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ES game that is not truly an ES game

  • epoling
    epoling
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    The OP showed where his mind is when he complained he couldn't side with the daedra. That's where his mind is - doing whatever he can to tear down everything that isn't evil. LOL
  • murklor007neb18_ESO
    Last time I checked, you can side with multiple deadra. Or at least I've seen the choices to side with Sheogorath (quest), Meridia (quest), Hircine (werewolf) and whatever deadra the vamps have.

    But anyway... I fail to see what this has to do with customer support. Mods should have closed/moved this thread as soon as it was posted but apparently they are sleeping.
  • Darkro
    Darkro
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    to the OP.

    No.
    Edited by Darkro on April 16, 2014 8:23PM
  • Aci
    Aci
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    Being a player that never played ES i just want to add this comment:

    Im overwhelmed with all that fine things this company did to this game I was missing in all previous games.
    There is no other game I would have downloaded four times *22 GB probably. Must be something i like!

    There is also so much you could add to this game and would be wonderful like selfmade chairs and tables. I was playing a lot pvp in other games, one realm rank 100 in WAR as example but i do enjoy this lovely made environment. Its so good compared to other games, im not sorry to say.
  • TeRyn
    TeRyn
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    OP gets a +1 from me for referencing AC1.
  • cliveklgb14_ESO
    cliveklgb14_ESO
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    otomodachi wrote: »
    EDIT: Also, FWIW, the tone of your post made me want to reply much more aggressively. *shrug*

    As opposed to the tone of his post. Gotta love double standards like this.

    Very limited customization, through a game system mission creator, and still was rife with exploitation.

    If they have a system of submissions to ESO, through an independent builder mechanism, that ESO can then check and approve, that would be a different story. But I doubt ESO would want to do that given the work it would entail.

    Edited by cliveklgb14_ESO on April 16, 2014 9:15PM
  • cliveklgb14_ESO
    cliveklgb14_ESO
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    repflope wrote: »

    Sarcasm.. Very constructive indeed.

    As opposed to your responses. Pull the plank from your own eye first.

    I note you completely dodge your ridiculous appeal to authority attempt.
    Edited by cliveklgb14_ESO on April 16, 2014 9:08PM
  • AngryNord
    AngryNord
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    repflope wrote: »
    What game of the ES brand had classes?

    All of them except Skyrim and Redguard...

  • Sidney
    Sidney
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    I know everyone said not to expect "skyrim online" but for some reason, it feels like it to me.

    It might be because of the way I play the game though, but I am enjoying this game to oblivion. :/

    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
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  • repflope
    repflope
    epoling wrote: »
    The OP showed where his mind is when he complained he couldn't side with the daedra. That's where his mind is - doing whatever he can to tear down everything that isn't evil. LOL

    ES games are about choice, ESO gives it very seldomly.


    Edited by ZOS_JoanaL on April 17, 2014 12:12AM
  • repflope
    repflope
    Last time I checked, you can side with multiple deadra. Or at least I've seen the choices to side with Sheogorath (quest), Meridia (quest), Hircine (werewolf) and whatever deadra the vamps have.

    But anyway... I fail to see what this has to do with customer support. Mods should have closed/moved this thread as soon as it was posted but apparently they are sleeping.

    Got to the part that you could side with sheogorath. But my main problem is that the player is forced to side against the daedra at the start of the game. And that those Daedra quests don't fill my expectations. Sheogorath is still voice acted very well but ESOs Sheogorath doesn't carry same charisma with the older ES games. It has some to do with the drop of polygons that they optimize the game for as many computers as you can and client size and jada jada jada but even when Sheogorath had little bit better animations expressing his whacky nature I had been happy now how he acts is as if he was just regular guy with this insane voice. He is still one of my favorite characters in ES brand. Writing and the voice acting of the character omg <3:smiley:

    What comes to the forum and the post place. When I made the post there was no general discussion where you could post. Customer support was one of the few boards that let you post anything into them. So this board was closest of all possible ones.
  • repflope
    repflope
    Aci wrote: »
    Being a player that never played ES i just want to add this comment:

    Im overwhelmed with all that fine things this company did to this game I was missing in all previous games.
    There is no other game I would have downloaded four times *22 GB probably. Must be something i like!

