Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Upcoming Patch Highlights & In-Progress Updates

  • Swampster
    Swampster
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    If people are complaining that they want to farm these bosses so that they can get their nice shiney blue thing.. why not make the 'blue things' from these bosses Bind On Aquire, and a unique once only item? It could even be a token of sorts that could be traded with a specialist vendor.. so you get a choice of item that suits your build, but any item traded is also bind On Aquire and you only get one token from each boss :)
    Swampriel - Nightblade (Archer Build) - Ebonheart Pact - Veteran
    Swampess - DragonKnight - Eboheart Pact - Lowbie Faceroller
  • Enkshar
    Enkshar
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    Reducing loot isnt a long term solution. If there something that can get u gold, bot will end up exploiting it and hurting players. So if this is the path u chose to fight bots then u will end up nerfing everything that can get players some gold destroying the game economy.

    The only way to get rid of bots its by making this game no profit to them and by investing in serious bot contol. The moment bot owners see that they are losing money (paying subs that get ban and nobody buys their gold for real cash) they will simply move on to the next mmo.

    As for what ive seen so far. Its easy to get gold just by playing and ppl sell blue purple equipment fairly cheap so there should be no reason to buy gold in RMT. Maybe a mount is too expensive for new players and bank/inventory space is a problem at the start of game. This could be fix by a cheap no upgradable mount so that anyone can get its first mount asap and making the first 5-7 bank/bag upgrade dont scale that much in gold price while keeping the rest upgrades at the current prices.
    Edited by Enkshar on April 15, 2014 1:10PM
  • zaria
    zaria
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    nudel wrote: »
    Buppas wrote: »

    Timers on bosses - this isn't even a bandaid on a fleshwound, it's sprinkling unicorn farting dusts on a infected fleshwound. This dosn't solve any issue at all, and here's why:
    Bots: Will not care about a timer, they will still stand there and farm the bosses repeatedly, The thing with bots is that they are automated, so it dosnt matter if it takes 1min or 30min for them to get loot again.

    No, because hopefully ZOS will have the sense to make the timer several hours or a day long, for both loot and xp. Not a few minutes as most people seem to be imagining. Bots will not employ resources in an area where they get no gain all day.

    You do realize that this timer affects all dungeons and delves...everywhere in every zone right. Are you (as a normal explorer) really going to take a complete break from every single dungeon in the game because you've already done your one for the day? I really hope ZOS doesn't take you up on your suggestion.
    Yes, doing all the reminding public dungeon bosses before moving on to the next zone for good is close to intended play as I see it, why not an single boss timeout, might even reset if you kill an boss in another dungeon, so you could run between dungeons and farm, this however would be far slower and kill off bots.

    Yesterday I did the 3 level 20-25 dungeons in one go, had only completed one before and group wanted to do all so we did.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • adam.s.jonesub17_ESO
    I'm loving the public loot dungeon timer, all I see is 10 people with the name hsdsdfs sitting there botting the bosses. I am lucky if I can get a hit in to even complete the dungeon much less get loot. Hopefully in time this wont be necessary as botters are eliminated but right now it is.
  • Vonatar
    Vonatar
    Soul Shriven
    Thanks ZOS. Nice to see you are actively monitoring and improving the game. Keep up the good work :)
  • Lord_Kreegan
    Lord_Kreegan
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    Any idea when the "An Unknown Error Has Occurred" bug will be addressed? Or even just acknowledged...
    You can try this (it has worked for a lot of us):
    Go to /Documents/Elder Scrolls Online/live/SavedVariables/ and delete or rename the file "ZO_Ingame.lua".

    The file should be less than 10kb in size, but you will probably find that it is more than 60kb. After you delete it or rename it, the client will re-create it at the END of your next gaming session... and it will probably be only around 4-to-9kb

    Lua is a scripting language; it appears as if the client is writing off variables and the file just gets bigger and bigger, maybe being constantly called, and the game is looping through the list.

    I got to where I was crashing every couple of minutes, always with the "An Unknown Error..."; once I crashed not even thirty seconds in the game. I haven't crashed once since I started periodically purging that file.

    Similarly, my son was experiencing severe stuttering to the point that the game was unplayable; since I told him this trick, the stuttering has disappeared.

    Again, the game will recreate the file, so you don't have to worry about deleting it. If you are concerned, just rename it.

  • nudel
    nudel
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    Brank wrote: »
    norrisnick wrote: »
    Nothing is preventing you from tackling those dungeons together. The absence of loot does not prevent you from killing the boss, looting chests, or receiving credit and achievement.
    What's the point of playing an RPG if you don't get loot?

