Way too many pages to go through so sorry if this has already been said, To the OP, ZoS originally intended AOE to cap at 6 targets, period end of story. The mechanics got garbled and some are hitting infinite targets and gowing through walls by mistake. The only exception to this is any skill that specifically says "effect all targets within the area". ZoS isn't nerfing AOE, they're FIXING it so it works as originally intended.
Way too many pages to go through so sorry if this has already been said, To the OP, ZoS originally intended AOE to cap at 6 targets, period end of story. The mechanics got garbled and some are hitting infinite targets and gowing through walls by mistake. The only exception to this is any skill that specifically says "effect all targets within the area". ZoS isn't nerfing AOE, they're FIXING it so it works as originally intended.
Please enlighten us then why they never bothered to state this anywhere and actually made sure people though there was no cap?
Way too many pages to go through so sorry if this has already been said, To the OP, ZoS originally intended AOE to cap at 6 targets, period end of story. The mechanics got garbled and some are hitting infinite targets and gowing through walls by mistake. The only exception to this is any skill that specifically says "effect all targets within the area". ZoS isn't nerfing AOE, they're FIXING it so it works as originally intended.
Please enlighten us then why they never bothered to state this anywhere and actually made sure people though there was no cap?
I don't work for ZoS so no way I could say why they do/did anything. I refer you to the link above that CLEARLY states from ZoS that the original intent was 6 targets.
I Voted yes. I bet "Most" who voted No are the Higher VETs who like to camp the bridge near allessia with a dragonknight,templar,sorc all vamps, Rooting/stunning/AOE'ing the whole faction.. LEL..
Way too many pages to go through so sorry if this has already been said, To the OP, ZoS originally intended AOE to cap at 6 targets, period end of story. The mechanics got garbled and some are hitting infinite targets and gowing through walls by mistake. The only exception to this is any skill that specifically says "effect all targets within the area". ZoS isn't nerfing AOE, they're FIXING it so it works as originally intended.
Please enlighten us then why they never bothered to state this anywhere and actually made sure people though there was no cap?
I don't work for ZoS so no way I could say why they do/did anything. I refer you to the link above that CLEARLY states from ZoS that the original intent was 6 targets.
Well then maybe they should have bothered telling people that. Maybe they should have put in the horrible tooltips we have in game. But no, they just stay silent and try to sneak the change in the patch notes. This sends a very wrong messages and makes me really dread for the future of PvP in the game.
Nah look at it this way, in PvP fixing the AOE to only effect a maximum of 6 targets means that the Vamp squads of death won't be as horrible anymore
Way too many pages to go through so sorry if this has already been said, To the OP, ZoS originally intended AOE to cap at 6 targets, period end of story. The mechanics got garbled and some are hitting infinite targets and gowing through walls by mistake. The only exception to this is any skill that specifically says "effect all targets within the area". ZoS isn't nerfing AOE, they're FIXING it so it works as originally intended.
Please enlighten us then why they never bothered to state this anywhere and actually made sure people though there was no cap?
I don't work for ZoS so no way I could say why they do/did anything. I refer you to the link above that CLEARLY states from ZoS that the original intent was 6 targets.
Well then maybe they should have bothered telling people that. Maybe they should have put in the horrible tooltips we have in game. But no, they just stay silent and try to sneak the change in the patch notes. This sends a very wrong messages and makes me really dread for the future of PvP in the game.
Nah look at it this way, in PvP fixing the AOE to only effect a maximum of 6 targets means that the Vamp squads of death won't be as horrible anymore
frwinters_ESO wrote: »I hope everyone read the developers section of the forum as they explained there has ALWAYS been a cap and they explained it wrong in the patch notes? There will be no melt down? Literally like 5 abilities are changing and that's it? We can all calm down?
http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification#latest
frwinters_ESO wrote: »I hope everyone read the developers section of the forum as they explained there has ALWAYS been a cap and they explained it wrong in the patch notes? There will be no melt down? Literally like 5 abilities are changing and that's it? We can all calm down?
http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification#latest
prana33b14_ESO wrote: »frwinters_ESO wrote: »I hope everyone read the developers section of the forum as they explained there has ALWAYS been a cap and they explained it wrong in the patch notes? There will be no melt down? Literally like 5 abilities are changing and that's it? We can all calm down?
http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification#latest
Yeah everyone has read it. Once all the aoes are capped at 6 it will become gw2 blob vs blob. How hard is it to comprehend this is the issue people have? *** some of you people are dense. It's not "AP farmers" trying to exploit, it's not "fotm players" trying to keep their builds, it's people that have issues with this mechanic since GW2 and were very concerned about it leading up to launch in this game.
Meh, ESO will survive even if a ton of people nerd rage and leave because they aren't OP anymore with AOE damage output. Right now PvE is the larger population of the game and it doesn't look like that'll change. The fix will happen, people will adjust how they PvP, life will go on and nobody will care within a few weeks of 1.1's launch.
prana33b14_ESO wrote: »frwinters_ESO wrote: »I hope everyone read the developers section of the forum as they explained there has ALWAYS been a cap and they explained it wrong in the patch notes? There will be no melt down? Literally like 5 abilities are changing and that's it? We can all calm down?
http://forums.elderscrollsonline.com/discussion/89420/area-of-effect-abilities-maximum-target-cap-clarification#latest
Yeah everyone has read it. Once all the aoes are capped at 6 it will become gw2 blob vs blob. How hard is it to comprehend this is the issue people have? *** some of you people are dense. It's not "AP farmers" trying to exploit, it's not "fotm players" trying to keep their builds, it's people that have issues with this mechanic since GW2 and were very concerned about it leading up to launch in this game.
The bigger blob wins (in PvP) is how war works. Eve Online is no different, WoW, Rift, etc, if you have overwhelming numbers on your side you are going to win, short of utter stupidity. Fixing a game mechanic to be what was originally intended by the developers will not break anything. Right now some AOE's even hit through walls, which is also a bug that they're working on fixing. In the end it'll be fine and everyone will get over it, or move on if it just breaks their heart.