But how would a rollback solve anything?
I agree that duping is 32 flavors of ****** up, but why should my toons lose levels, money and resources because of the actions of others? Punish the people responsible and let the rest of us be.
I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Saint-Ange wrote: »Inflation, PvP campaigns already influenced (dupe of siege weapons, forward camps, Grand Soul Gems), Alliance Points, et cetera, it's all messed up and only those who profited of it would be against the rollback.UnknownMage wrote: »A rollback sounds like the dumbest idea ever. For what purpose?
Also that's the way serious companies act. It happened in many games, lastly in Guild Wars 2.
I disagree, I actually think those who duped and cheated are scared they will be caught and want a rollback to avoid being banned. All us honest people would prefer to keep all the stuff we worked hard for--ok?
Saint-Ange wrote: »Inflation, PvP campaigns already influenced (dupe of siege weapons, forward camps, Grand Soul Gems), Alliance Points, et cetera, it's all messed up and only those who profited of it would be against the rollback.UnknownMage wrote: »A rollback sounds like the dumbest idea ever. For what purpose?
Also that's the way serious companies act. It happened in many games, lastly in Guild Wars 2.
I disagree, I actually think those who duped and cheated are scared they will be caught and want a rollback to avoid being banned. All us honest people would prefer to keep all the stuff we worked hard for--ok?
This is the more likely scenario - cheaters would appreciate a rollback because it would hide evidence of their cheating. A rollback would only help the exploiters get away with it all with accounts intact, while causing all the normal players grief. The exploiters would then find new things to exploit and gain advantage with anyway while the rest of us slog through the same content AGAIN and get to watch the cheaters destroy the servers once more.
Only way out of this is with the exploiters getting banned forever, and this needs to include all their accounts (not just the one found to be holding the hot potato).
South_of_Heaven wrote: »I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Dang! It amazes me how people can seriously believe everyone will be punished and all the items will be retracted!
Didn't say EVERYONE who wanted a rollback was an exploiter, so put away your histrionics and calm down.South_of_Heaven wrote: »Saint-Ange wrote: »Inflation, PvP campaigns already influenced (dupe of siege weapons, forward camps, Grand Soul Gems), Alliance Points, et cetera, it's all messed up and only those who profited of it would be against the rollback.UnknownMage wrote: »A rollback sounds like the dumbest idea ever. For what purpose?
Also that's the way serious companies act. It happened in many games, lastly in Guild Wars 2.
I disagree, I actually think those who duped and cheated are scared they will be caught and want a rollback to avoid being banned. All us honest people would prefer to keep all the stuff we worked hard for--ok?
This is the more likely scenario - cheaters would appreciate a rollback because it would hide evidence of their cheating. A rollback would only help the exploiters get away with it all with accounts intact, while causing all the normal players grief. The exploiters would then find new things to exploit and gain advantage with anyway while the rest of us slog through the same content AGAIN and get to watch the cheaters destroy the servers once more.
Only way out of this is with the exploiters getting banned forever, and this needs to include all their accounts (not just the one found to be holding the hot potato).
Wow, just wow! This theory about exploiters wanting a rollback is one of the funniest things yet, the community has brought out. Do you seriously believe it or are you one of the exploiters yourself and just know you will never be caught and don't want a rollback in order to keep your ill-gained items?
Say, 100 dupers have used 1 account to dupe. Distributed the items and used them for all kinds of purposes already. Do you know how long this has been going on? Do you think the items can just be retracted?
Most will have already been used for maxing out crafting skills, duping siege weapons and promoting players in pvp to emperorship, making sets of legendary items, duping motifs and other rarities which have already been traded and used, huge raw duped quantities of materials already refined.
And you still believe that everything will be ok eh. Blessed are... gah nm.
Punishing everybody would be "fair" it would also be an insanely operation as you would loose lots of subscribers.South_of_Heaven wrote: »I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Dang! It amazes me how people can seriously believe everyone will be punished and all the items will be retracted!
South_of_Heaven wrote: »I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Dang! It amazes me how people can seriously believe everyone will be punished and all the items will be retracted!
It amazes me that you seriously believe they should create a 'clean' server just for you. How is that a reasonable expectation?
This sense of entitlement confounds me.
Wainamoinen wrote: »A rollback would be ridiculous.
It would punish the great majority who didn't cheat by wiping out all their effort so far, while allowing those who did cheat to escape real punishment (banning) and carry on. Work out for yourself who'd be in favour of that.
Fixing the bug that was exploited, while attempting to identify and ban those who cheated (and broke the ToS, so they can have no complaints) is the only realistic solution.