    You miss the point, you can get loot without farming for loot

    I'll state again that IMO the best way to thwart gold spammers and maintain the economy and value of crafted items is to instance the bosses:
    Come to the end of the dungeon, kill the boss, popped out into another instance where the boss has been killed. and that's it. you get whatever loot you got from that boss, time to move on and ACTUALLY PLAY THE GAME.

    People are already frustrated with phasing as it is. I get it. You want the boss to be good and dead for immersion and to curb farming/ botting. What happens when your friend/ little brother/ guildmate needs help killing that boss that you killed a few hours ago? You being a nice person say, 'Sure I'll help ya'. You get there and you're in different phases. You can't heal him/ her. You can't help attack. Is this going to be one big single player game except for Cyrodiil?
    Edited by nudel on April 15, 2014 1:24PM
  • VarthDaver

    Frough wrote: »
    @ZOS_JessicaFolsom
    Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.

    If you don't provide me with everything I had previously you will lose my subscription. You already promised we'd get everything back, here, let me refresh your memory:
    Tweek wrote: »
    If they're not needed then how are they getting there things back...the answer is they never will get them back..will they?

    We look at character data and history, and are able to see when things were purchased, sold, deleted, etc.

    I expect a full return of all items or a free 6 months of game time. That will be about the only thing keeping me from cancelling.

    I cannot imagine what is meant by "not retroactive." I will be honest, I just want to get the gold back to repurchase the bank slots and move on. Mistakes happen, but misrepresenting a fix action, and taking weeks to resolve it are not acceptable.

    If you go back on this, it will be the first ES game I have ever stopped playing in under a month.
  • Zargorius
    Zargorius
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    nudel wrote: »
    Brank wrote: »
    norrisnick wrote: »
    Nothing is preventing you from tackling those dungeons together. The absence of loot does not prevent you from killing the boss, looting chests, or receiving credit and achievement.
    What's the point of playing an RPG if you don't get loot?

    You miss the point, you can get loot without farming for loot

    I'll state again that IMO the best way to thwart gold spammers and maintain the economy and value of crafted items is to instance the bosses:
    Come to the end of the dungeon, kill the boss, popped out into another instance where the boss has been killed. and that's it. you get whatever loot you got from that boss, time to move on and ACTUALLY PLAY THE GAME.

    People are already frustrated with phasing as it is. I get it. You want the boss to be good and dead for immersion and to curb farming/ botting. What happens when your friend/ little brother/ guildmate needs help killing that boss that you killed a few hours ago? You being a nice person say, 'Sure I'll help ya'. You get there and you're in different phases. You can't heal him/ her. You can't help attack. Is this going to be one big single player game except for Cyrodiil?

    All you have to do is put people that are in a group in the same phase. I personally would love the public dungeons to be instanced as for now they are just a placeholder for a skyshard, nothing else.
    Honor is a dead man's code.
  • dietlime
    dietlime
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    Turelus wrote: »
    Looking good other than the Public Dungeon bosses, that's a serious hit on people's ability to grind items/money.

    I think you're going to see a lot more backlash from angry players who use bosses than those complaining right now they can't get the achievements.
    While I'm not against there being something done to fix the issue this might be a little too strong a nerf over all, I hope the timers is something friendly like 5min and not a super hard one.

    Any news on if the UI teams will be adding faster options to report gold spammers? There are a lot of people who would like to see an option where we can choose "report gold seller" and that option sends an automated report to the GM team and adds that player to your ignore list automatically.
    Otherwise a fast ignore player option in the mail screen would be a wonderful addition.

    You aren't supposed to be grinding money in ESO. Actually try playing the game.


    Great patch.

  • Timmeh
    Timmeh
    Glad to see all the changes being implemented. Everyone complaining about the changes to public dungeons are just a bunch of farmers anyway. Get them out of there!
  • norrisnick
    norrisnick
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    The driving force of RPGs has always been the quest for new shiny loot.

    I'm afraid that you have the term RPG wrong... Starting by the media, RPGs were been played before computers weren't a rare sight...

    ...There are faaaar more RPGs than D&D (Heck! Even the most hardcore hack'n slash groups on D&D appreciate the difference between a good story and a bad one... You just need to be fast before they fall asleep :wink: ).

