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Do you think there should be an AoE cap?

  • Charg
    Charg
    ✭✭✭
    No
    No.

    Zenimax making a universal AOE target cap is not the solution.

    What you need to do is evaluate each AoE in the game and nerf or buff based on it's effectiveness and what it is meant to do.

    Take for example the Vampire batswarm ultimate, it is overpowered, it has no cap currently and because of Ultimate cost reductions it is even more overpowered.
    Ultimate cost reduction stats need a cap, and Vampire Batswarm ultimate needs a nerf and a target cap.

    Just look at each individual AoE spell/skill in the game and buff or nerf or rework as you think best.

    But a universal AoE target cap is a big No no.
  • Mykah
    Mykah
    ✭✭✭
    Yes
    Mykah wrote: »
    Razeo wrote: »
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.

    This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
    Where did they state there would be no AE cap limit?

    If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?

    I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.

    Perhaps 30 people shouldn't engage 40 enemies in open field then

    We've already seen your method of PVP, its called GW2.. and its bloody terrible beyond belief

    If you really think 30 players can't win against 40 because of AE caps than I question your experience as a PvPer.

    GW2 was terrible for a lot of reasons, before and after the AE change.

    I'm speaking from experience in DaoC, Shadowbane, Warhammer, AoC, Vanilla WoW, you name it.

    Tab Targeting and AE belong in the same bin together under mindless rotation spam for people rellying on builds rather than actual strategy and reflex.

    ZoS made the right move, you'll just have to get better at picking your fights and builds instead of rellying on AE spam.

  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    No
    The people posting "No" responses here are obviously just frothing at the mouth to take their guild and exploit and cheat via stacking in PvP.

    ^^
  • luceri84b14_ESO
    No
    If this were a tab target MMO I'd understand what's going on. Action combat that makes no sense
  • Razeo
    Razeo
    No
    Mykah wrote: »
    Mykah wrote: »
    Razeo wrote: »
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.

    This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
    Where did they state there would be no AE cap limit?

    If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?

    I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.

    Perhaps 30 people shouldn't engage 40 enemies in open field then

    We've already seen your method of PVP, its called GW2.. and its bloody terrible beyond belief

    If you really think 30 players can't win against 40 because of AE caps than I question your experience as a PvPer.

    GW2 was terrible for a lot of reasons, before and after the AE change.

    I'm speaking from experience in DaoC, Shadowbane, Warhammer, AoC, Vanilla WoW, you name it.

    Tab Targeting and AE belong in the same bin together under mindless rotation spam for people rellying on builds rather than actual strategy and reflex.

    ZoS made the right move, you'll just have to get better at picking your fights and builds instead of rellying on AE spam.

    You keep pointing out that players in small groups are just mindlessly spamming AOE in pvp. Please elaborate what kind of players other than Vamps, Emperors or idiot players just mindlessly run into a gargantuan-sized zerg w/ 10x their #'s and start button mashing 1 key, I'll wait. And if your willing to sacrifice a broad spectrum of skills in this game just to fix a couple OP ones, then your just....... wow......... You have a vid or anything to prove this?
    Edited by Razeo on April 26, 2014 8:26PM
  • cryptoanarchy
    No
    Aesseus wrote: »
    It's people like Mykah that make me lose faith in Democracy. *** poor argumentation, fueled my 16 year old linguo babble colloquialisms. Damn it, this change can't go through for all the rational reasons mentioned above, fact, proof is enough to show that this change would be a detriment to your combat system.

    Welcome to the crowd.. Also, I think most of us agree (including the 8% Yes responses I have seen so far) that we actually just want the particular OP things (bat swarm) to be adjusted individually. A flat AoE cap across-the-board seriously needs to be avoided. It may sound good on paper, but in practice, it mitigates damage for the larger zergs. Guild Wars 2 was proof.

    And for those saying "well GW2 had other problems like down-state", that does not change the fact that stacking up will mitigate damage for those alive. Even worse for ESO, since burst is the name of the game.
    Edited by cryptoanarchy on April 26, 2014 9:03PM
  • Thorofothalab14_ESO
    Thorofothalab14_ESO
    Soul Shriven
    No
    AoE = Area of Effect. Not multi target. IT doesn't matter if there is 6 people or 12 people in the area, they should all be effected simple as that. Anyone who cannot handle that, get some damn skill and learn to work around that area.

    If this is what we can expect from updates, for everything to be nerfed and screwed up because of a few whiny little idiots, then i'm out. My money will go to something that will not be screwed up because someone gets their feelings hurt and runs and cries about it.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Mykah wrote: »
    Mykah wrote: »
    Razeo wrote: »
    Mykah wrote: »
    Razeo wrote: »
    It's needed and will go live... Doesn't matter how much you complain (For some reasson most think it's linked to PvP only, which is not the case). Makes AOE for all classes a must have which, in turn, makes all classes clones in combat and restrict the ways to play to a bunch of FOTM builds. I understand that some ppl grown used to the easy tactic of going around spamming 1 or 2 AOE powers and see the numbers roll in... On a game that tries to encourage dynamic combat this way to play has to go.

