I do not understand why people are getting hung up on this. I think you and everyone else needs to realize they can get rid of the duped items. Just like every other game, this game has an Item ID system. When an item is dropped by a boss, spawned in a chest, and put into the game in other ways, They all are done so with an unique ID code tied to that item.
Now then when someone dupes an item. That ID code is then copied to the new item. The system did not put the item into the game, so the item never received a unique ID code. That means all the Zenimax staff has to do is run a search for any items with the same code. If they see a 500 legendary items with the same code, they can easily locate them, ban the person responsible, and remove the item.
The only tricky part is when those copied ID code materials are used to make real items which I would think after being crafted do receive an unique ID code. In that case they would have to check logs for the duplicated codes and then find where or what they went into.
So to summarize what was just said in this wall of text, They CAN remove these duped items. Will they? I have no clue but its is completely within their power.
zimzalabimz wrote: »If they HAD the ability to organize and get rid of all the duped items they would have. There is no way to get rid of all the duped items, that would mean going over hundreds of thousands of accounts one by one to make sure each person got there items the legit way or risk pissing people off. Even if they did all ban the people who had lots of items and gold, more then they should have that one guy could have given 25 legendary items to 25 different people via mail and in person and you can never calculate all that data for that many people, its way to expensive. You have to understand these botters are using thousands of "faked" accounts that they cant tell are real or not. unique item id doesn't mean *** if the data itself would take months to process for millions of players. Since there is just the mega servers it makes it even worse, its a whole game issue not even an individual server problem which complicates thing waaay more since every player has access to pretty much every other player all the time with anywhere in game mail. it's a very serious and very complicated issue, to say "its completely in their power" is crazy to me. They cant even fix major quest lines, do you really think they can search through millions of players worth of data and fish out all the bad eggs without banning an insane amount of innocent people (like what is happening now).They're probably using every single resource they have trying to fix this game, considering its still so close to launch and they still cant even get half of the bots down (i'm seeing just as many gold spammers and bots as ever). Tracking and banning bots/gold sellers, is much easier then tracking down items and wide spread gold in the multiple millions. All IMO of course.
South_of_Heaven wrote: »South_of_Heaven wrote: »South_of_Heaven wrote: »I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Dang! It amazes me how people can seriously believe everyone will be punished and all the items will be retracted!
It amazes me that you seriously believe they should create a 'clean' server just for you. How is that a reasonable expectation?
This sense of entitlement confounds me.
"Entitlement" must be a trendy word these days in the mmorpg community forums. You can tell by how people keep using it even when it doesn't fit. But never mind that.
So... you seem to think that if they did a new clean launch I would be the only one migrating... hmmm...
As for the items I hope you did think it through and read the next post I made after the one you quoted. I WOULD like to believe too, trust me on that, but I just can't because facts yell otherwise.
Yes, your posts reek of an exaggerated sense of entitlement and a habit of basing your expectations on emotion rather than logic. You're calling for a break off server for a game that is less than a month old because some people figured out how to cheat? That's an even more unrealistic demand than a rollback.
The best that we can hope for is that the duping situation will be reigned in, measures are taken so that it doesn't happen again, and most of the dupers and their duped goods will be nuked. Then we can worry about the next 'catastrophe' that brings the very small percentage of players who actually browse the forums here to wail and gnash their teeth and await yet another fix for whatever that problem will be as well.
Because there will be another problem - there always is.
As messed up as this whole situation has been it will have little to no impact on the game in the long run. EQ had some of the same issues with exploits when it was launched back in 1999 and it survived. Hell, it's still alive and throwing out regular updates to this day. The only remnants of it's launching pains are us old timers who occasionally sit around and reminisce about them.
I see that you are trying hard to convince yourself that everything will be fine with an exploit running rampart since beta. Quoting myself:South_of_Heaven wrote: »100 dupers have used 1 account to dupe. Distributed the items and used them for all kinds of purposes already. Do you know how long this has been going on? Do you think the items can just be retracted?
Most will have already been used for maxing out crafting skills, duping siege weapons and promoting players in pvp to emperorship, making sets of legendary items, duping motifs and other rarities which have already been traded and used, huge raw duped quantities of materials already refined.
Clearly this reeks of entitlement and emotion? All these things I say in this quote were clearly derived from emotions, yes? Whereas your "everything will be magically fine, the dupers will be banned and the dupes will be...nuked" is factual cold hard logic!
It's amazing how people are willing to ignore facts in front of their face if they want to defend something really bad or to convince themselves that everything will be alright. It leaves me in awe every single time!
PS: Oh and open a lexicon to learn what entitlement means and learn where it can be used. I know it's a trendy word for insults these days, but using it everywhere will make you look silly.
Actually yes, I do know how long it's been going on. The duping exploit was pointed out and reported many times during beta. Zenimax, for whatever reason, was only able to pinpoint the source of the exploit quite recently however.
