Mordenkaiser wrote: »I voted No,
However I think AOE effect should reduce based on number of targets, otherwise you have a small cluster of folks on TS destroying players at choke points, such as during keep sieges by cordinating AOe to the point where players just do not have a oppertunity to respond...
Option #1 "Don't clump up" and be killed as you trickle in
Option #2 "Charge together" and get obliterated by organized AOE
Is there a 3rd option I'm overlooking here?
If you reduce the effect then it promotes people to move together, safety in numbers. Yes it will hurt small groups, but I don't think its unfair to expect a small group of say 5-8 people to be felled by a group of 30+. Its not really a matter of tactics because the larger group is now having their time eaten up by a small handful of players whom can simply say "AOE now!" the end result is that you have less people committing to the charge.
Also to be fair I would say exempt siege weapons from the reduction of effect, I think outright nullifying the AOE on some folks to be a step too far however.
valkaneer2b14_ESO wrote: »There are many times in history where one good warrior killed 30 people by himself. So why not have 8 people able to kill 30?
As a former GW2 PvPer, I'm strongly opposed to AoE caps and instead believe that AoE skills should be reworked so that they are relatively rare or expensive to use. I feel that true PvP requires as few AoE skills as possible, and that single-target skills should be the staple of any build.
Single target skills promote coordination and tactics. AoE skills promote mindless zerging because all you need to do is run in a tight ball and listen to your synchronized swim master yelling orders over TS. It's boring. It's why I left GW2.
Mordenkaiser wrote: »valkaneer2b14_ESO wrote: »There are many times in history where one good warrior killed 30 people by himself. So why not have 8 people able to kill 30?
My apologies, however I would challenge that assertion with some questions as to the circumstances where that one individual did some in 2-3 gestures which did not involve some sort of subterfuge (ala Battle of Okehazama). The system itself has limited complexity, I think guerrilla tactics (picking off stragglers, cutting off re spawns) will allow a smaller team to achieve victory, in which case superior tactics were employed. The issue is that a ability should probably not allow a small number to beat a much larger number simply by the virtue of having it such as Batswarm.
I think at this point AOE's are currently needing some adjustment, as I indicated in my previous posting the tactics to use versus AOE's are currently ineffective versus an entrentched and organized force. So rather then threatening and beating our chests about it we should try and instead work out an actual solution to the problem, you seem like someone with a scholarly interest in the discussion, so forgive me for calling you out on this, I am curious to hear your thoughts on the state of affairs.
valkaneer2b14_ESO wrote: »
Then do it like DaoC. 100% damage at center and tapper it off the farther out you go.
Anything that still disallows stacking exploits in PvP is alright by my book, and this suggestion would still maintain that.Mordenkaiser wrote: »valkaneer2b14_ESO wrote: »
Then do it like DaoC. 100% damage at center and tapper it off the farther out you go.
I very much agree, seems a amicable solution to the problem.
http://www.twitch.tv/prydatv/c/4079857
I want to change my vote :-P
ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
RhapsinBlue wrote: »Ok, my main is a vamp. If it will keep you people from limiting things like healing, then I say just get rid of my bat swarm ultimate and turn it into a skill called Team Edward that simply makes me glitter and does no damage.
I literally would rather lose the ultimate all-together than have this game turn into the crap RvR that I dealt with for the past few years in GW2. I play your game because it is the first true successor to DAOC. Please don't kill that for me over a couple of skills that are easily over powered, and oh so simply changed (or deleted).
chrisub17_ESO104 wrote: »Caps in this game will not have the same effect they did in GW2. Even with caps aoe will scale well, while in GW2 it did not (mainly because almost all aoe was ground based, and did not stack).
I understand the knee jerk reaction to aoe caps because of the experiences people had in GW2, but it's really comparing apples and oranges.
xsorusb14_ESO wrote: »http://www.twitch.tv/prydatv/c/4079857
I want to change my vote :-P
that video is why AoE should not be capped
to teach herp a derps from Gw2 how to properly deal with PBAE and AoE.
GW2 like WoW, has honestly done so much to dumb down and make MMO's a worse place.