    There is also so much you could add to this game and would be wonderful like selfmade chairs and tables. I was playing a lot pvp in other games, one realm rank 100 in WAR as example but i do enjoy this lovely made environment. Its so good compared to other games, im not sorry to say.

    I am happy that you found nice games for you. But for example anchors are stolen idea from RIFT that they made very much better. If the class system is still there you might find that RIFT also allows different role choices inside a class. Someone even mentioned they stoled some raid timer thingy from RIFT ((Don't know about that never played RIFT up to raids)). I also found that vanilla WoW had better in world experience.. Cyrodil (aka battlegrounds) have been introduced in WoW and there have been many MMORPGs that introduced siege PVP mechanism. ESO brings up these features together but not making them better than the games that come before it.

    Sadly old MMORPGs tend to suffer from degrading content. Content is made easier one way or another, progressing faster and so on that ruins some of those games replayability for me. Sadly ESO has same main quest and it did seem that all sides had same fighters guild and mages guild quests too. So there is less interest to restart ESO.

    What ESO does good though is nice side quests that have done best to all others IMHO.

    Think that carpentry would be nice addition to ESO but well it will take until the expansion to kick in to see anything like that in the game.Guess you already have woodworker that is similar job..
  • repflope
    repflope
    AngryNord wrote: »
    repflope wrote: »
    What game of the ES brand had classes?

    All of them except Skyrim and Redguard...

    Its has been ages when I played morrowind and oblivion.. Only thing I can remember is that I was wondering why they erased acrobatics and athletics in skyrim :p Guess you are right can't remember everything. Loved all those games just loved Skyrim's system best.

    Simply love the fact that there is no predefined role or name of your character that you define what you are.
  • Noth
    Noth
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    I guess Redguard, Battlespire, and the TES travels games are not TES games since they don't fit with what the numbers editions do.
  • RockSolidWiff
    RockSolidWiff
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    I agree with you on a couple of points.
    I would also rather have seen no class selection. Class skill lines, as schools, would be available from members of the different guilds once you became a guild member. If balance is the real problem, (I don't think it would be since this is all controlled by skill points) then give the player a limited number of specialized schools.
    The player would still be able to select 1 from mage guild and 2 from the thieves guild (when it exists). What if I want to play a summoning assassin, or a stealthy tank? Mixing stealth and illusion in Skyrim and you wouldn't even need a weapon.
    I believe it would have been better left to an in game selection not during character creation.

    Same for alliance selection, it should part of the in-game story not made at the beginning.
    All races should start in beginning areas common to themselves, and while the race is in an alliance, the player is not actively fighting for the alliance. The alliance selection comes in the form of quest selection to leave the region, at this point the races alliance would be the easy to find path. Both other alliances would have agents in the region trying to recruit players. This selection would be a major game decision point but made at about level 10 (when you could also join the fighting).

    Loving the game so far.
    I picked up the sword and raced into battle, died.
    I again, raced into battle wielding the sword, died.
    Once again, died.
    It was only then that I considered maybe the pointed end should face out.
    - Why mages should not wield swords
  • JKorr
    JKorr
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    repflope wrote: »
    That is 50 levels too late, without my RL friends playing with me. No thank you.

    So you and/or your friends couldn't figure out how to create a character in the same alliance so you could play together?

    I created a character, did Coldharbour solo because you have to, saved the Prophet, and crash landed in the water. Went to the starter island, met my friend, and happily played together. I'm still playing with them, actually. Multiple characters in different alliances. I expect to go on to level 50+ content with them. I have 3 characters in EP, two in DC, and two in AD. I'll probably make one more in EP.

    Good luck finding a game that meets all your requirements.
  • billyu5
    billyu5
    At least it has the glitches of a Bethesda game! Arr harr harr harr!
  • amm7sb14_ESO
    amm7sb14_ESO
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    Laura wrote: »
    as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is. In fact I think this game is much closer to the original games than those two

    What??

    Everyone is entitled to their opinion, but I simply cannot agree in even the slightest that Oblivion and Skyrim are in any way shape or form a bastardization of the franchise.

