Could this be really happening??? OmgThis might interest you:Guys! I'm blown away by your creativity, constructive posts, and kind words. My team and I have been compiling all the suggestions for review and while we certainly can't do everything, there is a lot of great stuff here to work with. We’re currently focused on class specific skills for this round… we will have another thread for non-class related abilities soon!
Special call out to @Ffastyl (post #172) for a really well thought out and detailed analysis of problems – bonus for the inclusion of some in game numbers to compare different aspects of balance. Keep up the good work.
Finally, a number of you are eager to talk about AoE caps. We’ll have a focused thread on that subject next week.
Omg
Could this be really happening??? OmgThis might interest you:Guys! I'm blown away by your creativity, constructive posts, and kind words. My team and I have been compiling all the suggestions for review and while we certainly can't do everything, there is a lot of great stuff here to work with. We’re currently focused on class specific skills for this round… we will have another thread for non-class related abilities soon!
Special call out to @Ffastyl (post #172) for a really well thought out and detailed analysis of problems – bonus for the inclusion of some in game numbers to compare different aspects of balance. Keep up the good work.
Finally, a number of you are eager to talk about AoE caps. We’ll have a focused thread on that subject next week.
Omg
_adhyffbjjjf12 wrote: »"Removing Aoe Caps means there's a higher chance for smaller group to wipe larger group. For one example like 6 vs 40 or 50."
50 player zerg ball can aoe for 50k plus a second, and can shield for 50k + a second. 5 players can do 10% of that max if they are themeselves balled up. So Zerg ball gains from no aoe caps.
The game can't handle aoe so people argue for more aoe, it's amazing how dense people can be.
_adhyffbjjjf12 wrote: »"Removing Aoe Caps means there's a higher chance for smaller group to wipe larger group. For one example like 6 vs 40 or 50."
50 player zerg ball can aoe for 50k plus a second, and can shield for 50k + a second. 5 players can do 10% of that max if they are themeselves balled up. So Zerg ball gains from no aoe caps.
The game can't handle aoe so people argue for more aoe, it's amazing how dense people can be.
_adhyffbjjjf12 wrote: »"Removing Aoe Caps means there's a higher chance for smaller group to wipe larger group. For one example like 6 vs 40 or 50."
50 player zerg ball can aoe for 50k plus a second, and can shield for 50k + a second. 5 players can do 10% of that max if they are themeselves balled up. So Zerg ball gains from no aoe caps.
The game can't handle aoe so people argue for more aoe, it's amazing how dense people can be.
I just like to ask has anyone pointed out how the removals of AOE caps will also benefit PVE players as well not just us PVPER?
Removing Aoe Caps means there's a higher chance for smaller group to wipe larger group. For one example like 6 vs 40 or 50.
WTB no aoe caps.
_adhyffbjjjf12 wrote: »"Removing Aoe Caps means there's a higher chance for smaller group to wipe larger group. For one example like 6 vs 40 or 50."
50 player zerg ball can aoe for 50k plus a second, and can shield for 50k + a second. 5 players can do 10% of that max if they are themeselves balled up. So Zerg ball gains from no aoe caps.
The game can't handle aoe so people argue for more aoe, it's amazing how dense people can be.
Minnesinger wrote: »This question has been raised many times by the players. Perhaps the most vocal has been Sypher and Co. in their show. Always the majority thinks that there shouldn´t be or at least the cap is being too limited (6 atm). Yet nothing has come out of this. I think Zenimax representative has said they will look at this. Well if they did take into consideration what we players think they would already fixed/ been fixing this.
We need a postive message from the game to really bother playing this game. Its reputation is already fading.
spenc_cathb16_ESO wrote: »_adhyffbjjjf12 wrote: »"Removing Aoe Caps means there's a higher chance for smaller group to wipe larger group. For one example like 6 vs 40 or 50."
50 player zerg ball can aoe for 50k plus a second, and can shield for 50k + a second. 5 players can do 10% of that max if they are themeselves balled up. So Zerg ball gains from no aoe caps.
The game can't handle aoe so people argue for more aoe, it's amazing how dense people can be.
How are zergs getting the benefit here?
50 vs 5
Team w/50 = 6 get 100% damage, the remaining 44 will take less damage just for being in a large group
Team w/5 = These 5 players were already taking 100% damage, so they lose nothing from AOE cap removal, and actually gain significant DPS because now they're hitting all 50 players for the full damage.
You understand now?
kill aoe spamballs... just suppress aoe or decrease it's power enough to make them unefficient.
wether they are 5 or 50 brainless spammers does not change anything.
kill aoe spamballs... just suppress aoe or decrease it's power enough to make them unefficient.
wether they are 5 or 50 brainless spammers does not change anything.
Removing aoes entirely would make people stack up even more than they do today..... Stack 24 people together so that no one is targetable in the group, gg. Wouldn't be able to kill anyone anymore.
The 50 brainless aoe spammers will get anihilated waaaay faster without aoe caps. This will directly affect performance, not because of calculations or whatever, simply because groups will die faster so they will lag the server for shorter periods of time.
kill aoe spamballs... just suppress aoe or decrease it's power enough to make them unefficient.
wether they are 5 or 50 brainless spammers does not change anything.
Removing aoes entirely would make people stack up even more than they do today..... Stack 24 people together so that no one is targetable in the group, gg. Wouldn't be able to kill anyone anymore.
The 50 brainless aoe spammers will get anihilated waaaay faster without aoe caps. This will directly affect performance, not because of calculations or whatever, simply because groups will die faster so they will lag the server for shorter periods of time.
Great mind thinks alike. Sadly some people are just pure funny regarding removing aoe caps.