nothing to stop stacking..

    the amount of heals is so much greater than anything a non stack group can possibly dish out that there is literally no point in fighting a blob with anything less than another blob..

    boring as *** if you ask me..

    Nerf Purge, Nerf AOE, Nerf Healing

    Nerf what needs to be Nerfed in order to stop stacking cold.... thats the only way its going to end..

    blobs will only die when blobs start easily dieing.
    I play every class in every situation. I love them all.
  • BossTuggles
    BossTuggles
    ✭✭✭
    No
    AoE is supposed to be how you fight these blobs. This change DEFINITELY made stacking a thing.
    Like a Boss!
  • c0rp
    c0rp
    ✭✭✭✭✭
    No
    the sad thing is, removing or adding AOE caps did literally nothing to stop stacking..

    the amount of heals is so much greater than anything a non stack group can possibly dish out that there is literally no point in fighting a blob with anything less than another blob..

    boring as *** if you ask me..

    Nerf Purge, Nerf AOE, Nerf Healing

    Nerf what needs to be Nerfed in order to stop stacking cold.... thats the only way its going to end..

    blobs will only die when blobs start easily dieing.

    Because we got a half-assed "hybrid" aoe cap system that does nothing to address the problem. Zergs still receive a MASSIVE passive damage reduction % by forming a ball.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    No
    c0rp wrote: »
    the sad thing is, removing or adding AOE caps did literally nothing to stop stacking..

    the amount of heals is so much greater than anything a non stack group can possibly dish out that there is literally no point in fighting a blob with anything less than another blob..

    boring as *** if you ask me..

    Nerf Purge, Nerf AOE, Nerf Healing

    Nerf what needs to be Nerfed in order to stop stacking cold.... thats the only way its going to end..

    blobs will only die when blobs start easily dieing.

    Because we got a half-assed "hybrid" aoe cap system that does nothing to address the problem. Zergs still receive a MASSIVE passive damage reduction % by forming a ball.

    Dont worry, you can hit everyon in that ball group! Just not very hard!
  • Imdrefan
    Imdrefan
    ✭✭✭
    No
    For these people saying AOE caps don't make a difference go look at some of the videos on youtube of closed beta and 3 people stealth ulti bombing full raids not paying attention.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    No
    Someone already suggested this before I did (I thought of it on my own but was told someone suggested it already so give him credit)

    Make AoE's scale up in damage based on number of targets hit. So if a small group of survivable players jump into a zerg they're dealing tons of damage to them, and if they're coordinated, they could probably wipe the zerg.

    But then there is the fact that the servers are already having trouble and then when ZoS increased the AoE cap to 60 it put more numbers going through the system which made matters worse, and that would only just add more numbers...
    ~Thallen~
  • BossTuggles
    BossTuggles
    ✭✭✭
    No
    Thats the thing we had no AoE caps at launch and we can all agree there were alot morw players. This means all of the AoE calculations right now are taking a much greater toll than the non cap calculations.
    Like a Boss!
  • Ace_SiN
    Ace_SiN
    ✭✭✭✭
    No
    Completely remove the cap already.. If my AoE does 10k+ damage then it should hit all 60+ people for that amount of damage. I guarantee zergs will no longer do their ball of death tactic that's been popular since these caps were put in place. Or, if they do, they'll be handing out free AP and spend more time running then spamming AoEs.
    King of Beasts

  • TBois
    TBois
    ✭✭✭✭✭
    No
    The poll is overwhelmingly one sided. I hope Zos is considering a change back to no aoe cap
    PC/NA
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  • BossTuggles
    BossTuggles
    ✭✭✭
    No
    This poll was made before they even implemented AoE caps. This is a necro bump to point out the absurdity that is Zos.
    Like a Boss!
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    No
    I think this thread is pretty clear.
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  • Taonnor
    Taonnor
    ✭✭✭✭✭
    No
    @ZOS_BrianWheeler

    I think you need to adjust the AoC cap again and remove them completly. With the new patch the Zergs are much much more powerful, because of the dmg reduce at 6+ targets.