    And returning to comps... Diablo & WoW weren't RPGs... Farming Loot has been mixed by companies with the term RPG because it "sells better" than... "Attention Citizens!!! Come and get your new Loot Grinder Diablo XVI... New items that allow you to loot newly colored better items... See for yourself the amazing breakthrough we bring this time... Orange is better than Yellow... Fill your life with Orange ... Preorder! Preorder!! Preeeeeeorderrrrrr!!!"... please" :smile: .

    ...But believe it or not Role Playing is rewarding and it doesn't have anything to do with a bunch of pixels with some math stats on them.

    I don't have the term wrong. It simply applies to multiple things.

    I've never played WoW. Did play some Diablo but mainly a metric *** ton of Elder Scrolls games (as well as many 'action' RPGs which you probably lump in with Diablo). I largely dislike the concept of most MMOs and truly wish this were TESVI with co-op or at most 3-4 player groups. I don't care if the color system is there or not. I just want to pick over the corpse and carry off the spoils of battle and see if it's better than what I have.

    A huge part of my Elder Scrolls playing is starting new characters with varying races/playstyles/motives/etc... and working my way up to true levels of badassitude. In 1000+ hours of Skyrim I've managed to finish the main story once and never actually finished the Civil War. But I've had dozens of various characters and I looted the *** out of everything. If you don't get anything out of a battle, it pretty much defeats the purpose for me (and many other players I'd imagine).
  • Malikor_Sykik
    Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.

    So if I'm reading this correctly, the timer is strictly in regard to how often you can get LOOT, right? So the boss monsters will still respawn regularly in order to allow real players (not the htfklk guys) to get their Achievement for finishing the dungeon by getting the kill. Honestly, as someone that really enjoys exploring and earning achievements, for me that is much more important than getting a blue item that I'll only have for a short while anyway (or that will just be deconstructed or sold to another player). However, if this change also slows down how often the bosses spawn, my concern is that the bots will *still* be there to insta-kill, but make it significantly harder or more time consuming for the real people to be involved.

    Overall though, I'm happy for ANY changes that will negatively impact the bots and gold spammers. It really takes the immersion out of playing this game to have to constantly deal with this issue. I am getting so sick of coming across people named "tfgkop" and "qrfgbn", so tired of having to delete gold spam out of my Mailbox every time I log into the game, and getting extremely frustrated with my Chat box being filled with spamming and preventing me from being able to easily read what's going on in the Zone (I finally had to resort to adding an extra chat tab just to maintain conversations with friends).

  • Keron
    Keron
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    Thinking on the loot limitations, there is an awful lot of discussion on a mechanic that isn't even implemented right now. We do not yet know how it will work, so the doomsaying is kind of premature.

    A way this could work very well: You are "permitted" to loot 10 public dungeon/delve bosses within a 24h period. Whether you do it 10 times in a row or distributed over the 24h is up to you. Whether you do it in one dungeon (to get that one elusive blue/purple piece you're keen on) or in 10 different ones (to get credits for finishing them), is up to you.

    You can even do it to get several blue drops to vendor them for your mount. But after the 10 times loot, you have to wait for 24h to try again.

    This limits the amount of loot you can get in a short period of time, does not inhibit progress for the human player, allows for limited farming in order to support your monetary needs (in a way that should be, if not suitable then at least not bothersome for the normal player) while limiting botters in their exaggerated farming.

    Now make the 10 times limit character based and add an account wide limit accommodating for 3 or 4 characters, and it should be acceptable for most people until the botting issue is resolved on a more base level.

    The numbers I picked above are just used to explain the idea, not necessarily those that I would like to see implemented.
  • Kanedo
    Kanedo
    There are other great mmo's that have zero issues with bots, gold sellers and boss farmers. There are systems that will fix these issues and end this argument, its upto Zenimax to stand up, be brave and make their game hard as nails.. so what if the average player has to work hard for his loot or his gold! thats part of the fun right?

    Stop gear drops from bosses, these guys are old and more often dead or from another plane of existence.. why do they even carry these random items anyway? drop a token or fragment of something that we then have to barter for gear of our choice!

    Make the dungeon a daily thing.. killed 'King Blowhard III! today..Great, come back tomorrow and try for another token.. i dunno, it could work ;)
    Edited by Kanedo on April 15, 2014 1:40PM
  • dietlime
    dietlime
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    Delve / public dungeon boss monsters spawn once when you enter the room in addition to on a spawner.
  • Medieval_Miss81
    Medieval_Miss81
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    The statement that the bank fix will not be retroactive concerns me greatly. A number of people in our guild have lost bank items and bank slots, including items such as pets and maps that were part of the special bonuses for the Imperial edition and preordering. If nothing else, those items should be returned, as well as the gold for the extra bank slots. That seems like it would be the least that would be required.
    Co-GM of Cor Leonis
  • kenpachi480
    kenpachi480
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    Turelus wrote: »
    Looking good other than the Public Dungeon bosses, that's a serious hit on people's ability to grind items/money.