Everything will be magically fine? Which orifice did you pull that one from? I'm assuming the same one you wrenched that number of dupers from.
As I wrote in the post you quoted but apparently did not comprehend, there will always be problems; duping isn't the first, nor will it be the last. Mistakes will be made, skills will be nerfed, people will cheat and the minority of players who frequent the forums will rage. I'm afraid that you're in for a terrible time if you're expecting smooth sailing in this or any mmo, kiddo.
Now, as entertaining as this has been I will gracefully bow out, lest the powers that be decide to close the thread due to it's deterioration into a verbal slugfest. Good luck to you in your endeavor for a spotless server and a flawless game.
As for me, I'm going to ride off into the sunrise upon my trusty unicorn, with a lexicon and a trendy sense of entitlement.
Onward, to glory!
It took them 7 years to make this game in its current state, you want them to fix every bug over night?
I do not understand why people are getting hung up on this. I think you and everyone else needs to realize they can get rid of the duped items. Just like every other game, this game has an Item ID system. When an item is dropped by a boss, spawned in a chest, and put into the game in other ways, They all are done so with an unique ID code tied to that item.
Now then when someone dupes an item. That ID code is then copied to the new item. The system did not put the item into the game, so the item never received a unique ID code. That means all the Zenimax staff has to do is run a search for any items with the same code. If they see a 500 legendary items with the same code, they can easily locate them, ban the person responsible, and remove the item.
The only tricky part is when those copied ID code materials are used to make real items which I would think after being crafted do receive an unique ID code. In that case they would have to check logs for the duplicated codes and then find where or what they went into.
So to summarize what was just said in this wall of text, They CAN remove these duped items. Will they? I have no clue but its is completely within their power.
Speaking about it simply from the database side. If you define a datatype as unique you can not have the same entry twice. So if those ID codes are defined as unique and an item is duped, than yes it will have a new ID. Because that ID can not exist a second time, your database would simply say: "Nope" and generate a new ID. Or those items wouldn't be there.
Thats the problem with your theory Feel free to read into unique dataidentifiers in databases. So its not as simple as that usually. This is roughly spoken and only in answering your post, I make no assumptions what sort of structure their dbs have.
Ontopic: A rollback would be devastating at this point. And like several other people pointed out already, rollbacks - if they happen- only happen for short timespans like a few days. To roll back the complete progress since headstart, well I wouldn't want to be the guy who suggests that at any meeting.
Won't happen. They'll fix the exploit and even going after the exploiters in the current state of the game is highly unlikly as there are far more important issues right now. Tons of bugs, server instability etc.
I applaud thee.ZOS_JessicaFolsom wrote: »Hi folks,
We're trying to get the word out about the action we took today, in regards to this issue. Here's what we've posted in a few other threads:
Yesterday, we identified an item duping bug in ESO that some players chose to exploit. We acted quickly, and have since fixed the issue. We have banned the game account(s) for those who abused the exploit.
We want to thank everyone who reported this issue to us. In the future, should you identify what you think could be an exploitable bug, please send it to us in-game via /help or in our help center: https://help.elderscrollsonline.com/app/ask
zimzalabimz wrote: »I can understand why so many people hate the idea of a roll back, but a roll back is the only solution i see here, you can ban as many people as you want but you have to realise the damage is done, tens of thousands if not millions of legendary and epic materials were duped, the whole crafting system is completely *** now, you will always have a ton of people out there with an insane amount of tempers making the best gear for example. People act like they have been playing there characters for years, but its been almost a month. frankly id rather lose that month all together and have a balanced game. This dupes consequences are going to be noticeable for a long time even if you banned 90% of the dupers the games economy is done. If something drastic isn't done, i'm quiting and taking a lose on my money, i don't want to play in a game where one group of people (which is very possible) having almost unlimited access to gold and crafting tempers. If it was just the gold i could careless, but you can never ban or delete all the items that were duped.
I do not understand why people are getting hung up on this. I think you and everyone else needs to realize they can get rid of the duped items. Just like every other game, this game has an Item ID system. When an item is dropped by a boss, spawned in a chest, and put into the game in other ways, They all are done so with an unique ID code tied to that item.
Now then when someone dupes an item. That ID code is then copied to the new item. The system did not put the item into the game, so the item never received a unique ID code. That means all the Zenimax staff has to do is run a search for any items with the same code. If they see a 500 legendary items with the same code, they can easily locate them, ban the person responsible, and remove the item.
The only tricky part is when those copied ID code materials are used to make real items which I would think after being crafted do receive an unique ID code. In that case they would have to check logs for the duplicated codes and then find where or what they went into.
