TheGrandAlliance wrote: »
You could kinda call this behavior the Teletubbies Phenomen. Alot of very young Childrens seem to like it ..but once you grown you wont . Alot of new players that have no clue about Mmorpgs call for changes that in the long therm ruin games but seem to make perfect sense. The saddest part about it is the Developers dont seem to have a clue whats right or wrong is it all about the Money no Vision noone seems to have one and too many ppls with too many opinions ruin a game. I kinda start to believe they dont want to have success. At least thats my viewpoint you wont have to agree
So we have got 3000 ppl voted against a AOE cap and 390 for it. I guess that's kinda unambiguous direction indicator for ZOS.
So we got someone here who doesn´t know how forums work.
If there is something to cry about a lot of people simply jump on the cry-train just for crying, since most people on forums are there with a bad mood.
People who are fine with most of the things usually never look inside forums because they keep having fun while playing... only some people from this faction are on forums to stop this crying ***, that already destroyed a lot of games.... even its a fight against windmills.
But i´m very happy that ZOS doesn´t listen to all these crying people here at the forums and stick to their vision of the game and listen to the silent majority.
I see a lot of folks voted no. That's cool, but the cheesy tactic of popping an AOE in a zerg while its being steamrolled to rack in 200,000 points is just as stated -- cheesy. I'm glad its being nerfed and hopefully it will encourage more 1v1 pvp instead of hordes of gankers aoe'ing a small group of level 10's outside of spawn.
I see a lot of folks voted no. That's cool, but the cheesy tactic of popping an AOE in a zerg while its being steamrolled to rack in 200,000 points is just as stated -- cheesy. I'm glad its being nerfed and hopefully it will encourage more 1v1 pvp instead of hordes of gankers aoe'ing a small group of level 10's outside of spawn.
Why should it encourage 1v1 if with AoE caps in place the best tactic is tight zerging? You will probably see less 1v1 as everybody and their cat will try to bunch up in groups of at least 7 people.
I see a lot of folks voted no. That's cool, but the cheesy tactic of popping an AOE in a zerg while its being steamrolled to rack in 200,000 points is just as stated -- cheesy. I'm glad its being nerfed and hopefully it will encourage more 1v1 pvp instead of hordes of gankers aoe'ing a small group of level 10's outside of spawn.
Why should it encourage 1v1 if with AoE caps in place the best tactic is tight zerging? You will probably see less 1v1 as everybody and their cat will try to bunch up in groups of at least 7 people.
Why have a PVP system that requires a flag swarm then?
I see a lot of folks voted no. That's cool, but the cheesy tactic of popping an AOE in a zerg while its being steamrolled to rack in 200,000 points is just as stated -- cheesy. I'm glad its being nerfed and hopefully it will encourage more 1v1 pvp instead of hordes of gankers aoe'ing a small group of level 10's outside of spawn.
prana33b14_ESO wrote: »valkaneer2b14_ESO wrote: »I want to see these AoE cap fanboys work with there raid to single target focus and burn healer after healer down *in a stacked zerg*. They can't cuz there is no /target function, so it becomes Zerg vs Zerg.
I've had no problems identifying and targeting squishies in an enemy zerg. If you do, maybe you just need to L2P instead of looking for an easy 1-button solution?
While finding squishies to kill isn't really what he asked, maybe then you can answer the question everyone has been asking. I haven't pvp'd much in this game yet because of work priorities but humor me anyway.
One or two healers are hiding behind the zerg. You can't target them if your reticule can't hit them afaik right? There are no nameplates. How are you relaying who to kill to your teammates? How are they finding the person you are talking about quickly without nameplates? Once the zerg ball of gW2 forms how are you going to target them with even more people in front of them?
carazvaneb17_ESO wrote: »I voted yes because while it's not the best fix it's a temporary fix till they can figure out how to balance some abilities better (vamp, DK).
Effects to PvE: Only main one I see is DK's can no longer pull 20-NPC mobs into chasing them then dragon talon, standard and kill all (Saw this over and over again in Cold-Harbour). There's hardly any normal mobs of over 6 where this will come into play.
Effects for PvP: This is really why I think this was introduced and because of the same mechanic stated above. Now while you are supposed to be able to roll out of a CC if you're in any big fight there's about a 1 sec delay with lag in applying that dodge if in a really big battle and there's half your health for your group already gone. I can see the concern about future tactics many players are having but the AoE spam is a problem now.
Ironically the main players that I think will use the tactic mentioned of clumping up to avoid AoE is likely to be the same guilds that now all use DK and vamp mist and Ultimate. If you're expecting 6+ random players to move exactly at the same time in a ball you sir have much more faith in your teammates than I do.
carazvaneb17_ESO wrote: »I voted yes because while it's not the best fix it's a temporary fix till they can figure out how to balance some abilities better (vamp, DK).
Effects to PvE: Only main one I see is DK's can no longer pull 20-NPC mobs into chasing them then dragon talon, standard and kill all (Saw this over and over again in Cold-Harbour). There's hardly any normal mobs of over 6 where this will come into play.
Effects for PvP: This is really why I think this was introduced and because of the same mechanic stated above. Now while you are supposed to be able to roll out of a CC if you're in any big fight there's about a 1 sec delay with lag in applying that dodge if in a really big battle and there's half your health for your group already gone. I can see the concern about future tactics many players are having but the AoE spam is a problem now.
Ironically the main players that I think will use the tactic mentioned of clumping up to avoid AoE is likely to be the same guilds that now all use DK and vamp mist and Ultimate. If you're expecting 6+ random players to move exactly at the same time in a ball you sir have much more faith in your teammates than I do.
pecheckler wrote: »This is one of only a few logical solutions to many problems. It's definitely the easiest to implement.
I mostly PvE too, and while I fully understand the MANY reasons this is a crap idea in PvP, I also see the PvE side very clearly.victorrwb17_ESO1 wrote: »I'm against this. I don't PvP much but mostly a PvE and can see a massive impact on PvE... occasionally pulling more than 6 in some dungeons so until the random 6 selected die then the AOE won't even tickle those extra 2 and require additional work to focus them down... esp if one is a healer that heals the other 7 with it's own NPC group heal.
This is a bad bad idea.