    I think you're going to see a lot more backlash from angry players who use bosses.

    Well I must admit its a nice way of farming and done it plenty myself. but I always saw it as a Exploit. and knew it would be fixed sooner or later. I think who ever have been busy farming should just count their profits and be happy about the fact they didnt get banned. (In reallife i prefer to be straight forward please dont use my confesion against me :) )
    Pain and Dead are the cost to the enjoyment of Battle

    Captain Otter Wildwater - DK - V12 - EP
    GoS Vassal - Templar - V16 - EP
    Captain Izanagi Tsukiko - Sorc - still lvling - EP

    Best selfclaimed Healer of Ebonheart Pact NA
  • nudel
    nudel
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    I don't like that people in support of this change to non-instanced dungeons seem to think that because they only care about the achievement, naturally only "depraved farmers and botters" care about the loot. This is simply not true. Some care about the achievement. Some care about the loot. Some care about both. Some care about neither and just want to explore. Why does any playstyle have to be punished simply because it's not your playstyle?
    Edited by nudel on April 15, 2014 1:44PM
  • ragamerb16_ESO
    ragamerb16_ESO
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    What happens when your friend/ little brother/ guildmate needs help killing that boss that you killed a few hours ago? You being a nice person say, 'Sure I'll help ya'. You get there and you're in different phases. You can't heal him/ her. You can't help attack. Is this going to be one big single player game except for Cyrodiil?

    Maybe, in the crusade to make the game extremely immersive, ZO forgot to add some clear tutorials on how phasing works...

    ...Next time you are into that situation, open ANY social tab with your friend appears into (Party, friend or guild... All work the same) and right click on his/her name... "Travel to Player" is what you look for, will not only make sure you appear on the same phase as him/her, it will transport you to the nearest (from your target PoV) wayshrine.

    Also, if you are on the same group (I haven't throughfully checked this on Raids, so far... Only 4 men parties)... When changing zones the phasing system always put all members of the party on the same instance by default.

    I haven't had problems with one-time quest private phases even... Allowing me to help ppl on those "last Bosses" on each zone questlines, even after completed the lines myself. If you find one of those, do a report because it's not the default behaviour. What I have found is situations were I can't help fighting mobs because they aren't hostile to me... But those are the minority and always affecting solo content a suitably level player should be able to solve themselves.
    Edited by ragamerb16_ESO on April 15, 2014 1:53PM
  • primuspilus.hbb14_ESO
    For the dungeon treasure chests, I wonder if it will pop up a loot box similar to how LoTRO does it currently.
  • nudel
    nudel
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    What happens when your friend/ little brother/ guildmate needs help killing that boss that you killed a few hours ago? You being a nice person say, 'Sure I'll help ya'. You get there and you're in different phases. You can't heal him/ her. You can't help attack. Is this going to be one big single player game except for Cyrodiil?

    Maybe, in the crusade to make the game extremely immersive, ZO forgot to add some clear tutorials on how phasing works...

    ...Next time you are into that situation, open ANY social tab with your friend appears into (Party, friend or guild... All work the same) and right click on his/her name... "Travel to Player" is what you look for, will not only make sure you appear on the same phase as him/her, it will transport you to the nearest (from your target PoV) wayshrine.

    Also, if you are on the same group (I haven't throughfully checked this on Raids, so far... Only 4 men parties)... When changing zones the phasing system always put all members of the party on the same instance by default.