    That being said, I feel like I mostly agree with the OP.

    This game is okay. But so far, there has been absolutely nothing about it that stands out. I feel like it is "Elder Scrolls" in name only, as there is really nothing about the main Elder Scrolls series that made me a fan, to be found in this game.

    Someone prior said that it is an MMO first, and an Elder Scrolls game second. And it totally feels like that. It feels like someone built a rather generic MMO and then added Elder Scrolls races and lore to it.

    The game is okay. I don't hate it. But I don't love it either. There's nothing about it that really captures my attention, and certainly nothing that I loved about the Elder Scrolls series in the first place.

    I mean, if this game wasn't called "Elder Scrolls" Online, I never would have bought it. I really just bought it off name value alone, and the actual product I don't feel lives up to that.
  • DoomBringerDANTEb14_ESO
    repflope wrote: »
    - Open world exploration
    - Open class system
    - Staying true to elder scroll franchise things such a spell schools
    - Staying true to elder scroll franchise able to chose to side with daedra
    - Immersion
    - User shared content
    1. Class System is pretty open for an MMO. I am using a Templar wearing Cloth and a Destro Staff and Switching to Resto staff to heal allys. I also have a Sorcusing 2h Swords, Sword and Shield that can tank.

    2. The spell schools are there lore wise, you just can't use them all because this is an MMORPG. Including every spell from Skyrim or Morrowind would take a long time and require a LOT of balance changes and tweaking.

    3. I don't really see this as a big thing, hell I only ever worked with Shergorath in all of the TES games.

    4. To each is his own, I can get immersed in ESO.

    5. First this is an MMO, you will not be getting MODs like Skyrim. Second there are Addons just like in WoW, but that is the best you will get. Maybe later they will implement something like Valve did with dota and TF2 but I doubt.

    What you and many others want is Morrowind with multiplayer functions. This is not that, this is The Elder Scrolls World in a MMORPG style.
  • cubansyrusb16_ESO
    cubansyrusb16_ESO
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    [/quote]

    My god you all claim to be fans of the elder scrolls franchise yet you fail to grasp basic facts.

    i.e This game is set thousands of years before morrowind, oblivion, and skyrim.
    [/quote]

    It's 1000 years from Daggerfall which is its closest link and it is 2000 years from Skyrim ... ESO fit's in pretty close to the other games time wise, everything that happens or is happening in ESO is recorded in books in almost all of these games.

    Just incase anyone is intrested......

    TES Timeline:

    Skyrim - 4E
    Oblivion - 3E4-33
    Morrowind - 3E-427
    Arena - 3E-389
    Daggerfall - 3E
    ESO - 2E
    Edited by cubansyrusb16_ESO on April 17, 2014 12:27AM
  • DBHAShadow
    DBHAShadow
    ✭✭
    You can side with the daedra later, your desire to do it at the start is against the storyline. These guys killed me, put my soul in a soul gem and then sent me to what is essentially a plane of hell, man I love these guys. Working for the daedra at the start would be like the soul shriven you see in later parts of the game, a slave working in the mines gather materials to make soul gems, that is what "working" for them would entail.

    I myself get a strong Elderscrolls feel, but to each their own, it must be based on play style. To say that templar can only be good as healers and will be out done by dragonknights in the end game is bull, I myself as a templar am focusing heals, but one of my buddies IRL who levels with me, is a tank templar and is doing just fine. It's not just class skills, take into account passives, weapon skills, armour skills, racials, ect. In fact I've heard sorcerers are better healers than templar due to having near limitless Magicka if we're talking about min maxing.

    Every Elderscrolls games have had classes except the ones mentioned, Skyrim broke off from it, but like someone else said IMO Skyrim is a bastardization. That's not to say I didn't enjoy it, but when you look at how much skills, magic, armour types, equip able items have been cut since say, morrowind, it's a really dumbed down "appeal to everyone" COD styled RPG. The graphics and the combat system are literally the only improvements it has over oblivion, and even then graphics really don't matter, I could still play morrowind hours on end if I could just change the way the combat works, that numbers rolled in the background thing to see if your sword going through their face does any damage feels so very dated. Though looking back to Morrowind, I really miss the spell failure chance and the fact that stamina had more meaning back then.

