Denial of the obvious. The title of this guys video is "How to defend a keep with 3 people"
Clearly him and the other VR Sorc are what destroyed that group of 30 people.
A Vr10 Destro Staff Sorc Vampire spamming pulsar and batswarm, what an amazing and skill based strategy.
Lol wake up kids.
xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=-BxyNKATs2s
notice how everyone who's not mezzed are running in every single direction away from that clump? That's what you're suppose to be doing when you get aoed
prana33b14_ESO wrote: »xsorusb14_ESO wrote: »https://www.youtube.com/watch?v=-BxyNKATs2s
notice how everyone who's not mezzed are running in every single direction away from that clump? That's what you're suppose to be doing when you get aoed
I especially like the comments:
"Lots of skill to skill AFK people."
etc.
etc.
Here it would be:
"ZomG I died in a zerg by an 8 man bomb group while I was checking my inventory, NERF STUFF!!!"
deepnessb16_ESO wrote: »AoE cap is necessary. If not for an AoE cap, a moderate group of players could instantly wipe a zerg of almost any size. There would be no more RvR, only first hits. Dtealth bomber groups sneaking inside enemy zergs were the biggest meta.
AoE cap needs to happen.
deepnessb16_ESO wrote: »If not for an AoE cap, a moderate group of players could instantly wipe a zerg of almost any size.
prana33b14_ESO wrote: »
I bet that the changes being made are more for the PVE side than the PVP side anyways. It just happens that it will effect PVP which is really backwards from the norm. Generally the PVE people suffer because of a change to balance PVP rather than the other way around.
They need to implement a multi-effect power scheme (like in City of Heroes, I know again with COH) but one power would have a different effect in PVP than in PVE. So if you used a power on a mob in a PVP zone it would be as if you were in PVE but if you used that same power on a player it would have different values. This way they could say 6 limit PVE and 12 limit PVP or such.
I really think that any game that has both PVE and PVP should build powers this way. That way they can nerf or buff stuff for PVP that doesn't effect PVE and such.
deepnessb16_ESO wrote: »AoE cap is necessary. If not for an AoE cap, a moderate group of players could instantly wipe a zerg of almost any size. There would be no more RvR, only first hits. Dtealth bomber groups sneaking inside enemy zergs were the biggest meta.
AoE cap needs to happen.
deepnessb16_ESO wrote: »AoE cap is necessary. If not for an AoE cap, a moderate group of players could instantly wipe a zerg of almost any size.
deepnessb16_ESO wrote: »AoE cap is necessary. If not for an AoE cap, a moderate group of players could instantly wipe a zerg of almost any size. There would be no more RvR, only first hits. Dtealth bomber groups sneaking inside enemy zergs were the biggest meta.
AoE cap needs to happen.
I like posts that start with "an AOE cap has never existed", followed by a video proving it exists. Funny.
Should it exist? That's absolutly impossible to say. AOE caps avoid a lot of issues. In theory, it would be possible for 5 man to wipe an entire raid. Sure, it's the raids fault for standing like that, but the possibility is something that's not really required.
On the other hand, the AOE cap causes these stacking issues.
I actually like the WoW AOE cap, where most skills are limited at 10 targets and targets above 10 will SPLIT the damage, meaning 20 targets take the same total damage as 10 targets.
EDIT: That means if 2 raids decide to stack, they will still die. Even an 80 man raid would only split the damage "down" to 1/8 of the original, but with another 80 man raid dealing that damage, both sides would die.
deepnessb16_ESO wrote: »AoE cap is necessary. If not for an AoE cap, a moderate group of players could instantly wipe a zerg of almost any size. There would be no more RvR, only first hits. Dtealth bomber groups sneaking inside enemy zergs were the biggest meta.
AoE cap needs to happen.
I like posts that start with "an AOE cap has never existed", FOLLOWED BY A VIDEO PROVING IT EXISTS. Funny.
Should it exist? That's absolutly impossible to say. AOE caps avoid a lot of issues. In theory, it would be possible for 5 man to wipe an entire raid. Sure, it's the raids fault for standing like that, but the possibility is something that's not really required.
On the other hand, the AOE cap causes these stacking issues.
I actually like the WoW AOE cap, where most skills are limited at 10 targets and targets above 10 will SPLIT the damage, meaning 20 targets take the same total damage as 10 targets.
EDIT: That means if 2 raids decide to stack, they will still die. Even an 80 man raid would only split the damage "down" to 1/8 of the original, but with another 80 man raid dealing that damage, both sides would die.
I like posts that start with "an AOE cap has never existed", FOLLOWED BY A VIDEO PROVING IT EXISTS. Funny.
Should it exist? That's absolutly impossible to say. AOE caps avoid a lot of issues. In theory, it would be possible for 5 man to wipe an entire raid. Sure, it's the raids fault for standing like that, but the possibility is something that's not really required.
On the other hand, the AOE cap causes these stacking issues.
I actually like the WoW AOE cap, where most skills are limited at 10 targets and targets above 10 will SPLIT the damage, meaning 20 targets take the same total damage as 10 targets.
EDIT: That means if 2 raids decide to stack, they will still die. Even an 80 man raid would only split the damage "down" to 1/8 of the original, but with another 80 man raid dealing that damage, both sides would die.
Maybe because that video was taken on the PTS?