otomodachi wrote: »EDIT: Also, FWIW, the tone of your post made me want to reply much more aggressively. *shrug*
murklor007neb18_ESO wrote: »Last time I checked, you can side with multiple deadra. Or at least I've seen the choices to side with Sheogorath (quest), Meridia (quest), Hircine (werewolf) and whatever deadra the vamps have.
But anyway... I fail to see what this has to do with customer support. Mods should have closed/moved this thread as soon as it was posted but apparently they are sleeping.
Being a player that never played ES i just want to add this comment:
Im overwhelmed with all that fine things this company did to this game I was missing in all previous games.
There is no other game I would have downloaded four times *22 GB probably. Must be something i like!
There is also so much you could add to this game and would be wonderful like selfmade chairs and tables. I was playing a lot pvp in other games, one realm rank 100 in WAR as example but i do enjoy this lovely made environment. Its so good compared to other games, im not sorry to say.
That is 50 levels too late, without my RL friends playing with me. No thank you.
as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is. In fact I think this game is much closer to the original games than those two
1. Class System is pretty open for an MMO. I am using a Templar wearing Cloth and a Destro Staff and Switching to Resto staff to heal allys. I also have a Sorcusing 2h Swords, Sword and Shield that can tank.- Open world exploration
- Open class system
- Staying true to elder scroll franchise things such a spell schools
- Staying true to elder scroll franchise able to chose to side with daedra
- Immersion
- User shared content
DBHAShadow wrote: »You can side with the daedra later, your desire to do it at the start is against the storyline. These guys killed me, put my soul in a soul gem and then sent me to what is essentially a plane of hell, man I love these guys. Working for the daedra at the start would be like the soul shriven you see in later parts of the game, a slave working in the mines gather materials to make soul gems, that is what "working" for them would entail.
I myself get a strong Elderscrolls feel, but to each their own, it must be based on play style. To say that templar can only be good as healers and will be out done by dragonknights in the end game is bull, I myself as a templar am focusing heals, but one of my buddies IRL who levels with me, is a tank templar and is doing just fine. It's not just class skills, take into account passives, weapon skills, armour skills, racials, ect. In fact I've heard sorcerers are better healers than templar due to having near limitless Magicka if we're talking about min maxing.
Every Elderscrolls games have had classes except the ones mentioned, Skyrim broke off from it, but like someone else said IMO Skyrim is a bastardization. That's not to say I didn't enjoy it, but when you look at how much skills, magic, armour types, equip able items have been cut since say, morrowind, it's a really dumbed down "appeal to everyone" COD styled RPG. The graphics and the combat system are literally the only improvements it has over oblivion, and even then graphics really don't matter, I could still play morrowind hours on end if I could just change the way the combat works, that numbers rolled in the background thing to see if your sword going through their face does any damage feels so very dated. Though looking back to Morrowind, I really miss the spell failure chance and the fact that stamina had more meaning back then.
Having an open class system, or even just everything act like ES 100% of the time, like having all the schools of magic, and all the skills, would be a balancing nightmare. People would min / max just like they do in the actual single player games, only in an MMO setting like this, it would cause a lot of issues. It would be like vanilla WoW, there would be cookie cutter builds, and people would laugh at you for trying to "be your character" opposed to min / maxing. You'd get the "you can't raid with us unless you have these talents picked and this spell "
User based content, eh, they could take a page from neverwinter (as an example) with a little quest / zone designer thing to make little instanced missions. But even looking at that system it was pretty flawed, I remember people making a lot of "free exp" missions that had little to no real challenge but gave the maximum reward you could assign to a custom mission. I think it could / would be a neat feature in the far future if they sat down and 100% worked that system to perfection before ever considering it to be released.
Open world, I find the world rather open, I saw your references to WoW, and yes I do agree, in WoW I could level in westfall, or the loch, or over on kalimdor. However ESO does not have that many zones, and also doesn't have as much landmass as WoW did to divide it up that much. If each race had their own starting zones vs ESO with faction zones, then you would have a lot of little zones, glenumbra for example would be a lot smaller. However there is still exploration to be done, I myself actually search for all the skyshards for the extra points, I also find dungeons and such to fight rare mobs, and bosses, get stuff to break down for crafting. Also you can search for lore books ect, I find the larger zones are much nicer and give a lot to explore while you are questing or leveling in that area.
Nightstrider wrote:Had to log in and post. ESO *IS* an ES game, period. What makes ANY of the previous games Elder Scrolls games? The Lore, pretty much. This game is FULL of ES Lore. Every region is represented, the names and people you've read about, the deadra, the nine, even the mystic artifacts which have been in all of the games are still here in this one. There is more freedom to explore this game than Skyrim, Oblivion, and Morrowind, PUT TOGETHER. Seriously... these lands and MORE are in ESO.
As for classes? Other than three specific skill lines for your initial class choice -- you can play how you want with the 15+ other skill lines. You want to make a tanking mage? A healing rogue? A DPS fighter? It's all in there, however YOU want to play.
