Not true (I`m vet 5)robertlive2014 wrote: »I think public dungeon boss farming is mostly seen on lower level maps.
highrisedrifter wrote: »The sheer amount of times I get to a public dungeon boss only to have to wait about on multiple spawns to get ANY loot at all due to the vast numbers of spawn campers means this change will allow me to to what I want to do, kill boss, get loot, move on. Spawn campers are lame.
You'll stop playing a game because you lost some items during the first couple weeks of release?
It's about customer service, and data integrity. If a company can't provide proper data integrity, and support for their clients when things go wrong, then as a matter of choice, I will not continue to be a paying client of that company.
There are plenty of things I can choose to spend my money (and much more importantly, my time) on during my very limited time available for entertainment.
So perhaps for you, your time is worth so little to you that you are happy to blow if off when a significant number of hours of that time is wasted by a company that you are paying to provide you a service. For myself (and apparently for others in this thread), that is simply not acceptable, and I'll vote with my wallet, which is the only kind of vote that truly matters in the end.
Zenimax will have their opportunity to make things right. How they choose to approach that will determine how my 'vote' goes.
Good job on the changes to public dungeons.
VAMPIRISM FIXES!!! C'mon >.> I get 50% more fire dmg and the only thing you get out of it is Drain Essence. And no, curing myself and then searching for a bite for 2 weeks (since bloodfiends spawns seem to have vanished since last unexpected maintenance) OR not playing as one anymore ARE NOT VIABLE OPTIONS ok...
Not even asking for anything more than stages cost reduction working for ultimate after loading screens. Everything else can stay bugged for a few more WEEKS (yes you heard me). If that works you can relog to fix dark stalker and poison mist is crappy anyway.
Trading all my bank slot upgrades and all the loot in the bank for ANY vampire fix (even poison mist sound effect , because reasons).
@ZOS_JessicaFolsomZOS_JessicaFolsom wrote: »Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
If you don't provide me with everything I had previously you will lose my subscription. You already promised we'd get everything back, here, let me refresh your memory:ZOS_JessicaFolsom wrote: »
I expect a full return of all items or a free 6 months of game time. That will be about the only thing keeping me from cancelling.
Good job on the changes to public dungeons.
Couldnt agree more. And yes there will always be whiners like those on top in this topc who like to sit on their arses and grind bosses or just set up a third party program to do that for them. Good job Zenimax, i hope the timer is 1h minimum.
JannieBorgb16_ESO wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.
Agreed. This seems like it has the potential to just make it worse for the normal players. Bots will at least still be there (unless this patch does manage to deal with those), and depending on the timer grinders might as well. I think you should just get the blue item on the first kill and only once. There should be some sort of reward for going through a dungeon. A couple of white items and an achievement doesn't really make sense for a boss kill...
I expect a full return of all items or a free 6 months of game time. That will be about the only thing keeping me from cancelling.
JannieBorgb16_ESO wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.
Agreed. This seems like it has the potential to just make it worse for the normal players. Bots will at least still be there (unless this patch does manage to deal with those), and depending on the timer grinders might as well. I think you should just get the blue item on the first kill and only once. There should be some sort of reward for going through a dungeon. A couple of white items and an achievement doesn't really make sense for a boss kill...
Sorry but farming for just 1 blue is not why they are there, at all. If they are, then they are foolish, as a blue item is only a small incremental boost to a green at low to mid levels (and out grown quickly)... and many of these people, no a lot of these people, are there farming multiple drops by n. I would of gone further myself, and put a complete lockout on item drops for characters that are to high for a dungeon level range. This type of farming is unnecessary (blues really 0.0), and bots rule supreme in them. All my opinion however which is just a fart in a wind tunnel.
Sorry but farming for just 1 blue is not why they are there, at all. If they are, then they are foolish, as a blue item is only a small incremental boost to a green
Making the bosses harder would make them to hard to kill if not farmed, what if you come alone?ChairGraveyard wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Worst, laziest change possible.
It also doesn't fix the core problem people had with public dungeons, which is the inability to get credit due to bosses dying too quickly.
Now, instead of fixing that problem (which could have been done easily via scaling bosses) this change has compounded it, and also removed a lot of fun gameplay from the game.
Zenimax you guys have been doing a great job, but this is exactly the sort of LAZY pathetic non-fix that I hoped I would never see out of you. It doesn't fix anything, it just makes the problem worse, and the game LESS FUN.
So not only did it NOT fix the issue, it made it worse. Great.
Most people were complaining that they couldn't get the achievement for the boss. Very few people actually care about the loot the boss drops. Some do, but I think most don't. Why? Because items like that are really common. Because players very quickly outgrow those items in just a few levels. Most people want the achievements of clearing the dungeon and just want to move on. If they get a nice drop, great. If not, who really cares? Just leave the dungeon and go out into the world and you're bound to find a great drop from another enemy. The world is full of "rare" items. This change (how often you can get loot from public dungeon / delve monsters) is a really good change that should stop some people from spamming the boss. (Fingers crossed).
Personally, I think this change is much better than no change. Thank you for this. Hopefully this will ease a lot of people's pain with getting the dungeon achievement.