xsorusb14_ESO wrote: »DAOC had the best counter to PBAE and AOE effects....Spreading the hell out.
It worked for 12 Years just fine...AOE cap however in GW2, Not so much...the biggest failure in that game.
ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
AoE target cap will definitely remove tons of subscriptions (mine as well).
We read a lot of bad reviews about this game. The only thing that seems to worth a monthly fee is PvP. AoE cap will kill PvP. ZOS don't do that mistake; listen to your community.