    Having an open class system, or even just everything act like ES 100% of the time, like having all the schools of magic, and all the skills, would be a balancing nightmare. People would min / max just like they do in the actual single player games, only in an MMO setting like this, it would cause a lot of issues. It would be like vanilla WoW, there would be cookie cutter builds, and people would laugh at you for trying to "be your character" opposed to min / maxing. You'd get the "you can't raid with us unless you have these talents picked and this spell "

    User based content, eh, they could take a page from neverwinter (as an example) with a little quest / zone designer thing to make little instanced missions. But even looking at that system it was pretty flawed, I remember people making a lot of "free exp" missions that had little to no real challenge but gave the maximum reward you could assign to a custom mission. I think it could / would be a neat feature in the far future if they sat down and 100% worked that system to perfection before ever considering it to be released.

    Open world, I find the world rather open, I saw your references to WoW, and yes I do agree, in WoW I could level in westfall, or the loch, or over on kalimdor. However ESO does not have that many zones, and also doesn't have as much landmass as WoW did to divide it up that much. If each race had their own starting zones vs ESO with faction zones, then you would have a lot of little zones, glenumbra for example would be a lot smaller. However there is still exploration to be done, I myself actually search for all the skyshards for the extra points, I also find dungeons and such to fight rare mobs, and bosses, get stuff to break down for crafting. Also you can search for lore books ect, I find the larger zones are much nicer and give a lot to explore while you are questing or leveling in that area.
    i'm not senDing sublIminal mEssages.
  • Nightstrider
    Had to log in and post. ESO *IS* an ES game, period. What makes ANY of the previous games Elder Scrolls games? The Lore, pretty much. This game is FULL of ES Lore. Every region is represented, the names and people you've read about, the deadra, the nine, even the mystic artifacts which have been in all of the games are still here in this one. There is more freedom to explore this game than Skyrim, Oblivion, and Morrowind, PUT TOGETHER. Seriously... these lands and MORE are in ESO.

    As for classes? Other than three specific skill lines for your initial class choice -- you can play how you want with the 15+ other skill lines. You want to make a tanking mage? A healing rogue? A DPS fighter? It's all in there, however YOU want to play.

    But I see how you want to play. You want to grief. You want to side with the Deadra and kill townies. Kill all the NPCs and sit on the throne... That's why it's not an Elder Scrolls game, because you have to share the world with others and play be rules which balance the players and set up goals to reach 50, and post 50 goals for beyond? Cry me a river.

    If Bethesda launched a game called Elder Scrolls: Monopoly and the properties had the names of Coldharbour, Grahtwood, and Daggerfall, and the silver playing pieces were Wood Elves, Orcs, and and Bretons, it would be a F'ing Elder Scrolls game. If you don't like it, return it. Please resist the temptation to log on and shout how much the game sucks in the newbie zones (because you haven't left them probably). Enjoy your life doing something you like.

    *I* enjoy this game, and believe it to be a wonderful Elder Scrolls game. I am an amateur game developer and modder, and was involved with one of the biggest and most successful mods for Morrowind ever released (Better Bodies, anyone?). I'm well vested in the Elder Scrolls universe(s), and the look, feel, play, open-world, and skill systems, are all Elder Scrolls.
    Edited by Nightstrider on April 17, 2014 1:14AM
  • DBHAShadow
    DBHAShadow
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    @Nightstrider You have me really hoping they actually do make an ES Monopoly.. just saying.
    i'm not senDing sublIminal mEssages.
  • Anoteros
    Anoteros
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    ESO is absolutely one linear progression from 1 - 50.
    Having classes also tunnels players into a choice which is something TES does not do.
    Open world separated by load screens and mountains is not open world neither is the fact you can't run to the opposite faction area right from level 1.