    I know how phasing works in regards to world phasing. However what is being suggested here is more akin to quest completion phasing. Clearly you do not know how that works... No amount of 'Teleport to Player' is going to put you in a phase where the boss is alive if your completion is set to make the boss appear dead. This already affects several major quest areas. And people have been frustrated by it.
  • ArtemisAiden
    ArtemisAiden
    Soul Shriven
    @ZOS_JessicaFolsom‌ in regards to public dungeon boss loot timers, I first of applaud you guys for listening to feedback and recognize that the botters and people endlessly camping the spawn (to a lesser extent as I do not see camping a reliable source for crafting mats as much as a problem) are causing a major problem here. However I feel you are really missing the mark on the solution. I for one enter every public dungeon with 2 things in mind. First, I need to find the skyshard. Second, I need to kill the boss until I get his until I get the blue drop off him. Once this happens I generally leave the dungeon, but this is my primary source of blue gear on my Nightblade. It is nearly impossible to get instanced dungeon runs without waiting 30 minutes or more to find a group, so now you are denying my character the shot at blue pieces of gear from public delves now too? This also completely ignores the fact that public dungeons are the only reliable place other than instanced dungeons to farm potions and soul shards. I sincerely hope you reconsider this change or at least adjust the implementation to only trigger the timer after you get the unique item off the boss or something along those lines to prevent this from absolutely screwing over the players who are legitimately trying to keep up with the game while working within the systems that you created.
    TL;DR: I like the idea of addressing the issues in public dungeons, but feel the proposed solution hurts legitimate players more than it solves the problem.
  • zhevon
    zhevon
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    Generally the changes sound good - depending on how long the all-public-dungeon timer is. One suggestion, the very first time you kill and dungeon boss you get a "good" drop even if you have overlevelled the dungeon. I am also concerned about time implied timer on all dungeon mobs; but I will have to see exactly what ends up happening there.
  • Zhakim
    Zhakim
    Kanedo wrote: »
    There are other great mmo's that have zero issues with bots, gold sellers and boss farmers. There are systems that will fix these issues and end this argument, its upto Zenimax to stand up, be brave and make their game hard as nails.. so what if the average player has to work hard for his loot or his gold! thats part of the fun right?

    Stop gear drops from bosses, these guys are old and more often dead or from another plane of existence.. why do they even carry these random items anyway? drop a token or fragment of something that we then have to barter for gear of our choice!

    Make the dungeon a daily thing.. killed 'King Blowhard III! today..Great, come back tomorrow and try for another token.. i dunno, it could work ;)

    Rather than introduce a token system like so many other games, I would prefer if the boss drop a quest item that actually has something to do with the game. For example, a Wamasu scale could be taken to a woodworker or blacksmith NPC who then crafts you an item of your choice using that scale. Another example could be the broken blade of an ancient Draugr king could be reforged into a blade of your choice. Instead of turning it into another game of a thousand currencies, make the damned thing an actual role-playing game with some depth.
  • ragamerb16_ESO
    ragamerb16_ESO
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    Clearly you do not know how that works... No amount of 'Teleport to Player' is going to put you in a phase where the boss is alive if your completion is set to make the boss appear dead. This already affects several major quest areas. And people have been frustrated by it.

    Read my edit (You posted while I was explaining the other "phasing")... Those aren't generalized and I have helped a good bunch of ppl like that as tank... If you found a private instance like that, report it because it's not the default behaviour (On early access we got a problem in Eborhart with the Balreth questline... Specifically on its private phase... That was solved later making it behave normally when ppl in different states of the questline entered together as group).

    In any case I fail to see how all this relates to a loot timer to encourage ppl to not kill the same public boss on, a public instance over and over and over... If you are just helping a friend, does it matter if you get loot?
    Edited by ragamerb16_ESO on April 15, 2014 2:06PM
  • psufan5
    psufan5
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    1. Vampire skill line is completely broken. Why hasn't this been fixed?
    2. Where is true fullscreen?
    3. ????
    4. Profit.

    Surgical Incision
    Former Emperor
    USPS4
  • sflanagan21ub17_ESO
    Carde wrote: »
    Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.

    I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.

    100% agree with this. I personally only try to stick around and kill the dungeon boss until I get his unique or rare drop. It would suck to go on a cool down for the boss after looting a couple of white items and a provisioning crafting item.

    Although I will admit there have been a couple of times I've gotten distracted in the real world and obtained a couple of the unique drops since I didn't check my inventory after each kill. Anyway, I hope the logic put in place revolves around the blue unique drop...
  • robert
    robert
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    Nice changes. Can't wait to see them implemented.
  • Ohioastro
    Ohioastro
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    nudel wrote: »
    I don't like that people in support of this change to non-instanced dungeons seem to think that because they only care about the achievement, naturally only "depraved farmers and botters" care about the loot. This is simply not true. Some care about the achievement. Some care about the loot. Some care about both. Some care about neither and just want to explore. Why does any playstyle have to be punished simply because it's not your playstyle?

    Because it utterly destroys immersion to have the most challenging, capstone encounter in a dungeon be one that lasts seconds and has a huge pile of corpses. There are areas where the normal opponents drop decent gear. Go around and attack those over and over and over if you want to get a lot of drops. Make the bosses actually challenging and interesting encounters.
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