ghoxenrwb17_ESO wrote: »ChairGraveyard wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Worst, laziest change possible.
It also doesn't fix the core problem people had with public dungeons, which is the inability to get credit due to bosses dying too quickly.
Now, instead of fixing that problem (which could have been done easily via scaling bosses) this change has compounded it, and also removed a lot of fun gameplay from the game.
Zenimax you guys have been doing a great job, but this is exactly the sort of LAZY pathetic non-fix that I hoped I would never see out of you. It doesn't fix anything, it just makes the problem worse, and the game LESS FUN.
So not only did it NOT fix the issue, it made it worse. Great.
I disagree strongly. The reason people were unable to get credit was because too many people were camping bosses. This change has made camping bosses for repeated drop of loot pointless, therefore there will not be nearly as many camping the bosses, if any at all.
This solution fixes two problems: it allows players an easier time getting credit due to reduced number/eradication of campers, and it prevents people from farming the boss for drops, which is not the intention of the delves/public dungeons.
Scaling the boss will not stop people from camping the boss. Although the first problem of players not being to get credit may be resolved, the second issue of players camping bosses for loot will not be.
Your argument failed to show how this solution does not fix the issue, or how it compounded the issue. Your argument relied on purely irrelevant premises and thus failed. My conclusion is simply that you want to camp bosses for loot, and is distressed that this future patch will prevent you from doing so.
I hope Zenimax reconsiders. Simply adding a timer isn't going to stop bots from camping bosses. They'll sit there and whack away at it until the timer runs out and people will still complain about not being able to get credit for loot and achievements. And loot timers are never fun for normal players either.
kcolasaccob14_ESO wrote: »Making the blue item unique to only carry one at a time would actually go a long way to stopping the issue that many are complaining about without hurting people who do want to stay at a boss until they get the blue item. A lot of people do rely on those pieces as they level.
Thechemicals wrote: »8-14 people camping a boss looks stupid.
That was just as stupid as this is.Targanwolf wrote: »They made AvA kill 20 missions a 1x per day event(for a 90% of the time unusable award). How hard is it to do the same for some of these quests that are being farmed ?
dynamite7673b14_ESO wrote: »How about adjusting boss difficulty depending on how many people are in a dungeon. This would make it not insta-killed and give it the opportunity to kill bots.
ghoxenrwb17_ESO wrote: »ChairGraveyard wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Worst, laziest change possible.
It also doesn't fix the core problem people had with public dungeons, which is the inability to get credit due to bosses dying too quickly.
Now, instead of fixing that problem (which could have been done easily via scaling bosses) this change has compounded it, and also removed a lot of fun gameplay from the game.
Zenimax you guys have been doing a great job, but this is exactly the sort of LAZY pathetic non-fix that I hoped I would never see out of you. It doesn't fix anything, it just makes the problem worse, and the game LESS FUN.
So not only did it NOT fix the issue, it made it worse. Great.
I disagree strongly. The reason people were unable to get credit was because too many people were camping bosses. This change has made camping bosses for repeated drop of loot pointless, therefore there will not be nearly as many camping the bosses, if any at all.
This solution fixes two problems: it allows players an easier time getting credit due to reduced number/eradication of campers, and it prevents people from farming the boss for drops, which is not the intention of the delves/public dungeons.
Scaling the boss will not stop people from camping the boss. Although the first problem of players not being to get credit may be resolved, the second issue of players camping bosses for loot will not be.
Your argument failed to show how this solution does not fix the issue, or how it compounded the issue. Your argument relied on purely irrelevant premises and thus failed. My conclusion is simply that you want to camp bosses for loot, and is distressed that this future patch will prevent you from doing so.
So many angry botters complaining about timers, lol. It was *** to see every public dungeon boss camped by 8-10 bots with names like dgrtzegfgfgfgdew.
ZOS_JessicaFolsom wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Thank you for continuing to share your feedback and concerns with us. We’ll continue to read and listen, and update you on known issues and their status.
ZOS_JessicaFolsom wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Thank you for continuing to share your feedback and concerns with us. We’ll continue to read and listen, and update you on known issues and their status.
Yes, only they have to loose from the timer changes. I don't think any normal person considers fun standing in the same place killing the same boss over and over again.kcolasaccob14_ESO wrote: »Do you really think botters are coming to the forum to discuss it?
Are you kidding me? YOU RARELY SEE ANY BOTTERS IN A PUBLIC DUNGEON??? What a dumb comment.kcolasaccob14_ESO wrote: »I play the game too and rarely see any botters
You didn't need to nerf Doshia