    There's so much more disappointment to be found. Accept it as a mmorpg with a sprinkle of TES lore and nothing more. If you can get past that, it is slightly fun.
    Edited by Anoteros on April 17, 2014 3:52AM
  • amm7sb14_ESO
    amm7sb14_ESO
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    DBHAShadow wrote: »
    You can side with the daedra later, your desire to do it at the start is against the storyline. These guys killed me, put my soul in a soul gem and then sent me to what is essentially a plane of hell, man I love these guys. Working for the daedra at the start would be like the soul shriven you see in later parts of the game, a slave working in the mines gather materials to make soul gems, that is what "working" for them would entail.

    I myself get a strong Elderscrolls feel, but to each their own, it must be based on play style. To say that templar can only be good as healers and will be out done by dragonknights in the end game is bull, I myself as a templar am focusing heals, but one of my buddies IRL who levels with me, is a tank templar and is doing just fine. It's not just class skills, take into account passives, weapon skills, armour skills, racials, ect. In fact I've heard sorcerers are better healers than templar due to having near limitless Magicka if we're talking about min maxing.

    Every Elderscrolls games have had classes except the ones mentioned, Skyrim broke off from it, but like someone else said IMO Skyrim is a bastardization. That's not to say I didn't enjoy it, but when you look at how much skills, magic, armour types, equip able items have been cut since say, morrowind, it's a really dumbed down "appeal to everyone" COD styled RPG. The graphics and the combat system are literally the only improvements it has over oblivion, and even then graphics really don't matter, I could still play morrowind hours on end if I could just change the way the combat works, that numbers rolled in the background thing to see if your sword going through their face does any damage feels so very dated. Though looking back to Morrowind, I really miss the spell failure chance and the fact that stamina had more meaning back then.

    Having an open class system, or even just everything act like ES 100% of the time, like having all the schools of magic, and all the skills, would be a balancing nightmare. People would min / max just like they do in the actual single player games, only in an MMO setting like this, it would cause a lot of issues. It would be like vanilla WoW, there would be cookie cutter builds, and people would laugh at you for trying to "be your character" opposed to min / maxing. You'd get the "you can't raid with us unless you have these talents picked and this spell "

    User based content, eh, they could take a page from neverwinter (as an example) with a little quest / zone designer thing to make little instanced missions. But even looking at that system it was pretty flawed, I remember people making a lot of "free exp" missions that had little to no real challenge but gave the maximum reward you could assign to a custom mission. I think it could / would be a neat feature in the far future if they sat down and 100% worked that system to perfection before ever considering it to be released.

    Open world, I find the world rather open, I saw your references to WoW, and yes I do agree, in WoW I could level in westfall, or the loch, or over on kalimdor. However ESO does not have that many zones, and also doesn't have as much landmass as WoW did to divide it up that much. If each race had their own starting zones vs ESO with faction zones, then you would have a lot of little zones, glenumbra for example would be a lot smaller. However there is still exploration to be done, I myself actually search for all the skyshards for the extra points, I also find dungeons and such to fight rare mobs, and bosses, get stuff to break down for crafting. Also you can search for lore books ect, I find the larger zones are much nicer and give a lot to explore while you are questing or leveling in that area.

    I disagree with your Skyrim assessment completely. I don't feel Skyrim is "dumbed down" in the least bit. On the contrary, I feel like it got rid of a lot of needless tedium from previous games like Morrowind (and this is coming from a HUGE Morrowind fan - that game literally re-defined what I look for in games, and probably single handedly ruined games from every other developer out there for me). Sure, there are some things I'd say Morrowind does better, and some areas where I feel Morrowind offers more choice and variety, but on the whole, I'll take Skyrim over Morrowind in terms of choices, character building, and gameplay.

    It's not by much tho.
    Had to log in and post. ESO *IS* an ES game, period. What makes ANY of the previous games Elder Scrolls games? The Lore, pretty much. This game is FULL of ES Lore. Every region is represented, the names and people you've read about, the deadra, the nine, even the mystic artifacts which have been in all of the games are still here in this one. There is more freedom to explore this game than Skyrim, Oblivion, and Morrowind, PUT TOGETHER. Seriously... these lands and MORE are in ESO.

    As for classes? Other than three specific skill lines for your initial class choice -- you can play how you want with the 15+ other skill lines. You want to make a tanking mage? A healing rogue? A DPS fighter? It's all in there, however YOU want to play.