I don't know the extent of the records on accounts that are kept. If transactions are tracked, it'll be easy - have they currently got + sold more of something (particularly high-value later game items) than they have received? Ban candidate. Otherwise you're limited to looking at the amounts of stuff they possess and deciding whether that's reasonable.
So far as I've seen there's no duping of gold, only items, so no inflation problem (deflation less of a problem, people can always earn more gold at the normal rate and non-cheats don't get priced out of the market). The items on the accounts duping (or their economic equivalent if they've traded) will have been removed from the game when they're banned, so not great increase in value f items available. My guess is the economic damage would be minor and decreasing over time.
Bans are the only option, rollback to start would be shooting themselves in the head.
Wainamoinen wrote: »A rollback would be ridiculous.
It would punish the great majority who didn't cheat by wiping out all their effort so far, while allowing those who did cheat to escape real punishment (banning) and carry on. Work out for yourself who'd be in favour of that.
Fixing the bug that was exploited, while attempting to identify and ban those who cheated (and broke the ToS, so they can have no complaints) is the only realistic solution.
I don't know the extent of the records on accounts that are kept. If transactions are tracked, it'll be easy - have they currently got + sold more of something (particularly high-value later game items) than they have received? Ban candidate. Otherwise you're limited to looking at the amounts of stuff they possess and deciding whether that's reasonable.
So far as I've seen there's no duping of gold, only items, so no inflation problem (deflation less of a problem, people can always earn more gold at the normal rate and non-cheats don't get priced out of the market). The items on the accounts duping (or their economic equivalent if they've traded) will have been removed from the game when they're banned, so not great increase in value f items available. My guess is the economic damage would be minor and decreasing over time.
Bans are the only option, rollback to start would be shooting themselves in the head.
you do know there are millions of gold duped in this right?
Guild bank transactions is stored so you can see in game. This should be pretty easy to track down as I doubt they delete the log.Wainamoinen wrote: »A rollback would be ridiculous.
It would punish the great majority who didn't cheat by wiping out all their effort so far, while allowing those who did cheat to escape real punishment (banning) and carry on. Work out for yourself who'd be in favour of that.
Fixing the bug that was exploited, while attempting to identify and ban those who cheated (and broke the ToS, so they can have no complaints) is the only realistic solution.
I don't know the extent of the records on accounts that are kept. If transactions are tracked, it'll be easy - have they currently got + sold more of something (particularly high-value later game items) than they have received? Ban candidate. Otherwise you're limited to looking at the amounts of stuff they possess and deciding whether that's reasonable.
So far as I've seen there's no duping of gold, only items, so no inflation problem (deflation less of a problem, people can always earn more gold at the normal rate and non-cheats don't get priced out of the market). The items on the accounts duping (or their economic equivalent if they've traded) will have been removed from the game when they're banned, so not great increase in value f items available. My guess is the economic damage would be minor and decreasing over time.
Bans are the only option, rollback to start would be shooting themselves in the head.
LadyNerevar wrote: »Identified is not the same as discovered. After a bug has been reported, it has to be verified by their QA folks, and a solution has to be found. "Yesterday we identified" more than likely means "yesterday we were finally able to pin down the cause of this bug, extensively reproduce and document it, and implement the complex code solution needed without causing other bugs or breaking things."You discovered the dupe yesterday?
There isn't some massive cover up or malicious ploy. It's something called limited man hours and a problem that is likely far more complex than it seems to the end user.
Guild bank transactions is stored so you can see in game. This should be pretty easy to track down as I doubt they delete the log.
Next track people who deposit and withdraw lots of stacks with the same expensive items and look closer at them.
South_of_Heaven wrote: »Saint-Ange wrote: »Inflation, PvP campaigns already influenced (dupe of siege weapons, forward camps, Grand Soul Gems), Alliance Points, et cetera, it's all messed up and only those who profited of it would be against the rollback.UnknownMage wrote: »A rollback sounds like the dumbest idea ever. For what purpose?
Also that's the way serious companies act. It happened in many games, lastly in Guild Wars 2.
I disagree, I actually think those who duped and cheated are scared they will be caught and want a rollback to avoid being banned. All us honest people would prefer to keep all the stuff we worked hard for--ok?
This is the more likely scenario - cheaters would appreciate a rollback because it would hide evidence of their cheating. A rollback would only help the exploiters get away with it all with accounts intact, while causing all the normal players grief. The exploiters would then find new things to exploit and gain advantage with anyway while the rest of us slog through the same content AGAIN and get to watch the cheaters destroy the servers once more.
