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https://forums.elderscrollsonline.com/en/discussion/668861

Do you think there should be an AoE cap?

  • Mykah
    Mykah
    ✭✭✭
    Yes
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.
  • Winke
    Winke
    ✭✭✭
    No
    vader_zps9c4f0ebf.jpg
    :: Winke::Breton Templar::Merchant::
    ::Koke::Argonian Dragon Knight:: Bard::
    The Obsidian Brotherhood
    "Eldest, that's what I am...he remembers the first raindrop and the first acorn...he knew the dark under the stars when it was fearless — before the Dark Lord came from Outside.."
  • zuo
    zuo
    No
    anonyme in pvp/rvr (names, guild tabard etc... ) and now cap aoe, what the next? reduce the Map ?

    RIP TESO
  • prana33b14_ESO
    prana33b14_ESO
    ✭✭✭
    No
    Mykah wrote: »
    The people posting here crying about this are the power gamer FOTM builds currently running AE damage.

    Oh b.s. I'm level 17 and can't play because I'm working so much this spring and think this is horrible. Go back and read the GW2 forums about this issue if you think it's just teh FOTM builds. It seriously messes up pvp for anything and will end up being only zerg vs. zerg.

    Edited by prana33b14_ESO on April 26, 2014 7:27PM
  • Agriope
    Agriope
    Soul Shriven
    No
    Mykah wrote: »
    The people posting here crying about this are the power gamer FOTM builds currently running AE damage.
    No. Go back to your bridge.
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    No
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    ...

    I'm a Nightblade; 0 AoEs in my build; Spend all my time in Cyrodiil either solo or in a duo party with my girlfriend (full healing build Templar), never a larger group than 2; I PvP there daily, sometimes I run with the Zerg, other times I go around hunting and PKing enemy players.

    I don't like this proposed change.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Razeo
    Razeo
    No
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.
    Edited by Razeo on April 26, 2014 7:35PM
  • savak
    savak
    ✭✭
    Yes
    People are crying about this too much. GW2 failed for many reasons, and zergs were encouraged for other factors such as downed state rezzes etc.

    Anyway as long as this change doesn't effect siege weapons then it shouldn't be that much of an issue. Siege weapons are meant to be zerg breakers not individual abilities.
    Edited by savak on April 26, 2014 7:33PM
  • grabbintrionb14_ESO
    Yes
    ritsuko wrote: »
    If this change makes ESO PvP similar to GW2, then we're all leaving the game.

    Umm... this game's PvP is already almost identical to GW2.
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    No
    savak wrote: »
    .... snipped post in favor of gamebreaking "changes" made in dishonest fashion...

    Guess what, the majority disagrees and sees every reason to cancel subs outright if this crap change goes through.

    So it does matter, and it is game breaking. Over 90% agree this is a stupid change. You're a tiny minority.

    Just go to GW2 if you think AE caps are a good idea. Most people already left that game because of that garbage.

  • RedTalon
    RedTalon
    ✭✭✭✭✭
    No
    @Mykah Lol I'm about has far from a power gamer that you can get and I haven't even joined a guild cause I'm not a power gamer...
  • Mykah
    Mykah
    ✭✭✭
    Yes
    GW2 was a joke to begin with. Its hard to even take seriously people using it as a comparison of mechanics.

    The poll should have read:
    1. Yes: I am currently running a DK Sorc AE build.
    2. No: I am currently running a DK Sorc AE build.
    3. Yes: I am not running an AE build.
    4. No: I am not running an AE build.

    But doing that would cut through all the QQ FOTM rhetoric, wouldnt it?
  • savak
    savak
    ✭✭
    Yes
    Mykah wrote: »
    GW2 was a joke to begin with. Its hard to even take seriously people using it as a comparison of mechanics.

    The poll should have read:
    1. Yes: I am currently running a DK Sorc AE build.
    2. No: I am currently running a DK Sorc AE build.
    3. Yes: I am not running an AE build.
    4. No: I am not running an AE build.

    But doing that would cut through all the QQ FOTM rhetoric, wouldnt it?

    Lol well said. So much QQ about nothing.
  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    No
    Well, we can tell who is planning on exploiting PvP stacking here in order to cheat PvP ^^^^
    Edited by ChairGraveyard on April 26, 2014 7:48PM
  • Razeo
    Razeo
    No
    Mykah wrote: »
    GW2 was a joke to begin with. Its hard to even take seriously people using it as a comparison of mechanics.

    The poll should have read:
    1. Yes: I am currently running a DK Sorc AE build.
    2. No: I am currently running a DK Sorc AE build.
    3. Yes: I am not running an AE build.
    4. No: I am not running an AE build.

    But doing that would cut through all the QQ FOTM rhetoric, wouldnt it?

    Well if this change goes through, I hope you and your very small minority are gonna be happy with an empty Cyrodiil.
    Edited by Razeo on April 26, 2014 7:49PM
  • Mykah
    Mykah
    ✭✭✭
    Yes
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of eight elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have to coordinate better instead of walking into a zerg rellying on their AE spam rotations. I guess elite groups will have to bring more than one Templar out of twelve members if they expect to get heals.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.
    Edited by Mykah on April 26, 2014 8:00PM
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
    ✭✭✭✭
    No
    An AOE cap defeats the purpose of AOE abilities. It's an annoying POS that will ruin many healing builds.
    Sanguine's Beta Tester

  • valkaneer2b14_ESO
    valkaneer2b14_ESO
    ✭✭✭
    No
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Over 1 half of the NB passives are bugged or don't work at all. This is not a buff to anything. If you want to be OP go play another game. When they fix the bugs of the NB and there passives work they will be beastly as they all ready are. Griffith is doing quite well at VR10.