But I see how you want to play. You want to grief. You want to side with the Deadra and kill townies. Kill all the NPCs and sit on the throne... That's why it's not an Elder Scrolls game, because you have to share the world with others and play be rules which balance the players and set up goals to reach 50, and post 50 goals for beyond? Cry me a river.
If Bethesda launched a game called Elder Scrolls: Monopoly and the properties had the names of Coldharbour, Grahtwood, and Daggerfall, and the silver playing pieces were Wood Elves, Orcs, and and Bretons, it would be a F'ing Elder Scrolls game. If you don't like it, return it. Please resist the temptation to log on and shout how much the game sucks in the newbie zones (because you haven't left them probably). Enjoy your life doing something you like.
*I* enjoy this game, and believe it to be a wonderful Elder Scrolls game. I am an amateur game developer and modder, and was involved with one of the biggest and most successful mods for Morrowind ever released (Better Bodies, anyone?). I'm well vested in the Elder Scrolls universe(s), and the look, feel, play, open-world, and skill systems, are all Elder Scrolls.
amm7sb14_ESO wrote: »
I disagree with your Skyrim assessment completely. I don't feel Skyrim is "dumbed down" in the least bit. On the contrary, I feel like it got rid of a lot of needless tedium from previous games like Morrowind (and this is coming from a HUGE Morrowind fan - that game literally re-defined what I look for in games, and probably single handedly ruined games from every other developer out there for me). Sure, there are some things I'd say Morrowind does better, and some areas where I feel Morrowind offers more choice and variety, but on the whole, I'll take Skyrim over Morrowind in terms of choices, character building, and gameplay.
It's not by much tho./quote]
See, Morrowind was also my first what I like to call "True RPG" ie my other experiences at the time being things like final fantasy and other such JRPGs. Now the reasons I dislike Skyrim vs Morrowind or even Oblivion is simple, for me it comes down to immersion. In Morrowind my Nord barbarian was able to wear a pauldron on his forward arm, his non sword arm, left arm and a gauntlet on that arm, while wielding a 2h weapon, with leather boots. So heavy armour left pauldron and glove, and leather boots. That was what my barbian wore, makes sense, gave me a sense of immersion, then they removed medium armour, and then they took away pieces of armour. Now I can go with out pants and a chest piece, but with no shoulder armour, and I'd be wearing both gloves, Though my nord can now rock a nice scruffy beard. Yes they trimmed some fat, athletics and acrobatics could have been considered "padding" but I also miss a proper unarmed skill / unarmoured skill.
Also call me old fashioned but the whole I can be a do everything character concept is kind of meh, I like my classic archetypes, and although battle mages do exist, I liked that wearing heavy armour increased your chance for spell failure vs skill, so you could overcome it with a higher skill in magic, and that running out of stamina was a huge deal. Now running out of stamina means you can't auto attack in skyrim, I think you can get knocked down but it's rare. In Morrowind my battle mage had to be cautious, I'm a frail old man in a heavy suit of armour, if I got tired all it'd take was a swing from a brute's 2hander to knock me down and most likely end my life.
Sure you could focus on everything, it'd take time, and it was harder, reminded me of DnD and just classical RPG ideas, now it's more power gamer friendly. My Nord in Skyrim ran out of things to put skill points in, as in I wasn't touching magic, I wasn't going to enchant or make potions, I'm a dumb barbarian who lived in the wild and knew only how to fight. So I ended up with all these skill points that in older games I could have dumped into other things like the things they removed.
Like I said I don't Hate skyrim, but I found myself bored of it a lot quicker than previous entries, it's most likely play style, I do like my archetypes like I said, and as such I make specific characters. However aside from the combat and nice graphics I feel they haven't really improved the game (oh and aside from the radiant AI they have been tweaking and growing since good old fargoth) I remember them even promising that no two dungeons would be alike, that may be true for overall layout but once you explored one nordic ruin and killed a handful of drauger you pretty much experienced a good chunk of the "dungeons" in the game.
One last topic, I also really felt the "guilds" had very very short storyline, I did everything I could to avoid doing main story, and ran out of side things to do, I even beat the game by accident, I figured that alduin was going to talk some trash and fly away, and then I killed him and was really saddened at how I just kinda beat the game without meaning to.
I guess Redguard, Battlespire, and the TES travels games are not TES games since they don't fit with what the numbers editions do.
cubansyrusb16_ESO wrote: »
That is 50 levels too late, without my RL friends playing with me. No thank you.
amm7sb14_ESO wrote: »as an old woman who has played since arena (arena being one of my first video games) I think that oblivion (and skyrim) were bigger bastardizations of the franchise than this game is. In fact I think this game is much closer to the original games than those two
Everyone is entitled to their opinion, but I simply cannot agree in even the slightest that Oblivion and Skyrim are in any way shape or form a bastardization of the franchise.
.