    See this thread -> Why do zergs get 57.5% free damage reduction?

    With the new reduced dmg the mitigation in a Zerg is so high, that 50+ people blobs nealry impossible to kill now.

    So please! Remove that AoE cap!
    Edited by Taonnor on September 6, 2015 8:11PM
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  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    No
    Taonnor wrote: »
    @ZOS_BrianWheeler

    I think you need to adjust the AoC cap again and remove them completly. With the new patch the Zergs are much much more powerful, because of the dmg reduce at 6+ targets.

    See this thread -> Why do zergs get 57.5% free damage reduction?

    With the new reduced dmg the mitigation in a Zerg is so high, that 50+ people blobs nealry impossible to kill now.

    So please! Remove that AoE cap!

    that 50+ actually IS impossible to kill unless you have your own giant swarm or they are really really really bad
    2013

    rip decibel
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    No
    @ZOS_RichLambert
    Take a look at the poll outcome that over 4000 people participated in.
    Please act accordingly. It wouldn't hurt even just to try out for a week or two.

    @ZOS_BrianWheeler
    This would benefit the performance in Cyrodiil that your team has been so avid on improving. (Less calculations, less sustained fights versus overwhelming numbers)
    IMO this should be a top 3 priority.
    'Chaos
  • Ishammael
    Ishammael
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    No
    I'm going to go ahead and necro this.
  • Wollust
    Wollust
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    ✭✭✭✭
    No
    Well, we have seen what we got from having it. Can we get rid of the aoe caps now? Please?
    Susano'o

    Zerg Squad
  • Etaniel
    Etaniel
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    No
    Ishammael wrote: »
    I'm going to go ahead and necro this.

    nice one !
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  • Joy_Division
    Joy_Division
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    No
    RivenVII wrote: »

    SPEAK UP! We need to make our voices heard and that this change is NOT okay!

    Such a noble sentiment. I too was once idealistic. Just wow, look at that poll. What's even the point of trying to give feedback?
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Haduis wrote: »
    I've made a few posts about this topic.

    One thing I will say: vamp needs a nerf.

    I see two types of arguments about the changes.

    On one hand we have people (like myself) who don't like this change because it negates the importance of skill, positioning, timing, and teamwork.

    On the other hand, you have people who do like this change, because in their opinion AOE abilities are overpowered.

    AOE abilities have a direct counter. They aren't one hit "I win" buttons. You literally have to be within a small radius of the spells effect. Some would argue that spreading out or crowd control is a counter to this.

    On the other hand, zergs have a counter. This counter is uncapped aoe abilities. If aoe abilities are given a cap then this counterplay disappears.

    With that said, I haven't seen anything else that really screams overpowered to me (outside of vamp abilities). I've gotten caught with bad positioning and lived because I spread out from the clump as soon as I realized AOEs were being dropped.

    If you and a dozen other people stand in range of 5 people spamming impulse, you should die. It isn't that hard to spread out. It isn't that hard to use crowd control.

    Let me give you some perspective on my thoughts on the issue:

    Pretend Bob plays a melee class. Bob only has melee abilities on his bar. I'm talking a bar filled to the brim with 7 meter range abilities. He has no gap closers, CC immunities, etc.


    Now say Bob gets attacked by a bow nightblade. The nightblade has snares, knock backs, and ranged damage.

    Bob tries to fight back, but he doesn't have the proper abilities on his bars. Every time he gets close, the nightblade gets away from him.

    Bob dies, and gets upset. Bob thinks that ranged abilities need a nerf. He doesn't think that the way he plays the game needs to change, he's doing FINE. It's those NIGHTBLADES that are too overpowered, they need a nerf.

    Now if Bob had some gap closers and crowd control on his bars, he would have had a chance. Just because Bob doesn't understand the counters to a specific playstyle doesn't mean that the playstyle is inherently broken, it just means that Bob needs to find a way to beat that playstyle.