    No balancing should be done till all the class bugs are fixed. You can't know how good a class is or is not till it's working correctly.


    BTW: DW has the second most powerful AoE damage in the game (whirlwind), so yes it is a nerf to NB.
    Edited by valkaneer2b14_ESO on April 26, 2014 8:02PM
  • Razeo
    Razeo
    No
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.

    This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.) Like a majority who've already stated before me, all this does is get rid of strategically placing yourself in the right spot and just promote mindless zerglings. But hey..... if that's your cup of tea more power to you. I and many others however prefer otherwise.

    EDIT: And also, stop with the "oh, a huge portion of the population still isn't 50 so you don't speak for them." BS, over half my guild is still below 40 but all are previous DAoC and WAR players and all hate this change.
    Edited by Razeo on April 26, 2014 8:05PM
  • Disappearingone
    Disappearingone
    ✭✭✭
    No
    No

    I think people are overreacting (Most of these Caps exist on live already) But, an AoE should simply hit anything inside of its range. No caps on any AoE ingame or not is my vote.

    I still think people should test things before they get all QQ or Rage.
  • savak
    savak
    ✭✭
    Yes
    Taken from another thread...
    We're working on pulling together a list of the impacted abilities. We'll likely have it tomorrow or Monday. That said, this only impacts a handful of area-of-effect abilities that did not already have a cap. Almost every area-of-effect ability in ESO already has a cap on the live server. This is not a sweeping change to all area-of-effect abilities.
  • valkaneer2b14_ESO
    valkaneer2b14_ESO
    ✭✭✭
    No
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of eight elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have to coordinate better instead of walking into a zerg rellying on their AE spam rotations. I guess elite groups will have to bring more than one Templar out of twelve members if they expect to get heals.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    No this will make AoE spam the way the game must be played.

    Your about as smart as a rock. I want see you use your reticle to target the healers stacked in a group of 200.

    I know you like to make yourself sound smart, but anyone who has any experience with this kind of play knows better. Without a /target (which the game does not have) it will be a disaster.
    Edited by valkaneer2b14_ESO on April 26, 2014 8:12PM
  • Mykah
    Mykah
    ✭✭✭
    Yes
    Razeo wrote: »
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.

    This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
    Where did they state there would be no AE cap limit?

    If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?

    I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Mykah wrote: »
    Razeo wrote: »
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.

    This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
    Where did they state there would be no AE cap limit?

    If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?

    I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.

    Perhaps 30 people shouldn't engage 40 enemies in open field then

    We've already seen your method of PVP, its called GW2.. and its bloody terrible beyond belief


  • Razeo
    Razeo
    No
    Mykah wrote: »
    Razeo wrote: »
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.

    This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
    Where did they state there would be no AE cap limit?

    If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?

    I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.

    A dev stated it in early closed beta. And unless your an Emperor, a vamp w/ bat swarm (the only aoe that needs fixing) or have just gone full idiot, there really is no reason to rush into a zerg with 10x your numbers and start spamming AOE since most dmg aoe does pathetic dmg output in PvP in the 1st place.

    If anything, ESO should copy the pbaoe mechanic from DAoC where the closer you are to the center of the aoe, the more dmg it does the further out you are the less.
    Edited by Razeo on April 26, 2014 8:20PM
  • Gwarok
    Gwarok
    ✭✭✭
    No
    .

    Edited by Gwarok on April 26, 2014 8:13PM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Odamansrkb14_ESO
    No
    Absolutely not. I'll drop this like gw2 the moment they cater more to zerg warfare with an aoe cap. It's bad enough as is. What's next? Arrow carts, splitting maps, and culling?
  • RivenEsq
    RivenEsq
    ✭✭✭✭
    No
    The developers are lying that AoE caps exist. If they exist in the game already, how could we not notice there was a cap until it is suddenly made to max at 6 on the PTS?

    AoE capping broke Guild Wars 2 as a chance for skill based PvP. It will do the same to this game.
    Cheers,
    Ryan "RivenEsq" Reynolds
    CEO & Founder of [KG] Knight Gaming
    @RivenEsq
  • GELeto2
    GELeto2
    No
    For the 92% of us, speak with your wallets. Cancel your subscriptions, as I have, and they'll know this isn't mindless QQing like some fools seem to think. You can still play in the mean time and re-subscribe if ZOS decides they want a paycheque next month.
    Vampiric Sorceress Scion of Mephala
    "Drain their life's blood, then disintegrate the husk."
    * The Psijic Order *
  • Aesseus
    Aesseus
    Soul Shriven
    No
    It's people like Mykah that make me lose faith in Democracy. *** poor argumentation, fueled my 16 year old linguo babble colloquialisms. Damn it, this change can't go through for all the rational reasons mentioned above, fact, proof is enough to show that this change would be a detriment to your combat system.
This discussion has been closed.