Only way out of this is with the exploiters getting banned forever, and this needs to include all their accounts (not just the one found to be holding the hot potato).
Wow, just wow! This theory about exploiters wanting a rollback is one of the funniest things yet, the community has brought out. Do you seriously believe it or are you one of the exploiters yourself and just know you will never be caught and don't want a rollback in order to keep your ill-gained items?
Say, 100 dupers have used 1 account to dupe. Distributed the items and used them for all kinds of purposes already. Do you know how long this has been going on? Do you think the items can just be retracted?
Most will have already been used for maxing out crafting skills, duping siege weapons and promoting players in pvp to emperorship, making sets of legendary items, duping motifs and other rarities which have already been traded and used, huge raw duped quantities of materials already refined.
And you still believe that everything will be ok eh. Blessed are... gah nm.
South_of_Heaven wrote: »South_of_Heaven wrote: »I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Dang! It amazes me how people can seriously believe everyone will be punished and all the items will be retracted!
It amazes me that you seriously believe they should create a 'clean' server just for you. How is that a reasonable expectation?
This sense of entitlement confounds me.
"Entitlement" must be a trendy word these days in the mmorpg community forums. You can tell by how people keep using it even when it doesn't fit. But never mind that.
So... you seem to think that if they did a new clean launch I would be the only one migrating... hmmm...
As for the items I hope you did think it through and read the next post I made after the one you quoted. I WOULD like to believe too, trust me on that, but I just can't because facts yell otherwise.
South_of_Heaven wrote: »South_of_Heaven wrote: »I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Dang! It amazes me how people can seriously believe everyone will be punished and all the items will be retracted!
It amazes me that you seriously believe they should create a 'clean' server just for you. How is that a reasonable expectation?
This sense of entitlement confounds me.
"Entitlement" must be a trendy word these days in the mmorpg community forums. You can tell by how people keep using it even when it doesn't fit. But never mind that.
So... you seem to think that if they did a new clean launch I would be the only one migrating... hmmm...
As for the items I hope you did think it through and read the next post I made after the one you quoted. I WOULD like to believe too, trust me on that, but I just can't because facts yell otherwise.
Yes, your posts reek of an exaggerated sense of entitlement and a habit of basing your expectations on emotion rather than logic. You're calling for a break off server for a game that is less than a month old because some people figured out how to cheat? That's an even more unrealistic demand than a rollback.
The best that we can hope for is that the duping situation will be reigned in, measures are taken so that it doesn't happen again, and most of the dupers and their duped goods will be nuked. Then we can worry about the next 'catastrophe' that brings the very small percentage of players who actually browse the forums here to wail and gnash their teeth and await yet another fix for whatever that problem will be as well.
Because there will be another problem - there always is.
As messed up as this whole situation has been it will have little to no impact on the game in the long run. EQ had some of the same issues with exploits when it was launched back in 1999 and it survived. Hell, it's still alive and throwing out regular updates to this day. The only remnants of it's launching pains are us old timers who occasionally sit around and reminisce about them.
South_of_Heaven wrote: »100 dupers have used 1 account to dupe. Distributed the items and used them for all kinds of purposes already. Do you know how long this has been going on? Do you think the items can just be retracted?
Most will have already been used for maxing out crafting skills, duping siege weapons and promoting players in pvp to emperorship, making sets of legendary items, duping motifs and other rarities which have already been traded and used, huge raw duped quantities of materials already refined.
zimzalabimz wrote: »I can understand why so many people hate the idea of a roll back, but a roll back is the only solution i see here, you can ban as many people as you want but you have to realise the damage is done, tens of thousands if not millions of legendary and epic materials were duped, the whole crafting system is completely *** now, you will always have a ton of people out there with an insane amount of tempers making the best gear for example. People act like they have been playing there characters for years, but its been almost a month. frankly id rather lose that month all together and have a balanced game. This dupes consequences are going to be noticeable for a long time even if you banned 90% of the dupers the games economy is done. If something drastic isn't done, i'm quiting and taking a lose on my money, i don't want to play in a game where one group of people (which is very possible) having almost unlimited access to gold and crafting tempers. If it was just the gold i could careless, but you can never ban or delete all the items that were duped.
ZOS_JessicaFolsom wrote: »Hi folks,
We're trying to get the word out about the action we took today, in regards to this issue. Here's what we've posted in a few other threads:
Yesterday, we identified an item duping bug in ESO that some players chose to exploit. We acted quickly, and have since fixed the issue. We have banned the game account(s) for those who abused the exploit.