    Most ppl compare this situation to GW2 and forget to mention what was the basic problem there... AOE damage was dumbly aimed based on possition, while most AOE healing was smart enough to target ppl with less HP. If they would have made smart AOE DPS to concentrate fire into weak targets things would have balanced out. You can't mix both... Or BOTH are distance based or BOTH are HP based. I can't access PTS to confirm how the cap on DPS select their targets.

    In any case I always choose to fight fire with fire... If there is a problem in stacking then address stacking itself... Request collision spheres for players vs players also, has been done in the past and is the only real solution for trains of players.

    Pre
    Mykah wrote: »
    I must disagree with all this QQ. As a Nightblade I am very happy with the change as we and Templars were very weak in mass PvP compared to the AE potential of DK and Sorcs currently.

    As an avid PvPer I am also pleased to see this as PvP will become more target focus oriented and thus more skill based in that regard.

    This is a NB Templar damage buff and a DK Sorc and Vamp damage nerf. Looking at the current builds dominating PvP right now it is justified change.

    I can understand the small group vs zerg argument, but, stepping back and looking at the current system NB and Templar had no place in the "leet AE spam" group builds which is pretty unbalanced. You will not be able run 8v40 anymore using two of the games four classes, and that to me is balanced.

    There is a difference between skill based and build rotation spam based, the current AE system was not skill based as evidenced by the DK Sorc Vamp builds destroying entire raids spamming 3 abilities in rotation. There is a target reticle for a reason, there is a player cap in Cyrodill for a reason. You have to draw the line somewhere if all classes are to be viable in a skill based system.

    This is a welcomed change not just to the nub zerg but also to everyone not running a DK Sorc Vamp build, and honestly if youve ever played Warhammer youd know ZoS is right on the money with this change.

    Also I'd like to point out that this poll is not an indication of the real population of the game's opinion. Its only been a few weeks, most players, even the ones interested in PvP, are still leveling their toons. The people posting here crying about this are the power gamer FOTM builds currently running AE damage. Do not kid yourselves, AE spam is not skill based, 50 of you posting QQ with a no vote are not a majority, the average player isn't even on the forums, they are still in game leveling their toons.

    Please feel free to elaborate what OP aoe skill that sorcs and DKs have access to that NBs and Templars do not. I'll wait............

    My sorc build isn't aoe based either and what people like you fail to realize (people who voted yes) is that this just doesn't affect dmg based aoe but ALL aoe skills from heals to support AOEs like negate magic and most resto staff skills.

    I understand perfectly, AE heals and support abilities will have to be used intelligently instead of spammed when standing aroundish the right area. Does this not hurt the zerg more than the group of 8 elite players though? I guess people will just have use the target reticle intelligently instead of spamming AE mindlessly. I guess small groups will have too coordinate better instead of walking into a zerg rellying on their AE spam rotations.

    FOTM AE spam is dead, get used to the intended mechanics and improve your gameplan, or leave, those are your options.

    Intended mechanics? ZOS already stated that there wouldn't be a aoe cap pre-launch. So how is this "intended mechanics"? 2nd, explain how to use the target recticle more intelligently when aoe capping will only encourage zergs and even smaller multi-groups to just clump up when at the same time the AOE cap mechanic will randomly choose which players to be affected.

    This change completely contradicts the core mechanics of alot the skills in this game in the 1st place (no tab and click targetting.)
    Where did they state there would be no AE cap limit?

    If a zerg clumps together it might be a good idea to ballista them, no? Or perhaps eight people should not be engaging fourty enemies in an open field because they can spam AE?

    I do not think a target reticle system was designed to encourage AE spam, infact, it was designed for just the opposite effect.

    Perhaps 30 people shouldn't engage 40 enemies in open field then

    We've already seen your method of PVP, its called GW2.. and its bloody terrible beyond belief

    If you really think 30 players can't win against 40 because of AE caps than I question your experience as a PvPer.

    GW2 was terrible for a lot of reasons, before and after the AE change.

    I'm speaking from experience in DaoC, Shadowbane, Warhammer, AoC, Vanilla WoW, you name it.

    Tab Targeting and AE belong in the same bin together under mindless rotation spam for people rellying on builds rather than actual strategy and reflex.

    ZoS made the right move, you'll just have to get better at picking your fights and builds instead of rellying on AE spam.

