Joy_Division wrote: »
I've made a few posts about this topic.
One thing I will say: vamp needs a nerf.
I see two types of arguments about the changes.
On one hand we have people (like myself) who don't like this change because it negates the importance of skill, positioning, timing, and teamwork.
On the other hand, you have people who do like this change, because in their opinion AOE abilities are overpowered.
AOE abilities have a direct counter. They aren't one hit "I win" buttons. You literally have to be within a small radius of the spells effect. Some would argue that spreading out or crowd control is a counter to this.
On the other hand, zergs have a counter. This counter is uncapped aoe abilities. If aoe abilities are given a cap then this counterplay disappears.
With that said, I haven't seen anything else that really screams overpowered to me (outside of vamp abilities). I've gotten caught with bad positioning and lived because I spread out from the clump as soon as I realized AOEs were being dropped.
If you and a dozen other people stand in range of 5 people spamming impulse, you should die. It isn't that hard to spread out. It isn't that hard to use crowd control.
Let me give you some perspective on my thoughts on the issue:
Pretend Bob plays a melee class. Bob only has melee abilities on his bar. I'm talking a bar filled to the brim with 7 meter range abilities. He has no gap closers, CC immunities, etc.
Now say Bob gets attacked by a bow nightblade. The nightblade has snares, knock backs, and ranged damage.
Bob tries to fight back, but he doesn't have the proper abilities on his bars. Every time he gets close, the nightblade gets away from him.
Bob dies, and gets upset. Bob thinks that ranged abilities need a nerf. He doesn't think that the way he plays the game needs to change, he's doing FINE. It's those NIGHTBLADES that are too overpowered, they need a nerf.
Now if Bob had some gap closers and crowd control on his bars, he would have had a chance. Just because Bob doesn't understand the counters to a specific playstyle doesn't mean that the playstyle is inherently broken, it just means that Bob needs to find a way to beat that playstyle.
PvP games, especially the best ones, rely on an ever-changing metagame. New strategies evolve to beat the "best strategies" that exist. B beats A, so B becomes popular. C beats B, so now C becomes popular. Just because something is difficult to counter doesn't mean it deserves a massive nerf. Only when strategies and abilities have no counter at all do they need to be nerfed.
I said it before and I'll say it again:
Area of Effect abilities have a direct counter (read: they can be beaten)
Spread out.
Don't stand close to each other and you obliterate the usefulness of AOE abilities.
Use crowd control. Have you seen what happens to these smaller numbers when they get crowd controlled, even for a few seconds? They get annihilated.
"Outside of vamp abilities"? WTF are you talking about? Bats? Are you seriously saying it's OP and needs a nerf? You explained in your own"Area of Effect abilities" section how to counter it. If you think it's OP you really need to L2P.
Quoting someone from April 2014 aren't we?
By then vamps were indeed totally broken, but as was the entire balance considering the few vids I have seen.
Still. NO to AoE caps.
I've made a few posts about this topic.
One thing I will say: vamp needs a nerf.
I see two types of arguments about the changes.
On one hand we have people (like myself) who don't like this change because it negates the importance of skill, positioning, timing, and teamwork.
On the other hand, you have people who do like this change, because in their opinion AOE abilities are overpowered.
AOE abilities have a direct counter. They aren't one hit "I win" buttons. You literally have to be within a small radius of the spells effect. Some would argue that spreading out or crowd control is a counter to this.
On the other hand, zergs have a counter. This counter is uncapped aoe abilities. If aoe abilities are given a cap then this counterplay disappears.
With that said, I haven't seen anything else that really screams overpowered to me (outside of vamp abilities). I've gotten caught with bad positioning and lived because I spread out from the clump as soon as I realized AOEs were being dropped.
If you and a dozen other people stand in range of 5 people spamming impulse, you should die. It isn't that hard to spread out. It isn't that hard to use crowd control.
Let me give you some perspective on my thoughts on the issue:
Pretend Bob plays a melee class. Bob only has melee abilities on his bar. I'm talking a bar filled to the brim with 7 meter range abilities. He has no gap closers, CC immunities, etc.
Now say Bob gets attacked by a bow nightblade. The nightblade has snares, knock backs, and ranged damage.
Bob tries to fight back, but he doesn't have the proper abilities on his bars. Every time he gets close, the nightblade gets away from him.
Bob dies, and gets upset. Bob thinks that ranged abilities need a nerf. He doesn't think that the way he plays the game needs to change, he's doing FINE. It's those NIGHTBLADES that are too overpowered, they need a nerf.
Now if Bob had some gap closers and crowd control on his bars, he would have had a chance. Just because Bob doesn't understand the counters to a specific playstyle doesn't mean that the playstyle is inherently broken, it just means that Bob needs to find a way to beat that playstyle.
PvP games, especially the best ones, rely on an ever-changing metagame. New strategies evolve to beat the "best strategies" that exist. B beats A, so B becomes popular. C beats B, so now C becomes popular. Just because something is difficult to counter doesn't mean it deserves a massive nerf. Only when strategies and abilities have no counter at all do they need to be nerfed.
I said it before and I'll say it again:
Area of Effect abilities have a direct counter (read: they can be beaten)
Spread out.
Don't stand close to each other and you obliterate the usefulness of AOE abilities.
Use crowd control. Have you seen what happens to these smaller numbers when they get crowd controlled, even for a few seconds? They get annihilated.
"Outside of vamp abilities"? WTF are you talking about? Bats? Are you seriously saying it's OP and needs a nerf? You explained in your own"Area of Effect abilities" section how to counter it. If you think it's OP you really need to L2P.