We want to thank everyone who reported this issue to us. In the future, should you identify what you think could be an exploitable bug, please send it to us in-game via /help or in our help center: https://help.elderscrollsonline.com/app/ask
South_of_Heaven wrote: »South_of_Heaven wrote: »South_of_Heaven wrote: »I don't think ZOS has to do any sort of rollback in order to remove the duplicated items and gold from the game. They've already banned those who've exploited. I see no reason the rest of us should be punished.
Dang! It amazes me how people can seriously believe everyone will be punished and all the items will be retracted!
It amazes me that you seriously believe they should create a 'clean' server just for you. How is that a reasonable expectation?
This sense of entitlement confounds me.
"Entitlement" must be a trendy word these days in the mmorpg community forums. You can tell by how people keep using it even when it doesn't fit. But never mind that.
So... you seem to think that if they did a new clean launch I would be the only one migrating... hmmm...
As for the items I hope you did think it through and read the next post I made after the one you quoted. I WOULD like to believe too, trust me on that, but I just can't because facts yell otherwise.
Yes, your posts reek of an exaggerated sense of entitlement and a habit of basing your expectations on emotion rather than logic. You're calling for a break off server for a game that is less than a month old because some people figured out how to cheat? That's an even more unrealistic demand than a rollback.
The best that we can hope for is that the duping situation will be reigned in, measures are taken so that it doesn't happen again, and most of the dupers and their duped goods will be nuked. Then we can worry about the next 'catastrophe' that brings the very small percentage of players who actually browse the forums here to wail and gnash their teeth and await yet another fix for whatever that problem will be as well.
Because there will be another problem - there always is.
As messed up as this whole situation has been it will have little to no impact on the game in the long run. EQ had some of the same issues with exploits when it was launched back in 1999 and it survived. Hell, it's still alive and throwing out regular updates to this day. The only remnants of it's launching pains are us old timers who occasionally sit around and reminisce about them.
I see that you are trying hard to convince yourself that everything will be fine with an exploit running rampart since beta. Quoting myself:South_of_Heaven wrote: »100 dupers have used 1 account to dupe. Distributed the items and used them for all kinds of purposes already. Do you know how long this has been going on? Do you think the items can just be retracted?
Most will have already been used for maxing out crafting skills, duping siege weapons and promoting players in pvp to emperorship, making sets of legendary items, duping motifs and other rarities which have already been traded and used, huge raw duped quantities of materials already refined.
Clearly this reeks of entitlement and emotion? All these things I say in this quote were clearly derived from emotions, yes? Whereas your "everything will be magically fine, the dupers will be banned and the dupes will be...nuked" is factual cold hard logic!
It's amazing how people are willing to ignore facts in front of their face if they want to defend something really bad or to convince themselves that everything will be alright. It leaves me in awe every single time!
PS: Oh and open a lexicon to learn what entitlement means and learn where it can be used. I know it's a trendy word for insults these days, but using it everywhere will make you look silly.
zimzalabimz wrote: »I can understand why so many people hate the idea of a roll back, but a roll back is the only solution i see here, you can ban as many people as you want but you have to realise the damage is done, tens of thousands if not millions of legendary and epic materials were duped, the whole crafting system is completely *** now, you will always have a ton of people out there with an insane amount of tempers making the best gear for example. People act like they have been playing there characters for years, but its been almost a month. frankly id rather lose that month all together and have a balanced game. This dupes consequences are going to be noticeable for a long time even if you banned 90% of the dupers the games economy is done. If something drastic isn't done, i'm quiting and taking a lose on my money, i don't want to play in a game where one group of people (which is very possible) having almost unlimited access to gold and crafting tempers. If it was just the gold i could careless, but you can never ban or delete all the items that were duped.
I do not understand why people are getting hung up on this. I think you and everyone else needs to realize they can get rid of the duped items. Just like every other game, this game has an Item ID system. When an item is dropped by a boss, spawned in a chest, and put into the game in other ways, They all are done so with an unique ID code tied to that item.
Now then when someone dupes an item. That ID code is then copied to the new item. The system did not put the item into the game, so the item never received a unique ID code. That means all the Zenimax staff has to do is run a search for any items with the same code. If they see a 500 legendary items with the same code, they can easily locate them, ban the person responsible, and remove the item.
The only tricky part is when those copied ID code materials are used to make real items which I would think after being crafted do receive an unique ID code. In that case they would have to check logs for the duplicated codes and then find where or what they went into.
So to summarize what was just said in this wall of text, They CAN remove these duped items. Will they? I have no clue but its is completely within their power.