valkaneer2b14_ESO wrote: »Voted no to highlight that balance should never be voted or chosen by community. Thats the best way to make horrendous game.
Oh wow, you're so cool. Did you bother to even see what this was about? It isn't about balance, it is about gutting the greatest thing about this PvP system.
They can nerf and change skills all they want, but when a blanket change to AoE gets made over a few OP AoE skills and then makes every skill suck equally so that stacking in massive groups the most efficient way to play, yeah, I think they should listen to the community.
I can play without a UI that shows everything. I can't play if the only way for me to PvP is to stack in a group of 100 and just stand in AoE laughing because it only hits 6 people.
Still I think that the developers knows more about the game than you (or 90 % of the community). So yeah I (my opinion so its not unclear, and you don't need to use more insults) trust more developers than community to make any changes to the game. (If I tried to be cool I wouldn't be against 90 % of the community, so I think its the opposite)
LOL ok,.... Just to look at Angry Joe's Vid which pretty much nails it, in a very not so nice way, but he was telling the truth. All problems that we screamed about in beta and most of them ignored.
Just like ZOS refusal to lift the NDA for so long that they lost thousands of sales due to rumors that they never took the time to discredit. This is ZOSs' first MMO and I have been playing MMO's for more than 15 years. I think I know more about some of it than some of the Dev's do that I am sure are in there early 20's.
There are a lot of good idea's here, and ones that would work well for PvP and not Nerf PvE. Like the DaoC style AoE system that ZOS would be really smart to pick up.
chrisub17_ESO104 wrote: »Caps in this game will not have the same effect they did in GW2. Even with caps aoe will scale well, while in GW2 it did not (mainly because almost all aoe was ground based, and did not stack).
I understand the knee jerk reaction to aoe caps because of the experiences people had in GW2, but it's really comparing apples and oranges.
But it really isn't. No matter how you hash it and how AoE scales, you can only hit 6 out of 50-100 people standing in a spot. And for every AoE your group of 30 layers, that hits a different 6 players. Numbers and stacking will reign supreme. It will be exactly the same as GW2 sans a downed state.
valkaneer2b14_ESO wrote: »Voted no to highlight that balance should never be voted or chosen by community. Thats the best way to make horrendous game.
Oh wow, you're so cool. Did you bother to even see what this was about? It isn't about balance, it is about gutting the greatest thing about this PvP system.
They can nerf and change skills all they want, but when a blanket change to AoE gets made over a few OP AoE skills and then makes every skill suck equally so that stacking in massive groups the most efficient way to play, yeah, I think they should listen to the community.
I can play without a UI that shows everything. I can't play if the only way for me to PvP is to stack in a group of 100 and just stand in AoE laughing because it only hits 6 people.
Still I think that the developers knows more about the game than you (or 90 % of the community). So yeah I (my opinion so its not unclear, and you don't need to use more insults) trust more developers than community to make any changes to the game. (If I tried to be cool I wouldn't be against 90 % of the community, so I think its the opposite)
LOL ok,.... Just to look at Angry Joe's Vid which pretty much nails it, in a very not so nice way, but he was telling the truth. All problems that we screamed about in beta and most of them ignored.
Just like ZOS refusal to lift the NDA for so long that they lost thousands of sales due to rumors that they never took the time to discredit. This is ZOSs' first MMO and I have been playing MMO's for more than 15 years. I think I know more about some of it than some of the Dev's do that I am sure are in there early 20's.
There are a lot of good idea's here, and ones that would work well for PvP and not Nerf PvE. Like the DaoC style AoE system that ZOS would be really smart to pick up.
I find it highly ironic you talk about this being ZOS's first MMO and them not knowing more than you, then praise DAoC's system when most of the developers are from DAoC (and a majority of the PvP team). But hey... You know better.
That said I do think the cap is a bad idea, I would rather see them target the skills that lead to the extremely OP dk/sorc vampire emperors. Like maybe a cap to how much you can lower ultimate cost by.
Sumpfheini wrote: »Anyone remember Warhammer Online? Brightwizard + Sigmarpriest bombing groups? With the current strength of AoE it will be the same and the most viable thing in AvA.
Sumpfheini wrote: »Anyone remember Warhammer Online? Brightwizard + Sigmarpriest bombing groups? With the current strength of AoE it will be the same and the most viable thing in AvA.