But is it really that hard a hit on the bots? As it is right now they are allowed to stand there for days on end despite several people reporting them. So what if they can only gain loot every so and so many mins. Over several days it is still going to bring a profit.I have been in four low level dungeons in the past two weeks. In each of them there have been a group of five or six characters with names like lllscf standing around the boss spawn point blasting it out of existence before real players can get it. I am so glad to see this fixed. THANK YOU!!!
ZOS_JessicaFolsom wrote: »[*] We have fixed issues with several quests that were blocking main quest progression. Those include Crossing the Chasm, Castle of the Worm, and The Army of Meridia.
ZOS_JessicaFolsom wrote: »Missing Bank Slots, Stored Bank Items, and Skill Points – We're continuing to investigate the issue, and are working on a fix now. As soon as the fix is ready, we will push it out to the live megaservers. Please note: This may result in a second maintenance this week and when we do push the fix, it will not be retroactive. Know that we want to make this right for all impacted—we’re still exploring options to help those who have stored items/gold, and bank slots go missing.
MasterSpatula wrote: »Timers on loot? Timers? Yet another attempt to avoid hiring some GMs and therefore meeting the very barest minimum levels of customer service.
robertlive2014 wrote: »I think public dungeon boss farming is mostly seen on lower level maps. Perhaps the development team would consider putting off this change in the veteran content until it is shown to be a problem there too. Low level characters are often farming/crafting alts, or simply new players whose behavior is, for lack of a better word, "greedy".
ZOS_JessicaFolsom wrote: »
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Jadeviper1974 wrote: »MasterSpatula wrote: »Timers on loot? Timers? Yet another attempt to avoid hiring some GMs and therefore meeting the very barest minimum levels of customer service.
Actually they don't have to "hire" more GM's, they could do what other games have done and have community members act as GM's for a reduced subscription fee.
lslingsby1984rwb17_ESO wrote: »about *** time but that will still mean i have been gated for 8 days. Will i receive any compensation for your *** up and pathetic customer service. This has felt like a beta testing phase all over again pathetic
Jadeviper1974 wrote: »MasterSpatula wrote: »Timers on loot? Timers? Yet another attempt to avoid hiring some GMs and therefore meeting the very barest minimum levels of customer service.
Actually they don't have to "hire" more GM's, they could do what other games have done and have community members act as GM's for a reduced subscription fee.
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
ghoxenrwb17_ESO wrote: »Jadeviper1974 wrote: »MasterSpatula wrote: »Timers on loot? Timers? Yet another attempt to avoid hiring some GMs and therefore meeting the very barest minimum levels of customer service.
Actually they don't have to "hire" more GM's, they could do what other games have done and have community members act as GM's for a reduced subscription fee.
That's probably not as viable since we only have a single mega server. In those other games generally you are not allowed to be a GM on a server you play on. Even then, there have been cases of conflicts of interest, and as a result the quality of the game support suffered.
I have been in four low level dungeons in the past two weeks. In each of them there have been a group of five or six characters with names like lllscf standing around the boss spawn point blasting it out of existence before real players can get it. I am so glad to see this fixed. THANK YOU!!!
Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
I don't think there's a facepalm picture meaningful enough to express how I feel about this. I really, sincerely hope that the loot timer only kicks in after you get the unique item from the boss. Public dungeons don't need to be made anymore useless than they already are.
Ugh please tell me you mean something else when you say the bank fix will not be retroactive. That will pretty much kill this game for me
robertlive2014 wrote: »I think public dungeon boss farming is mostly seen on lower level maps. Perhaps the development team would consider putting off this change in the veteran content until it is shown to be a problem there too. Low level characters are often farming/crafting alts, or simply new players whose behavior is, for lack of a better word, "greedy".
pmn100b16_ESO wrote: »Good to see the changes to the public dungeon loot. This will hopefully be the end to bots camping and insta killing the bosses.
But can we also make sure you stop getting xp at the same time you stop getting loot? Lots of bots seem to use it for xp gaining too.
MasterSpatula wrote: »Timers on loot? Timers? Yet another attempt to avoid hiring some GMs and therefore meeting the very barest minimum levels of customer service.
ChairGraveyard wrote: »Public Dungeon & Delve Boss Monsters – Also based on feedback, we will be placing a timer on how often you can get loot from public dungeon and delve boss monsters. This timer is shared across all boss monsters in public dungeons and delves. This will not impact loot timers for quest-specific monsters or overworld group bosses. Watch the patch notes for news on when this change will go live.
Worst, laziest change possible.
It also doesn't fix the core problem people had with public dungeons, which is the inability to get credit due to bosses dying too quickly.
Now, instead of fixing that problem (which could have been done easily via scaling bosses) this change has compounded it, and also removed a lot of fun gameplay from the game.
Zenimax you guys have been doing a great job, but this is exactly the sort of LAZY pathetic non-fix that I hoped I would never see out of you. It doesn't fix anything, it just makes the problem worse, and the game LESS FUN.
So not only did it NOT fix the issue, it made it worse. Great.