    Sure 30 players can win against 40 people, But because of an AOE Cap in place, 40 people always has a bigger advantage when dealing with AoE's, its precisely why AOE's were not effective against zergs in GW2, unless you started stacking more and more people yourself. There is a reason "Gank Groups" in GW2 are 25 man zergs, while in DAOC they're 8 mans, and Warhammer Online 6 mans.

    Also GW2 was terrible for 2 reasons, and if you ask pretty much everyone who WvW in that game, they'll tell you those two reasons were AoE Cap, and the Downed Sytem. There is a reason you see countless people saying "GW2 AoE cap was terrible and why I quit" because countless people did quit over it.

    You named quite a few games there, Most of them didn't have an AOE Cap...until well after launch (War/WoW) and the ones that got an AOE Cap became substantially worse because of it.

    As for tab targeting and AOE belonging in same bin of mindless rotation..You know what belongs in that bin... Standing on top of 40 other people because it counters AOE.

    When the counter to Area Effect Spells is to STAND as close as possible to one another to avoid being damage by Area Effect Spells, something is seriously wrong with a game.

    And start picking your fights and builds? You mean just avoid larger numbers all together, Because that's basically the only way you're able to take Larger Numbers in a game, is by blowing enough up as fast as possible to make the numbers manageable.

    Or we could just go back to Minute long AoE CC, which accomplished the same thing.


  • Mykah
    Mykah
    ✭✭✭
    Yes
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.
    Edited by Mykah on April 26, 2014 8:32PM
  • Razeo
    Razeo
    No
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    How ironic that you completely ignored my post with a valid question towards you. Also, what faction and campaign are you on?
    Edited by Razeo on April 26, 2014 8:37PM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    And yet, all us skill based pvpers understand how not to stand in a big clump, something you seem to be having trouble with.


  • Minack
    Minack
    ✭✭✭
    No
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    Target reticle skill? LOL You mean the hitboxes the size of barn doors?

    Tell me, how much did you cry when your Sub-70 IQ zerg got hellicopterdick'd by a smaller group of better players? Was it a lot? I bet it was a lot.
    Edited by Minack on April 26, 2014 8:44PM
  • GELeto2
    GELeto2
    No
    Razeo wrote: »
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    How ironic that you completely ignored my post with a valid question towards you. Also, what faction and campaign are you on?

    Debating 101 - When you're losing an argument and can't think of a good response, mindlessly lash out and insult your opponent.
    Vampiric Sorceress Scion of Mephala
    "Drain their life's blood, then disintegrate the husk."
    * The Psijic Order *
  • RivenEsq
    RivenEsq
    ✭✭✭✭
    No
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    I feel for you, I really do. Your level of being deranged is pretty bad. Placing AoE in the right spot does take skill. Wall of Elements is a really close range ability for example and you actually have to aim it. A really simple solution is making the center of an AoE do more damage and less as it moves to the edges. This makes good placement hard and also rewards those who place good AoE abilities on crucial spots. Bam. Done. These solutions to stop AoE being too easy are so obvious and none of them need to have a cap. Diminishing returns on multi target spells is also a great option.
    Cheers,
    Ryan "RivenEsq" Reynolds
    CEO & Founder of [KG] Knight Gaming
    @RivenEsq
  • RivenEsq
    RivenEsq
    ✭✭✭✭
    No
    No one here is saying not to balance skills. We are, as a community, saying an AoE cap cause more issues than it solves.
    Cheers,
    Ryan "RivenEsq" Reynolds
    CEO & Founder of [KG] Knight Gaming
    @RivenEsq
  • Mykah
    Mykah
    ✭✭✭
    Yes
    "When the counter to Area Effect Spells is to STAND as close as possible to one another to avoid being damage by Area Effect Spells, something is seriously wrong with a game."

    I actually makes sense if we're talking real life physics, which you brought up not me.

    If you have 4 people standing in a line getting hit with a wave of fire, electricity, whatever, they will all be hit very hard. Now if you have 40 people standing together, doesn't it make sense the people standing closest to the blast take the big hit, where as the people in the back are shielded from the blast?

    On that note I wouldn't mind seeing a dimishing target cap for AE, something like the closest 4 recieve full damage, the next 4 receive 50%, the next 4 receive 25%, the next 4 receive 10%, after 16 hits the AE disapates.

