pmn100b16_ESO wrote: »Yes I agree, if its something like 5-10mins across all dungeons, thats kind of pointless. It'll barely deter the bots and just annoy the players. If its several hours/a day across all dungeons, that would be too much. Perhaps there's a middle ground.
What's the point of playing an RPG if you don't get loot?ghoxenrwb17_ESO wrote: »Nothing is preventing you from tackling those dungeons together. The absence of loot does not prevent you from killing the boss, looting chests, or receiving credit and achievement.
norrisnick wrote: »What's the point of playing an RPG if you don't get loot?ghoxenrwb17_ESO wrote: »Nothing is preventing you from tackling those dungeons together. The absence of loot does not prevent you from killing the boss, looting chests, or receiving credit and achievement.
R-olenorrisnick wrote: »What's the point of playing an RPG if you don't get loot?ghoxenrwb17_ESO wrote: »Nothing is preventing you from tackling those dungeons together. The absence of loot does not prevent you from killing the boss, looting chests, or receiving credit and achievement.
ZOS_JessicaFolsom wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Come to the end of the dungeon, kill the boss, popped out into another instance where the boss has been killed. and that's it. you get whatever loot you got from that boss, time to move on and ACTUALLY PLAY THE GAME.
The public dungeons nerf is bad. I don't mind that there is a timer for ONE public dungeon before you can get loot for it again but GLOBALLY? that's just stupid. As it is I think you should be able to do a couple kills, but only be able to get the bosses' unique drop once.
I tend to kill bosses until I get the unique drop, then leave.
lolica_nebunueb17_ESO wrote: »So many gold farmers qq about the boss timers now, its insane! Good job with that! No more 15 players autoattacking 24/7 on boss spawns and the people that qq, dont mind them, they just qq because their ability to grind thousands of hundreds of gold has been taken off them. Nice news!
Come to the end of the dungeon, kill the boss, popped out into another instance where the boss has been killed. and that's it. you get whatever loot you got from that boss, time to move on and ACTUALLY PLAY THE GAME.
You surely meant ACTUALLY PLAY THE GAME IN WAY I WANT YOU TO and not in your way, because i dont like how you play the game!
I liked the ability to stay and kill a dungeon boss 5 or 6 times to make sure I got the one good piece of loot he drops. It's also a nice little xp boost. The questing xp sucks - it seems I'm always ending a zone underleveled unless I do some grinding or a dungeon, and I don't really like doing instanced dungeons if I don't have a lot of time on my hands.
Why don't you ask the developers to put a boss in town, so you could farm and cut down your travel time?
ragamerb16_ESO wrote: »I liked the ability to stay and kill a dungeon boss 5 or 6 times to make sure I got the one good piece of loot he drops. It's also a nice little xp boost. The questing xp sucks - it seems I'm always ending a zone underleveled unless I do some grinding or a dungeon, and I don't really like doing instanced dungeons if I don't have a lot of time on my hands.
If you are underlevel for the zone... You are doing something wrong. There are plenty of suplementary quests to do... So far at 45 (Ebonhart) and always completed as much of the previous zone, never farmed XP nor do frequent PvP, and I always ended around 2 levels higher than the initial mobs of the next zone... I have done an effort on doing all Party Dungeons once and most Public challenges/Anchors/Dungeons (And collected all skyshards)... So I find natural to slightly outlevel strict solo PvE content.
So if you are systematically underlevel, you are systematically ignoring multiple sources of PvE XP (Or your faction is suffering from a systematic lack of PvE XP... Which is always a possibility, rare but possible... Don't have an alt on the other 2 factions to comment 1st hand).
You miss the point, you can get loot without farming for loot
I'll state again that IMO the best way to thwart gold spammers and maintain the economy and value of crafted items is to instance the bosses:
Come to the end of the dungeon, kill the boss, popped out into another instance where the boss has been killed. and that's it. you get whatever loot you got from that boss, time to move on and ACTUALLY PLAY THE GAME.
R-olenorrisnick wrote: »What's the point of playing an RPG if you don't get loot?
P-laying
G-ame
What about having fun?
Why don't you ask the developers to put a boss in town, so you could farm and cut down your travel time?
The driving force of RPGs has always been the quest for new shiny loot.
pmn100b16_ESO wrote: »
Timers on bosses - this isn't even a bandaid on a fleshwound, it's sprinkling unicorn farting dusts on a infected fleshwound. This dosn't solve any issue at all, and here's why:
Bots: Will not care about a timer, they will still stand there and farm the bosses repeatedly, The thing with bots is that they are automated, so it dosnt matter if it takes 1min or 30min for them to get loot again.
No, because hopefully ZOS will have the sense to make the timer several hours or a day long, for both loot and xp. Not a few minutes as most people seem to be imagining. Bots will not employ resources in an area where they get no gain all day.