    But I see how you want to play. You want to grief. You want to side with the Deadra and kill townies. Kill all the NPCs and sit on the throne... That's why it's not an Elder Scrolls game, because you have to share the world with others and play be rules which balance the players and set up goals to reach 50, and post 50 goals for beyond? Cry me a river.

    If Bethesda launched a game called Elder Scrolls: Monopoly and the properties had the names of Coldharbour, Grahtwood, and Daggerfall, and the silver playing pieces were Wood Elves, Orcs, and and Bretons, it would be a F'ing Elder Scrolls game. If you don't like it, return it. Please resist the temptation to log on and shout how much the game sucks in the newbie zones (because you haven't left them probably). Enjoy your life doing something you like.

    *I* enjoy this game, and believe it to be a wonderful Elder Scrolls game. I am an amateur game developer and modder, and was involved with one of the biggest and most successful mods for Morrowind ever released (Better Bodies, anyone?). I'm well vested in the Elder Scrolls universe(s), and the look, feel, play, open-world, and skill systems, are all Elder Scrolls.

    Glad you enjoy it, but let's not condescend towards others with a differing opinion.

    You're right, it IS an Elder Scrolls game in terms of lore, but for some of us, myself included, the lore isn't why we fell in love with Elder Scrolls. It was the unparalleled freedom of exploration, decision making, and character building that I fell in love with. That "Live Another Life In Another World" motto that's been plastered on the back of Elder Scrolls boxes since Morrowind. That simply put isn't here.

    Yea, there's some interesting things to do with the class system. That's cool that I can be a Sorcerer, and still spec in dual wielding, or Heavy Armor, or what have you. But virtually the only way to play a mage is to play a Sorcerer, whereas you can play melee with ANY of the classes. The combat skills are all separate. And that's pretty cool. But the magic skills are all confined to the Sorcerer class, and not nearly as diverse as previous Elder Scrolls games. There's like, 3 summons available, you can't summon undead, they have to be Daedra. The magic skills beyond that seem to lack real diversity.

    I don't feel I have the choices in character building in ESO that I feel I had in Morrowind, Oblivion, or Skyrim. And you can talk about the balance of an MMO all you like, and you'd be correct. Which is why I don't think Elder Scrolls translates well to an MMO. The things that I play Elder Scrolls for don't translate to an MMO. So the things that I play Elder Scrolls for are missing from ESO, and so it comes down to the fact that ESO -doesn't- feel like an Elder Scrolls game to me, it feels like a generic MMO with the Elder Scrolls name tacked onto it.

    Not what I hoped for from this game. Is the game horrible? No. Am I getting a measure of enjoyment out of it? Yes. Is it catching my attention as something I will stick with long term? Not really.

    I'm glad you're enjoying it, and I'm glad everyone else who is enjoying it is as well. I wish I was enjoying it more. Who knows, maybe when I get a bit deeper into the game, I will. But just because you enjoy it is no reason to be condescending towards those that don't.
  • DBHAShadow
    DBHAShadow
    ✭✭

    I disagree with your Skyrim assessment completely. I don't feel Skyrim is "dumbed down" in the least bit. On the contrary, I feel like it got rid of a lot of needless tedium from previous games like Morrowind (and this is coming from a HUGE Morrowind fan - that game literally re-defined what I look for in games, and probably single handedly ruined games from every other developer out there for me). Sure, there are some things I'd say Morrowind does better, and some areas where I feel Morrowind offers more choice and variety, but on the whole, I'll take Skyrim over Morrowind in terms of choices, character building, and gameplay.

    It's not by much tho./quote]

    See, Morrowind was also my first what I like to call "True RPG" ie my other experiences at the time being things like final fantasy and other such JRPGs. Now the reasons I dislike Skyrim vs Morrowind or even Oblivion is simple, for me it comes down to immersion. In Morrowind my Nord barbarian was able to wear a pauldron on his forward arm, his non sword arm, left arm and a gauntlet on that arm, while wielding a 2h weapon, with leather boots. So heavy armour left pauldron and glove, and leather boots. That was what my barbian wore, makes sense, gave me a sense of immersion, then they removed medium armour, and then they took away pieces of armour. Now I can go with out pants and a chest piece, but with no shoulder armour, and I'd be wearing both gloves, Though my nord can now rock a nice scruffy beard. Yes they trimmed some fat, athletics and acrobatics could have been considered "padding" but I also miss a proper unarmed skill / unarmoured skill.