    Just rough numbers off the top of my head. Something like that would be a nice middle ground that helped the small group vs the zerg, might be something to ask for instead of all the knee jerk QQ.
  • Thorofothalab14_ESO
    Thorofothalab14_ESO
    Soul Shriven
    No
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    It's not fully built like that. Otherwise arrows wouldn't be homing in and turning mid flight. It's still just like other MMOs but in a different costume.
  • Soban
    Soban
    ✭✭✭
    No
    dark talons already has a cap...and its not really that great. its also very expensive..just dodge out.. sorcerors have better *ranged* aoe root than dark talons. Even BOW has a skill that is ranged aoe root and better!
    Problem is OP bat swarm and pulsar spam

    Bat Swarm and Pulsar both have a cap of 6 targets currently. Talons can only root 6 targets, but the AoE damage is uncapped. Encase has a 6 cap.
    Edited by Soban on April 26, 2014 8:51PM
    <BiS>
  • Columba
    Columba
    ✭✭✭✭✭
    No
    If you don't like aoe caps go back to zergwars 2. (GW2)
  • ncalvin
    ncalvin
    Yes
    There are better, more intuitive ways of balancing rather than a hard cap.

    One idea would be to curve the damage, shaped like a square root function. the X-axis would be the number of targets, the y-axis would be the ratio against the base damage.

    Say it scales at the square root of 2. Hit one mob, it does base damage. Two mobs, 1.414x base damage, between two mobs (~0.7 base each). Four mobs? 2x damage, or .5 each.

    That way it can scale up endlessly, but has diminishing returns as you go.
  • rafaga
    rafaga
    No
    oh my god this fail by ZZenimax,
  • ncalvin
    ncalvin
    Yes
    Oh dammit I accidentally voted yes -_-'

    I'm a terrible person.
  • RivenEsq
    RivenEsq
    ✭✭✭✭
    No
    ncalvin wrote: »
    Oh dammit I accidentally voted yes -_-'

    I'm a terrible person.

    We still love you.
    Cheers,
    Ryan "RivenEsq" Reynolds
    CEO & Founder of [KG] Knight Gaming
    @RivenEsq
  • Valei
    Valei
    Soul Shriven
    No
    And so the development failtrain continues. Complete lack of understanding of nature of RvR. A cap of 6 is a complete slap in the face.

    Soft-balance instead for crying out loud. If some abilities like vamp ultimate is OP (which it is) by all means nerf it. Dont do a friggin all-out complete nerf on all AoE.

    Uncapped and coordinated AoE is the only tool we have to counter zergs. Moreover it promotes active groupinng, guildgroups and the coordination that follows. It forces players to interact and find solutions and synergies and promotes a more active approach to PvP.

    On the other side of the fence awaits a situation were its only numbers that matter in the end. Go back to the drawing table and balance the game instead of making sweeping nerfs, you think its not a sweeping nerf becose some abilities already have caps but its a massive nerf as the uncapped ultimates are the tools we have to counter zergs currently.

    At this point I am bearly clinging on to the game, this would be the nail in the coffin for me.
  • Digerati
    Digerati
    ✭✭✭✭
    No
    adding this arbitrary and artificial limitation will nerf my favorite templar ability: backlash.
  • valkaneer2b14_ESO
    valkaneer2b14_ESO
    ✭✭✭
    No
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    I see you have ignored all my post challenging your rants. I take it then that is because you know your wrong.

    **Once again though I will ask you to tell me how you are going to have 10 people focus target the same healers in a stack of 200 people in this game. Prove me that first then will talk about an AoE cap.
  • jejones_20001b14a_ESO
    No
    If this change goes through as a 6 man cap on all AOE (not including siege I hope) it's pretty much a game killer.
    /endsub
  • Digerati
    Digerati
    ✭✭✭✭
    No
    Mykah wrote: »
    Look at all "skiled based pvpers" crying they cant damage or heal an unlimited number of people pressing one button in a game built around target reticle skill.
    How ironic.

    It's not fully built like that. Otherwise arrows wouldn't be homing in and turning mid flight. It's still just like other MMOs but in a different costume.

    Aye.. the aiming system is fake.. it's just "look at to target" instead of "tab to target"

    I understand why they chose to do it this way.. i don't approve, but I accept it and I'm loving the game.
  • Kelsaik
    Kelsaik
    ✭✭
    No
    They give a *** about pvp. seriously. The only thing they do is fixing quests all day for the stupid RP flame kids. Instead of lowering the AoE dmg they just nerv AoE dmg ASWELL as AoE CC. RETARDET. And why? Because they dont want to spend more than 5 min to fix pvp stuff. But they do spend 2 hours every single day to fix useless quest ***.
  • Gaudrath
    Gaudrath
    ✭✭✭
    No
    As a former GW2 PvPer, I'm strongly opposed to AoE caps and instead believe that AoE skills should be reworked so that they are relatively rare or expensive to use. I feel that true PvP requires as few AoE skills as possible, and that single-target skills should be the staple of any build.

    Single target skills promote coordination and tactics. AoE skills promote mindless zerging because all you need to do is run in a tight ball and listen to your synchronized swim master yelling orders over TS. It's boring. It's why I left GW2.
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