ghoxenrwb17_ESO wrote: »That language is a little fuzzy. Since it states 'public dungeons and delves', I'm interpreting 'delves' as any dungeon that is
-- not instanced
-- has a non-quest achievement boss
-- is not topside
I would really love to be wrong about my interpretation of 'delves' here. If not, then this is more of a nerf on legitimate players than bots. Let's say the timer is 20 minutes...hell even 15. I can easily reach another dungeon in less time without even quick traveling. Since this timer is universal, I could come to the end of a second dungeon and be unable to complete it b/c my timer isn't up yet from the first.
It's targeted not only at bots, but also farmers in general. Hopping from public dungeon to dungeon does not sound legitimate. It sounds like farming for loot. A regular player would come across public dungeons as they progress in a zone.To all those praising this change, this isn't honestly going to curb botting. If anything, it makes botting the only means of reliably getting the boss' named loot. The harder you make it to get something through the normal course of play the more likely people will cheat the system to get it. If normal players don't have a hope of getting rare tempers/ tannins from their own drops, they will instead turn to buying gold from the goldsellers and using it to buy the tempers/ tannins from the botters. If anything this is a boon to goldsellers and botters.
And why do people have to get the bosses' loot? Right now the supply of those boss blues are so high they sell less than green set pieces. Again, a regular player would have outleveled the content rather than caring about some loot from some public dungeon. Again, your logic seems to stem from the perspective of a farmer rather than a regular player.I'm all for making each named boss loot unique so you can only pick up one from each boss. That would at least still allow you to kill other bosses afterwards without having nothing to show for it. Also botters would be unable to get that rare loot from the boss b/c they could only pick up one. But this change. Honestly, no matter how long the timer, it's not gonna put a dent in botting. And if it's any longer than 5 minutes, it's punishing legitimate players.
Make them unique and BoP. Some of the topside bosses have been dropping unique BoP epics for me, and they literally have a vendor value of 0 gold. I'm rather puzzled why that is not the case for all the world and delve bosses.
It is going to put a dent in botting, when the profit from botting dungeon bosses drop from 3 drops every ten minutes to 3 drops every ten hours. It won't even worth the electricity cost and will as a result kill dungeon bot camping.
Free game time is not adequate compensation for losing all of the stuff that is now missing from my bank, not to mention the 5 bank upgrades that got wiped.
If it's not returned, I certainly won't be subbing, and I'll be requesting a refund for a defective product.
I've been pretty fine dealing with all of the 'typical' early MMO bugs, campers, stuck quests, and even downtime, but the complete loss of 50 bank slots, along with all of the rare/epic/legendary crafting materials and supplies that were in those slots (oh, and the gold in there for use on alts) is a complete product breaker.
Loss of data in this day and age of databases is simply inexcusable.
thegamekittenub17_ESO wrote: »Okay, I have to say this. Good work Zenimax at attempting to solve the issues.
I also have to say this to those that think that putting a time on the public dungeon bosses and delves(?) is Zenimax's way of trying to step on the bots. I am not a Zenimax fangirl. I know my fiancé and I went into 2 public dungeons and had to stay a bit just to get the boss hit to get the completion of the dungeon. The spider queen bodies were everywhere in that public dungeon I mean her corpse looked as if she was the floor. We finally got the completion kill but got absolutely no loot..not white, not trash, and definitely not a blue (didn't even know the dropped blues since we never got a chance to see any).
If you have issues with this timer, blame the true culprits..the gold buyers. There are many discussion where people say they know lots of people that buy gold already in this game. Don't blame Zenimax for trying to stop the problem in any way they can afford..
Once more..I am happy to see some kind of something being done so I can enjoy and experience this game more.
ZOS_JessicaFolsom wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Not to mention in many cases people are exploring the zones solo, maybe partnered up, making notes of dungeons and things to do when they get around to grouping up in bigger numbers. Depending on the timer it could very well be prohibitive for a group of players to get together and tackle the dungeons of a zone without having to wait in between.ghoxenrwb17_ESO wrote: »That language is a little fuzzy. Since it states 'public dungeons and delves', I'm interpreting 'delves' as any dungeon that is
-- not instanced
-- has a non-quest achievement boss
-- is not topside
I would really love to be wrong about my interpretation of 'delves' here. If not, then this is more of a nerf on legitimate players than bots. Let's say the timer is 20 minutes...hell even 15. I can easily reach another dungeon in less time without even quick traveling. Since this timer is universal, I could come to the end of a second dungeon and be unable to complete it b/c my timer isn't up yet from the first.
