The people posting here crying about this are the power gamer FOTM builds currently running AE damage.
I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
...
ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
.... snipped post in favor of gamebreaking "changes" made in dishonest fashion...
GW2 was a joke to begin with. Its hard to even take seriously people using it as a comparison of mechanics.
The poll should have read:
1. Yes: I am currently running a DK Sorc AE build.
2. No: I am currently running a DK Sorc AE build.
3. Yes: I am not running an AE build.
4. No: I am not running an AE build.
But doing that would cut through all the QQ FOTM rhetoric, wouldnt it?
GW2 was a joke to begin with. Its hard to even take seriously people using it as a comparison of mechanics.
The poll should have read:
1. Yes: I am currently running a DK Sorc AE build.
2. No: I am currently running a DK Sorc AE build.
3. Yes: I am not running an AE build.
4. No: I am not running an AE build.
But doing that would cut through all the QQ FOTM rhetoric, wouldnt it?
ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
PreI must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............
My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.
I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
PreI must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............
My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.
I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.
FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.
ZOS_JessicaFolsom wrote: »We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
PreI must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............
My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.
I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of eight elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have to coordinate better instead of walking into a zerg rellying on their AE spam rotations. I guess elite groups will have to bring more than one Templar out of twelve members if they expect to get heals.
FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.
Where did they state there would be no AE cap limit?ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
PreI must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............
My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.
I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.
FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.
Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.
This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
Where did they state there would be no AE cap limit?ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
PreI must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............
My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.
I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.
FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.
Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.
This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?
I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.
Where did they state there would be no AE cap limit?ragamerb16_ESO wrote: »It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.
Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.
In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.
PreI must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.
As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.
This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.
I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.
There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.
This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.
Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............
My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.
I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.
FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.
Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.
This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?
I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.