@ZOS_RichLambert your customer base has spoken, are you listening or is this falling on deaf ears?
spenc_cathb16_ESO wrote: »@Wrobel
Now that you have a forum account, can you please take a look and give us some feedback as to what swayed ZOS into implementing AOE caps despite a vast majority of the customer base being opposed to it?
I have never seen such a large sample of community input as I do in this thread. The poll speaks volumes.
spenc_cathb16_ESO wrote: »@Wrobel
Now that you have a forum account, can you please take a look and give us some feedback as to what swayed ZOS into implementing AOE caps despite a vast majority of the customer base being opposed to it?
I have never seen such a large sample of community input as I do in this thread. The poll speaks volumes.
Guys! I'm blown away by your creativity, constructive posts, and kind words. My team and I have been compiling all the suggestions for review and while we certainly can't do everything, there is a lot of great stuff here to work with. We’re currently focused on class specific skills for this round… we will have another thread for non-class related abilities soon!
Special call out to @Ffastyl (post #172) for a really well thought out and detailed analysis of problems – bonus for the inclusion of some in game numbers to compare different aspects of balance. Keep up the good work.
Finally, a number of you are eager to talk about AoE caps. We’ll have a focused thread on that subject next week.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »@Wrobel
Now that you have a forum account, can you please take a look and give us some feedback as to what swayed ZOS into implementing AOE caps despite a vast majority of the customer base being opposed to it?
I have never seen such a large sample of community input as I do in this thread. The poll speaks volumes.
@Wrobel I'll just keep tagging you once a day until you respond.
Keep in mind this is the largest poll sample ever among the PVP community, and it wasn't just a slim majority that voted against the caps. Can you give us any insight whatsoever as to why this was put in place? For the last year we've been told by other department heads that this is your responsibility, and we'd like someone to actually start taking that responsibility seriously by addressing our concerns on the matter.
Kindest Regards,
Chaos
This might interest you:Guys! I'm blown away by your creativity, constructive posts, and kind words. My team and I have been compiling all the suggestions for review and while we certainly can't do everything, there is a lot of great stuff here to work with. We’re currently focused on class specific skills for this round… we will have another thread for non-class related abilities soon!
Special call out to @Ffastyl (post #172) for a really well thought out and detailed analysis of problems – bonus for the inclusion of some in game numbers to compare different aspects of balance. Keep up the good work.
Finally, a number of you are eager to talk about AoE caps. We’ll have a focused thread on that subject next week.
Word. Looking forward to see the thread next week, though. Don't dissapoint us, @WrobelWe know why.
This is a casual MMO, a lot of peoples first, and is catering towards casual PvP by protecting poor players through the current AoE system.
Hard to spin that into something that sounds less sad.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »@Wrobel
Now that you have a forum account, can you please take a look and give us some feedback as to what swayed ZOS into implementing AOE caps despite a vast majority of the customer base being opposed to it?
I have never seen such a large sample of community input as I do in this thread. The poll speaks volumes.
@Wrobel I'll just keep tagging you once a day until you respond.
Keep in mind this is the largest poll sample ever among the PVP community, and it wasn't just a slim majority that voted against the caps. Can you give us any insight whatsoever as to why this was put in place? For the last year we've been told by other department heads that this is your responsibility, and we'd like someone to actually start taking that responsibility seriously by addressing our concerns on the matter.
Kindest Regards,
Chaos
We know why.
This is a casual MMO, a lot of peoples first, and is catering towards casual PvP by protecting poor players through the current AoE system.
Hard to spin that into something that sounds less sad.
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »@Wrobel
Now that you have a forum account, can you please take a look and give us some feedback as to what swayed ZOS into implementing AOE caps despite a vast majority of the customer base being opposed to it?
I have never seen such a large sample of community input as I do in this thread. The poll speaks volumes.
@Wrobel I'll just keep tagging you once a day until you respond.
Keep in mind this is the largest poll sample ever among the PVP community, and it wasn't just a slim majority that voted against the caps. Can you give us any insight whatsoever as to why this was put in place? For the last year we've been told by other department heads that this is your responsibility, and we'd like someone to actually start taking that responsibility seriously by addressing our concerns on the matter.
Kindest Regards,
Chaos
We know why.
This is a casual MMO, a lot of peoples first, and is catering towards casual PvP by protecting poor players through the current AoE system.
Hard to spin that into something that sounds less sad.
Do "poor players" include the PvP guilds running 80%+ steel tornado spam?
spenc_cathb16_ESO wrote: »spenc_cathb16_ESO wrote: »@Wrobel
Now that you have a forum account, can you please take a look and give us some feedback as to what swayed ZOS into implementing AOE caps despite a vast majority of the customer base being opposed to it?
I have never seen such a large sample of community input as I do in this thread. The poll speaks volumes.
@Wrobel I'll just keep tagging you once a day until you respond.
Keep in mind this is the largest poll sample ever among the PVP community, and it wasn't just a slim majority that voted against the caps. Can you give us any insight whatsoever as to why this was put in place? For the last year we've been told by other department heads that this is your responsibility, and we'd like someone to actually start taking that responsibility seriously by addressing our concerns on the matter.
Kindest Regards,
Chaos
We know why.
This is a casual MMO, a lot of peoples first, and is catering towards casual PvP by protecting poor players through the current AoE system.
Hard to spin that into something that sounds less sad.
Do "poor players" include the PvP guilds running 80%+ steel tornado spam?
Yea, certainly some players in them and in some cases, guilds as a whole.
If they removed AoE caps on all skills including ultimates and a few other adjustments, I would never hear in TS "We just dont have the numbers to hurt them" even if I was with an 8 or so man group.