It's targeted not only at bots, but also farmers in general. Hopping from public dungeon to dungeon does not sound legitimate. It sounds like farming for loot. A regular player would come across public dungeons as they progress in a zone.To all those praising this change, this isn't honestly going to curb botting. If anything, it makes botting the only means of reliably getting the boss' named loot. The harder you make it to get something through the normal course of play the more likely people will cheat the system to get it. If normal players don't have a hope of getting rare tempers/ tannins from their own drops, they will instead turn to buying gold from the goldsellers and using it to buy the tempers/ tannins from the botters. If anything this is a boon to goldsellers and botters.
And why do people have to get the bosses' loot? Right now the supply of those boss blues are so high they sell less than green set pieces. Again, a regular player would have outleveled the content rather than caring about some loot from some public dungeon. Again, your logic seems to stem from the perspective of a farmer rather than a regular player.I'm all for making each named boss loot unique so you can only pick up one from each boss. That would at least still allow you to kill other bosses afterwards without having nothing to show for it. Also botters would be unable to get that rare loot from the boss b/c they could only pick up one. But this change. Honestly, no matter how long the timer, it's not gonna put a dent in botting. And if it's any longer than 5 minutes, it's punishing legitimate players.
Make them unique and BoP. Some of the topside bosses have been dropping unique BoP epics for me, and they literally have a vendor value of 0 gold. I'm rather puzzled why that is not the case for all the world and delve bosses.
It is going to put a dent in botting, when the profit from botting dungeon bosses drop from 3 drops every ten minutes to 3 drops every ten hours. It won't even worth the electricity cost and will as a result kill dungeon bot camping.
I am not a farmer. However, it does not take half an hour to come across another 'delve' in the course of regular play. Unless you're sitting there at the dungeon afk for 25 minutes.
ChairGraveyard wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Worst, laziest change possible.
It also doesn't fix the core problem people had with public dungeons, which is the inability to get credit due to bosses dying too quickly.
Now, instead of fixing that problem (which could have been done easily via scaling bosses) this change has compounded it, and also removed a lot of fun gameplay from the game.
Zenimax you guys have been doing a great job, but this is exactly the sort of LAZY pathetic non-fix that I hoped I would never see out of you. It doesn't fix anything, it just makes the problem worse, and the game LESS FUN.
So not only did it NOT fix the issue, it made it worse. Great.
ZOS_JessicaFolsom wrote: »
- We have implemented many new things to thwart gold farmers, spammers, and botters.
ZOS_JessicaFolsom wrote: »Dungeon Treasure Chests – Based on feedback, we are changing treasure chests in instanced dungeons so that everyone gets a piece of loot regardless of who opens the chest. This change is currently being implemented and tested internally and will be released in a future patch as soon as it’s ready. Watch the patch notes for the news.
Thank you. To people who don't understand this change, I think it was made for the following reasons.ZOS_JessicaFolsom wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
ZOS_JessicaFolsom wrote: »Thank you for continuing to share your feedback and concerns with us. We’ll continue to read and listen, and update you on known issues and their status.
thegamekittenub17_ESO wrote: »If you have issues with this timer, blame the true culprits..the gold buyers. There are many discussion where people say they know lots of people that buy gold already in this game. Don't blame Zenimax for trying to stop the problem in any way they can afford.
Looking good other than the Public Dungeon bosses, that's a serious hit on people's ability to grind items/money.
I think you're going to see a lot more backlash from angry players who use bosses than those complaining right now they can't get the achievements.
norrisnick wrote: »Not to mention in many cases people are exploring the zones solo, maybe partnered up, making notes of dungeons and things to do when they get around to grouping up in bigger numbers. Depending on the timer it could very well be prohibitive for a group of players to get together and tackle the dungeons of a zone without having to wait in between.
Timers are not the solution because the people intending to farm have the most time on their hands of anyone. I'm not a developer but there has to be a better solution than simply locking people out of all boss fights for a set amount of time.
EDIT - upon further review I like the 'unique' tag for boss loot or bound on pickup. That would slow botters/farmers. Because all they could do is run their happy butts to a crafting station to melt it down before they can go back rather than filling up their inventories before they do the same thing over and over. Regular players can still get their kill credit/drop if they want it without having hordes of botters in the way.
ZOS_JessicaFolsom wrote: »Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
ZOS_JessicaFolsom wrote: »
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
We have fixed issues with several quests that were blocking main quest progression. Those include Crossing the Chasm, Castle of the Worm, and The Army of Meridia.
No offence but have you ever player a MMO? For a PVE player the dungeons and they rare loot is what makes the game addictive. Public dungeons can be nerfed, i dont care, the timer if not a big timer will NOT remove the bots.Censorious wrote: »Adding a timer is probably the simplest quick solution to the problem. If it stops the botters, I don't mind not being able to grind dungeon bosses.
After all, the intention of the dungeons is that you should go through them once in your journey and move on.
(Ideally, I'd like to see more content - it feels like there aren't enough quests/dungeons and that's why grinding looks attractive)