So to summarize what was just said in this wall of text, They CAN remove these duped items. Will they? I have no clue but its is completely within their power.
zimzalabimz wrote: »If they HAD the ability to organize and get rid of all the duped items they would have. There is no way to get rid of all the duped items, that would mean going over hundreds of thousands of accounts one by one to make sure each person got there items the legit way or risk pissing people off. Even if they did all ban the people who had lots of items and gold, more then they should have that one guy could have given 25 legendary items to 25 different people via mail and in person and you can never calculate all that data for that many people, its way to expensive. You have to understand these botters are using thousands of "faked" accounts that they cant tell are real or not. unique item id doesn't mean *** if the data itself would take months to process for millions of players. Since there is just the mega servers it makes it even worse, its a whole game issue not even an individual server problem which complicates thing waaay more since every player has access to pretty much every other player all the time with anywhere in game mail. it's a very serious and very complicated issue, to say "its completely in their power" is crazy to me. They cant even fix major quest lines, do you really think they can search through millions of players worth of data and fish out all the bad eggs without banning an insane amount of innocent people (like what is happening now).They're probably using every single resource they have trying to fix this game, considering its still so close to launch and they still cant even get half of the bots down (i'm seeing just as many gold spammers and bots as ever). Tracking and banning bots/gold sellers, is much easier then tracking down items and wide spread gold in the multiple millions. All IMO of course.
They do not have to go over accounts one at a time. They simply use an algorithm to find all duped items at a threshold(say 10+ duped items) Then they simply mass ban them. This includes anyone who currently has possession of the items. So everything you just said was completely wrong. I think you need to understand how programing and server logs work to understand how they can deal with this problem. To think they have to go in one at a time and sort through everything is a very simple minded perspective. It would be like going to Google and typing the letter E and having to sort through everything to find what you actually need.
Gold spammers are not much harder to catch, they just buy new accounts the moment their other account gets banned. The problem here is not getting rid of the ones we currently have, but to prevent new ones in the future from coming back.
Edit: On the note of "they cant even fix all the quest bugs" They can it just takes time. The programmers can fix these bugs quickly, but only after they find the buggy code that is causing the problem. Knowing the problem and knowing what is causing the problem are completely different things. It took them 7 years to make this game in its current state, you want them to fix every bug over night?
I would like to see them roll back. its only been a few weeks, its no harm in letting people redo that so that they can push forward into a clean game.
the issue however, is in the games integrity...
what then, do they do a year down the line when something like this happens again (it is an MMO, it will happen again.)
giving people a month of free time? idk about that, i can see the obligation, but it would be bad business. maybe a free week or 2, but not a month.
none of this will happen anyway tho, but its nice to chat about it
zimzalabimz wrote: »I would like to see them roll back. its only been a few weeks, its no harm in letting people redo that so that they can push forward into a clean game.
the issue however, is in the games integrity...
what then, do they do a year down the line when something like this happens again (it is an MMO, it will happen again.)
giving people a month of free time? idk about that, i can see the obligation, but it would be bad business. maybe a free week or 2, but not a month.
none of this will happen anyway tho, but its nice to chat about it
I agree and sadly whatever we say doesn't really matter just speculation and opinions but at least its really nice to see some people actually give a *** whatever your stance is on the roll back subject. IMO a roll back is the only real way to fix this problem, most due to the fact the duped items could be anything, mostly crafting mats that were turned into loot, PvP will be really *** imo.
Just delete every item and temper that's purple or above from the game and set 100k gold limit per character. It's simple as that. I seriously doubt full rollback could ever happen, but maybe community could live with that kind of solution. Even if the hardcore raiders lose couple of legendary items, they still probably get them back faster than starting a brand new level 1 character after a rollback.
zimzalabimz wrote: »Just delete every item and temper that's purple or above from the game and set 100k gold limit per character. It's simple as that. I seriously doubt full rollback could ever happen, but maybe community could live with that kind of solution. Even if the hardcore raiders lose couple of legendary items, they still probably get them back faster than starting a brand new level 1 character after a rollback.
The problem with that is how do you separate the people who earned their stuff opposed to the people who cheated. example: i have a guild with lots of friends we all work hard and pooled resources to gear a select few people, do you just ban there best player they worked for? after the duped tempers are used to make gear its a totally new unique ID so you cant really trace all the items back for possibly millions of people who are subscribed. The more i read other comments, i find myself more and more in favour of a possible new server as option, roll back doesn't seem likely and you cant ban enough people to make it balanced again without pissing people off or banning the wrong people, which happens.
Just delete every item and temper that's purple or above from the game and set 100k gold limit per character. It's simple as that. I seriously doubt full rollback could ever happen, but maybe community could live with that kind of solution. Even if the hardcore raiders lose couple of legendary items, they still probably get them back faster than starting a brand new level 1 character after a rollback.
No rollback, just ban the exploiters and make sure you get the money laundering trail so you ban not only their second accounts, but their main accounts as well.