    PvP games, especially the best ones, rely on an ever-changing metagame. New strategies evolve to beat the "best strategies" that exist. B beats A, so B becomes popular. C beats B, so now C becomes popular. Just because something is difficult to counter doesn't mean it deserves a massive nerf. Only when strategies and abilities have no counter at all do they need to be nerfed.

    I said it before and I'll say it again:

    Area of Effect abilities have a direct counter (read: they can be beaten)

    Spread out.

    Don't stand close to each other and you obliterate the usefulness of AOE abilities.

    Use crowd control. Have you seen what happens to these smaller numbers when they get crowd controlled, even for a few seconds? They get annihilated.

    "Outside of vamp abilities"? WTF are you talking about? Bats? Are you seriously saying it's OP and needs a nerf? You explained in your own"Area of Effect abilities" section how to counter it. If you think it's OP you really need to L2P.
    NA/PC
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    No
    Aquanova wrote: »
    Haduis wrote: »
    I've made a few posts about this topic.

    One thing I will say: vamp needs a nerf.

    I see two types of arguments about the changes.

    On one hand we have people (like myself) who don't like this change because it negates the importance of skill, positioning, timing, and teamwork.

    On the other hand, you have people who do like this change, because in their opinion AOE abilities are overpowered.

    AOE abilities have a direct counter. They aren't one hit "I win" buttons. You literally have to be within a small radius of the spells effect. Some would argue that spreading out or crowd control is a counter to this.

    On the other hand, zergs have a counter. This counter is uncapped aoe abilities. If aoe abilities are given a cap then this counterplay disappears.

    With that said, I haven't seen anything else that really screams overpowered to me (outside of vamp abilities). I've gotten caught with bad positioning and lived because I spread out from the clump as soon as I realized AOEs were being dropped.

    If you and a dozen other people stand in range of 5 people spamming impulse, you should die. It isn't that hard to spread out. It isn't that hard to use crowd control.

    Let me give you some perspective on my thoughts on the issue:

    Pretend Bob plays a melee class. Bob only has melee abilities on his bar. I'm talking a bar filled to the brim with 7 meter range abilities. He has no gap closers, CC immunities, etc.


    Now say Bob gets attacked by a bow nightblade. The nightblade has snares, knock backs, and ranged damage.

    Bob tries to fight back, but he doesn't have the proper abilities on his bars. Every time he gets close, the nightblade gets away from him.

    Bob dies, and gets upset. Bob thinks that ranged abilities need a nerf. He doesn't think that the way he plays the game needs to change, he's doing FINE. It's those NIGHTBLADES that are too overpowered, they need a nerf.

    Now if Bob had some gap closers and crowd control on his bars, he would have had a chance. Just because Bob doesn't understand the counters to a specific playstyle doesn't mean that the playstyle is inherently broken, it just means that Bob needs to find a way to beat that playstyle.

    PvP games, especially the best ones, rely on an ever-changing metagame. New strategies evolve to beat the "best strategies" that exist. B beats A, so B becomes popular. C beats B, so now C becomes popular. Just because something is difficult to counter doesn't mean it deserves a massive nerf. Only when strategies and abilities have no counter at all do they need to be nerfed.

    I said it before and I'll say it again:

    Area of Effect abilities have a direct counter (read: they can be beaten)

    Spread out.

    Don't stand close to each other and you obliterate the usefulness of AOE abilities.

    Use crowd control. Have you seen what happens to these smaller numbers when they get crowd controlled, even for a few seconds? They get annihilated.

    "Outside of vamp abilities"? WTF are you talking about? Bats? Are you seriously saying it's OP and needs a nerf? You explained in your own"Area of Effect abilities" section how to counter it. If you think it's OP you really need to L2P.

    Quoting someone from April 2014 aren't we?

    By then vamps were indeed totally broken, but as was the entire balance considering the few vids I have seen.

    Still. NO to AoE caps.
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