ZOS_JessicaFolsom wrote: »Yesterday, we identified an item duping bug in ESO that some players chose to exploit. We acted quickly
ZOS_JessicaFolsom wrote: »Hi folks,
We're trying to get the word out about the action we took today, in regards to this issue. Here's what we've posted in a few other threads:
Yesterday, we identified an item duping bug in ESO that some players chose to exploit. We acted quickly, and have since fixed the issue. We have banned the game account(s) for those who abused the exploit.
We want to thank everyone who reported this issue to us. In the future, should you identify what you think could be an exploitable bug, please send it to us in-game via /help or in our help center: https://help.elderscrollsonline.com/app/ask
Identified is not the same as discovered. After a bug has been reported, it has to be verified by their QA folks, and a solution has to be found. "Yesterday we identified" more than likely means "yesterday we were finally able to pin down the cause of this bug, extensively reproduce and document it, and implement the complex code solution needed without causing other bugs or breaking things."You discovered the dupe yesterday?
Saint-Ange wrote: »Inflation, PvP campaigns already influenced (dupe of siege weapons, forward camps, Grand Soul Gems), Alliance Points, et cetera, it's all messed up and only those who profited of it would be against the rollback.UnknownMage wrote: »A rollback sounds like the dumbest idea ever. For what purpose?
Also that's the way serious companies act. It happened in many games, lastly in Guild Wars 2.
UnnamedUnknown wrote: »Rollback so all those Daggerfall Covenant individuals can not use the EXP exploit in their zone, as they have been doing. That is, if the exploit has yet to even be fixed...
Pist off. My ass you banned people. It was a bug that was known to you guys since BETA and you did nothing about it, guess what now? You idiots are going to lose half of your playerbase. Banning people is not enough. We need a total rollback or eco reset.ZOS_JessicaFolsom wrote: »Hi folks,
We're trying to get the word out about the action we took today, in regards to this issue. Here's what we've posted in a few other threads:
Yesterday, we identified an item duping bug in ESO that some players chose to exploit. We acted quickly, and have since fixed the issue. We have banned the game account(s) for those who abused the exploit.
We want to thank everyone who reported this issue to us. In the future, should you identify what you think could be an exploitable bug, please send it to us in-game via /help or in our help center: https://help.elderscrollsonline.com/app/ask
LadyNerevar wrote: »Identified is not the same as discovered. After a bug has been reported, it has to be verified by their QA folks, and a solution has to be found. "Yesterday we identified" more than likely means "yesterday we were finally able to pin down the cause of this bug, extensively reproduce and document it, and implement the complex code solution needed without causing other bugs or breaking things."You discovered the dupe yesterday?
There isn't some massive cover up or malicious ploy. It's something called limited man hours and a problem that is likely far more complex than it seems to the end user.
solution 2
don't rollback
remove all gold in game, leave 10k per char= removes gold dupes
remove all items and crafting items above blue(artisan) quality = removes all dupes and prevents new dupes.
if none of this happens I will cancel and move on to another game that does not have this issues. and so will many others, I will not waist my time playing a game that I have 0 change of even getting close to hackers and dupers.
I can go for this one, sounds fair and reasoned out.The best overall solution in my opinion is to simply permanently ban anyone who used the dupe bug (filtering out accidental ones that did it for example literally once or twice on junk items in a big guild bank on different items, which could legitimately have happened due to how this bug actually worked) explicitly.
The second-best solution, would be to backtrack all the transactions resulted from duped items, rollback the trades only (individual database changes), and leave everything else alone, while banning all of the exploiters/dupers permanently still.
remove all gold in game, leave 10k per char= removes gold dupes
remove all items and crafting items above blue(artisan) quality = removes all dupes and prevents new dupes.
if none of this happens I will cancel and move on to another game that does not have this issues. and so will
many others, I will not waist my time playing a game that I have 0 change of even getting close to hackers and dupers.
remove all gold in game, leave 10k per char= removes gold dupes
remove all items and crafting items above blue(artisan) quality = removes all dupes and prevents new dupes.
if none of this happens I will cancel and move on to another game that does not have this issues. and so will
many others, I will not waist my time playing a game that I have 0 change of even getting close to hackers and dupers.
The real solution would be as someone suggested - ban those who exploited, remove duped items.
remove all gold in game, leave 10k per char= removes gold dupes
remove all items and crafting items above blue(artisan) quality = removes all dupes and prevents new dupes.
if none of this happens I will cancel and move on to another game that does not have this issues. and so will
many others, I will not waist my time playing a game that I have 0 change of even getting close to hackers and dupers.
The real solution would be as someone suggested - ban those who exploited, remove duped items.
It does explain some stuff -
Why opening the guild bank usually took forever.
Why many were claiming that there was plenty of money out there - for things like horses and respecs and bank slots.