TheGrandAlliance wrote: »No. Area of Effect means it should affect an area.
You don't throw a grenade in a room and hit only 6/20 people.
You hit everyone in the blast radius.
Explain to me how a firery magical explosion should be different in "realism" terms (lolollol).
Correction: You only hit 6/20 people or whatever hard... the rest only have pieces to hit them. Ones further away take less damage and further still takes less.
AoE just means it hits targest in a range vs single target. Doesn't mean it has unlimited energy to hit everything, everywhere. The "Law of the Conservation of Energy" is still in effect even with magic. The lore does explain how magic works in-game in the various lorebooks... it isn't some "unlimited attack". Try reading sometimes... it is a skill.
Have Neil deGrassus Tyson or whatever (host of COMOS TV show) explain the ways of physics to you... then try again.
TheGrandAlliance wrote: »@RaZaddha
"NERD WAR MODE ACTIVATE"
Having a big long post may make you look smart: Nonetheless you fail to consider how much energy was put into the system in the first place. Mage's do not summon ultra cold ice or ultra hot fire when the magicka cost being used for an attack is as small as it is in game. Warrior's stamina cost is too small to me epic overpowered.
Granted... trying to "measure" the physical nature of magic of a video game most certain to qualify as a "Nerd War". Nonetheless:
AoE's attacks players have access to generally do not use much magicka. Therefore... although visually impressive, their attacks would do far less damage then higher cost attacks used by video game bosses. Also in "fantasy" games: It appears that lifeforms have some sort of "natual resistance" (mechanically "spell resistance" in-game). Therefore all the mumbo-jumbo (some of which is false) you described above would be irrelevant to life on Nirn... but applies only to Earth-based universes.
1. Fire: Oxygen is limited to the area... Having more targets burn out all at the same time would put the fire out not make it stronger. Case in Point: How US military dealt with Iraq buring of oil fields: Blew them up with a bigger explosion.
Furthermore in a AoE context and ESO: There is 2 damage componets of fire. 1. The "explosion" of the fire effect. 2. The "catching of fire and DoT" effect. Although the nature of 2 can be debated in this game and "how many targets"... the force of 1 is limited based upon initial force. Having more players would absorb more of this explosion. Mage's aren't nuclear weapons btw.
2. Frag: Use Boston Bomber as real life comparison. Not everyone died who got hit. Targets direct line of site took most of the damage. Ones further way only had more "minor" damage. Making a ESO's AoE do equal damage in an area would not make sense.
3. High Explosives: Your understanding of "reflection" is false. Carbon-based life forms do not reflect significant anything of force. Their density is too low and most force passes into/through the target. However if solid and dense objects were involved, in a small space like inside a keep, a HE having a AoE target limit of 6 would not make sense. However how many and how much targets depends on the initial force applied... it isn't unlimited. Does a AR-15's .450 round "bounce back" after hitting someone? No.
4. Electricity: There are only so many Electron Volts of power applied in the attack. You basically admitted in your own post that this effect would dispurse due to resistance of multiple targets. Therefore an "unlimited AoE cap" makes no sense.
5. Blunt Force: Again... you answered your own statement. Warrior's cannot hit unlimited targets. Only hits as many targets as the forced used to engage it. Unlimited AoE makes no sense.
6. Ice: This is the only one that could makes sense as you mentioned... however once again is subject to how "cold" a system is. If there is only "a little ice" then it wouldn't hit every target the same. As mentioned at the start a mage's attack, although visually stimulating, may not be as powerful as it appears. This one is indeed harder to determine in a fantasy setting.
The AoE caps are needed in a game that does not have collision detection. If players were forced to stay away from each other then the game becomes realistic in terms of AoE. However... because few game developer's wish to tackle this effect the AoE caps remain.
Need I say that ZeniMax agrees with me... thus the patch in PTS? Alas... /iwin
/nerdwar
said nothing about AoE caps, they never said it was due to realism, you are just spewing random nonsense, can you please link where ZOS said AoE caps was implemented because of realism?
Oh wait, you can't, ZOS never said anything about it, YOU ARE A LIAR!
RaZaddha wins the nerd war for proper use of a willy wonka meme.
TheGrandAlliance wrote: »RaZaddha wins the nerd war for proper use of a willy wonka meme.
OOOr because you voted No thats why he "won by default".
To answer your claim directly @Digerati What did I win?
FREEDOM: Brought to you by the Future of Awesome!
TheGrandAlliance wrote: »said nothing about AoE caps, they never said it was due to realism, you are just spewing random nonsense, can you please link where ZOS said AoE caps was implemented because of realism?
Oh wait, you can't, ZOS never said anything about it, YOU ARE A LIAR!
/iwin not because ZeniMax has an official position on the "realism" issue but rather they feel that AoE are needed for "balanced gameplay" or whatever. Doesn't matter if this thread has 35K+ views... the end result is the same. For different reasons (although I agree with the balancing issue no doubt) we/ZeniMax agree on the outcome.
Because mine/their resulting conclusion is to have AoE caps in place...
Once again...
/Iwin
/youlose
chrisub17_ESO104 wrote: »99.9% of the people complaining about aoe caps simply don't have a clue.
- All of these people never realized they were already playing with caps in place. Never tested anything themselves, just joined the bandwagon because it sounded good.
- Very few of them have a clue about how the mechanics of aoe in this game differ from games such as GW2, and why comparing the two is apples and oranges.
Most of you are just making fools of yourselves, and you don't even realize it.
frwinters_ESO wrote: »Why is this thread still open? Do none of you realize that if they never even mentioned a cap none of you would have ever have noticed your AoE only affected six people in the first place? No one noticed it or mentioned in Alpha testing, or Beta testing or no where. You all would still be in Cyrodil, popping your AoE's killing players, having a merry time. But ONCE you find out about a mechanic that you have been playing since DAY 1 its a problem? Now people complain the company should tell us everything about there game? Why do we think we are entitled to such? Just because you pay a monthly subscription doesn't give you such an entitlement. Your subscription allows you ACCESS to this product. You do not own the product. The owner can do what ever they want to there product and you as the consumer can decide to continue to support the product or not. This AoE cap discussion has been the most ridiculous discussion on the whole forum. It has been blown way out of proportion and just needs to stop. Its not going to change no matter how enraged you are. If you don't like it stop playing. If you stop playing your dumb because you have been playing the game and having fun with a 6 person cap since day one.
rajaniemiorama_ESO wrote: »Most of the caps have been in place somce launch, they jusy failed to make tooltips for it. The cap is only affecting a handful of AoE abilities and most of tjose caps are ONLY FOR PVE. The very few caps affecting PVP are being tweaked by +-2. If you have not noticed anything to complain about BEFORE the cap anoucement, which obviously no ome else read, then dont start now. You are just crying because someone pointed out your wounds.