ZOS_JessicaFolsom wrote: »Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
ZOS_JessicaFolsom wrote: »
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.
You cannot be serious. Apparently public dungeons are very useful, they certainly provide plenty of blue drops being pawned all day and night. No one is selling custom made blues, they are selling dropped items to the unaware. And making decent bank as I see it.
I'll be happy to be able to get the drop and maybe a couple soul gems and move along. It's the sins of a few that ruin it for the masses. The BOTS won't have a unlimited supply of these drops anymore.
Thank you for fixing the boss's in public dungeons. I requested this back in beta and I don't care who you *** off doing this! It's way too easy of a gold farm.
derpmonster wrote: »Thank you for fixing the boss's in public dungeons. I requested this back in beta and I don't care who you *** off doing this! It's way too easy of a gold farm.
So in your mind the solution to them being easy is to make people not want to bother with them at all?
Instead of increasing how difficult they are to kill? If there are 20 people around waiting to kill a boss it should spawn with 120k hp and 1 shot anyone who is not specced as a tank backed by a healer.
Putting a loot timer on them is an absolutely lazy way of "fixing" the problem that is only going to make the game worse than it was before the fix. And it doesn't even fix the problem. If 5 people are near the boss it's still going to die instantly as it spawns. It's still going to be hard to get credit for it. So in the end this fix isn't a fix at all.
shaun101ab14_ESO wrote: »I think the biggest probably with Public Dungeon Bosses is that fact that they melt in seconds when a handful of people are fighting it. Instead of putting a timer on them, make their health scale depending on the number of people around, that way there is an actual fight and people can get their needed hits in.
Verranicus wrote: »derpmonster wrote: »Thank you for fixing the boss's in public dungeons. I requested this back in beta and I don't care who you *** off doing this! It's way too easy of a gold farm.
So in your mind the solution to them being easy is to make people not want to bother with them at all?
Instead of increasing how difficult they are to kill? If there are 20 people around waiting to kill a boss it should spawn with 120k hp and 1 shot anyone who is not specced as a tank backed by a healer.
Putting a loot timer on them is an absolutely lazy way of "fixing" the problem that is only going to make the game worse than it was before the fix. And it doesn't even fix the problem. If 5 people are near the boss it's still going to die instantly as it spawns. It's still going to be hard to get credit for it. So in the end this fix isn't a fix at all.
Farmer spotted.
That language is a little fuzzy. Since it states 'public dungeons and delves', I'm interpreting 'delves' as any dungeon that is
-- not instanced
-- has a non-quest achievement boss
-- is not topside
I would really love to be wrong about my interpretation of 'delves' here. If not, then this is more of a nerf on legitimate players than bots. Let's say the timer is 20 minutes...hell even 15. I can easily reach another dungeon in less time without even quick traveling. Since this timer is universal, I could come to the end of a second dungeon and be unable to complete it b/c my timer isn't up yet from the first.
To all those praising this change, this isn't honestly going to curb botting. If anything, it makes botting the only means of reliably getting the boss' named loot. The harder you make it to get something through the normal course of play the more likely people will cheat the system to get it. If normal players don't have a hope of getting rare tempers/ tannins from their own drops, they will instead turn to buying gold from the goldsellers and using it to buy the tempers/ tannins from the botters. If anything this is a boon to goldsellers and botters.
I'm all for making each named boss loot unique so you can only pick up one from each boss. That would at least still allow you to kill other bosses afterwards without having nothing to show for it. Also botters would be unable to get that rare loot from the boss b/c they could only pick up one. But this change. Honestly, no matter how long the timer, it's not gonna put a dent in botting. And if it's any longer than 5 minutes, it's punishing legitimate players.
derpmonster wrote: »Lets be real, any place the public has access to in random numbers needs to have scaling, right now they don't and it makes these places trivial.
byghostlightrwb17_ESO wrote: »MasterSpatula wrote: »Timers on loot? Timers? Yet another attempt to avoid hiring some GMs and therefore meeting the very barest minimum levels of customer service.
congrats for missing all the other good stuff they are doing, to concentrate on the one you don't like. More customer service help isnt always the answer: greater systems, greater pools of intelligence to consult (which can only come from time) and a more human approach, would all be better than just increasing the amount.
@ZOS_JessicaFolsomZOS_JessicaFolsom wrote: »Missing Bank Slots, Stored Bank Items, and Skill Points—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
If you don't provide me with everything I had previously you will lose my subscription. You already promised we'd get everything back, here, let me refresh your memory:ZOS_JessicaFolsom wrote: »
I expect a full return of all items or a free 6 months of game time. That will be about the only thing keeping me from cancelling.
@ZOS_JessicaFolsomZOS_JessicaFolsom wrote: »Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
If you don't provide me with everything I had previously you will lose my subscription. You already promised we'd get everything back, here, let me refresh your memory:ZOS_JessicaFolsom wrote: »
I expect a full return of all items or a free 6 months of game time. That will be about the only thing keeping me from cancelling.