    Also call me old fashioned but the whole I can be a do everything character concept is kind of meh, I like my classic archetypes, and although battle mages do exist, I liked that wearing heavy armour increased your chance for spell failure vs skill, so you could overcome it with a higher skill in magic, and that running out of stamina was a huge deal. Now running out of stamina means you can't auto attack in skyrim, I think you can get knocked down but it's rare. In Morrowind my battle mage had to be cautious, I'm a frail old man in a heavy suit of armour, if I got tired all it'd take was a swing from a brute's 2hander to knock me down and most likely end my life.

    Sure you could focus on everything, it'd take time, and it was harder, reminded me of DnD and just classical RPG ideas, now it's more power gamer friendly. My Nord in Skyrim ran out of things to put skill points in, as in I wasn't touching magic, I wasn't going to enchant or make potions, I'm a dumb barbarian who lived in the wild and knew only how to fight. So I ended up with all these skill points that in older games I could have dumped into other things like the things they removed.

    Like I said I don't Hate skyrim, but I found myself bored of it a lot quicker than previous entries, it's most likely play style, I do like my archetypes like I said, and as such I make specific characters. However aside from the combat and nice graphics I feel they haven't really improved the game (oh and aside from the radiant AI they have been tweaking and growing since good old fargoth) I remember them even promising that no two dungeons would be alike, that may be true for overall layout but once you explored one nordic ruin and killed a handful of drauger you pretty much experienced a good chunk of the "dungeons" in the game.

    One last topic, I also really felt the "guilds" had very very short storyline, I did everything I could to avoid doing main story, and ran out of side things to do, I even beat the game by accident, I figured that alduin was going to talk some trash and fly away, and then I killed him and was really saddened at how I just kinda beat the game without meaning to.
    i'm not senDing sublIminal mEssages.
  • Dolenz
    Dolenz
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    Noth wrote: »
    I guess Redguard, Battlespire, and the TES travels games are not TES games since they don't fit with what the numbers editions do.

    You beat me to that comment. Most people who complain that they are Elder Scrolls fans and have been playing for years don't even realize there was a game called Redguard.
  • AngryNord
    AngryNord
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    ✭✭

    My god you all claim to be fans of the elder scrolls franchise yet you fail to grasp basic facts.

    i.e This game is set thousands of years before morrowind, oblivion, and skyrim.
    [/quote]

    It's 1000 years from Daggerfall which is its closest link and it is 2000 years from Skyrim ... ESO fit's in pretty close to the other games time wise, everything that happens or is happening in ESO is recorded in books in almost all of these games.

    Just incase anyone is intrested......

    TES Timeline:

    Skyrim - 4E
    Oblivion - 3E4-33
    Morrowind - 3E-427
    Arena - 3E-389
    Daggerfall - 3E
    ESO - 2E[/quote]

    When attacking others, it is a good idea to know the facts yourself. TESO takes place 1000 years before Skyrim, which makes it 800 years before Oblivion and about 780 years before Daggerfall.
  • cliveklgb14_ESO
    cliveklgb14_ESO
    ✭✭✭
    repflope wrote: »

    That is 50 levels too late, without my RL friends playing with me. No thank you.

    If it is that important, you couldn't shell out an extra 20 bucks to make any race on any faction with the imperial edition?

    Or couldn't have just created characters on the same faction?

    If you are that close of friends there isn't any co-ordination on that? Or one willing to take it for the friends and play the other friends faction?



  • cliveklgb14_ESO
    cliveklgb14_ESO
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    Laura wrote: »
    as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is. In fact I think this game is much closer to the original games than those two


    Everyone is entitled to their opinion, but I simply cannot agree in even the slightest that Oblivion and Skyrim are in any way shape or form a bastardization of the franchise.

    .

    That isn't what she said, "I think that oblivion (and skyrim) were bigger bastardizations"

    You are twisting the context.

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